Incorporated previously missed updates.
This commit is contained in:
parent
be88681d69
commit
3be255a9ed
1 changed files with 437 additions and 58 deletions
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@ -34,19 +34,133 @@
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#include <string>
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#include "panel.hxx"
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#include "steam.hxx"
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#include "panel_io.hxx"
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using std::istream;
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using std::string;
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////////////////////////////////////////////////////////////////////////
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// Built-in layer for the magnetic compass ribbon layer.
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//
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// TODO: move this out into a special directory for built-in
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// layers of various sorts.
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////////////////////////////////////////////////////////////////////////
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class FGMagRibbon : public FGTexturedLayer
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{
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public:
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FGMagRibbon (int w, int h);
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virtual ~FGMagRibbon () {}
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virtual void draw ();
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};
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FGMagRibbon::FGMagRibbon (int w, int h)
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: FGTexturedLayer(w, h)
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{
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CroppedTexture texture("Textures/Panel/compass-ribbon.rgb");
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setTexture(texture);
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}
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void
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FGMagRibbon::draw ()
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{
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double heading = FGSteam::get_MH_deg();
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double xoffset, yoffset;
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while (heading >= 360.0) {
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heading -= 360.0;
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}
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while (heading < 0.0) {
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heading += 360.0;
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}
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if (heading >= 60.0 && heading <= 180.0) {
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xoffset = heading / 240.0;
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yoffset = 0.75;
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} else if (heading >= 150.0 && heading <= 270.0) {
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xoffset = (heading - 90.0) / 240.0;
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yoffset = 0.50;
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} else if (heading >= 240.0 && heading <= 360.0) {
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xoffset = (heading - 180.0) / 240.0;
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yoffset = 0.25;
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} else {
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if (heading < 270.0)
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heading += 360.0;
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xoffset = (heading - 270.0) / 240.0;
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yoffset = 0.0;
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}
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xoffset = 1.0 - xoffset;
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// Adjust to put the number in the centre
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xoffset -= 0.25;
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CroppedTexture &t = getTexture();
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t.minX = xoffset;
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t.minY = yoffset;
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t.maxX = xoffset + 0.5;
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t.maxY = yoffset + 0.25;
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FGTexturedLayer::draw();
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}
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////////////////////////////////////////////////////////////////////////
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// Read and construct a panel.
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//
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// The panel is specified as a regular property list, and each of the
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// instruments is its own, separate property list (and thus, a separate
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// XML document). The functions in this section read in the files
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// as property lists, then extract properties to set up the panel
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// itself.
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//
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// A panel contains zero or more instruments.
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//
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// An instrument contains one or more layers and zero or more actions.
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//
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// A layer contains zero or more transformations.
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//
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// Some special types of layers also contain other objects, such as
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// chunks of text or other layers.
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//
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// There are currently four types of layers:
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//
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// 1. Textured Layer (type="texture"), the default
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// 2. Text Layer (type="text")
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// 3. Switch Layer (type="switch")
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// 4. Built-in Layer (type="built-in", must also specify class)
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//
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// The only built-in layer so far is the ribbon for the magnetic compass
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// (class="compass-ribbon").
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//
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// There are three types of actions:
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//
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// 1. Adjust (type="adjust"), the default
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// 2. Swap (type="swap")
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// 3. Toggle (type="toggle")
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//
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// There are three types of transformations:
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//
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// 1. X shift (type="x-shift"), the default
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// 2. Y shift (type="y-shift")
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// 3. Rotation (type="rotation")
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//
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// Each of these may be associated with a property, so that a needle
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// will rotate with the airspeed, for example, or may have a fixed
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// floating-point value.
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////////////////////////////////////////////////////////////////////////
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/**
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* Read a cropped texture.
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* Read a cropped texture from the instrument's property list.
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*
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* The x1 and y1 properties give the starting position of the texture
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* (between 0.0 and 1.0), and the the x2 and y2 properties give the
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* ending position. For example, to use the bottom-left quarter of a
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* texture, x1=0.0, y1=0.0, x2=0.5, y2=0.5.
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*/
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static CroppedTexture
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readTexture (SGPropertyNode node)
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/**
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* Read an action.
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* Read an action from the instrument's property list.
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*
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* The action will be performed when the user clicks a mouse button
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* within the specified region of the instrument. Actions always
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* work by modifying the value of a property (see the SGValue class).
