Tweaks by David Megginson.
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2 changed files with 10 additions and 10 deletions
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@ -110,7 +110,7 @@ int FGBalloonSim::update( int multiloop ) {
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}
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// set control positions
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current_balloon.set_burner_strength ( controls.get_elevator() ); /*controls.get_throttle( 0 )*/
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current_balloon.set_burner_strength ( controls.get_throttle(0) );
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//not more implemented yet
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// Inform BalloonSim of the local terrain altitude
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@ -106,15 +106,15 @@ void balloon::update()
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{
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/************************************************************************/
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/* I'm simplifying the balloon by reducing the simulation to two */
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/* points: */
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/* points: */
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/* the center of the basket (CB) and the center of the envelope (CE) */
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/* */
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/* ce */
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/* I */
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/* I */
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/* cg (=center of gravity) */
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/* I */
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/* cb */
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/* */
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/* ce */
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/* I */
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/* I */
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/* cg (=center of gravity) */
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/* I */
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/* cb */
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/* */
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/* On each center are forces acting: gravity and wind resitance. CE */
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/* additionally got the lift (=> I need to calculate the weight of the */
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@ -240,7 +240,7 @@ void balloon::update()
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// care for the ground
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if (position[2] < (ground_level+0.001) )
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velocity[2] = ground_level;
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position[2] = ground_level;
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//return results
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sgAddVec3(position, dTotal);
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