renamed mat3 directory to Math so we could add other math related routines.
This commit is contained in:
parent
78b2574624
commit
37a2b12501
6 changed files with 29 additions and 18 deletions
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@ -40,7 +40,7 @@
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#include "../Aircraft/aircraft.h"
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#include "../Aircraft/aircraft.h"
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#include "../Scenery/scenery.h"
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#include "../Scenery/scenery.h"
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#include "../mat3/mat3.h"
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#include "../Math/mat3.h"
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#include "../Timer/fg_timer.h"
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#include "../Timer/fg_timer.h"
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@ -580,9 +580,12 @@ int main( int argc, char *argv[] ) {
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/* $Log$
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/* $Log$
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/* Revision 1.25 1997/06/29 21:19:17 curt
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/* Revision 1.26 1997/07/05 20:43:34 curt
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/* Working on scenery management system.
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/* renamed mat3 directory to Math so we could add other math related routines.
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/*
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/*
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* Revision 1.25 1997/06/29 21:19:17 curt
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* Working on scenery management system.
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*
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* Revision 1.24 1997/06/26 22:14:53 curt
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* Revision 1.24 1997/06/26 22:14:53 curt
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* Beginning work on a scenery management system.
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* Beginning work on a scenery management system.
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*
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*
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@ -30,7 +30,7 @@ CFILES = GLmain.c $(INTERFACE_FILES) mesh2GL.c
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OFILES = $(CFILES:.c=.o)
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OFILES = $(CFILES:.c=.o)
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AFILES = ../Aircraft/libAircraft.a ../Controls/libControls.a \
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AFILES = ../Aircraft/libAircraft.a ../Controls/libControls.a \
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../Flight/libFlight.a ../Flight/LaRCsim/libLaRCsim.a \
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../Flight/libFlight.a ../Flight/LaRCsim/libLaRCsim.a \
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../Flight/Slew/libSlew.a ../mat3/libmat3.a \
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../Flight/Slew/libSlew.a ../Math/libMath.a \
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../Scenery/libScenery.a \
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../Scenery/libScenery.a \
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../Timer/libTimer.a
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../Timer/libTimer.a
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@ -76,6 +76,9 @@ mesh2GL.o:
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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
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# $Log$
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# $Log$
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# Revision 1.21 1997/07/05 20:43:34 curt
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# renamed mat3 directory to Math so we could add other math related routines.
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#
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# Revision 1.20 1997/06/29 21:19:17 curt
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# Revision 1.20 1997/06/29 21:19:17 curt
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# Working on scenery management system.
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# Working on scenery management system.
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#
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#
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@ -17,5 +17,5 @@ GLmain.o: GLmain.c ../Aircraft/aircraft.h \
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../Aircraft/../Flight/LaRCsim/../flight.h \
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../Aircraft/../Flight/LaRCsim/../flight.h \
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../Aircraft/../Controls/controls.h \
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../Aircraft/../Controls/controls.h \
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../Aircraft/../Controls/../limits.h ../Scenery/scenery.h \
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../Aircraft/../Controls/../limits.h ../Scenery/scenery.h \
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../mat3/mat3.h ../Timer/fg_timer.h
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../Math/mat3.h ../Timer/fg_timer.h
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mesh2GL.o: mesh2GL.c ../Scenery/mesh.h ../mat3/mat3.h
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mesh2GL.o: mesh2GL.c ../Scenery/mesh.h ../Math/mat3.h
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@ -27,7 +27,7 @@
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#include <GL/glut.h>
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#include <GL/glut.h>
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#include "../Scenery/mesh.h"
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#include "../Scenery/mesh.h"
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#include "../mat3/mat3.h"
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#include "../Math/mat3.h"
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/* walk through mesh and make ogl calls */
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/* walk through mesh and make ogl calls */
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@ -105,9 +105,12 @@ GLint mesh2GL(struct mesh *m) {
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/* $Log$
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/* $Log$
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/* Revision 1.23 1997/07/03 00:51:14 curt
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/* Revision 1.24 1997/07/05 20:43:35 curt
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/* Playing with terrain color.
