Support explicit aircraft interior models.
- allow multiple model files in the -set.xml specification - allow each model to be tagged with a usage string - put models tagged 'interior' into a LOD group. This is experimental, the LOD ranges will be made configurable soon.
This commit is contained in:
parent
e81df0df1f
commit
38193d7843
8 changed files with 131 additions and 187 deletions
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@ -2,14 +2,12 @@ include(FlightGearComponent)
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set(SOURCES
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set(SOURCES
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acmodel.cxx
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acmodel.cxx
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model_panel.cxx
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modelmgr.cxx
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modelmgr.cxx
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panelnode.cxx
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panelnode.cxx
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)
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)
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set(HEADERS
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set(HEADERS
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acmodel.hxx
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acmodel.hxx
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model_panel.hxx
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modelmgr.hxx
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modelmgr.hxx
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panelnode.hxx
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panelnode.hxx
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)
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)
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@ -7,7 +7,8 @@
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# include <config.h>
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# include <config.h>
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#endif
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#endif
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#include <string.h> // for strcmp()
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#include <cstring> // for strcmp()
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#include <boost/foreach.hpp>
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#include <simgear/compiler.h>
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#include <simgear/compiler.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/debug/logstream.hxx>
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@ -15,6 +16,7 @@
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/scene/model/placement.hxx>
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#include <simgear/scene/model/placement.hxx>
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#include <simgear/scene/util/SGNodeMasks.hxx>
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#include <simgear/scene/util/SGNodeMasks.hxx>
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#include <simgear/scene/model/modellib.hxx>
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#include <Main/globals.hxx>
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#include <Main/globals.hxx>
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#include <Main/fg_props.hxx>
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#include <Main/fg_props.hxx>
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@ -24,26 +26,26 @@
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#include <Scenery/scenery.hxx>
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#include <Scenery/scenery.hxx>
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#include <Sound/fg_fx.hxx>
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#include <Sound/fg_fx.hxx>
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#include "model_panel.hxx"
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#include "acmodel.hxx"
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#include "acmodel.hxx"
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static osg::Node *
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fgLoad3DModelPanel(const std::string &path, SGPropertyNode *prop_root)
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{
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bool loadPanels = true;
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osg::Node* node = simgear::SGModelLib::loadModel(path, prop_root, NULL, loadPanels);
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if (node)
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node->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
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return node;
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}
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGAircraftModel
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// Implementation of FGAircraftModel
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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FGAircraftModel::FGAircraftModel ()
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FGAircraftModel::FGAircraftModel ()
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: _aircraft(0),
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: _velocity(SGVec3d::zeros()),
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_velocity(SGVec3d::zeros()),
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_fx(0),
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_fx(0),
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_lon(0),
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_lat(0),
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_alt(0),
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_pitch(0),
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_roll(0),
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_heading(0),
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_speed_n(0),
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_speed_n(0),
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_speed_e(0),
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_speed_e(0),
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_speed_d(0)
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_speed_d(0)
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@ -62,38 +64,66 @@ FGAircraftModel::~FGAircraftModel ()
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void
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void
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FGAircraftModel::init ()
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FGAircraftModel::init ()
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{
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{
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osg::Node *model = NULL;
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if (_aircraft.get()) {
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SG_LOG(SG_AIRCRAFT, SG_ALERT, "FGAircraftModel::init: already inited");
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return;
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}
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SGPropertyNode_ptr sim = fgGetNode("/sim", true);
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BOOST_FOREACH(SGPropertyNode_ptr model, sim->getChildren("model")) {
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std::string path = model->getStringValue("path", "Models/Geometry/glider.ac");
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std::string usage = model->getStringValue("usage", "external");
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SGPath resolvedPath = globals->resolve_aircraft_path(path);
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if (resolvedPath.isNull()) {
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SG_LOG(SG_AIRCRAFT, SG_ALERT, "Failed to find aircraft model: " << path);
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continue;
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}
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osg::Node* node = NULL;
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try {
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node = fgLoad3DModelPanel( resolvedPath.str(), globals->get_props());
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} catch (const sg_exception &ex) {
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SG_LOG(SG_AIRCRAFT, SG_ALERT, "Failed to load aircraft from " << path << ':');
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SG_LOG(SG_AIRCRAFT, SG_ALERT, " " << ex.getFormattedMessage());
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}
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if (usage == "interior") {
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// interior model
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if (!_interior.get()) {
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_interior.reset(new SGModelPlacement);
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_interior->init(node);
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} else {
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_interior->add(node);
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}
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} else {
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// normal / exterior model
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if (!_aircraft.get()) {
