FGFX clean-ups, conversion of one more sgVec user.
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05626756e7
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3c84e07a25
2 changed files with 39 additions and 79 deletions
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@ -29,11 +29,14 @@
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# include <config.h>
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#endif
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#include "fg_fx.hxx"
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#include <simgear/debug/logstream.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/sound/xmlsound.hxx>
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#include <simgear/sound/soundmgr_openal.hxx>
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#include <Main/fg_props.hxx>
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@ -41,17 +44,14 @@
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#include <Model/acmodel.hxx>
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#include <Main/viewer.hxx>
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#include "fg_fx.hxx"
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FGFX::FGFX () :
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last_visitor_pos(SGVec3d::zeros()),
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last_model_pos(SGVec3d::zeros()),
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last_pause( true ),
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last_volume( 0.0 ),
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_pause( fgGetNode("/sim/sound/pause") ),
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_volume( fgGetNode("/sim/sound/volume") )
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{
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sgdSetVec3(last_visitor_pos, 0, 0, 0);
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sgdSetVec3(last_model_pos, 0, 0, 0);
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}
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FGFX::~FGFX ()
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@ -200,7 +200,7 @@ FGFX::play_message( SGSoundSample *_sample )
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_samplequeue.push( _sample );
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}
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void
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FGFX::play_message( const string path, const string fname, double volume )
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FGFX::play_message( const std::string& path, const std::string& fname, double volume )
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{
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if (globals->get_soundmgr()->is_working() == true) {
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SGSoundSample *sample;
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@ -237,87 +237,50 @@ FGFX::update_pos_and_orientation(SGSoundMgr *smgr, double dt)
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// are finally calculated in a left hand system and openal
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// lives in a right hand system. Therefore we need to pass
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// the down vector to get correct stereo sound.)
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SGVec3d sgv_up, sgv_at;
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sgVec3 up, at;
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sgv_up
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SGVec3d sgv_up
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= model_or.rotateBack(surf_or.rotateBack(view_or.rotate(SGVec3d(0,1,0))));
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sgSetVec3(up, sgv_up[0], sgv_up[1], sgv_up[2]);
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sgv_at
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SGVec3d sgv_at
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= model_or.rotateBack(surf_or.rotateBack(view_or.rotate(SGVec3d(0,0,1))));
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sgSetVec3(at, sgv_at[0], sgv_at[1], sgv_at[2]);
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// get the location data for the primary FDM (now hardcoded to ac model)...
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// EMH: to add multiple sound sources this should be replaced
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SGVec3d absolute_view_pos = SGVec3d::fromGeod(model->getPosition());
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// calculate speed of visitor and model
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sgVec3 listener_vel, model_vel;
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SGVec3d SGV3d_help;
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sgdVec3 sgdv3_help;
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sgdVec3 sgdv3_null = {0, 0, 0};
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SGVec3d moved = last_visitor_pos - observer->get_view_pos();
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last_visitor_pos = observer->get_view_pos();
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SGVec3f listener_vel(model_or.rotateBack(surf_or.rotateBack(moved)));
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sgdSubVec3(sgdv3_help,
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last_visitor_pos, (double *)&observer->get_view_pos());
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sgdAddVec3(last_visitor_pos,
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sgdv3_null, (double *)&observer->get_view_pos());
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SGV3d_help = model_or.rotateBack(
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surf_or.rotateBack(
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SGVec3d(sgdv3_help[0], sgdv3_help[1], sgdv3_help[2])
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));
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sgSetVec3(listener_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
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sgdSubVec3(sgdv3_help, last_model_pos, absolute_view_pos.data());
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sgdAddVec3(last_model_pos, sgdv3_null, absolute_view_pos.data());
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SGV3d_help = model_or.rotateBack(
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surf_or.rotateBack(
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SGVec3d(sgdv3_help[0], sgdv3_help[1], sgdv3_help[2])
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));
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sgSetVec3( model_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
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moved = last_model_pos - absolute_view_pos;
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last_model_pos = absolute_view_pos;
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SGVec3f model_vel(model_or.rotateBack(surf_or.rotateBack(moved)));
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if (dt > 0) {
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sgScaleVec3( model_vel, 1 / dt );
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sgScaleVec3( listener_vel, 1 / dt );
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model_vel /= dt;
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listener_vel /= dt;