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/* renamed mat3 directory to Math so we could add other math related routines.
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/*
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/*
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* Revision 1.23 1997/07/03 00:51:14 curt
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* Playing with terrain color.
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*
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* Revision 1.22 1997/06/29 21:19:17 curt
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* Revision 1.22 1997/06/29 21:19:17 curt
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* Working on scenery management system.
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* Working on scenery management system.
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*
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*
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@ -28,7 +28,7 @@ include make.inc
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SUBSUBDIRS = Flight/LaRCsim Flight/Slew
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SUBSUBDIRS = Flight/LaRCsim Flight/Slew
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SUBDIRS = Aircraft Controls Flight mat3 Scenery Timer
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SUBDIRS = Aircraft Controls Flight Math Scenery Timer
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MAIN = OpenGL
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MAIN = OpenGL
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@ -58,6 +58,9 @@ tar: clean
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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
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# $Log$
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# $Log$
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# Revision 1.15 1997/07/05 20:43:27 curt
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# renamed mat3 directory to Math so we could add other math related routines.
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#
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# Revision 1.14 1997/06/29 21:19:16 curt
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# Revision 1.14 1997/06/29 21:19:16 curt
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# Working on scenery management system.
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# Working on scenery management system.
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#
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#
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@ -27,20 +27,18 @@
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include make.inc
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include make.inc
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SUBSUBDIRS = Flight/LaRCsim Flight/Slew Scenery/ParseScn Scenery/ParseVRML
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SUBSUBDIRS = Flight/LaRCsim Flight/Slew
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SUBDIRS = Aircraft Controls Flight mat3 Scenery Timer
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SUBDIRS = Aircraft Controls Flight Math Scenery Timer
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MAIN = OpenGL
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MAIN = OpenGL
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all:
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all:
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$(MAKE) -C Flight/LaRCsim
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$(MAKE) -C Flight/LaRCsim
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$(MAKE) -C Flight/Slew
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$(MAKE) -C Flight/Slew
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$(MAKE) -C Scenery/ParseScn
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$(MAKE) -C Scenery/ParseVRML
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$(MAKE) -C Aircraft
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$(MAKE) -C Aircraft
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$(MAKE) -C Controls
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$(MAKE) -C Controls
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$(MAKE) -C Flight
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$(MAKE) -C Flight
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$(MAKE) -C mat3
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$(MAKE) -C Math
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$(MAKE) -C Scenery
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$(MAKE) -C Scenery
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$(MAKE) -C Timer
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$(MAKE) -C Timer
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$(MAKE) -C OpenGL
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$(MAKE) -C OpenGL
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@ -55,12 +53,10 @@ clean:
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-rm -f *~
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-rm -f *~
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$(MAKE) -C Flight/LaRCsim clean
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$(MAKE) -C Flight/LaRCsim clean
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$(MAKE) -C Flight/Slew clean
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$(MAKE) -C Flight/Slew clean
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$(MAKE) -C Scenery/ParseScn clean
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$(MAKE) -C Scenery/ParseVRML clean
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$(MAKE) -C Aircraft clean
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$(MAKE) -C Aircraft clean
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$(MAKE) -C Controls clean
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$(MAKE) -C Controls clean
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$(MAKE) -C Flight clean
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$(MAKE) -C Flight clean
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$(MAKE) -C mat3 clean
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$(MAKE) -C Math clean
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$(MAKE) -C Scenery clean
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$(MAKE) -C Scenery clean
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$(MAKE) -C Timer clean
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$(MAKE) -C Timer clean
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$(MAKE) -C OpenGL clean
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$(MAKE) -C OpenGL clean
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@ -73,6 +69,9 @@ tar: clean
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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
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# $Log$
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# $Log$
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# Revision 1.2 1997/07/05 20:43:27 curt
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# renamed mat3 directory to Math so we could add other math related routines.
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#
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# Revision 1.1 1997/07/04 00:17:21 curt
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# Revision 1.1 1997/07/04 00:17:21 curt
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# Initial revision.
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# Initial revision.
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#
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#
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