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*
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* The following action types are defined:
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*
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* "adjust" - modify the value of a floating-point property by
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* the increment specified. This is the default.
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*
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* "swap" - swap the values of two-floating-point properties.
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*
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* "toggle" - toggle the value of a boolean property between true and
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* false.
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*
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* For the adjust action, it is possible to specify an increment
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* (use a negative number for a decrement), a minimum allowed value,
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* a maximum allowed value, and a flag to indicate whether the value
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* should freeze or wrap-around when it reachs the minimum or maximum.
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*
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* The action will be scaled automatically if the instrument is not
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* being drawn at its regular size.
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*/
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static FGPanelAction *
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readAction (SGPropertyNode node)
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readAction (SGPropertyNode node, float hscale, float vscale)
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{
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FGPanelAction * action = 0;
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cerr << "Reading action\n";
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string name = node.getStringValue("name");
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string type = node.getStringValue("type");
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int button = node.getIntValue("button");
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int x = node.getIntValue("x");
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int y = node.getIntValue("y");
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int w = node.getIntValue("w");
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int h = node.getIntValue("h");
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int x = int(node.getIntValue("x") * hscale);
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int y = int(node.getIntValue("y") * vscale);
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int w = int(node.getIntValue("w") * hscale);
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int h = int(node.getIntValue("h") * vscale);
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if (type == "") {
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FG_LOG(FG_INPUT, FG_ALERT,
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"No type supplied for action " << name << " assuming \"adjust\"");
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type = "adjust";
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}
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// Adjust a property value
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if (type == "adjust") {
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action = new FGToggleAction(button, x, y, w, h, value);
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}
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// No type supplied
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else if (type == "") {
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FG_LOG(FG_INPUT, FG_ALERT, "No type specified for action "
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<< node.getName());
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return 0;
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}
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// Unrecognized type
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else {
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FG_LOG(FG_INPUT, FG_ALERT, "Unrecognized action type " << node.getName());
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FG_LOG(FG_INPUT, FG_ALERT, "Unrecognized action type " << type);
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return 0;
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}
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/**
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* Read a single transformation.
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* Read a transformation from the instrument's property list.
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*
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* The panel module uses the transformations to slide or spin needles,
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* knobs, and other indicators, and to place layers in the correct
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* positions. Every layer starts centered exactly on the x,y co-ordinate,
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* and many layers need to be moved or rotated simply to display the
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* instrument correctly.
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*
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* There are three types of transformations:
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*
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* "x-shift" - move the layer horizontally.
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*
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* "y-shift" - move the layer vertically.
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*
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* "rotation" - rotate the layer.
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*
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* Each transformation may have a fixed offset, and may also have
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* a floating-point property value to add to the offset. The
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* floating-point property may be clamped to a minimum and/or
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* maximum range and scaled (after clamping).
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*
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* Note that because of the way OpenGL works, transformations will
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* appear to be applied backwards.
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*/
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static FGPanelTransformation *
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readTransformation (SGPropertyNode node)
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readTransformation (SGPropertyNode node, float hscale, float vscale)
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{
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FGPanelTransformation * t = new FGPanelTransformation;
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string propName = node.getStringValue("property", "");
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SGValue * value = 0;
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if (type == "") {
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FG_LOG(FG_INPUT, FG_ALERT,
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"No type supplied for transformation " << name
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<< " assuming \"rotation\"");
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type = "rotation";
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}
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if (propName != "") {
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value = current_properties.getValue(propName, true);
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}
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t->value = value;
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t->min = node.getFloatValue("min", 0.0);
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t->max = node.getFloatValue("max", 1.0);
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t->factor = node.getFloatValue("factor", 1.0);
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t->min = node.getFloatValue("min", -9999999);
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t->max = node.getFloatValue("max", 99999999);
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t->factor = node.getFloatValue("scale", 1.0);
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t->offset = node.getFloatValue("offset", 0.0);
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// Move the layer horizontally.
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if (type == "x-shift") {
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t->type = FGPanelTransformation::XSHIFT;
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} else if (type == "y-shift") {
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t->min *= hscale;
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t->max *= hscale;
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t->offset *= hscale;
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}
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// Move the layer vertically.