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_aircraft.reset(new SGModelPlacement);
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_aircraft->init(node);
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} else {
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_aircraft->add(node);
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}
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} // of model usage switch
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} // of models iteration
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// no models loaded, load the glider instead
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if (!_aircraft.get()) {
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SG_LOG(SG_AIRCRAFT, SG_ALERT, "(Falling back to glider.ac.)");
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osg::Node* model = fgLoad3DModelPanel( "Models/Geometry/glider.ac",
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globals->get_props());
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_aircraft.reset(new SGModelPlacement);
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_aircraft->init(model);
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_aircraft = new SGModelPlacement;
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}
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std::string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
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SGPath resolvedPath = globals->resolve_aircraft_path(path);
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if (resolvedPath.isNull())
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{
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SG_LOG(SG_AIRCRAFT, SG_ALERT, "Failed to load aircraft from " << path << ':');
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}
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else
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{
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try {
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model = fgLoad3DModelPanel( resolvedPath.str(), globals->get_props());
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} catch (const sg_exception &ex) {
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SG_LOG(SG_AIRCRAFT, SG_ALERT, "Failed to load aircraft from " << path << ':');
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SG_LOG(SG_AIRCRAFT, SG_ALERT, " " << ex.getFormattedMessage());
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}
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}
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if (!model)
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{
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SG_LOG(SG_AIRCRAFT, SG_ALERT, "(Falling back to glider.ac.)");
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model = fgLoad3DModelPanel( "Models/Geometry/glider.ac",
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globals->get_props());
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}
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_aircraft->init( model );
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osg::Node* node = _aircraft->getSceneGraph();
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osg::Node* node = _aircraft->getSceneGraph();
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// Do not do altitude computations with that model
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node->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
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globals->get_scenery()->get_aircraft_branch()->addChild(node);
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globals->get_scenery()->get_aircraft_branch()->addChild(node);
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if (_interior.get()) {
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node = _interior->getSceneGraph();
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globals->get_scenery()->get_interior_branch()->addChild(node);
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}
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}
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}
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void
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void
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@ -109,26 +139,24 @@ FGAircraftModel::reinit()
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void
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void
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FGAircraftModel::deinit()
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FGAircraftModel::deinit()
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{
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{
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if (!_aircraft) {
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if (!_aircraft.get()) {
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return;
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return;
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}
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}
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osg::Node* node = _aircraft->getSceneGraph();
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osg::Node* node = _aircraft->getSceneGraph();
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globals->get_scenery()->get_aircraft_branch()->removeChild(node);
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globals->get_scenery()->get_aircraft_branch()->removeChild(node);
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delete _aircraft;
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if (_interior.get()) {
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_aircraft = NULL;
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globals->get_scenery()->get_interior_branch()->removeChild(_interior->getSceneGraph());
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}
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_aircraft.reset();
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_interior.reset();
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}
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}
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void
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void
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FGAircraftModel::bind ()
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FGAircraftModel::bind ()
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{
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{
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_lon = fgGetNode("position/longitude-deg", true);
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_lat = fgGetNode("position/latitude-deg", true);
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_alt = fgGetNode("position/altitude-ft", true);
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_pitch = fgGetNode("orientation/pitch-deg", true);
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_roll = fgGetNode("orientation/roll-deg", true);
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_heading = fgGetNode("orientation/heading-deg", true);
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_speed_n = fgGetNode("velocities/speed-north-fps", true);
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_speed_n = fgGetNode("velocities/speed-north-fps", true);
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_speed_e = fgGetNode("velocities/speed-east-fps", true);
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_speed_e = fgGetNode("velocities/speed-east-fps", true);
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_speed_d = fgGetNode("velocities/speed-down-fps", true);
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_speed_d = fgGetNode("velocities/speed-down-fps", true);
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} else {
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} else {
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_aircraft->setVisible(true);
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_aircraft->setVisible(true);
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}
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}
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double heading, pitch, roll;
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globals->get_aircraft_orientation(heading, pitch, roll);
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SGQuatd orient = SGQuatd::fromYawPitchRollDeg(heading, pitch, roll);
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SGGeod pos = globals->get_aircraft_position();
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_aircraft->setPosition(pos);
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_aircraft->setOrientation(orient);
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_aircraft->update();
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_aircraft->setPosition(_lon->getDoubleValue(),
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if (_interior.get()) {
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_lat->getDoubleValue(),
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_interior->setPosition(pos);
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_alt->getDoubleValue());
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_interior->setOrientation(orient);
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_aircraft->setOrientation(_roll->getDoubleValue(),
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_interior->update();
