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Added a simple dialog, just as proof-of-principle.

This commit is contained in:
Durk Talsma 2011-04-06 19:48:54 +02:00
parent ff4004b261
commit 3455079060

View file

@ -25,6 +25,7 @@
#include <simgear/structure/commands.hxx>
#include <simgear/compiler.h>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/misc/sgstream.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/debug/logstream.hxx>
@ -69,6 +70,23 @@ void FGATCDialogNew::init() {
// So, the first thing we need to do is check the frequency that our pilot's nav radio
// is currently tuned to. The dialog should always contain an option to to tune the
// to a particular frequency,
// Okay, let's see, according to my interpretation of David Luff's original code,
// his ATC subsystem wrote properties to a named node, called "transmission-choice"
static SGPropertyNode *getNamedNode(SGPropertyNode *prop, const char *name) {
SGPropertyNode* p;
for (int i = 0; i < prop->nChildren(); i++)
if ((p = getNamedNode(prop->getChild(i), name)))
return p;
if (!strcmp(prop->getStringValue("name"), name))
return prop;
return 0;
}
void FGATCDialogNew::PopupDialog() {
double onBoardRadioFreq0 =
fgGetDouble("/instrumentation/comm[0]/frequencies/selected-mhz");
@ -81,6 +99,31 @@ void FGATCDialogNew::PopupDialog() {
if (!dlg)
return;
_gui->closeDialog(dialog_name);
SGPropertyNode_ptr button_group = getNamedNode(dlg, "transmission-choice");
button_group->removeChildren("button", false);
const int bufsize = 32;
char buf[bufsize];
// loop over all entries that should fill up the dialog; use 10 items for now...
for (int i = 0; i < 10; i++) {
snprintf(buf, bufsize, "/sim/atc/opt[%d]", i);
fgSetBool(buf, false);
SGPropertyNode *entry = button_group->getNode("button", i, true);
copyProperties(button_group->getNode("button-template", true), entry);
entry->removeChildren("enabled", true);
entry->setStringValue("property", buf);
entry->setIntValue("keynum", '1' + i);
if (i == 0)
entry->setBoolValue("default", true);
snprintf(buf, bufsize, "%d", i + 1);
string legend = string(buf) + ". test"; // + current->menuentry;
entry->setStringValue("legend", legend.c_str());
entry->setIntValue("binding/value", i);
//current++;
}
if (dialogVisible) {
_gui->closeDialog(dialog_name);
} else {