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Base length of time messages are displayed for on dt rather than iterations in order to de-couple it from frame rate

This commit is contained in:
daveluff 2003-03-20 11:22:08 +00:00
parent df2ce45ab7
commit 3364b6f19d
2 changed files with 12 additions and 12 deletions

View file

@ -145,14 +145,14 @@ void FGATCDisplay::update(double dt) {
guiFnt.drawString( m.msg.c_str(),
int(iwidth - 10 - m.dsp_offset),
(iheight - 40) );
++m.counter;
m.counter += dt;
m.dsp_offset += (80.0/fps);
msgList[i] = m;
++msgList_itr;
++i;
} else {
//cout << "Not yet started single message\n";
++m.counter;
m.counter += dt;
msgList[i] = m;
++msgList_itr;
++i;
@ -172,12 +172,12 @@ void FGATCDisplay::update(double dt) {
(iwidth - (m.msg.size() * 8))/2,
//iwidth/2,
(iheight - 40) ); // TODO - relate the distance in that the string is rendered to the string length.
++m.counter;
m.counter += dt;
msgList[i] = m;
++msgList_itr;
++i;
} else {
++m.counter;
m.counter += dt;
msgList[i] = m;
++msgList_itr;
++i;
@ -194,13 +194,13 @@ void FGATCDisplay::update(double dt) {
}
}
void FGATCDisplay::RegisterSingleMessage(string msg, int delay) {
void FGATCDisplay::RegisterSingleMessage(string msg, double delay) {
atcMessage m;
m.msg = msg;
m.repeating = false;
m.counter = 0;
m.start_count = delay * 30; // Fixme - need to use actual FPS
m.stop_count = m.start_count + 400; // Display for 3 - 5 seconds for now - this might have to change eg. be related to length of message in future
m.counter = 0.0;
m.start_count = delay;
m.stop_count = m.start_count + 5.0; // Display for 5ish seconds for now - this might have to change eg. be related to length of message in future
//cout << "m.stop_count = " << m.stop_count << '\n';
m.id = 0;
m.dsp_offset = 0.0;

View file

@ -38,9 +38,9 @@ SG_USING_STD(string);
struct atcMessage {
string msg;
bool repeating;
int counter; // count of how many iterations since posting
int start_count; // value of counter at which display should start
int stop_count; // value of counter at which display should stop
double counter; // count of how many seconds since the message was registered
double start_count; // value of counter at which display should start (seconds)
double stop_count; // value of counter at which display should stop (seconds)
int id;
double dsp_offset;
};
@ -76,7 +76,7 @@ public:
// Register a single message for display after a delay of delay seconds
// Will automatically stop displaying after a suitable interval.
void RegisterSingleMessage(string msg, int delay); // OK - I know passing a string in and out is probably not good but it will have to do for now.
void RegisterSingleMessage(string msg, double delay); // OK - I know passing a string in and out is probably not good but it will have to do for now.
// For now we will assume only one repeating message at once
// This is not really robust