Base length of time messages are displayed for on dt rather than iterations in order to de-couple it from frame rate
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2 changed files with 12 additions and 12 deletions
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@ -145,14 +145,14 @@ void FGATCDisplay::update(double dt) {
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guiFnt.drawString( m.msg.c_str(),
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int(iwidth - 10 - m.dsp_offset),
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(iheight - 40) );
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++m.counter;
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m.counter += dt;
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m.dsp_offset += (80.0/fps);
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msgList[i] = m;
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++msgList_itr;
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++i;
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} else {
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//cout << "Not yet started single message\n";
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++m.counter;
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m.counter += dt;
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msgList[i] = m;
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++msgList_itr;
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++i;
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@ -172,12 +172,12 @@ void FGATCDisplay::update(double dt) {
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(iwidth - (m.msg.size() * 8))/2,
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//iwidth/2,
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(iheight - 40) ); // TODO - relate the distance in that the string is rendered to the string length.
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++m.counter;
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m.counter += dt;
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msgList[i] = m;
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++msgList_itr;
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++i;
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} else {
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++m.counter;
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m.counter += dt;
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msgList[i] = m;
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++msgList_itr;
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++i;
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@ -194,13 +194,13 @@ void FGATCDisplay::update(double dt) {
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}
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}
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void FGATCDisplay::RegisterSingleMessage(string msg, int delay) {
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void FGATCDisplay::RegisterSingleMessage(string msg, double delay) {
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atcMessage m;
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m.msg = msg;
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m.repeating = false;
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m.counter = 0;
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m.start_count = delay * 30; // Fixme - need to use actual FPS
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m.stop_count = m.start_count + 400; // Display for 3 - 5 seconds for now - this might have to change eg. be related to length of message in future
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m.counter = 0.0;
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m.start_count = delay;
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m.stop_count = m.start_count + 5.0; // Display for 5ish seconds for now - this might have to change eg. be related to length of message in future
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//cout << "m.stop_count = " << m.stop_count << '\n';
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m.id = 0;
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m.dsp_offset = 0.0;
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@ -38,9 +38,9 @@ SG_USING_STD(string);
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struct atcMessage {
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string msg;
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bool repeating;
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int counter; // count of how many iterations since posting
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int start_count; // value of counter at which display should start
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int stop_count; // value of counter at which display should stop
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double counter; // count of how many seconds since the message was registered
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double start_count; // value of counter at which display should start (seconds)
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double stop_count; // value of counter at which display should stop (seconds)
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int id;
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double dsp_offset;
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};
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@ -76,7 +76,7 @@ public:
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// Register a single message for display after a delay of delay seconds
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// Will automatically stop displaying after a suitable interval.
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void RegisterSingleMessage(string msg, int delay); // OK - I know passing a string in and out is probably not good but it will have to do for now.
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void RegisterSingleMessage(string msg, double delay); // OK - I know passing a string in and out is probably not good but it will have to do for now.
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// For now we will assume only one repeating message at once
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// This is not really robust
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