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_pitch->getDoubleValue(),
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}
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_heading->getDoubleValue());
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_aircraft->update();
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// update model's audio sample values
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// update model's audio sample values
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SGGeod position = _aircraft->getPosition();
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_fx->set_position_geod( pos );
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_fx->set_position_geod( position );
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SGQuatd orient = SGQuatd::fromYawPitchRollDeg(_heading->getDoubleValue(),
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_pitch->getDoubleValue(),
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_roll->getDoubleValue());
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_fx->set_orientation( orient );
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_fx->set_orientation( orient );
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_velocity = SGVec3d( _speed_n->getDoubleValue(),
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_velocity = SGVec3d( _speed_n->getDoubleValue(),
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@ -10,6 +10,7 @@
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#include <osg/Group>
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#include <osg/Group>
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#include <osg/Switch>
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#include <osg/Switch>
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#include <memory>
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#include <simgear/structure/subsystem_mgr.hxx> // for SGSubsystem
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#include <simgear/structure/subsystem_mgr.hxx> // for SGSubsystem
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@ -29,22 +30,18 @@ public:
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virtual void bind ();
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virtual void bind ();
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virtual void unbind ();
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virtual void unbind ();
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virtual void update (double dt);
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virtual void update (double dt);
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virtual SGModelPlacement * get3DModel() { return _aircraft; }
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virtual SGModelPlacement * get3DModel() { return _aircraft.get(); }
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virtual SGVec3d& getVelocity() { return _velocity; }
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virtual SGVec3d& getVelocity() { return _velocity; }
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private:
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private:
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void deinit ();
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void deinit ();
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SGModelPlacement * _aircraft;
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std::auto_ptr<SGModelPlacement> _aircraft;
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std::auto_ptr<SGModelPlacement> _interior;
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SGVec3d _velocity;
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SGVec3d _velocity;
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SGSharedPtr<FGFX> _fx;
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SGSharedPtr<FGFX> _fx;
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SGPropertyNode_ptr _lon;
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SGPropertyNode_ptr _lat;
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SGPropertyNode_ptr _alt;
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SGPropertyNode_ptr _pitch;
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SGPropertyNode_ptr _roll;
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SGPropertyNode_ptr _heading;
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SGPropertyNode_ptr _speed_n;
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SGPropertyNode_ptr _speed_n;
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SGPropertyNode_ptr _speed_e;
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SGPropertyNode_ptr _speed_e;
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SGPropertyNode_ptr _speed_d;
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SGPropertyNode_ptr _speed_d;
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// model.cxx - manage a 3D aircraft model.
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// Written by David Megginson, started 2002.
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//
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// This file is in the Public Domain, and comes with no warranty.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include <osg/Geode>
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#include <simgear/props/props.hxx>
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#include <simgear/scene/model/modellib.hxx>
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#include <simgear/scene/util/SGNodeMasks.hxx>
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#include "panelnode.hxx"
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#include "model_panel.hxx"
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using std::vector;
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using namespace simgear;
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////////////////////////////////////////////////////////////////////////
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// Global functions.
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////////////////////////////////////////////////////////////////////////
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osg::Node *
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fgLoad3DModelPanel(const std::string &path, SGPropertyNode *prop_root)
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{
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bool loadPanels = true;
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osg::Node* node = SGModelLib::loadModel(path, prop_root, NULL, loadPanels);
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if (node)
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node->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
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return node;
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}
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// end of model_panel.cxx
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@ -1,51 +0,0 @@
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// model.hxx - manage a 3D aircraft model.
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// Written by David Megginson, started 2002.
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//
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// This file is in the Public Domain, and comes with no warranty.
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#ifndef __MODEL_HXX
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#define __MODEL_HXX 1
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <vector>
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using std::vector;
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#include <simgear/props/props.hxx>
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// Don't pull in the headers, since we don't need them here.
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class SGInterpTable;
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class FGCondition;
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class FGLocation;
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// Has anyone done anything *really* stupid, like making min and max macros?
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#ifdef min
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#undef min
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#endif
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#ifdef max
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#undef max
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#endif
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/**
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* Load a 3D model with or without XML wrapper. This version supports
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* also loading the instrument panel and is wired in with dependencies
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* on panelnode.hxx, and thus files in src/Cockpit and also GUI/mouse
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* input code to support the 3d clickable hotspots.
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*
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* If the path ends in ".xml", then it will be used as a property-
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* list wrapper to add animations to the model.
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*
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* Subsystems should not normally invoke this function directly;
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* instead, they should use the SGModelLoader declared in loader.hxx.
