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FGFX clean-ups, conversion of one more sgVec user.

This commit is contained in:
jmt 2009-09-19 08:03:17 +00:00 committed by Tim Moore
parent 05626756e7
commit 3c84e07a25
2 changed files with 39 additions and 79 deletions

View file

@ -29,11 +29,14 @@
# include <config.h> # include <config.h>
#endif #endif
#include "fg_fx.hxx"
#include <simgear/debug/logstream.hxx> #include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx> #include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx> #include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx> #include <simgear/props/props.hxx>
#include <simgear/sound/xmlsound.hxx> #include <simgear/sound/xmlsound.hxx>
#include <simgear/sound/soundmgr_openal.hxx>
#include <Main/fg_props.hxx> #include <Main/fg_props.hxx>
@ -41,17 +44,14 @@
#include <Model/acmodel.hxx> #include <Model/acmodel.hxx>
#include <Main/viewer.hxx> #include <Main/viewer.hxx>
#include "fg_fx.hxx"
FGFX::FGFX () : FGFX::FGFX () :
last_visitor_pos(SGVec3d::zeros()),
last_model_pos(SGVec3d::zeros()),
last_pause( true ), last_pause( true ),
last_volume( 0.0 ), last_volume( 0.0 ),
_pause( fgGetNode("/sim/sound/pause") ), _pause( fgGetNode("/sim/sound/pause") ),
_volume( fgGetNode("/sim/sound/volume") ) _volume( fgGetNode("/sim/sound/volume") )
{ {
sgdSetVec3(last_visitor_pos, 0, 0, 0);
sgdSetVec3(last_model_pos, 0, 0, 0);
} }
FGFX::~FGFX () FGFX::~FGFX ()
@ -200,7 +200,7 @@ FGFX::play_message( SGSoundSample *_sample )
_samplequeue.push( _sample ); _samplequeue.push( _sample );
} }
void void
FGFX::play_message( const string path, const string fname, double volume ) FGFX::play_message( const std::string& path, const std::string& fname, double volume )
{ {
if (globals->get_soundmgr()->is_working() == true) { if (globals->get_soundmgr()->is_working() == true) {
SGSoundSample *sample; SGSoundSample *sample;
@ -237,87 +237,50 @@ FGFX::update_pos_and_orientation(SGSoundMgr *smgr, double dt)
// are finally calculated in a left hand system and openal // are finally calculated in a left hand system and openal
// lives in a right hand system. Therefore we need to pass // lives in a right hand system. Therefore we need to pass
// the down vector to get correct stereo sound.) // the down vector to get correct stereo sound.)
SGVec3d sgv_up, sgv_at; SGVec3d sgv_up
sgVec3 up, at;
sgv_up
= model_or.rotateBack(surf_or.rotateBack(view_or.rotate(SGVec3d(0,1,0)))); = model_or.rotateBack(surf_or.rotateBack(view_or.rotate(SGVec3d(0,1,0))));
sgSetVec3(up, sgv_up[0], sgv_up[1], sgv_up[2]); SGVec3d sgv_at
sgv_at
= model_or.rotateBack(surf_or.rotateBack(view_or.rotate(SGVec3d(0,0,1)))); = model_or.rotateBack(surf_or.rotateBack(view_or.rotate(SGVec3d(0,0,1))));
sgSetVec3(at, sgv_at[0], sgv_at[1], sgv_at[2]);
// get the location data for the primary FDM (now hardcoded to ac model)... // get the location data for the primary FDM (now hardcoded to ac model)...
// EMH: to add multiple sound sources this should be replaced // EMH: to add multiple sound sources this should be replaced
SGVec3d absolute_view_pos = SGVec3d::fromGeod(model->getPosition()); SGVec3d absolute_view_pos = SGVec3d::fromGeod(model->getPosition());
// calculate speed of visitor and model // calculate speed of visitor and model
sgVec3 listener_vel, model_vel; SGVec3d moved = last_visitor_pos - observer->get_view_pos();
SGVec3d SGV3d_help; last_visitor_pos = observer->get_view_pos();
sgdVec3 sgdv3_help; SGVec3f listener_vel(model_or.rotateBack(surf_or.rotateBack(moved)));
sgdVec3 sgdv3_null = {0, 0, 0};
moved = last_model_pos - absolute_view_pos;
last_model_pos = absolute_view_pos;
SGVec3f model_vel(model_or.rotateBack(surf_or.rotateBack(moved)));
sgdSubVec3(sgdv3_help,
last_visitor_pos, (double *)&observer->get_view_pos());
sgdAddVec3(last_visitor_pos,
sgdv3_null, (double *)&observer->get_view_pos());
SGV3d_help = model_or.rotateBack(
surf_or.rotateBack(
SGVec3d(sgdv3_help[0], sgdv3_help[1], sgdv3_help[2])
));
sgSetVec3(listener_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
sgdSubVec3(sgdv3_help, last_model_pos, absolute_view_pos.data());
sgdAddVec3(last_model_pos, sgdv3_null, absolute_view_pos.data());
SGV3d_help = model_or.rotateBack(
surf_or.rotateBack(
SGVec3d(sgdv3_help[0], sgdv3_help[1], sgdv3_help[2])
));
sgSetVec3( model_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
if (dt > 0) { if (dt > 0) {
sgScaleVec3( model_vel, 1 / dt ); model_vel /= dt;
sgScaleVec3( listener_vel, 1 / dt ); listener_vel /= dt;
} }
// checking, if the listener pos has moved suddenly // checking, if the listener pos has moved suddenly
if (sgLengthVec3(listener_vel) > 1000) if (length(listener_vel) > 1000) {
{
// check if the relative speed model vs listener has moved suddenly, too // check if the relative speed model vs listener has moved suddenly, too
sgVec3 delta_vel; SGVec3f delta_vel = listener_vel - model_vel;
sgSubVec3(delta_vel, listener_vel, model_vel); if (length(delta_vel) > 1000)
if (sgLengthVec3(delta_vel) > 1000)
// a sane value // a sane value
sgSetVec3(listener_vel, model_vel[0], model_vel[1], model_vel[2]); smgr->set_listener_vel(model_vel.data());
else else
smgr->set_listener_vel(listener_vel); smgr->set_listener_vel(listener_vel.data());
} else {
smgr->set_listener_vel( listener_vel.data());
} }
else
smgr->set_listener_vel( listener_vel );
// set positional offset for sources // set positional offset for sources
sgdVec3 dsource_pos_offset; SGVec3d dsource_pos_offset = observer->get_view_pos() - absolute_view_pos;
sgdSubVec3( dsource_pos_offset, dsource_pos_offset = model_or.rotateBack(surf_or.rotateBack(
(double*) &observer->get_view_pos(), dsource_pos_offset
absolute_view_pos.data() );
SGVec3d sgv_dsource_pos_offset;
sgv_dsource_pos_offset = model_or.rotateBack(
surf_or.rotateBack(
SGVec3d(dsource_pos_offset[0],
dsource_pos_offset[1],
dsource_pos_offset[2])
)); ));
sgVec3 source_pos_offset;
sgSetVec3(source_pos_offset,
sgv_dsource_pos_offset[0],
sgv_dsource_pos_offset[1],
sgv_dsource_pos_offset[2]);
smgr->set_source_pos_all( source_pos_offset ); smgr->set_source_pos_all( SGVec3f(dsource_pos_offset).data() );
smgr->set_source_vel_all( model_vel ); smgr->set_source_vel_all(model_vel.data() );
float orient[6]; float orient[6];
for (int i = 0; i < 3; i++) { for (int i = 0; i < 3; i++) {
@ -327,9 +290,7 @@ FGFX::update_pos_and_orientation(SGSoundMgr *smgr, double dt)
smgr->set_listener_orientation( orient ); smgr->set_listener_orientation( orient );
// The listener is always positioned at the origin. // The listener is always positioned at the origin.
sgVec3 listener_pos; smgr->set_listener_pos( SGVec3f::zeros().data() );
sgSetVec3( listener_pos, 0.0, 0.0, 0.0 );
smgr->set_listener_pos( listener_pos );
} }
// end of fg_fx.cxx // end of fg_fx.cxx

