make the aiship speed respect strictly the target speed when close enough, should improve drifting carrier on mp
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@ -287,6 +287,8 @@ void FGAIShip::Run(double dt) {
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if (speed_diff < 0.0)
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if (speed_diff < 0.0)
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speed -= _speed_constant * dt;
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speed -= _speed_constant * dt;
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} else {
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speed = tgt_speed;
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}
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}
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// do not allow unreasonable speeds
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// do not allow unreasonable speeds
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