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More work on the external view panning.

This commit is contained in:
curt 2001-07-13 16:50:35 +00:00
parent 9944216573
commit 361fa84d18
2 changed files with 225 additions and 174 deletions

View file

@ -13,11 +13,12 @@
*/
#include "sgVec3Slider.hxx"
#include <simgear/sg_inlines.h>
class FloatSlider : public puSlider
{
protected:
protected:
float maxValue;
float origValue;
float Adjust;
@ -27,9 +28,9 @@ class FloatSlider : public puSlider
char buf[8];
char _title[32];
char _text[16];
public:
public:
FloatSlider ( int x, int y, int sz, float f, const char *title,
float max = 100.0f );
float max = 90.0f );
~FloatSlider () {;}
@ -53,7 +54,6 @@ class FloatSlider : public puSlider
}
void reinit() { init( origValue ); }
void cancel() { MyValue = TmpValue; }
void reset () { init( origValue ); }
@ -94,7 +94,7 @@ class sgVec3Slider : public puDialogBox
static void reset(puObject *p_obj);
static void cancel(puObject *p_obj);
protected:
protected:
char Label[64];
FloatSlider *HS0;
FloatSlider *HS1;
@ -103,27 +103,34 @@ class sgVec3Slider : public puDialogBox
puOneShot *ResetButton;
puOneShot *CancelButton;
sgVec3 Vec, SaveVec;
public:
public:
sgVec3Slider ( int x, int y, sgVec3 vec,
const char *title = "Vector Adjuster",
const char *Xtitle = "X",
const char *Ytitle = "Y",
const char *Ztitle = "Z" );
const char *Xtitle = "Heading",
const char *Ytitle = "Pitch",
const char *Ztitle = "Radius" );
~sgVec3Slider () {;}
// ???
void setVec() {
Vec[0] = HS2->get();
Vec[1] = HS1->get();
Vec[2] = HS0->get();
void setVec()
{
Vec3FromHeadingPitchRadius( Vec,
(HS0->get() + 90) * 2,
HS1->get(),
HS2->get() );
}
sgVec3 *getVec() { setVec(); return &Vec; };
sgVec3 *getStashVec() { return &SaveVec; }
void stashVec() { sgCopyVec3( SaveVec, Vec ); }
void stashVec() {
SaveVec[2] = HS0->get();
SaveVec[1] = HS1->get();
SaveVec[0] = HS2->get();
}
FloatSlider *getHS0() { return HS0; }
FloatSlider *getHS1() { return HS1; }
@ -135,27 +142,27 @@ class sgVec3Slider : public puDialogBox
sgVec3Slider::sgVec3Slider ( int x, int y, sgVec3 vec, const char *title,
const char *Xtitle,
const char *Ytitle,
const char *Ztitle )
: puDialogBox ( x, y )
const char *Ztitle ): puDialogBox ( x, y )
{
// int DialogX = x;
// int DialogY = y;
puFont LegendFont, LabelFont;
puGetDefaultFonts ( &LegendFont, &LabelFont );
int fudge = 20;
static const int DialogWidth = 230 + fudge;
int labelW = LabelFont.getStringWidth(Xtitle);
labelW = SG_MAX2( labelW, LabelFont.getStringWidth(Ytitle));
labelW = SG_MAX2( labelW, LabelFont.getStringWidth(Ztitle));
int DialogWidth = 300 + fudge + labelW;
sgCopyVec3(SaveVec, vec);
sgCopyVec3(Vec, vec);
strcpy( Label, title );
static const int nSliders = 3;
static const int slider_x = 10+fudge;
int nSliders = 3;
int slider_x = 70+fudge;
int slider_y = 55;
static const int slider_width = 210;
// static const int slider_title_x = 15;
// static const int slider_value_x = 160;
puFont LegendFont, LabelFont;
puGetDefaultFonts ( &LegendFont, &LabelFont );
int slider_width = 240;
int horiz_slider_height = puGetStringHeight (&LabelFont) +
puGetStringDescender (&LabelFont) +
@ -180,24 +187,23 @@ sgVec3Slider::sgVec3Slider ( int x, int y, sgVec3 vec, const char *title,
HS0 = new FloatSlider ( slider_x, slider_y, slider_width, vec[0], Xtitle );
