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Merge branch 'curt/release-stuff' into next

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Tim Moore 2010-02-25 23:23:00 +01:00
commit 33b0bf83e1
2 changed files with 80 additions and 5 deletions

79
NEWS
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@ -1,5 +1,80 @@
Version 1.99.5
* October 30, 2008 (source code snapshot release)
Version 2.0.0 - February 25, 2010
FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port
that started with the previous 1.9.0 release. In addition to many
internal code improvements, FlightGear 2.0.0. marks the introduction
of many new exciting improvements in the graphics and sound system,
as well as improved usability of key features, and improved behavior
of exsisting features. Highlights of this new version include:
Dramatic new 3D clouds, dramatic lighting conditions, improved
support for custom scenery, and many many new and detailed aircraft
models.
Sound
* Complete overhaul of the sound code
* doppler effects
* distance attenuation
* 3D positional sound sources
* assignment of sound sources to external objects (i.e. AI controlled
aircraft)
* User selection of the sound device
Visual Effects
* Use of Shaders for dynamic textures
* Use of Effects files
* Improved 3D clouds
* Color changes based on humidity and other weather effects allow for very
dramatic lighting conditions
* Dynamic water textures
* Text animation based on OSGText
Usability
* Allow screenshots in more common file formats
* User selectable sound device
* More intuitive selection of the weather settings through the GUI and/or
commandline
Infrastructure
* Airport geometry data can be read from the scenery, allowing for more
flexible regeneration of terrain tiles
Internals
* Improved efficiency of the property tree
* A more efficient ground cache
* Many improvements to the route management code
* Removed many compiler warnings
* More realistic atmosphere model
Behavior
* More realistic ILS behavior
* Autopilot improvements
* A generic autobrake function
* Winds over mountainous areas cause up- and downdrafts that can be used
for gliding
* More realistic behavior of the route manager
* Wild fires, which can be extinguished by firefighter aircraft operating
across the multplayer server
* Navaid frequencies and radials can be transmitted to Atlas
Utilities
* A python script to visualize Yasim configuration files in Blender
AI
* Allow traffic departing and arriving at the same airport
* Add Ground Vehicles - including automobiles, trucks, articulated trucks,
trains (including high speed trains)
* ATC interactions between AI aircraft and ground controllers
* Performance characteristics of AI aircraft can be specified in a
performance database
* Push-back vehicles are available for a selected number of aircraft
* Add escorts for AI carrier - frigates, guided missile cruiser, amphibious
warfare ships now make up the Vinson Battle Group
* Improved radar functionality - now detects AI escorts etc.
* AI objects are now solid (i.e. users can collide with them)
* Some preliminary support for SID/STAR procedures for AI aircraft
Version 1.9.0
* December 20, 2008 (source code snapshot release)
New in 0.9.10

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@ -512,7 +512,7 @@ if test "x$ac_cv_header_simgear_version_h" != "xyes"; then
exit
fi
AC_MSG_CHECKING([for SimGear 1.9.0 or newer])
AC_MSG_CHECKING([for SimGear 2.0.0 or newer])
AC_TRY_RUN([
#include <stdio.h>
@ -521,8 +521,8 @@ AC_TRY_RUN([
#define STRINGIFY(X) XSTRINGIFY(X)
#define XSTRINGIFY(X) #X
#define MIN_MAJOR 1
#define MIN_MINOR 9
#define MIN_MAJOR 2
#define MIN_MINOR 0
#define MIN_MICRO 0
int main() {