More work on the external view panning.
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parent
9944216573
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361fa84d18
2 changed files with 225 additions and 174 deletions
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@ -13,11 +13,12 @@
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*/
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*/
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#include "sgVec3Slider.hxx"
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#include "sgVec3Slider.hxx"
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#include <simgear/sg_inlines.h>
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class FloatSlider : public puSlider
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class FloatSlider : public puSlider
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{
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{
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protected:
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protected:
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float maxValue;
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float maxValue;
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float origValue;
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float origValue;
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float Adjust;
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float Adjust;
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@ -27,9 +28,9 @@ class FloatSlider : public puSlider
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char buf[8];
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char buf[8];
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char _title[32];
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char _title[32];
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char _text[16];
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char _text[16];
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public:
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public:
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FloatSlider ( int x, int y, int sz, float f, const char *title,
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FloatSlider ( int x, int y, int sz, float f, const char *title,
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float max = 100.0f );
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float max = 90.0f );
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~FloatSlider () {;}
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~FloatSlider () {;}
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@ -53,7 +54,6 @@ class FloatSlider : public puSlider
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}
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}
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void reinit() { init( origValue ); }
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void reinit() { init( origValue ); }
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void cancel() { MyValue = TmpValue; }
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void cancel() { MyValue = TmpValue; }
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void reset () { init( origValue ); }
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void reset () { init( origValue ); }
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@ -94,7 +94,7 @@ class sgVec3Slider : public puDialogBox
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static void reset(puObject *p_obj);
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static void reset(puObject *p_obj);
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static void cancel(puObject *p_obj);
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static void cancel(puObject *p_obj);
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protected:
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protected:
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char Label[64];
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char Label[64];
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FloatSlider *HS0;
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FloatSlider *HS0;
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FloatSlider *HS1;
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FloatSlider *HS1;
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@ -103,27 +103,34 @@ class sgVec3Slider : public puDialogBox
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puOneShot *ResetButton;
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puOneShot *ResetButton;
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puOneShot *CancelButton;
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puOneShot *CancelButton;
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sgVec3 Vec, SaveVec;
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sgVec3 Vec, SaveVec;
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public:
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public:
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sgVec3Slider ( int x, int y, sgVec3 vec,
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sgVec3Slider ( int x, int y, sgVec3 vec,
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const char *title = "Vector Adjuster",
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const char *title = "Vector Adjuster",
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const char *Xtitle = "X",
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const char *Xtitle = "Heading",
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const char *Ytitle = "Y",
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const char *Ytitle = "Pitch",
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const char *Ztitle = "Z" );
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const char *Ztitle = "Radius" );
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~sgVec3Slider () {;}
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~sgVec3Slider () {;}
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// ???
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// ???
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void setVec() {
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void setVec()
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Vec[0] = HS2->get();
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{
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Vec[1] = HS1->get();
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Vec3FromHeadingPitchRadius( Vec,
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Vec[2] = HS0->get();
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(HS0->get() + 90) * 2,
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HS1->get(),
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HS2->get() );
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}
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}
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sgVec3 *getVec() { setVec(); return &Vec; };
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sgVec3 *getVec() { setVec(); return &Vec; };
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sgVec3 *getStashVec() { return &SaveVec; }
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sgVec3 *getStashVec() { return &SaveVec; }
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void stashVec() { sgCopyVec3( SaveVec, Vec ); }
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void stashVec() {
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SaveVec[2] = HS0->get();
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SaveVec[1] = HS1->get();
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SaveVec[0] = HS2->get();
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}
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FloatSlider *getHS0() { return HS0; }
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FloatSlider *getHS0() { return HS0; }
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FloatSlider *getHS1() { return HS1; }
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FloatSlider *getHS1() { return HS1; }
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@ -135,27 +142,27 @@ class sgVec3Slider : public puDialogBox
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sgVec3Slider::sgVec3Slider ( int x, int y, sgVec3 vec, const char *title,
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sgVec3Slider::sgVec3Slider ( int x, int y, sgVec3 vec, const char *title,
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const char *Xtitle,
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const char *Xtitle,
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const char *Ytitle,
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const char *Ytitle,
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const char *Ztitle )
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const char *Ztitle ): puDialogBox ( x, y )
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: puDialogBox ( x, y )
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{
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{
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// int DialogX = x;
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puFont LegendFont, LabelFont;
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// int DialogY = y;