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*/
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osg::Node *fgLoad3DModelPanel( const std::string &path, SGPropertyNode *prop_root);
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||||||
#endif // __MODEL_HXX
|
|
|
@ -86,27 +86,25 @@ FGModelMgr::add_model (SGPropertyNode * node)
|
||||||
instance->node = node;
|
instance->node = node;
|
||||||
|
|
||||||
model->init( object );
|
model->init( object );
|
||||||
|
double lon = node->getDoubleValue("longitude-deg"),
|
||||||
|
lat = node->getDoubleValue("latitude-deg"),
|
||||||
|
elevFt = node->getDoubleValue("elevation-ft");
|
||||||
|
|
||||||
// Set position and orientation either
|
model->setPosition(SGGeod::fromDegFt(lon, lat, elevFt));
|
||||||
// indirectly through property refs
|
// Set position and orientation either
|
||||||
// or directly with static values.
|
// indirectly through property refs
|
||||||
|
// or directly with static values.
|
||||||
SGPropertyNode * child = node->getChild("longitude-deg-prop");
|
SGPropertyNode * child = node->getChild("longitude-deg-prop");
|
||||||
if (child != 0)
|
if (child != 0)
|
||||||
instance->lon_deg_node = fgGetNode(child->getStringValue(), true);
|
instance->lon_deg_node = fgGetNode(child->getStringValue(), true);
|
||||||
else
|
|
||||||
model->setLongitudeDeg(node->getDoubleValue("longitude-deg"));
|
|
||||||
|
|
||||||
child = node->getChild("latitude-deg-prop");
|
child = node->getChild("latitude-deg-prop");
|
||||||
if (child != 0)
|
if (child != 0)
|
||||||
instance->lat_deg_node = fgGetNode(child->getStringValue(), true);
|
instance->lat_deg_node = fgGetNode(child->getStringValue(), true);
|
||||||
else
|
|
||||||
model->setLatitudeDeg(node->getDoubleValue("latitude-deg"));
|
|
||||||
|
|
||||||
child = node->getChild("elevation-ft-prop");
|
child = node->getChild("elevation-ft-prop");
|
||||||
if (child != 0)
|
if (child != 0)
|
||||||
instance->elev_ft_node = fgGetNode(child->getStringValue(), true);
|
instance->elev_ft_node = fgGetNode(child->getStringValue(), true);
|
||||||
else
|
|
||||||
model->setElevationFt(node->getDoubleValue("elevation-ft"));
|
|
||||||
|
|
||||||
child = node->getChild("roll-deg-prop");
|
child = node->getChild("roll-deg-prop");
|
||||||
if (child != 0)
|
if (child != 0)
|
||||||
|
@ -158,18 +156,19 @@ struct UpdateFunctor : public std::unary_function<FGModelMgr::Instance*, void>
|
||||||
void operator()(FGModelMgr::Instance* instance) const
|
void operator()(FGModelMgr::Instance* instance) const
|
||||||
{
|
{
|
||||||
SGModelPlacement* model = instance->model;
|
SGModelPlacement* model = instance->model;
|
||||||
double lon, lat, elev, roll, pitch, heading;
|
double roll, pitch, heading;
|
||||||
lon = lat = elev = roll = pitch = heading = 0.0;
|
roll = pitch = heading = 0.0;
|
||||||
|
SGGeod pos = model->getPosition();
|
||||||
|
|
||||||
try {
|
try {
|
||||||
// Optionally set position from properties
|
// Optionally set position from properties
|
||||||
if (instance->lon_deg_node != 0)
|
if (instance->lon_deg_node != 0)
|
||||||
lon = testNan(instance->lon_deg_node->getDoubleValue());
|
pos.setLongitudeDeg(testNan(instance->lon_deg_node->getDoubleValue()));
|
||||||
if (instance->lat_deg_node != 0)
|
if (instance->lat_deg_node != 0)
|
||||||
lat = testNan(instance->lat_deg_node->getDoubleValue());
|
pos.setLatitudeDeg(testNan(instance->lat_deg_node->getDoubleValue()));
|
||||||
if (instance->elev_ft_node != 0)
|
if (instance->elev_ft_node != 0)
|
||||||
elev = testNan(instance->elev_ft_node->getDoubleValue());
|
pos.setElevationFt(testNan(instance->elev_ft_node->getDoubleValue()));
|
||||||
|
|
||||||
// Optionally set orientation from properties
|
// Optionally set orientation from properties
|
||||||
if (instance->roll_deg_node != 0)
|
if (instance->roll_deg_node != 0)
|
||||||
roll = testNan(instance->roll_deg_node->getDoubleValue());
|
