Tie the Scenery loader thread and the real weather fetching thread to CPU1 (if supported).
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9f531ff901
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3 changed files with 19 additions and 12 deletions
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@ -329,7 +329,7 @@ FGMetarEnvironmentCtrl::FGMetarEnvironmentCtrl ()
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{
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#if defined(ENABLE_THREADS) && ENABLE_THREADS
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thread = new MetarThread(this);
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thread->start();
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thread->start( 1 );
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#endif // ENABLE_THREADS
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}
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@ -116,17 +116,14 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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#if defined( sgi )
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#include <sys/fpu.h>
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#include <sys/sysmp.h>
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/*
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set the special "flush zero" bit (FS, bit 24) in the Control Status
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Register of the FPU of R4k and beyond so that the result of any
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underflowing operation will be clamped to zero, and no exception of
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any kind will be generated on the CPU. This has no effect on an
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R3000.
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the FS bit is inherited by processes fork()ed out of this one,
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but it is not inherited across an exec(). so anytime you exec()
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a process, you must re-set the FS bit in that process.
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* set the special "flush zero" bit (FS, bit 24) in the Control Status
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* Register of the FPU of R4k and beyond so that the result of any
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* underflowing operation will be clamped to zero, and no exception of
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* any kind will be generated on the CPU. This has no effect on an
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* R3000.
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*/
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void flush_fpe(void)
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{
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@ -151,6 +148,16 @@ int main ( int argc, char **argv ) {
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#if defined(sgi)
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flush_fpe();
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// Bind all non-rendering threads to CPU1
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// This will reduce the jitter caused by them to an absolute minimum,
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// but it will only work with superuser authority.
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if ( geteuid() == 0 )
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{
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sysmp(MP_CLOCK, 0); // bind the timer only to CPU0
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sysmp(MP_ISOLATE, 1 ); // Isolate CPU1
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sysmp(MP_NONPREEMPTIVE, 1 ); // disable process time slicing on CPU1
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}
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#endif
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// Enable floating-point exceptions for Windows
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@ -45,7 +45,7 @@ FGTileLoader::FGTileLoader()
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for (int i = 0; i < MAX_THREADS; ++i)
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{
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threads[i] = new LoaderThread(this);
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threads[i]->start();
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threads[i]->start( 1 );
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}
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#endif // ENABLE_THREADS
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}
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