Rewrite the spatial index to use a sparse octree on the cartesian coordinates of items.
* Fixes errors selecting 'nearest' items, including duplicates * Stable behaviour around the poles and dateline * Decently efficient, even for 'everything within 500nm' queries
This commit is contained in:
parent
35cb89626e
commit
34bbc6d974
2 changed files with 358 additions and 190 deletions
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@ -72,6 +72,21 @@ int main(int argc, char* argv[])
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SG_LOG(SG_GENERAL, SG_ALERT, "hello world!");
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SG_LOG(SG_GENERAL, SG_ALERT, "hello world!");
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const FGAirport* egph = fgFindAirportID("EGPH");
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SG_LOG(SG_GENERAL, SG_ALERT, "egph: cart location:" << egph->cart());
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FGAirport::AirportFilter af;
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FGPositioned::List l = FGPositioned::findClosestN(egph->geod(), 20, 2000.0, &af);
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for (unsigned int i=0; i<l.size(); ++i) {
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SG_LOG(SG_GENERAL, SG_ALERT, "\t" << l[i]->ident() << "/" << l[i]->name());
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}
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//l = FGPositioned::findWithinRange(egph->geod(), 500.0, &af);
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//for (unsigned int i=0; i<l.size(); ++i) {
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// SG_LOG(SG_GENERAL, SG_ALERT, "\t" << l[i]->ident() << "/" << l[i]->name());
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//}
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FGRouteMgr* rm = new FGRouteMgr;
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FGRouteMgr* rm = new FGRouteMgr;
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globals->add_subsystem( "route-manager", rm );
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globals->add_subsystem( "route-manager", rm );
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@ -84,7 +99,7 @@ int main(int argc, char* argv[])
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GPS* gps = new GPS(nd);
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GPS* gps = new GPS(nd);
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globals->add_subsystem("gps", gps);
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globals->add_subsystem("gps", gps);
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const FGAirport* egph = fgFindAirportID("EGPH");
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testSetPosition(egph->geod());
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testSetPosition(egph->geod());
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// startup the route manager
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// startup the route manager
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@ -25,9 +25,7 @@
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#include <map>
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#include <map>
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#include <set>
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#include <set>
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#include <algorithm> // for sort
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#include <algorithm> // for sort
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#include <locale> // for char-traits toupper
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#include <queue>
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#include <iostream>
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#include <boost/algorithm/string/case_conv.hpp>
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#include <boost/algorithm/string/case_conv.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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@ -36,6 +34,7 @@
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#include <simgear/timing/timestamp.hxx>
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#include <simgear/timing/timestamp.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/math/SGBox.hxx>
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#include "positioned.hxx"
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#include "positioned.hxx"
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@ -45,62 +44,337 @@ typedef std::pair<NamedPositionedIndex::const_iterator, NamedPositionedIndex::co
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using std::lower_bound;
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using std::lower_bound;
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using std::upper_bound;
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using std::upper_bound;
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/**
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* Order positioned elements by type, then pointer address. This allows us to
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* use range searches (lower_ and upper_bound) to grab items of a particular
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* type out of bucket efficently.