View file

@ -29,13 +29,12 @@
#include <queue> #include <queue>
#include <vector> #include <vector>
#include <simgear/sound/sample_openal.hxx>
#include <simgear/structure/subsystem_mgr.hxx> #include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/math/SGMath.hxx>
using std::queue;
using std::vector;
class SGXmlSound; class SGXmlSound;
class SGSoundSample;
class SGSoundMgr;
/** /**
* Generator for FlightGear sound effects. * Generator for FlightGear sound effects.
@ -72,16 +71,16 @@ public:
* in order. * in order.
*/ */
void play_message( SGSoundSample *_sample ); void play_message( SGSoundSample *_sample );
void play_message( const string path, const string fname, double volume ); void play_message( const std::string& path, const std::string& fname, double volume );
private: private:
void update_pos_and_orientation(SGSoundMgr *smgr, double dt); void update_pos_and_orientation(SGSoundMgr *smgr, double dt);
sgdVec3 last_visitor_pos; SGVec3d last_visitor_pos;
sgdVec3 last_model_pos; SGVec3d last_model_pos;
vector<SGXmlSound *> _sound; std::vector<SGXmlSound *> _sound;
queue<SGSoundSample *> _samplequeue; std::queue<SGSoundSample *> _samplequeue;
bool last_pause; bool last_pause;
double last_volume; double last_volume;