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else if (type == "y-shift") {
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t->type = FGPanelTransformation::YSHIFT;
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} else if (type == "rotation") {
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t->min *= vscale;
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t->max *= vscale;
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t->offset *= vscale;
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}
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// Rotate the layer. The rotation
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// is in degrees, and does not need
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// to scale with the instrument size.
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else if (type == "rotation") {
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t->type = FGPanelTransformation::ROTATION;
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} else if (type == "") {
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FG_LOG(FG_INPUT, FG_ALERT,
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"'type' must be specified for transformation");
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delete t;
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return 0;
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} else {
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FG_LOG(FG_INPUT, FG_ALERT, "Unrecognized transformation: " << type);
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}
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else {
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FG_LOG(FG_INPUT, FG_ALERT, "Unrecognized transformation type " << type);
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delete t;
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return 0;
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}
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/**
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* Read a single layer of an instrument.
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* Read a chunk of text from the instrument's property list.
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*
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* A text layer consists of one or more chunks of text. All chunks
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* share the same font size and color (and eventually, font), but
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* each can come from a different source. There are three types of
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* text chunks:
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*
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* "literal" - a literal text string (the default)
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*
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* "text-value" - the current value of a string property
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*
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* "number-value" - the current value of a floating-point property.
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*
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* All three may also include a printf-style format string.
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*/
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FGTextLayer::Chunk *
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readTextChunk (SGPropertyNode node)
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{
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FGTextLayer::Chunk * chunk;
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string name = node.getStringValue("name");
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string type = node.getStringValue("type");
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string format = node.getStringValue("format");
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// Default to literal text.
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if (type == "") {
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FG_LOG(FG_INPUT, FG_INFO, "No type provided for text chunk " << name
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<< " assuming \"literal\"");
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type = "literal";
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}
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// A literal text string.
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if (type == "literal") {
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string text = node.getStringValue("text");
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chunk = new FGTextLayer::Chunk(text, format);
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}
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// The value of a string property.
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else if (type == "text-value") {
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SGValue * value =
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current_properties.getValue(node.getStringValue("property"), true);
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chunk = new FGTextLayer::Chunk(FGTextLayer::TEXT_VALUE, value, format);
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}
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// The value of a float property.
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else if (type == "number-value") {
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string propName = node.getStringValue("property");
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float scale = node.getFloatValue("scale", 1.0);
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SGValue * value = current_properties.getValue(propName, true);
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chunk = new FGTextLayer::Chunk(FGTextLayer::DOUBLE_VALUE, value,
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format, scale);
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}
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// Unknown type.
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else {
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FG_LOG(FG_INPUT, FG_ALERT, "Unrecognized type " << type
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<< " for text chunk " << name);
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return 0;
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}
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return chunk;
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}
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/**
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* Read a single layer from an instrument's property list.
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*
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* Each instrument consists of one or more layers stacked on top
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* of each other; the lower layers show through only where the upper
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* layers contain an alpha component. Each layer can be moved
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* horizontally and vertically and rotated using transformations.
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*
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* This module currently recognizes four kinds of layers:
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*
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* "texture" - a layer containing a texture (the default)
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*
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* "text" - a layer containing text
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*
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* "switch" - a layer that switches between two other layers
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* based on the current value of a boolean property.
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*
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* "built-in" - a hard-coded layer supported by C++ code in FlightGear.
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*
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* Currently, the only built-in layer class is "compass-ribbon".
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*/
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static FGInstrumentLayer *
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readLayer (SGPropertyNode node)
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readLayer (SGPropertyNode node, float hscale, float vscale)
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{
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FGInstrumentLayer * l;
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string name = node.getName();
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FGInstrumentLayer * layer;
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string name = node.getStringValue("name");
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string type = node.getStringValue("type");
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int w = node.getIntValue("w", -1);
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int h = node.getIntValue("h", -1);
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if (w != -1)
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w = int(w * hscale);
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if (h != -1)
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h = int(h * vscale);
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CroppedTexture texture = readTexture(node.getSubNode("texture"));
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l = new FGTexturedLayer(texture,
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node.getIntValue("w", -1),
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node.getIntValue("h", -1));
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if (type == "") {
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FG_LOG(FG_INPUT, FG_ALERT,
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"No type supplied for layer " << name
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<< " assuming \"texture\"");
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type = "texture";
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}
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// A textured instrument layer.