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*/
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class OrderByType
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{
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public:
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bool operator()(const FGPositioned* a, const FGPositioned* b) const
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{
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if (a->type() == b->type()) return a < b;
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return a->type() < b->type();
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}
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};
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class LowerLimitOfType
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{
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public:
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bool operator()(const FGPositioned* a, const FGPositioned::Type b) const
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{
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return a->type() < b;
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}
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bool operator()(const FGPositioned::Type a, const FGPositioned* b) const
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{
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return a < b->type();
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}
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// The operator below is required by VS2005 in debug mode
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bool operator()(const FGPositioned* a, const FGPositioned* b) const
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{
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return a->type() < b->type();
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}
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};
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typedef std::set<FGPositioned*, OrderByType> BucketEntry;
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typedef std::map<long int, BucketEntry> SpatialPositionedIndex;
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static NamedPositionedIndex global_identIndex;
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static NamedPositionedIndex global_identIndex;
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static NamedPositionedIndex global_nameIndex;
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static NamedPositionedIndex global_nameIndex;
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static SpatialPositionedIndex global_spatialIndex;
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SpatialPositionedIndex::iterator
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//////////////////////////////////////////////////////////////////////////////
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bucketEntryForPositioned(FGPositioned* aPos)
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namespace Octree
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{
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{
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int bucketIndex = aPos->bucket().gen_index();
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SpatialPositionedIndex::iterator it = global_spatialIndex.find(bucketIndex);
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const double LEAF_SIZE = SG_NM_TO_METER * 8.0;
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if (it != global_spatialIndex.end()) {
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const double LEAF_SIZE_SQR = LEAF_SIZE * LEAF_SIZE;
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return it;
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typedef SGBox<double> SGBoxd;
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template<typename T1, typename T2>
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inline bool
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intersects(const SGVec3<T1>& v, const SGBox<T2>& box)
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{
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if (v[0] < box.getMin()[0])
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return false;
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if (box.getMax()[0] < v[0])
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return false;
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if (v[1] < box.getMin()[1])
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return false;
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if (box.getMax()[1] < v[1])
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return false;
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if (v[2] < box.getMin()[2])
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return false;
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if (box.getMax()[2] < v[2])
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return false;
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return true;
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}
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}
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// create a new BucketEntry
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/**
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return global_spatialIndex.insert(it, std::make_pair(bucketIndex, BucketEntry()));
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* Decorate an object with a double value, and use that value to order
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* items, for the purpoises of the STL algorithms
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*/
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template <class T>
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class Ordered
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{
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public:
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Ordered(const T& v, double x) :
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_order(x),
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_inner(v)
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{
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}
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}
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Ordered(const Ordered<T>& a) :
