Make it possible to split the Scenery into Scenery/Terrain and Scenery/Objects in preparation for the next scenery release.
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1 changed files with 3 additions and 1 deletions
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@ -98,7 +98,9 @@ FGTileLoader::add( FGTileEntry* tile )
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} else {
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} else {
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SGPath tmp;
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SGPath tmp;
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tmp.set( globals->get_fg_root() );
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tmp.set( globals->get_fg_root() );
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tmp.append( "Scenery" );
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tmp.append( "Scenery/Terrain:" );
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tmp.append(globals->get_fg_root() );
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tmp.append( "Scenery/Objects" );
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tile_path = tmp.str();
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tile_path = tmp.str();
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}
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}
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beenhere = true;
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beenhere = true;
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