Merge branch 'curt/release-stuff' into next
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commit
33b0bf83e1
2 changed files with 80 additions and 5 deletions
79
NEWS
79
NEWS
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@ -1,5 +1,80 @@
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Version 1.99.5
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* October 30, 2008 (source code snapshot release)
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Version 2.0.0 - February 25, 2010
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FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port
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that started with the previous 1.9.0 release. In addition to many
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internal code improvements, FlightGear 2.0.0. marks the introduction
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of many new exciting improvements in the graphics and sound system,
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as well as improved usability of key features, and improved behavior
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of exsisting features. Highlights of this new version include:
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Dramatic new 3D clouds, dramatic lighting conditions, improved
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support for custom scenery, and many many new and detailed aircraft
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models.
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Sound
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* Complete overhaul of the sound code
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* doppler effects
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* distance attenuation
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* 3D positional sound sources
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* assignment of sound sources to external objects (i.e. AI controlled
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aircraft)
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* User selection of the sound device
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Visual Effects
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* Use of Shaders for dynamic textures
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* Use of Effects files
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* Improved 3D clouds
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* Color changes based on humidity and other weather effects allow for very
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dramatic lighting conditions
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* Dynamic water textures
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* Text animation based on OSGText
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Usability
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* Allow screenshots in more common file formats
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* User selectable sound device
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* More intuitive selection of the weather settings through the GUI and/or
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commandline
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Infrastructure
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* Airport geometry data can be read from the scenery, allowing for more
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flexible regeneration of terrain tiles
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Internals
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* Improved efficiency of the property tree
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* A more efficient ground cache
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* Many improvements to the route management code
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* Removed many compiler warnings
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* More realistic atmosphere model
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Behavior
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* More realistic ILS behavior
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* Autopilot improvements
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* A generic autobrake function
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* Winds over mountainous areas cause up- and downdrafts that can be used
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for gliding
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* More realistic behavior of the route manager
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* Wild fires, which can be extinguished by firefighter aircraft operating
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across the multplayer server
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* Navaid frequencies and radials can be transmitted to Atlas
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Utilities
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* A python script to visualize Yasim configuration files in Blender
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AI
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* Allow traffic departing and arriving at the same airport
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* Add Ground Vehicles - including automobiles, trucks, articulated trucks,
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trains (including high speed trains)
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* ATC interactions between AI aircraft and ground controllers
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* Performance characteristics of AI aircraft can be specified in a
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performance database
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* Push-back vehicles are available for a selected number of aircraft
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* Add escorts for AI carrier - frigates, guided missile cruiser, amphibious
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warfare ships now make up the Vinson Battle Group
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* Improved radar functionality - now detects AI escorts etc.
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* AI objects are now solid (i.e. users can collide with them)
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* Some preliminary support for SID/STAR procedures for AI aircraft
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Version 1.9.0
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* December 20, 2008 (source code snapshot release)
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New in 0.9.10
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@ -512,7 +512,7 @@ if test "x$ac_cv_header_simgear_version_h" != "xyes"; then
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exit
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fi
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AC_MSG_CHECKING([for SimGear 1.9.0 or newer])
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AC_MSG_CHECKING([for SimGear 2.0.0 or newer])
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AC_TRY_RUN([
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#include <stdio.h>
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@ -521,8 +521,8 @@ AC_TRY_RUN([
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#define STRINGIFY(X) XSTRINGIFY(X)
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#define XSTRINGIFY(X) #X
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#define MIN_MAJOR 1
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#define MIN_MINOR 9
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#define MIN_MAJOR 2
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#define MIN_MINOR 0
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#define MIN_MICRO 0
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int main() {
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