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_order(a._order),
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_inner(a._inner)
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{
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}
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Ordered<T>& operator=(const Ordered<T>& a)
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{
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_order = a._order;
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_inner = a._inner;
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return *this;
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}
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bool operator<(const Ordered<T>& other) const
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{
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return _order < other._order;
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}
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bool operator>(const Ordered<T>& other) const
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{
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return _order > other._order;
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}
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const T& get() const
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{ return _inner; }
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double order() const
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{ return _order; }
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private:
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double _order;
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T _inner;
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};
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class Node;
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typedef Ordered<Node*> OrderedNode;
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typedef std::greater<OrderedNode> FNPQCompare;
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/**
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* the priority queue is fundamental to our search algorithm. When searching,
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* we know the front of the queue is the nearest unexpanded node (to the search
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* location). The default STL pqueue returns the 'largest' item from top(), so
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* to get the smallest, we need to replace the default Compare functor (less<>)
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* with greater<>.
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*/
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typedef std::priority_queue<OrderedNode, std::vector<OrderedNode>, FNPQCompare> FindNearestPQueue;
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typedef Ordered<FGPositioned*> OrderedPositioned;
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typedef std::vector<OrderedPositioned> FindNearestResults;
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Node* global_spatialOctree = NULL;
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/**
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* Octree node base class, tracks its bounding box and provides various
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* queries relating to it
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*/
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class Node
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{
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public:
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bool contains(const SGVec3d& aPos) const
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{
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return intersects(aPos, _box);
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}
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double distSqrToNearest(const SGVec3d& aPos) const
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{
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return distSqr(aPos, getClosestPoint(aPos));
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}
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virtual void insert(FGPositioned* aP) = 0;
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SGVec3d getClosestPoint(const SGVec3d& aPos) const
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{
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SGVec3d r;
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for (unsigned int i=0;i<3; ++i) {
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if (aPos[i] < _box.getMin()[i]) {
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r[i] = _box.getMin()[i];
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} else if (aPos[i] > _box.getMax()[i]) {
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r[i] = _box.getMax()[i];
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} else {
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r[i] = aPos[i];
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}
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} // of axis iteration
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return r;
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}
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virtual void visit(const SGVec3d& aPos, double aCutoff,
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FGPositioned::Filter* aFilter,
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FindNearestResults& aResults, FindNearestPQueue&) = 0;
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protected:
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Node(const SGBoxd &aBox) :
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_box(aBox)
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{
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}
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const SGBoxd _box;
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};
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class Leaf : public Node
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{
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public:
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Leaf(const SGBoxd& aBox) :
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Node(aBox)
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{
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}
