Terrain wetness: reimstate clamping term
Re-add this clamping of the terrain wetness value, to avoid out of bounds values in shaders appearing as black. Thanks to Colin Geniet for the testing and fix. SF-Id: https://sourceforge.net/p/flightgear/codetickets/2604/
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@ -882,6 +882,9 @@ void FGClimate::set_environment()
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{
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// https://weatherins.com/rain-guidelines/
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_wetness = 12.0*std::max(_gl.precipitation-50.0, 0.0)/990.0;
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// clamping term, see https://sourceforge.net/p/flightgear/codetickets/2604/
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_wetness = pow(sin(atan(SGD_PI*_wetness)), 2.0);
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} else {
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_wetness = 0.0;
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}
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