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if (type == "texture") {
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CroppedTexture texture = readTexture(node.getSubNode("texture"));
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layer = new FGTexturedLayer(texture, w, h);
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}
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// A textual instrument layer.
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else if (type == "text") {
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FGTextLayer * tlayer = new FGTextLayer(w, h); // FIXME
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// Set the text color.
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float red = node.getFloatValue("color/red", 0.0);
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float green = node.getFloatValue("color/green", 0.0);
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float blue = node.getFloatValue("color/blue", 0.0);
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tlayer->setColor(red, green, blue);
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// Set the point size.
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float pointSize = node.getFloatValue("point-size", 10.0) * hscale;
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tlayer->setPointSize(pointSize);
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// Set the font.
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// TODO
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SGPropertyNode chunk_group = node.getSubNode("chunks");
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int nChunks = chunk_group.size();
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for (int i = 0; i < nChunks; i++) {
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FGTextLayer::Chunk * chunk = readTextChunk(chunk_group.getChild(i));
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if (chunk == 0) {
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delete layer;
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return 0;
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}
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tlayer->addChunk(chunk);
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}
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layer = tlayer;
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}
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// A switch instrument layer.
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else if (type == "switch") {
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SGValue * value =
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current_properties.getValue(node.getStringValue("property"));
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FGInstrumentLayer * layer1 =
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readLayer(node.getSubNode("layer1"), hscale, vscale);
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FGInstrumentLayer * layer2 =
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readLayer(node.getSubNode("layer2"), hscale, vscale);
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layer = new FGSwitchLayer(w, h, value, layer1, layer2);
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}
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// A built-in instrument layer.
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else if (type == "built-in") {
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string layerclass = node.getStringValue("class");
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if (layerclass == "mag-ribbon") {
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layer = new FGMagRibbon(w, h);
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}
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else if (layerclass == "") {
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FG_LOG(FG_INPUT, FG_ALERT, "No class provided for built-in layer "
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<< name);
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return 0;
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}
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else {
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FG_LOG(FG_INPUT, FG_ALERT, "Unknown built-in layer class "
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<< layerclass);
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return 0;
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}
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}
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// An unknown type.
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else {
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FG_LOG(FG_INPUT, FG_ALERT, "Unrecognized layer type " << type);
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delete layer;
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return 0;
|
||||
}
|
||||
|
||||
//
|
||||
// Get the transformations for each layer.
|
||||
|
@ -191,42 +536,64 @@ readLayer (SGPropertyNode node)
|
|||
SGPropertyNode trans_group = node.getSubNode("transformations");
|
||||
int nTransformations = trans_group.size();
|
||||
for (int k = 0; k < nTransformations; k++) {
|
||||
FGPanelTransformation * t = readTransformation(trans_group.getChild(k));
|
||||
FGPanelTransformation * t = readTransformation(trans_group.getChild(k),
|
||||
hscale, vscale);
|
||||
if (t == 0) {
|
||||
delete l;
|
||||
delete layer;
|
||||
return 0;
|
||||
}
|
||||
l->addTransformation(t);
|
||||
layer->addTransformation(t);
|
||||
}
|
||||
|
||||
FG_LOG(FG_INPUT, FG_INFO, "Read layer " << name);
|
||||
return l;
|
||||
return layer;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Read an instrument.
|
||||
* Read an instrument from a property list.
|
||||
*
|
||||
* The instrument consists of a preferred width and height
|
||||
* (the panel may override these), together with a list of layers
|
||||
* and a list of actions to be performed when the user clicks
|
||||
* the mouse over the instrument. All co-ordinates are relative
|
||||
* to the instrument's position, so instruments are fully relocatable;
|
||||
* likewise, co-ordinates for actions and transformations will be
|
||||
* scaled automatically if the instrument is not at its preferred size.