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const FGPositioned::List& members() const
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{ return _members; }
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virtual void insert(FGPositioned* aP)
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{
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_members.push_back(aP);
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}
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virtual void visit(const SGVec3d& aPos, double aCutoff,
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FGPositioned::Filter* aFilter,
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FindNearestResults& aResults, FindNearestPQueue&)
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{
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std::vector<Ordered<FGPositioned*> > results;
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for (unsigned int i=0; i<_members.size(); ++i) {
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FGPositioned* p = _members[i];
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double d2 = distSqr(aPos, p->cart());
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if (d2 > aCutoff) {
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continue;
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}
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if (aFilter) {
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if (aFilter->hasTypeRange() && !aFilter->passType(p->type())) {
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continue;
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}
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if (!aFilter->pass(p)) {
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continue;
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}
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} // of have a filter
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aResults.push_back(OrderedPositioned(p, d2));
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}
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}
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private:
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FGPositioned::List _members;
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};
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class Branch : public Node
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{
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public:
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Branch(const SGBoxd& aBox) :
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Node(aBox)
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{
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memset(children, 0, sizeof(Node*) * 8);
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}
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virtual void insert(FGPositioned* aP)
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{
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SGVec3d cart(aP->cart());
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assert(contains(cart));
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int childIndex = 0;
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SGVec3d center(_box.getCenter());
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// tests must match indices in SGbox::getCorner
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if (cart.x() < center.x()) {
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childIndex += 1;
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}
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if (cart.y() < center.y()) {
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childIndex += 2;
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}
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if (cart.z() < center.z()) {
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childIndex += 4;
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}
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Node* child = children[childIndex];
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if (!child) { // lazy building of children
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SGBoxd cb(boxForChild(childIndex));
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double d2 = dot(cb.getSize(), cb.getSize());
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if (d2 < LEAF_SIZE_SQR) {
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child = new Leaf(cb);
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} else {
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child = new Branch(cb);
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}
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children[childIndex] = child;
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}
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child->insert(aP);
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}
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virtual void visit(const SGVec3d& aPos, double aCutoff,
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FGPositioned::Filter*,
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FindNearestResults&, FindNearestPQueue& aQ)
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{
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for (unsigned int i=0; i<8; ++i) {
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if (!children[i]) {
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continue;
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}
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double d2 = children[i]->distSqrToNearest(aPos);
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if (d2 > aCutoff) {
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continue; // exceeded cutoff
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}
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aQ.push(Ordered<Node*>(children[i], d2));
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} // of child iteration
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}
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private:
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/**
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* Return the box for a child touching the specified corner
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*/
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SGBoxd boxForChild(unsigned int aCorner) const
