GUI: more HAVE_PUI defines
Mostly done by Fernando to enable Core-profile testing
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parent
ee3bab3437
commit
3986508911
3 changed files with 25 additions and 10 deletions
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@ -143,8 +143,12 @@ private:
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void NasalMenuItem::initFromNode(SGPropertyNode_ptr config)
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{
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auto n = config->getChild("name");
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if (!n) {
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SG_LOG(SG_GUI, SG_DEV_WARN, "menu item without <name> element:" << config->getLocation());
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} else {
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_name = n->getStringValue();
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n->addChangeListener(this);
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}
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if (n->getBoolValue("seperator") || nameIsSeperator(_name)) {
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_isSeperator = true;
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@ -177,7 +181,8 @@ void NasalMenuItem::initFromNode(SGPropertyNode_ptr config)
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_shortcut = n->getStringValue();
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}
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_bindings = readBindingList(n->getChildren("binding"), globals->get_props());
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auto bindingNodes = n->getChildren("binding");
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_bindings = readBindingList(bindingNodes, globals->get_props());
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n = config->getChild("menu");
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if (n) {
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@ -28,7 +28,10 @@
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#include <Main/globals.hxx>
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#include <Scripting/NasalSys.hxx>
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#if defined(HAVE_PUI)
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#include "PUIFileDialog.hxx"
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#endif
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#if defined(SG_MAC)
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#include "CocoaFileDialog.hxx"
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@ -147,8 +150,11 @@ static naRef f_createFileDialog(const nasal::CallContext& ctx)
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FileDialogPtr fd(new CocoaFileDialog(usage));
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#elif defined(HAVE_QT)
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FileDialogPtr fd(new QtFileDialog(usage));
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#else
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#elif defined(HAVE_PUI)
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FileDialogPtr fd(new PUIFileDialog(usage));
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#else
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// we need a fallback implementation
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FileDialogPtr fd;
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#endif
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return ctx.to_nasal(fd);
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@ -28,7 +28,6 @@
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#include "GL/glx.h"
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#endif
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#include "FGPUIMenuBar.hxx"
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#if defined(SG_MAC)
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#include "FGCocoaMenuBar.hxx"
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@ -54,6 +53,7 @@
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#if defined(HAVE_PUI)
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#include "FGPUIDialog.hxx"
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#include "FGPUIMenuBar.hxx"
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#endif
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#include "FGFontCache.hxx"
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@ -177,7 +177,9 @@ NewGUI::shutdown()
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_menubar.reset();
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_dialog_props.clear();
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#if defined(HAVE_PUI)
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puCleanUpJunk();
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#endif
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}
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void
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@ -208,12 +210,14 @@ NewGUI::createMenuBarImplementation()
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// _menubar.reset(new FGWindowsMenuBar);
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}
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#endif
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if (!_menubar.get()) {
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if (_usePUI) {
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#if defined(HAVE_PUI)
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if (!_menubar.get() && _usePUI) {
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_menubar.reset(new FGPUIMenuBar);
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} else {
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_menubar.reset(new FGNasalMenuBar);
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}
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#endif
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if (!_menubar.get()) {
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_menubar.reset(new FGNasalMenuBar);
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}
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}
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