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puGetDefaultFonts ( &LegendFont, &LabelFont );
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int fudge = 20;
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int fudge = 20;
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static const int DialogWidth = 230 + fudge;
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int labelW = LabelFont.getStringWidth(Xtitle);
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labelW = SG_MAX2( labelW, LabelFont.getStringWidth(Ytitle));
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labelW = SG_MAX2( labelW, LabelFont.getStringWidth(Ztitle));
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int DialogWidth = 300 + fudge + labelW;
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sgCopyVec3(SaveVec, vec);
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sgCopyVec3(SaveVec, vec);
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sgCopyVec3(Vec, vec);
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sgCopyVec3(Vec, vec);
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strcpy( Label, title );
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strcpy( Label, title );
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static const int nSliders = 3;
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int nSliders = 3;
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static const int slider_x = 10+fudge;
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int slider_x = 70+fudge;
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int slider_y = 55;
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int slider_y = 55;
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static const int slider_width = 210;
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int slider_width = 240;
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// static const int slider_title_x = 15;
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// static const int slider_value_x = 160;
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puFont LegendFont, LabelFont;
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puGetDefaultFonts ( &LegendFont, &LabelFont );
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int horiz_slider_height = puGetStringHeight (&LabelFont) +
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int horiz_slider_height = puGetStringHeight (&LabelFont) +
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puGetStringDescender (&LabelFont) +
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puGetStringDescender (&LabelFont) +
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@ -180,24 +187,23 @@ sgVec3Slider::sgVec3Slider ( int x, int y, sgVec3 vec, const char *title,
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HS0 = new FloatSlider ( slider_x, slider_y, slider_width, vec[0], Xtitle );
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HS0 = new FloatSlider ( slider_x, slider_y, slider_width, vec[0], Xtitle );
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OkButton = new puOneShot ( 10+fudge, 10, 60+fudge, 50 );
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OkButton = new puOneShot ( 70+fudge, 10, 120+fudge, 50 );
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OkButton-> setUserData( this );
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OkButton-> setUserData( this );
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OkButton-> setLegend ( gui_msg_OK );
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OkButton-> setLegend ( gui_msg_OK );
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OkButton-> makeReturnDefault ( TRUE );
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OkButton-> makeReturnDefault ( TRUE );
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OkButton-> setCallback ( goAway );
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OkButton-> setCallback ( goAway );
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CancelButton = new puOneShot ( 70+fudge, 10, 150+fudge, 50 );
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CancelButton = new puOneShot ( 130+fudge, 10, 210+fudge, 50 );
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CancelButton-> setUserData( this );
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CancelButton-> setUserData( this );
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CancelButton-> setLegend ( gui_msg_CANCEL );
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CancelButton-> setLegend ( gui_msg_CANCEL );
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CancelButton-> setCallback ( cancel );
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CancelButton-> setCallback ( cancel );
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ResetButton = new puOneShot ( 160+fudge, 10, 220+fudge, 50 );
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ResetButton = new puOneShot ( 220+fudge, 10, 280+fudge, 50 );
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ResetButton-> setUserData( this );
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ResetButton-> setUserData( this );
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ResetButton-> setLegend ( gui_msg_RESET );
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ResetButton-> setLegend ( gui_msg_RESET );
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ResetButton-> setCallback ( reset );
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ResetButton-> setCallback ( reset );
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FG_FINALIZE_PUI_DIALOG( this );
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FG_FINALIZE_PUI_DIALOG( this );
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}
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}
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@ -217,13 +223,14 @@ void sgVec3Slider::reset(puObject *p_obj)
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void sgVec3Slider::cancel(puObject *p_obj)
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void sgVec3Slider::cancel(puObject *p_obj)
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{
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{
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sgVec3Slider *me = (sgVec3Slider *)p_obj->getUserData();
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sgVec3 vec;
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sgVec3 vec;
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sgVec3Slider *me = (sgVec3Slider *)p_obj->getUserData();
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sgVec3 *pvec = me -> getStashVec();
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sgVec3 *pvec = me -> getStashVec();
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sgCopyVec3( vec, *pvec );
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sgCopyVec3( vec, *pvec );
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me->HS0->init(vec[2]);
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me->HS0->init(vec[2]);
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me->HS1->init(vec[1]);
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me->HS1->init(vec[1]);
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me->HS2->init(vec[0]);
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me->HS2->init(vec[0]);
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me->setVec();
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FG_POP_PUI_DIALOG( me );
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FG_POP_PUI_DIALOG( me );
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};
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};
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@ -246,6 +253,12 @@ void sgVec3SliderAdjust( puObject *p_obj )
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// These are globals for now
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// These are globals for now
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static puObject *PO_vec = 0;
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static puObject *PO_vec = 0;
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void PilotOffsetInit() {
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sgVec3 v;
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sgSetVec3(v,0.0,0.0,20.0);
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PilotOffsetInit(v);
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}
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void PilotOffsetInit( sgVec3 vec )
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void PilotOffsetInit( sgVec3 vec )
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{
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{
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// Only one of these things for now
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// Only one of these things for now
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void PilotOffsetAdjust( puObject * )
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void PilotOffsetAdjust( puObject * )
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{
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{
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if( PO_vec == 0 ) {
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if( PO_vec == 0 ) {
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sgVec3 v;
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PilotOffsetInit();
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// we seem to need the ~quite zero terms ???
