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Initial revision. Things are just beginning to be stubbed in now.

This commit is contained in:
curt 2002-03-17 00:37:22 +00:00
parent 56d6ecbf83
commit 3bf7269174
4 changed files with 122 additions and 2 deletions

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@ -2,6 +2,7 @@ noinst_LIBRARIES = libObjects.a
libObjects_a_SOURCES = \
apt_signs.cxx apt_signs.hxx \
dir_lights.cxx dir_lights.hxx \
newmat.cxx newmat.hxx \
matlib.cxx matlib.hxx \
obj.cxx obj.hxx \

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@ -0,0 +1,29 @@
// dir_lights.cxx -- build a 'directional' light on the fly
//
// Written by Curtis Olson, started March 2002.
//
// Copyright (C) 2002 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include "dir_lights.hxx"
// Generate a directional light
ssgLeaf *gen_directional_light( sgVec3 pt, sgVec3 dir ) {
}

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@ -0,0 +1,92 @@
// dir_lights.hxx -- build a 'directional' light on the fly
//
// Written by Curtis Olson, started March 2002.
//
// Copyright (C) 2002 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _DIR_LIGHTS_HXX
#define _DIR_LIGHTS_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include STL_STRING
#include <plib/ssg.h> // plib include
SG_USING_STD(string);
// Define the various supported light types
enum {
FG_RWYLIGHT_TAXI = 0,
FG_RWYLIGHT_VASI,
FG_RWYLIGHT_EDGE,
FG_RWYLIGHT_TOUCHDOWN,
FG_RWYLIGHT_THRESHOLD,
FG_RWYLIGHT_WHITE,
FG_RWYLIGHT_RED,
FG_RWYLIGHT_GREEN,
FG_RWYLIGHT_YELLOW
} fgRunwayLightType;
// Generate a directional light. This routines creates a
// 'directional' light that can only be viewed from within 90 degrees
// of the specified dir vector.
// To accomplish this, he routine creates a triangle with the 1st
// point coincident with the specified pt and the 2nd and 3rd points
// extending upward. The 1st point is created with an 'alpha' value
// of 1 while the 2nd and 3rd points are created with an 'alpha' of
// 0.0.
// If the triangle is drawn in glPolygonMode(GL_FRONT, GL_POINT) mode,
// then two important things happen:
// 1) Only the 3 vertex points are drawn, the 2nd two with an alpha of
// 0 so actually only the desired point is rendered.
// 2) since we are drawing a triangle, back face culling takes care of
// eliminating this poing when the view angle relative to dir is
// greater than 90 degrees.
// The final piece of this puzzle is that if we now use environment
// mapping on this point, via an appropriate texture we can then
// control the intensity and color of the point based on the view
// angle relative to 'dir' the optimal view direction of the light
// (i.e. the direction the light is pointing.)
// Yes this get's to be long and convoluted. If you can suggest a
// simpler way, please do! :-)
ssgLeaf *gen_directional_light( sgVec3 pt, sgVec3 dir );
#endif // _DIR_LIGHTS_HXX

View file

@ -218,5 +218,3 @@ void FGMaterialLib::load_next_deferred() {
return;
}
}