Added an option to control square tile radius.
This commit is contained in:
parent
ae19eec252
commit
36ba635389
1 changed files with 40 additions and 28 deletions
|
@ -45,6 +45,7 @@
|
|||
#include <Debug/fg_debug.h>
|
||||
#include <Include/fg_constants.h>
|
||||
#include <Include/fg_types.h>
|
||||
#include <Main/options.hxx>
|
||||
|
||||
|
||||
#define FG_LOCAL_X 7 /* should be odd */
|
||||
|
@ -83,15 +84,17 @@ void fgTileMgrLoadTile( struct fgBUCKET *p, int *index) {
|
|||
* the chunk isn't already in the cache, then read it from disk. */
|
||||
int fgTileMgrUpdate( void ) {
|
||||
fgFLIGHT *f;
|
||||
fgOPTIONS *o;
|
||||
struct fgBUCKET p1, p2;
|
||||
static struct fgBUCKET p_last = {-1000, 0, 0, 0};
|
||||
int i, j, dw, dh;
|
||||
|
||||
f = current_aircraft.flight;
|
||||
o = ¤t_options;
|
||||
|
||||
fgBucketFind(FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG, &p1);
|
||||
dw = FG_LOCAL_X / 2;
|
||||
dh = FG_LOCAL_Y / 2;
|
||||
dw = o->tile_radius / 2;
|
||||
dh = o->tile_radius / 2;
|
||||
|
||||
if ( (p1.lon == p_last.lon) && (p1.lat == p_last.lat) &&
|
||||
(p1.x == p_last.x) && (p1.y == p_last.y) ) {
|
||||
|
@ -109,10 +112,10 @@ int fgTileMgrUpdate( void ) {
|
|||
fgTileCacheInit();
|
||||
|
||||
/* build the local area list and update cache */
|
||||
for ( j = 0; j < FG_LOCAL_Y; j++ ) {
|
||||
for ( i = 0; i < FG_LOCAL_X; i++ ) {
|
||||
for ( j = 0; j < o->tile_radius; j++ ) {
|
||||
for ( i = 0; i < o->tile_radius; i++ ) {
|
||||
fgBucketOffset(&p1, &p2, i - dw, j - dh);
|
||||
fgTileMgrLoadTile(&p2, &tiles[(j*FG_LOCAL_Y) + i]);
|
||||
fgTileMgrLoadTile(&p2, &tiles[(j*o->tile_radius) + i]);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
@ -125,47 +128,50 @@ int fgTileMgrUpdate( void ) {
|
|||
|
||||
if ( (p1.lon > p_last.lon) ||
|
||||
( (p1.lon == p_last.lon) && (p1.x > p_last.x) ) ) {
|
||||
for ( j = 0; j < FG_LOCAL_Y; j++ ) {
|
||||
for ( j = 0; j < o->tile_radius; j++ ) {
|
||||
/* scrolling East */
|
||||
for ( i = 0; i < FG_LOCAL_X - 1; i++ ) {
|
||||
tiles[(j*FG_LOCAL_Y) + i] = tiles[(j*FG_LOCAL_Y) + i + 1];
|
||||
for ( i = 0; i < o->tile_radius - 1; i++ ) {
|
||||
tiles[(j*o->tile_radius) + i] =
|
||||
tiles[(j*o->tile_radius) + i + 1];
|
||||
}
|
||||
/* load in new column */
|
||||
fgBucketOffset(&p_last, &p2, dw + 1, j - dh);
|
||||
fgTileMgrLoadTile(&p2, &tiles[(j*FG_LOCAL_Y) + FG_LOCAL_X - 1]);
|
||||
fgTileMgrLoadTile(&p2, &tiles[(j*o->tile_radius) +
|
||||
o->tile_radius - 1]);
|
||||
}
|
||||
} else if ( (p1.lon < p_last.lon) ||
|
||||
( (p1.lon == p_last.lon) && (p1.x < p_last.x) ) ) {
|
||||
for ( j = 0; j < FG_LOCAL_Y; j++ ) {
|
||||
for ( j = 0; j < o->tile_radius; j++ ) {
|
||||
/* scrolling West */
|
||||
for ( i = FG_LOCAL_X - 1; i > 0; i-- ) {
|
||||
tiles[(j*FG_LOCAL_Y) + i] = tiles[(j*FG_LOCAL_Y) + i - 1];
|
||||
for ( i = o->tile_radius - 1; i > 0; i-- ) {
|
||||
tiles[(j*o->tile_radius) + i] =
|
||||
tiles[(j*o->tile_radius) + i - 1];
|
||||
}
|
||||
/* load in new column */
|
||||
fgBucketOffset(&p_last, &p2, -dw - 1, j - dh);
|
||||
fgTileMgrLoadTile(&p2, &tiles[(j*FG_LOCAL_Y) + 0]);
|
||||
fgTileMgrLoadTile(&p2, &tiles[(j*o->tile_radius) + 0]);