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{
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SGBoxd r(_box.getCenter());
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r.expandBy(_box.getCorner(aCorner));
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return r;
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}
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Node* children[8];
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};
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void findNearestN(const SGVec3d& aPos, unsigned int aN, double aCutoffM, FGPositioned::Filter* aFilter, FGPositioned::List& aResults)
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{
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aResults.clear();
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FindNearestPQueue pq;
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FindNearestResults results;
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pq.push(Ordered<Node*>(global_spatialOctree, 0));
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double cut = aCutoffM * aCutoffM;
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while (aResults.size() < aN) {
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if (pq.empty()) {
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break;
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}
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Node* nd = pq.top().get();
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pq.pop();
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nd->visit(aPos, cut, aFilter, results, pq);
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} // of queue iteration
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// sort by distance
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std::sort(results.begin(), results.end());
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// depending on leaf population, we may have (slighty) more results
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// than requested
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unsigned int numResults = std::min((unsigned int) results.size(), aN);
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// copy results out
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aResults.resize(numResults);
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for (unsigned int r=0; r<numResults; ++r) {
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aResults[r] = results[r].get();
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}
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}
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||||||
|
void findAllWithinRange(const SGVec3d& aPos, double aRangeM, FGPositioned::Filter* aFilter, FGPositioned::List& aResults)
|
||||||
|
{
|
||||||
|
aResults.clear();
|
||||||
|
FindNearestPQueue pq;
|
||||||
|
FindNearestResults results;
|
||||||
|
pq.push(Ordered<Node*>(global_spatialOctree, 0));
|
||||||
|
double rng = aRangeM * aRangeM;
|
||||||
|
|
||||||
|
while (!pq.empty()) {
|
||||||
|
Node* nd = pq.top().get();
|
||||||
|
pq.pop();
|
||||||
|
|
||||||
|
nd->visit(aPos, rng, aFilter, results, pq);
|
||||||
|
} // of queue iteration
|
||||||
|
|
||||||
|
// sort by distance
|
||||||
|
std::sort(results.begin(), results.end());
|
||||||
|
unsigned int numResults = results.size();
|
||||||
|
|
||||||
|
// copy results out
|
||||||
|
aResults.resize(numResults);
|
||||||
|
for (unsigned int r=0; r<numResults; ++r) {
|
||||||
|
aResults[r] = results[r].get();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // of namespace Octree
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
static void
|
static void
|
||||||
addToIndices(FGPositioned* aPos)
|
addToIndices(FGPositioned* aPos)
|
||||||
{
|
{
|
||||||
|
@ -115,9 +389,12 @@ addToIndices(FGPositioned* aPos)
|
||||||
std::make_pair(aPos->name(), aPos));
|
std::make_pair(aPos->name(), aPos));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!Octree::global_spatialOctree) {
|
||||||
SpatialPositionedIndex::iterator it = bucketEntryForPositioned(aPos);
|
double RADIUS_EARTH_M = 7000 * 1000.0; // 7000km is plenty
|
||||||
it->second.insert(aPos);
|
SGVec3d earthExtent(RADIUS_EARTH_M, RADIUS_EARTH_M, RADIUS_EARTH_M);
|
||||||
|
Octree::global_spatialOctree = new Octree::Branch(SGBox<double>(-earthExtent, earthExtent));
|
||||||
|
}
|
||||||
|
Octree::global_spatialOctree->insert(aPos);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
@ -148,88 +425,6 @@ removeFromIndices(FGPositioned* aPos)
|
||||||
++it;
|
++it;
|
||||||
} // of multimap walk
|
} // of multimap walk
|
||||||
}
|
}
|
||||||
|
|
||||||
SpatialPositionedIndex::iterator sit = bucketEntryForPositioned(aPos);
|
|
||||||
sit->second.erase(aPos);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
spatialFilterInBucket(const SGBucket& aBucket, FGPositioned::Filter* aFilter, FGPositioned::List& aResult)
|
|
||||||
{
|
|
||||||
SpatialPositionedIndex::const_iterator it;
|
|
||||||
it = global_spatialIndex.find(aBucket.gen_index());
|
|
||||||
if (it == global_spatialIndex.end()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
BucketEntry::const_iterator l = it->second.begin();
|
|
||||||
BucketEntry::const_iterator u = it->second.end();
|
|
||||||
|
|
||||||
if (!aFilter) { // pass everything
|
|
||||||
aResult.insert(aResult.end(), l, u);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (aFilter->hasTypeRange()) {
|
|
||||||
// avoid many calls to the filter hook
|
|
||||||
l = lower_bound(it->second.begin(), it->second.end(), aFilter->minType(), LowerLimitOfType());
|
|
||||||
u = upper_bound(l, it->second.end(), aFilter->maxType(), LowerLimitOfType());
|
|
||||||
}
|
|
||||||
|
|
||||||
for ( ; l != u; ++l) {
|
|
||||||
if ((*aFilter)(*l)) {
|
|
||||||
aResult.push_back(*l);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
spatialFind(const SGGeod& aPos, double aRange,
|
|
||||||
FGPositioned::Filter* aFilter, FGPositioned::List& aResult)
|
|
||||||
{
|
|
||||||
SGBucket buck(aPos);
|
|
||||||
double lat = aPos.getLatitudeDeg(),
|
|
||||||
lon = aPos.getLongitudeDeg();
|
|
||||||
|
|
||||||
int bx = (int)( aRange*SG_NM_TO_METER / buck.get_width_m() / 2);
|
|
||||||
int by = (int)( aRange*SG_NM_TO_METER / buck.get_height_m() / 2 );
|
|
||||||
|
|
||||||
// loop over bucket range
|
|
||||||
for ( int i=-bx; i<=bx; i++) {
|
|
||||||
for ( int j=-by; j<=by; j++) {
|
|
||||||
spatialFilterInBucket(sgBucketOffset(lon, lat, i, j), aFilter, aResult);
