Make it compile, link and run again (pfew\!)
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de47d1a7d8
commit
3b3600fd21
6 changed files with 16 additions and 7 deletions
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@ -60,6 +60,8 @@
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# endif
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# endif
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#endif
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#endif
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#include <plib/ssg.h>
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#include <simgear/constants.h>
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/misc/sg_path.hxx>
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@ -12,6 +12,8 @@
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#include <vector>
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#include <vector>
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#include <plib/ssg.h>
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SG_USING_STD(string);
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SG_USING_STD(string);
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SG_USING_STD(vector);
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SG_USING_STD(vector);
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@ -52,7 +52,6 @@ SG_USING_STD(string);
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// Number of seconds before a player is consider to be lost
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// Number of seconds before a player is consider to be lost
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#define TIME_TO_LIVE 10
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#define TIME_TO_LIVE 10
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class ssgEntity;
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class ssgEntity;
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class ssgTransform;
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class ssgTransform;
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@ -13,10 +13,10 @@
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#include <vector>
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#include <vector>
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#include <plib/ssg.h>
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SG_USING_STD(vector);
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SG_USING_STD(vector);
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class ssgEntity;
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class FGHitRec {
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class FGHitRec {
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private:
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private:
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@ -29,14 +29,15 @@
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# error This library requires C++
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# error This library requires C++
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#endif
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#endif
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#include <plib/sg.h>
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#include <plib/sg.h>
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#include <plib/ssg.h>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/math/point3d.hxx>
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#include <simgear/math/point3d.hxx>
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class ssgRoot;
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class ssgBranch;
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// Define a structure containing global scenery parameters
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// Define a structure containing global scenery parameters
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class FGScenery : public SGSubsystem {
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class FGScenery : public SGSubsystem {
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// center of current scenery chunk
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// center of current scenery chunk
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@ -38,8 +38,6 @@
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#include <vector>
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#include <vector>
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#include STL_STRING
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#include STL_STRING
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#include <plib/ssg.h> // plib includes
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#include <simgear/bucket/newbucket.hxx>
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#include <simgear/bucket/newbucket.hxx>
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#include <simgear/math/point3d.hxx>
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#include <simgear/math/point3d.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/misc/sg_path.hxx>
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@ -56,6 +54,13 @@ typedef vector < Point3D > point_list;
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typedef point_list::iterator point_list_iterator;
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typedef point_list::iterator point_list_iterator;
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typedef point_list::const_iterator const_point_list_iterator;
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typedef point_list::const_iterator const_point_list_iterator;
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class ssgLeaf;
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class ssgBranch;
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class ssgTransform;
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class ssgSelector;
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class ssgRangeSelector;
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class ssgVertexArray;
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class FGTileEntry;
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class FGTileEntry;
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