|
||||
*/
|
||||
static FGPanelInstrument *
|
||||
readInstrument (SGPropertyNode node)
|
||||
readInstrument (SGPropertyNode node, int x, int y, int real_w, int real_h)
|
||||
{
|
||||
int w = node.getIntValue("w");
|
||||
int h = node.getIntValue("h");
|
||||
const string &name = node.getStringValue("name");
|
||||
|
||||
float hscale = 1.0;
|
||||
float vscale = 1.0;
|
||||
if (real_w != -1) {
|
||||
hscale = float(real_w) / float(w);
|
||||
w = real_w;
|
||||
cerr << "hscale is " << hscale << endl;
|
||||
}
|
||||
if (real_h != -1) {
|
||||
vscale = float(real_h) / float(h);
|
||||
h = real_h;
|
||||
cerr << "vscale is " << hscale << endl;
|
||||
}
|
||||
|
||||
FG_LOG(FG_INPUT, FG_INFO, "Reading instrument " << name);
|
||||
|
||||
FGLayeredInstrument * instrument =
|
||||
new FGLayeredInstrument(0, 0,
|
||||
node.getIntValue("w"),
|
||||
node.getIntValue("h"));
|
||||
new FGLayeredInstrument(x, y, w, h);
|
||||
|
||||
//
|
||||
// Get the actions for the instrument.
|
||||
//
|
||||
SGPropertyNode action_group = node.getSubNode("actions");
|
||||
int nActions = action_group.size();
|
||||
cerr << "There are " << nActions << " actions\n";
|
||||
for (int j = 0; j < nActions; j++) {
|
||||
FGPanelAction * action = readAction(action_group.getChild(j));
|
||||
FGPanelAction * action = readAction(action_group.getChild(j),
|
||||
hscale, vscale);
|
||||
if (action == 0) {
|
||||
delete instrument;
|
||||
return 0;
|
||||
|
@ -240,7 +607,8 @@ readInstrument (SGPropertyNode node)
|
|||
SGPropertyNode layer_group = node.getSubNode("layers");
|
||||
int nLayers = layer_group.size();
|
||||
for (int j = 0; j < nLayers; j++) {
|
||||
FGInstrumentLayer * layer = readLayer(layer_group.getChild(j));
|
||||
FGInstrumentLayer * layer = readLayer(layer_group.getChild(j),
|
||||
hscale, vscale);
|
||||
if (layer == 0) {
|
||||
delete instrument;
|
||||
return 0;
|
||||
|
@ -254,7 +622,12 @@ readInstrument (SGPropertyNode node)
|
|||
|
||||
|
||||
/**
|
||||
* Read a property list defining an instrument panel.
|
||||
pp * Read a panel from a property list.
|
||||
*
|
||||
* Each panel instrument will appear in its own, separate
|
||||
* property list. The top level simply names the panel and
|
||||
* places the instruments in their appropriate locations (and
|
||||
* optionally resizes them if necessary).
|
||||
*
|
||||
* Returns 0 if the read fails for any reason.
|
||||
*/
|
||||
|
@ -300,29 +673,35 @@ fgReadPanel (istream &input)
|
|||
SGPropertyNode node = instrument_group.getChild(i);
|
||||
|
||||
string path = node.getStringValue("path");
|
||||
int x = node.getIntValue("x");
|
||||
int y = node.getIntValue("y");
|
||||
int w = node.getIntValue("w");
|
||||
int h = node.getIntValue("h");
|
||||
|
||||
FG_LOG(FG_INPUT, FG_INFO, "Reading instrument "
|
||||
<< node.getName()
|
||||
<< " from "
|
||||
<< path);
|
||||
|
||||
int x = node.getIntValue("x", -1);
|
||||
int y = node.getIntValue("y", -1);
|
||||
int w = node.getIntValue("w", -1);
|
||||
int h = node.getIntValue("h", -1);
|
||||
|
||||
if (x == -1 || y == -1) {
|
||||
FG_LOG(FG_INPUT, FG_ALERT, "x and y positions must be specified and >0");
|
||||
delete panel;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!readPropertyList(path, &props2)) {
|
||||
delete panel;
|
||||
return 0;
|
||||
}
|
||||
|
||||
FGPanelInstrument * instrument =
|
||||
readInstrument(SGPropertyNode("/", &props2));
|
||||
readInstrument(SGPropertyNode("/", &props2), x, y, w, h);
|
||||
if (instrument == 0) {
|
||||
delete instrument;
|
||||
delete panel;
|
||||
return 0;
|
||||
}
|
||||
instrument->setPosition(x, y);
|
||||
panel->addInstrument(instrument);
|
||||
}
|
||||
FG_LOG(FG_INPUT, FG_INFO, "Done reading panel instruments");
|
||||
|
|
Loading…
Add table
Reference in a new issue