roll = testNan(instance->roll_deg_node->getDoubleValue());
|
||||||
|
@ -184,14 +183,8 @@ struct UpdateFunctor : public std::unary_function<FGModelMgr::Instance*, void>
|
||||||
<< " has invalid values");
|
<< " has invalid values");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// Optionally set position from properties
|
|
||||||
if (instance->lon_deg_node != 0)
|
|
||||||
model->setLongitudeDeg(lon);
|
|
||||||
if (instance->lat_deg_node != 0)
|
|
||||||
model->setLatitudeDeg(lat);
|
|
||||||
if (instance->elev_ft_node != 0)
|
|
||||||
model->setElevationFt(elev);
|
|
||||||
|
|
||||||
|
model->setPosition(pos);
|
||||||
// Optionally set orientation from properties
|
// Optionally set orientation from properties
|
||||||
if (instance->roll_deg_node != 0)
|
if (instance->roll_deg_node != 0)
|
||||||
model->setRollDeg(roll);
|
model->setRollDeg(roll);
|
||||||
|
|
|
@ -33,6 +33,8 @@
|
||||||
#include <osg/MatrixTransform>
|
#include <osg/MatrixTransform>
|
||||||
#include <osg/PositionAttitudeTransform>
|
#include <osg/PositionAttitudeTransform>
|
||||||
#include <osg/CameraView>
|
#include <osg/CameraView>
|
||||||
|
#include <osg/LOD>
|
||||||
|
|
||||||
#include <osgViewer/Viewer>
|
#include <osgViewer/Viewer>
|
||||||
|
|
||||||
#include <simgear/constants.h>
|
#include <simgear/constants.h>
|
||||||
|
@ -252,6 +254,17 @@ void FGScenery::init() {
|
||||||
aircraft_branch->setName( "Aircraft" );
|
aircraft_branch->setName( "Aircraft" );
|
||||||
scene_graph->addChild( aircraft_branch.get() );
|
scene_graph->addChild( aircraft_branch.get() );
|
||||||
|
|
||||||
|
// choosing to make the interior branch a child of the main
|
||||||
|
// aircraft group, for the moment. This simplifes places which
|
||||||
|
// assume all aircraft elements are within this group - principally
|
||||||
|
// FGODGuage::set_aircraft_texture.
|
||||||
|
interior_branch = new osg::Group;
|
||||||
|
interior_branch->setName( "Interior" );
|
||||||
|
|
||||||
|
osg::LOD* interiorLOD = new osg::LOD;
|
||||||
|
interiorLOD->addChild(interior_branch.get(), 0.0, 50.0);
|
||||||
|
aircraft_branch->addChild( interiorLOD );
|
||||||
|
|
||||||
// Initials values needed by the draw-time object loader
|
// Initials values needed by the draw-time object loader
|
||||||
sgUserDataInit( globals->get_props() );
|
sgUserDataInit( globals->get_props() );
|
||||||
}
|
}
|
||||||
|
|
|
@ -50,6 +50,8 @@ class FGScenery : public SGSubsystem {
|
||||||
osg::ref_ptr<osg::Group> terrain_branch;
|
osg::ref_ptr<osg::Group> terrain_branch;
|
||||||
osg::ref_ptr<osg::Group> models_branch;
|
osg::ref_ptr<osg::Group> models_branch;
|
||||||
osg::ref_ptr<osg::Group> aircraft_branch;
|
osg::ref_ptr<osg::Group> aircraft_branch;
|
||||||
|
osg::ref_ptr<osg::Group> interior_branch;
|
||||||
|
|
||||||
osg::ref_ptr<flightgear::SceneryPager> _pager;
|
osg::ref_ptr<flightgear::SceneryPager> _pager;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
@ -106,7 +108,8 @@ public:
|
||||||
osg::Group *get_terrain_branch () const { return terrain_branch.get(); }
|
osg::Group *get_terrain_branch () const { return terrain_branch.get(); }
|
||||||
osg::Group *get_models_branch () const { return models_branch.get(); }
|
osg::Group *get_models_branch () const { return models_branch.get(); }
|
||||||
osg::Group *get_aircraft_branch () const { return aircraft_branch.get(); }
|
osg::Group *get_aircraft_branch () const { return aircraft_branch.get(); }
|
||||||
|
osg::Group *get_interior_branch () const { return interior_branch.get(); }
|
||||||
|
|
||||||
/// Returns true if scenery is available for the given lat, lon position
|
/// Returns true if scenery is available for the given lat, lon position
|
||||||
/// within a range of range_m.
|
/// within a range of range_m.
|
||||||
/// lat and lon are expected to be in degrees.
|
/// lat and lon are expected to be in degrees.
|
||||||
|
|
Loading…
Add table
Reference in a new issue