Export the 2d cloudlayer transparency to the property tree
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d2bbaa69e0
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2 changed files with 18 additions and 1 deletions
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@ -156,7 +156,9 @@ FGEnvironmentMgr::bind ()
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&FGEnvironmentMgr::get_cloud_layer_visibility_m,
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&FGEnvironmentMgr::set_cloud_layer_visibility_m);
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_tiedProperties.Tie( layerNode->getNode( "alpha",true), this, i,
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&FGEnvironmentMgr::get_cloud_layer_maxalpha,
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&FGEnvironmentMgr::set_cloud_layer_maxalpha);
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}
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_tiedProperties.setRoot( fgGetNode("/sim/rendering", true ) );
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@ -332,6 +334,19 @@ FGEnvironmentMgr::set_cloud_layer_visibility_m (int index, double visibility_m)
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thesky->get_cloud_layer(index)->setVisibility_m(visibility_m);
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}
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double
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FGEnvironmentMgr::get_cloud_layer_maxalpha (int index ) const
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{
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return thesky->get_cloud_layer(index)->getMaxAlpha();
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}
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void
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FGEnvironmentMgr::set_cloud_layer_maxalpha (int index, double maxalpha)
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{
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thesky->get_cloud_layer(index)->setMaxAlpha(maxalpha);
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}
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void
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@ -89,6 +89,8 @@ private:
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void set_cloud_layer_coverage_type (int index, int type );
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double get_cloud_layer_visibility_m (int index) const;
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void set_cloud_layer_visibility_m (int index, double visibility_m);
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double get_cloud_layer_maxalpha (int index ) const;
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void set_cloud_layer_maxalpha (int index, double maxalpha);
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FGEnvironment * _environment; // always the same, for now
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FGClouds *fgClouds;
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