|
||||
}
|
||||
}
|
||||
|
||||
if ( (p1.lat > p_last.lat) ||
|
||||
( (p1.lat == p_last.lat) && (p1.y > p_last.y) ) ) {
|
||||
for ( i = 0; i < FG_LOCAL_X; i++ ) {
|
||||
for ( i = 0; i < o->tile_radius; i++ ) {
|
||||
/* scrolling North */
|
||||
for ( j = 0; j < FG_LOCAL_Y - 1; j++ ) {
|
||||
tiles[(j * FG_LOCAL_Y) + i] =
|
||||
tiles[((j+1) * FG_LOCAL_Y) + i];
|
||||
for ( j = 0; j < o->tile_radius - 1; j++ ) {
|
||||
tiles[(j * o->tile_radius) + i] =
|
||||
tiles[((j+1) * o->tile_radius) + i];
|
||||
}
|
||||
/* load in new column */
|
||||
fgBucketOffset(&p_last, &p2, i - dw, dh + 1);
|
||||
fgTileMgrLoadTile(&p2, &tiles[((FG_LOCAL_Y-1)*FG_LOCAL_Y) + i]);
|
||||
fgTileMgrLoadTile(&p2, &tiles[((o->tile_radius-1)*o->tile_radius) + i]);
|
||||
}
|
||||
} else if ( (p1.lat < p_last.lat) ||
|
||||
( (p1.lat == p_last.lat) && (p1.y < p_last.y) ) ) {
|
||||
for ( i = 0; i < FG_LOCAL_X; i++ ) {
|
||||
for ( i = 0; i < o->tile_radius; i++ ) {
|
||||
/* scrolling South */
|
||||
for ( j = FG_LOCAL_Y - 1; j > 0; j-- ) {
|
||||
tiles[(j * FG_LOCAL_Y) + i] =
|
||||
tiles[((j-1) * FG_LOCAL_Y) + i];
|
||||
for ( j = o->tile_radius - 1; j > 0; j-- ) {
|
||||
tiles[(j * o->tile_radius) + i] =
|
||||
tiles[((j-1) * o->tile_radius) + i];
|
||||
}
|
||||
/* load in new column */
|
||||
fgBucketOffset(&p_last, &p2, i - dw, -dh - 1);
|
||||
|
@ -184,6 +190,7 @@ int fgTileMgrUpdate( void ) {
|
|||
/* Render the local tiles */
|
||||
void fgTileMgrRender( void ) {
|
||||
fgFLIGHT *f;
|
||||
fgOPTIONS *o;
|
||||
struct fgBUCKET p;
|
||||
fgCartesianPoint3d local_ref;
|
||||
GLint display_list;
|
||||
|
@ -191,17 +198,19 @@ void fgTileMgrRender( void ) {
|
|||
int index;
|
||||
|
||||
f = current_aircraft.flight;
|
||||
o = ¤t_options;
|
||||
|
||||
/* Find current translation offset */
|
||||
fgBucketFind(FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG, &p);
|
||||
index = fgTileCacheExists(&p);
|
||||
fgTileCacheEntryInfo(index, &display_list, &scenery.next_center );
|
||||
|
||||
printf("Pos = (%.2f, %.2f) Current bucket = %d %d %d %d Index = %ld\n",
|
||||
fgPrintf( FG_TERRAIN, FG_DEBUG,
|
||||
"Pos = (%.2f, %.2f) Current bucket = %d %d %d %d Index = %ld\n",
|
||||
FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG,
|
||||
p.lon, p.lat, p.x, p.y, fgBucketGenIndex(&p) );
|
||||
|
||||
for ( i = 0; i < FG_LOCAL_X_Y; i++ ) {
|
||||
for ( i = 0; i < 2 * o->tile_radius; i++ ) {
|
||||
index = tiles[i];
|
||||
/* fgPrintf( FG_TERRAIN, FG_DEBUG, "Index = %d\n", index); */
|
||||
fgTileCacheEntryInfo(index, &display_list, &local_ref );
|
||||
|
@ -221,9 +230,12 @@ void fgTileMgrRender( void ) {
|
|||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.6 1998/05/02 01:52:18 curt
|
||||
/* Playing around with texture coordinates.
|
||||
/* Revision 1.7 1998/05/06 03:16:42 curt
|
||||
/* Added an option to control square tile radius.
|
||||
/*
|
||||
* Revision 1.6 1998/05/02 01:52:18 curt
|
||||
* Playing around with texture coordinates.
|
||||
*
|
||||
* Revision 1.5 1998/04/30 12:35:32 curt
|
||||
* Added a command line rendering option specify smooth/flat shading.
|
||||
*
|
||||
|
|
Loading…
Reference in a new issue