OkButton = new puOneShot ( 10+fudge, 10, 60+fudge, 50 );
OkButton = new puOneShot ( 70+fudge, 10, 120+fudge, 50 );
OkButton-> setUserData( this );
OkButton-> setLegend ( gui_msg_OK );
OkButton-> makeReturnDefault ( TRUE );
OkButton-> setCallback ( goAway );
CancelButton = new puOneShot ( 70+fudge, 10, 150+fudge, 50 );
CancelButton = new puOneShot ( 130+fudge, 10, 210+fudge, 50 );
CancelButton-> setUserData( this );
CancelButton-> setLegend ( gui_msg_CANCEL );
CancelButton-> setCallback ( cancel );
ResetButton = new puOneShot ( 160+fudge, 10, 220+fudge, 50 );
ResetButton = new puOneShot ( 220+fudge, 10, 280+fudge, 50 );
ResetButton-> setUserData( this );
ResetButton-> setLegend ( gui_msg_RESET );
ResetButton-> setCallback ( reset );
FG_FINALIZE_PUI_DIALOG( this );
}
@ -217,13 +223,14 @@ void sgVec3Slider::reset(puObject *p_obj)
void sgVec3Slider::cancel(puObject *p_obj)
{
sgVec3Slider *me = (sgVec3Slider *)p_obj->getUserData();
sgVec3 vec;
sgVec3Slider *me = (sgVec3Slider *)p_obj->getUserData();
sgVec3 *pvec = me -> getStashVec();
sgCopyVec3( vec, *pvec );
me->HS0->init(vec[2]);
me->HS1->init(vec[1]);
me->HS2->init(vec[0]);
me->setVec();
FG_POP_PUI_DIALOG( me );
};
@ -246,6 +253,12 @@ void sgVec3SliderAdjust( puObject *p_obj )
// These are globals for now
static puObject *PO_vec = 0;
void PilotOffsetInit() {
sgVec3 v;
sgSetVec3(v,0.0,0.0,20.0);
PilotOffsetInit(v);
}
void PilotOffsetInit( sgVec3 vec )
{
// Only one of these things for now
@ -258,10 +271,7 @@ void PilotOffsetInit( sgVec3 vec )
void PilotOffsetAdjust( puObject * )
{
if( PO_vec == 0 ) {
sgVec3 v;
// we seem to need the ~quite zero terms ???
sgSetVec3(v,15,0.0001,0.0001);
PilotOffsetInit(v);
PilotOffsetInit();
}
sgVec3Slider *me = (sgVec3Slider *)PO_vec -> getUserData();
me -> stashVec();
@ -272,11 +282,49 @@ void PilotOffsetAdjust( puObject * )
sgVec3 *PilotOffsetGet()
{
if( PO_vec == 0 ) {
sgVec3 v;
// we seem to need the ~quite zero terms ???
sgSetVec3(v,25,0.0001,0.0001);
PilotOffsetInit(v);
PilotOffsetInit();
}
sgVec3Slider *me = (sgVec3Slider *)PO_vec -> getUserData();
return( me -> getVec() );
}
// Heading == longitude of point on sphere
// Pitch == latitude of point on sphere
// Radius == radius of sphere
#define MIN_VIEW_OFFSET 5.0
void Vec3FromHeadingPitchRadius ( sgVec3 vec3, float heading, float pitch,
float radius )
{
double ch, sh, cp, sp;
if ( heading == SG_ZERO )
{
ch = SGD_ONE ;
sh = SGD_ZERO ;
}
else
{
sh = sin( (double)( heading * SG_DEGREES_TO_RADIANS )) ;
ch = cos( (double)( heading * SG_DEGREES_TO_RADIANS )) ;
}
if ( pitch == SG_ZERO )
{
cp = SGD_ONE ;
sp = SGD_ZERO ;
}
else
{
sp = sin( (double)( pitch * SG_DEGREES_TO_RADIANS )) ;
cp = cos( (double)( pitch * SG_DEGREES_TO_RADIANS )) ;
}
if ( radius < MIN_VIEW_OFFSET )
radius = MIN_VIEW_OFFSET ;
vec3[2] = (SGfloat)( ch * cp ) * radius ; // X
vec3[1] = (SGfloat)( sh * cp ) * radius ; // Y
vec3[0] = (SGfloat)( sp ) * radius ; // Z
}

View file

@ -14,8 +14,11 @@
#include <stdio.h>
#include "gui.h"
void PilotOffsetInit();
void PilotOffsetInit( sgVec3 vec );
void PilotOffsetAdjust( puObject * );
void Vec3FromHeadingPitchRadius( sgVec3 vec3, float heading, float pitch, float radius );
//void PilotOffsetGet( float *po );
sgVec3 *PilotOffsetGet();
#endif // _VEC3_SLIDER_H