|
|
||||||
} // of j-iteration
|
|
||||||
} // of i-iteration
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
*/
|
|
||||||
class RangePredictate
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
RangePredictate(const SGGeod& aOrigin, double aRange) :
|
|
||||||
mOrigin(SGVec3d::fromGeod(aOrigin)),
|
|
||||||
mRangeSqr(aRange * aRange)
|
|
||||||
{ ; }
|
|
||||||
|
|
||||||
bool operator()(const FGPositionedRef& aPos)
|
|
||||||
{
|
|
||||||
double dSqr = distSqr(aPos->cart(), mOrigin);
|
|
||||||
return (dSqr > mRangeSqr);
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
SGVec3d mOrigin;
|
|
||||||
double mRangeSqr;
|
|
||||||
};
|
|
||||||
|
|
||||||
static void
|
|
||||||
filterListByRange(const SGGeod& aPos, double aRange, FGPositioned::List& aResult)
|
|
||||||
{
|
|
||||||
RangePredictate pred(aPos, aRange * SG_NM_TO_METER);
|
|
||||||
FGPositioned::List::iterator newEnd;
|
|
||||||
newEnd = std::remove_if(aResult.begin(), aResult.end(), pred);
|
|
||||||
aResult.erase(newEnd, aResult.end());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class DistanceOrdering
|
class DistanceOrdering
|
||||||
|
@ -317,51 +512,6 @@ namedFindClosest(const NamedPositionedIndex& aIndex, const std::string& aName,
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
static FGPositioned::List
|
|
||||||
spatialGetClosest(const SGGeod& aPos, unsigned int aN, double aCutoffNm, FGPositioned::Filter* aFilter)
|
|
||||||
{
|
|
||||||
FGPositioned::List result;
|
|
||||||
int radius = 1; // start at 1, radius 0 is handled explicitly
|
|
||||||
SGBucket buck;
|
|
||||||
double lat = aPos.getLatitudeDeg(),
|
|
||||||
lon = aPos.getLongitudeDeg();
|
|
||||||
// final cutoff is in metres, and scaled to account for testing the corners
|
|
||||||
// of the 'box' instead of the centre of each edge
|
|
||||||
double cutoffM = aCutoffNm * SG_NM_TO_METER * 1.5;
|
|
||||||
|
|
||||||
// base case, simplifes loop to do it seperately here
|
|
||||||
spatialFilterInBucket(sgBucketOffset(lon, lat, 0, 0), aFilter, result);
|
|
||||||
|
|
||||||
for (;result.size() < aN; ++radius) {
|
|
||||||
// cutoff check
|
|
||||||
double az1, az2, d1, d2;
|
|
||||||
SGGeodesy::inverse(aPos, sgBucketOffset(lon, lat, -radius, -radius).get_center(), az1, az2, d1);
|
|
||||||
SGGeodesy::inverse(aPos, sgBucketOffset(lon, lat, radius, radius).get_center(), az1, az2, d2);
|
|
||||||
|
|
||||||
if ((d1 > cutoffM) && (d2 > cutoffM)) {
|
|
||||||
//std::cerr << "spatialGetClosest terminating due to range cutoff" << std::endl;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
FGPositioned::List hits;
|
|
||||||
for ( int i=-radius; i<=radius; i++) {
|
|
||||||
spatialFilterInBucket(sgBucketOffset(lon, lat, i, -radius), aFilter, hits);
|
|
||||||
spatialFilterInBucket(sgBucketOffset(lon, lat, -radius, i), aFilter, hits);
|
|
||||||
spatialFilterInBucket(sgBucketOffset(lon, lat, i, radius), aFilter, hits);
|
|
||||||
spatialFilterInBucket(sgBucketOffset(lon, lat, radius, i), aFilter, hits);
|
|
||||||
}
|
|
||||||
|
|
||||||
result.insert(result.end(), hits.begin(), hits.end()); // append
|
|
||||||
} // of outer loop
|
|
||||||
|
|
||||||
sortByDistance(aPos, result);
|
|
||||||
if (result.size() > aN) {
|
|
||||||
result.resize(aN); // truncate at requested number of matches
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
class OrderByName
|
class OrderByName
|
||||||
|
@ -598,6 +748,7 @@ FGPositioned::Type FGPositioned::typeFromName(const std::string& aName)
|
||||||
// aliases
|
// aliases
|
||||||
{"waypoint", WAYPOINT},
|
{"waypoint", WAYPOINT},
|
||||||
{"apt", AIRPORT},
|
{"apt", AIRPORT},
|
||||||
|
{"arpt", AIRPORT},
|
||||||
{"any", INVALID},
|
{"any", INVALID},
|
||||||
{"all", INVALID},
|
{"all", INVALID},
|
||||||
|
|
||||||
|
@ -656,8 +807,8 @@ FGPositioned::List
|
||||||
FGPositioned::findWithinRange(const SGGeod& aPos, double aRangeNm, Filter* aFilter)
|
FGPositioned::findWithinRange(const SGGeod& aPos, double aRangeNm, Filter* aFilter)
|
||||||
{
|
{
|
||||||
List result;
|
List result;
|
||||||
spatialFind(aPos, aRangeNm, aFilter, result);
|
Octree::findAllWithinRange(SGVec3d::fromGeod(aPos),
|
||||||
filterListByRange(aPos, aRangeNm, result);
|
aRangeNm * SG_NM_TO_METER, aFilter, result);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -676,7 +827,7 @@ FGPositioned::findAllWithNameSortedByRange(const std::string& aName, const SGGeo
|
||||||
FGPositionedRef
|
FGPositionedRef
|
||||||
FGPositioned::findClosest(const SGGeod& aPos, double aCutoffNm, Filter* aFilter)
|
FGPositioned::findClosest(const SGGeod& aPos, double aCutoffNm, Filter* aFilter)
|
||||||
{
|
{
|
||||||
FGPositioned::List l(spatialGetClosest(aPos, 1, aCutoffNm, aFilter));
|
List l(findClosestN(aPos, 1, aCutoffNm, aFilter));
|
||||||
if (l.empty()) {
|
if (l.empty()) {
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
@ -688,7 +839,9 @@ FGPositioned::findClosest(const SGGeod& aPos, double aCutoffNm, Filter* aFilter)
|
||||||
FGPositioned::List
|
FGPositioned::List
|
||||||
FGPositioned::findClosestN(const SGGeod& aPos, unsigned int aN, double aCutoffNm, Filter* aFilter)
|
FGPositioned::findClosestN(const SGGeod& aPos, unsigned int aN, double aCutoffNm, Filter* aFilter)
|
||||||
{
|
{
|
||||||
return spatialGetClosest(aPos, aN, aCutoffNm, aFilter);
|
List result;
|
||||||
|
Octree::findNearestN(SGVec3d::fromGeod(aPos), aN, aCutoffNm * SG_NM_TO_METER, aFilter, result);
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
FGPositionedRef
|
FGPositionedRef
|
||||||
|
@ -789,8 +942,8 @@ findClosestWithPartial(const SGGeod& aPos, FGPositioned::Filter* aFilter, int aO
|
||||||
{
|
{
|
||||||
// why aOffset +2 ? at offset=3, we want the fourth search result, but also
|
// why aOffset +2 ? at offset=3, we want the fourth search result, but also
|
||||||
// to know if the fifth result exists (to set aNext flag for iterative APIs)
|
// to know if the fifth result exists (to set aNext flag for iterative APIs)
|
||||||
FGPositioned::List matches =
|
FGPositioned::List matches;
|
||||||
spatialGetClosest(aPos, aOffset + 2, 1000.0, aFilter);
|
Octree::findNearestN(SGVec3d::fromGeod(aPos), aOffset + 2, 1000 * SG_NM_TO_METER, aFilter, matches);
|
||||||
|
|
||||||
if ((int) matches.size() <= aOffset) {
|
if ((int) matches.size() <= aOffset) {
|
||||||
SG_LOG(SG_GENERAL, SG_INFO, "findClosestWithPartial, couldn't match enough with prefix");
|
SG_LOG(SG_GENERAL, SG_INFO, "findClosestWithPartial, couldn't match enough with prefix");
|
||||||
|
|
Loading…
Add table
Reference in a new issue