diff --git a/docs-mini/README.conditions b/docs-mini/README.conditions
new file mode 100644
index 000000000..10d9d040b
--- /dev/null
+++ b/docs-mini/README.conditions
@@ -0,0 +1,206 @@
+CONDITIONS IN FLIGHTGEAR PROPERTY FILES
+
+Written by David Megginson, david@megginson.com
+Last modified: $Date$
+
+This document is in the Public Domain and comes with NO WARRANTY!
+
+
+1. Introduction
+---------------
+
+Some FlightGear property files contain conditions, affecting whether
+bindings or animations are applied. For example, the following
+binding will apply only when the /sim/input/selected/engine[0]
+property is true:
+
+
+
+ /sim/input/selected/engine[0]
+
+ property-assign
+ /controls/starter[0]
+ true
+
+
+Conditions always occur within a property subtree named "condition",
+which is equivalent to an "and" condition.
+
+
+2. Comparison Operators
+-----------------------
+
+The simplest condition is "property". It resolves as true when the
+specified property has a boolean value of true (i.e. non-zero, etc.)
+and false otherwise. Here is an example:
+
+
+ /sim/input/selected/engine[0]
+
+
+For more sophisticated tests, you can use the "less-than",
+"less-than-equals", "greater-than", "greater-than-equals", "equals",
+and "not-equals" comparison operators. These all take two operands,
+either two "property" operands or one "property" and one "value"
+operand, and return true or false depending on the result of the
+comparison. The value of the second operand is always forced to the
+type of the first; for example, if you compare a string and a double,
+the double will be forced to a string and lexically compared. If one
+of the operands is a property, it is always assumed to be first. Here
+is an example of a comparison that is true only if the RPM of the
+engine is less than 1500:
+
+
+
+ /engines/engine[0]/rpm
+ 1500
+
+
+
+
+3. Boolean Operators
+--------------------
+
+Finally, there are the regular boolean operators "and", "or", and
+"not". Each one surrounds a group of other conditions, and these can
+be nested to arbitrary depths. Here is an example:
+
+
+
+
+
+ /engines/engine[0]/rpm
+ 1500
+
+
+ /engines/engine[0]/rpm
+ 2500
+
+
+ /engines/engine[0]/running
+
+
+
+The top-level "condition" is an implicit "and".
+
+
+4. Approximating if...else
+--------------------------
+
+There is no equivalent to the regular programming 'else' statement in
+FlightGear conditions; instead, each condition separately must take
+the others into account. For example, the equivalent of
+
+ if (x == 3) ... else if (y == 5) ... else ...
+
+in FlightGear conditions is
+
+
+
+ /x
+ 3
+
+
+
+ /y
+ 5
+
+
+
+and then
+
+
+
+ /y
+ 5
+
+
+
+ /x
+ 3
+
+
+
+and then
+
+
+
+
+ /x
+ 3
+
+
+
+
+ /y
+ 5
+
+
+
+It's verbose, but it works nicely within existing property-based
+formats and provides a lot of flexiblity.
+
+
+5. Syntax Summary
+-----------------
+
+Here's a quick syntax summary:
+
+* ...
+
+ Contains one or more subconditions, all of which must be true.
+
+* ...
+
+ The top-level container for conditions, equivalent to an "and" group
+
+* ...
+
+ Contains two properties or a property and value, and is true if the
+ properties have equivalent values.
+
+* ...
+
+ Contains two properties or a property and a value, and is true if
+ the second property or the value has a value greater than the first
+ property.
+
+* ...
+
+ Contains two properties or a property and a value, and is true if
+ the second property or the value has a value greater than or equal
+ to the first property.
+
+* ...
+
+ Contains two properties or a property and a value, and is true if
+ the second property or the value has a value less than the first
+ property.
+
+* ...
+
+ Contains two properties or a property and a value, and is true if
+ the second property or the value has a value less than or equal
+ to the first property.
+
+* ...
+
+ Contains one subcondition, which must not be true.
+
+* ...
+
+ Contains two properties or a property and value, and is true if the
+ properties do not have equivalent values.
+
+* ...
+
+ Contains one or more subconditions, at least one of which must be
+ true.
+
+* ...
+
+ The name of a property to test.
+
+* ...
+
+ A literal value in a comparison.