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sgSetVec3(v,15,0.0001,0.0001);
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PilotOffsetInit(v);
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}
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}
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sgVec3Slider *me = (sgVec3Slider *)PO_vec -> getUserData();
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sgVec3Slider *me = (sgVec3Slider *)PO_vec -> getUserData();
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me -> stashVec();
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me -> stashVec();
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sgVec3 *PilotOffsetGet()
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sgVec3 *PilotOffsetGet()
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{
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{
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if( PO_vec == 0 ) {
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if( PO_vec == 0 ) {
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sgVec3 v;
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PilotOffsetInit();
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// we seem to need the ~quite zero terms ???
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sgSetVec3(v,25,0.0001,0.0001);
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PilotOffsetInit(v);
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}
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}
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sgVec3Slider *me = (sgVec3Slider *)PO_vec -> getUserData();
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sgVec3Slider *me = (sgVec3Slider *)PO_vec -> getUserData();
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return( me -> getVec() );
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return( me -> getVec() );
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}
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}
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// Heading == longitude of point on sphere
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// Pitch == latitude of point on sphere
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// Radius == radius of sphere
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#define MIN_VIEW_OFFSET 5.0
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void Vec3FromHeadingPitchRadius ( sgVec3 vec3, float heading, float pitch,
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float radius )
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{
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double ch, sh, cp, sp;
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if ( heading == SG_ZERO )
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{
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ch = SGD_ONE ;
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sh = SGD_ZERO ;
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}
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else
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{
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sh = sin( (double)( heading * SG_DEGREES_TO_RADIANS )) ;
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ch = cos( (double)( heading * SG_DEGREES_TO_RADIANS )) ;
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}
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if ( pitch == SG_ZERO )
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{
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cp = SGD_ONE ;
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sp = SGD_ZERO ;
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}
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else
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{
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sp = sin( (double)( pitch * SG_DEGREES_TO_RADIANS )) ;
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cp = cos( (double)( pitch * SG_DEGREES_TO_RADIANS )) ;
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}
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if ( radius < MIN_VIEW_OFFSET )
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radius = MIN_VIEW_OFFSET ;
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vec3[2] = (SGfloat)( ch * cp ) * radius ; // X
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vec3[1] = (SGfloat)( sh * cp ) * radius ; // Y
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vec3[0] = (SGfloat)( sp ) * radius ; // Z
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}
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#include <stdio.h>
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#include <stdio.h>
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#include "gui.h"
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#include "gui.h"
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void PilotOffsetInit();
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void PilotOffsetInit( sgVec3 vec );
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void PilotOffsetInit( sgVec3 vec );
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void PilotOffsetAdjust( puObject * );
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void PilotOffsetAdjust( puObject * );
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void Vec3FromHeadingPitchRadius( sgVec3 vec3, float heading, float pitch, float radius );
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//void PilotOffsetGet( float *po );
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//void PilotOffsetGet( float *po );
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sgVec3 *PilotOffsetGet();
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sgVec3 *PilotOffsetGet();
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#endif // _VEC3_SLIDER_H
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#endif // _VEC3_SLIDER_H
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