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}
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// checking, if the listener pos has moved suddenly
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if (sgLengthVec3(listener_vel) > 1000)
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{
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if (length(listener_vel) > 1000) {
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// check if the relative speed model vs listener has moved suddenly, too
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sgVec3 delta_vel;
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sgSubVec3(delta_vel, listener_vel, model_vel);
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if (sgLengthVec3(delta_vel) > 1000)
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SGVec3f delta_vel = listener_vel - model_vel;
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if (length(delta_vel) > 1000)
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// a sane value
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sgSetVec3(listener_vel, model_vel[0], model_vel[1], model_vel[2]);
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smgr->set_listener_vel(model_vel.data());
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else
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smgr->set_listener_vel(listener_vel);
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smgr->set_listener_vel(listener_vel.data());
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} else {
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smgr->set_listener_vel( listener_vel.data());
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}
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else
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smgr->set_listener_vel( listener_vel );
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// set positional offset for sources
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sgdVec3 dsource_pos_offset;
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sgdSubVec3( dsource_pos_offset,
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(double*) &observer->get_view_pos(),
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absolute_view_pos.data() );
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SGVec3d sgv_dsource_pos_offset;
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sgv_dsource_pos_offset = model_or.rotateBack(
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surf_or.rotateBack(
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SGVec3d(dsource_pos_offset[0],
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dsource_pos_offset[1],
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dsource_pos_offset[2])
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SGVec3d dsource_pos_offset = observer->get_view_pos() - absolute_view_pos;
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dsource_pos_offset = model_or.rotateBack(surf_or.rotateBack(
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dsource_pos_offset
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));
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sgVec3 source_pos_offset;
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sgSetVec3(source_pos_offset,
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sgv_dsource_pos_offset[0],
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sgv_dsource_pos_offset[1],
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sgv_dsource_pos_offset[2]);
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smgr->set_source_pos_all( source_pos_offset );
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smgr->set_source_vel_all( model_vel );
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smgr->set_source_pos_all( SGVec3f(dsource_pos_offset).data() );
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smgr->set_source_vel_all(model_vel.data() );
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float orient[6];
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for (int i = 0; i < 3; i++) {
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@ -327,9 +290,7 @@ FGFX::update_pos_and_orientation(SGSoundMgr *smgr, double dt)
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smgr->set_listener_orientation( orient );
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// The listener is always positioned at the origin.
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sgVec3 listener_pos;
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sgSetVec3( listener_pos, 0.0, 0.0, 0.0 );
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smgr->set_listener_pos( listener_pos );
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smgr->set_listener_pos( SGVec3f::zeros().data() );
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}
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// end of fg_fx.cxx
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@ -29,13 +29,12 @@
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#include <queue>
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#include <vector>
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#include <simgear/sound/sample_openal.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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using std::queue;
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using std::vector;
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#include <simgear/math/SGMath.hxx>
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class SGXmlSound;
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class SGSoundSample;
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class SGSoundMgr;
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/**
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* Generator for FlightGear sound effects.
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@ -72,16 +71,16 @@ public:
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* in order.
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*/
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void play_message( SGSoundSample *_sample );
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void play_message( const string path, const string fname, double volume );
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void play_message( const std::string& path, const std::string& fname, double volume );
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private:
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void update_pos_and_orientation(SGSoundMgr *smgr, double dt);
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sgdVec3 last_visitor_pos;
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sgdVec3 last_model_pos;
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SGVec3d last_visitor_pos;
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SGVec3d last_model_pos;
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vector<SGXmlSound *> _sound;
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queue<SGSoundSample *> _samplequeue;
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std::vector<SGXmlSound *> _sound;
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std::queue<SGSoundSample *> _samplequeue;
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bool last_pause;
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double last_volume;
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