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Working on tweaking lighting.

This commit is contained in:
curt 1997-12-09 05:11:54 +00:00
parent 4ab16fd58e
commit 330ff4ab53
4 changed files with 93 additions and 76 deletions

View file

@ -144,10 +144,11 @@ static void fgUpdateViewParams() {
struct fgLIGHT *l;
struct fgTIME *t;
struct VIEW *v;
double x_2, x_4, x_8, x_10;
double ambient, diffuse, sky;
GLfloat color[4] = { 1.0, 1.0, 0.50, 1.0 };
GLfloat amb[3], diff[3], fog[4], clear[4];
/* GLfloat amb[3], diff[3], fog[4], clear[4]; */
f = &current_aircraft.flight;
l = &cur_light_params;
@ -203,31 +204,32 @@ static void fgUpdateViewParams() {
if ( sky < 0.0 ) { sky = 0.0; }
amb[0] = color[0] * ambient;
amb[1] = color[1] * ambient;
amb[2] = color[2] * ambient;
l->scene_ambient[0] = color[0] * ambient;
l->scene_ambient[1] = color[1] * ambient;
l->scene_ambient[2] = color[2] * ambient;
diff[0] = color[0] * diffuse;
diff[1] = color[1] * diffuse;
diff[2] = color[2] * diffuse;
l->scene_diffuse[0] = color[0] * diffuse;
l->scene_diffuse[1] = color[1] * diffuse;
l->scene_diffuse[2] = color[2] * diffuse;
/* set lighting parameters */
glLightfv(GL_LIGHT0, GL_AMBIENT, amb );
glLightfv(GL_LIGHT0, GL_DIFFUSE, diff );
glLightfv(GL_LIGHT0, GL_AMBIENT, l->scene_ambient );
glLightfv(GL_LIGHT0, GL_DIFFUSE, l->scene_diffuse );
/* set fog color */
fog[0] = fgFogColor[0] * (ambient + diffuse);
fog[1] = fgFogColor[1] * (ambient + diffuse);
fog[2] = fgFogColor[2] * (ambient + diffuse);
fog[3] = fgFogColor[3];
glFogfv (GL_FOG_COLOR, fog);
l->scene_fog[0] = fgFogColor[0] * (ambient + diffuse);
l->scene_fog[1] = fgFogColor[1] * (ambient + diffuse);
l->scene_fog[2] = fgFogColor[2] * (ambient + diffuse);
l->scene_fog[3] = fgFogColor[3];
glFogfv (GL_FOG_COLOR, l->scene_fog);
/* set sky color */
clear[0] = fgClearColor[0] * sky;
clear[1] = fgClearColor[1] * sky;
clear[2] = fgClearColor[2] * sky;
clear[3] = fgClearColor[3];
glClearColor(clear[0], clear[1], clear[2], clear[3]);
l->scene_clear[0] = fgClearColor[0] * sky;
l->scene_clear[1] = fgClearColor[1] * sky;
l->scene_clear[2] = fgClearColor[2] * sky;
l->scene_clear[3] = fgClearColor[3];
glClearColor(l->scene_clear[0], l->scene_clear[1],
l->scene_clear[2], l->scene_clear[3]);
}
@ -581,9 +583,12 @@ int main( int argc, char *argv[] ) {
/* $Log$
/* Revision 1.26 1997/12/09 04:25:29 curt
/* Working on adding a global lighting params structure.
/* Revision 1.27 1997/12/09 05:11:54 curt
/* Working on tweaking lighting.
/*
* Revision 1.26 1997/12/09 04:25:29 curt
* Working on adding a global lighting params structure.
*
* Revision 1.25 1997/12/08 22:54:09 curt
* Enabled GL_CULL_FACE.
*

View file

@ -31,10 +31,10 @@
#include "../Main/views.h"
#include "../Time/fg_time.h"
struct CelestialCoord
moonPos;
struct CelestialCoord moonPos;
float xMoon, yMoon, zMoon;
GLint moon;
/*
static GLfloat vdata[12][3] =
@ -52,8 +52,6 @@ static GLuint tindices[20][3] =
{6,1,10}, {9,0,11}, {9,11,2}, {9,2,5}, {7,2,11}
};*/
GLint moon;
/* -------------------------------------------------------------
This section contains the code that generates a yellow
Icosahedron. It's under development... (of Course)
@ -226,18 +224,18 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
}
void fgMoonInit()
{
void fgMoonInit() {
// int i;
// moon = glGenLists(1);
// glNewList(moon, GL_COMPILE );
moon = glGenLists(1);
glNewList(moon, GL_COMPILE );
fgSolarSystemUpdate(&(pltOrbElements[1]), cur_time_params);
moonPos = fgCalculateMoon(pltOrbElements[1], pltOrbElements[0], cur_time_params);
moonPos = fgCalculateMoon(pltOrbElements[1], pltOrbElements[0],
cur_time_params);
#ifdef DEBUG
printf("Moon found at %f (ra), %f (dec)\n", moonPos.RightAscension, moonPos.Declination);
printf("Moon found at %f (ra), %f (dec)\n", moonPos.RightAscension,
moonPos.Declination);
#endif
glColor3f(1.0, 1.0, 0.0);
/* xMoon = 90000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
yMoon = 90000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
@ -247,36 +245,32 @@ void fgMoonInit()
yMoon = 60000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
zMoon = 60000.0 * sin(moonPos.Declination);
// glPushMatrix();
// glBegin(GL_TRIANGLES);
/*
for (i = 0; i < 20; i++)
subdivide(&vdata[tindices[i][0]][0],
&vdata[tindices[i][1]][0],
&vdata[tindices[i][2]][0], 3);*/
// glutSolidSphere(1.0, 25, 25);
glColor3f(1.0, 1.0, 1.0);
glutSolidSphere(1.0, 10, 10);
// glEnd();
// glPopMatrix();
// glEndList();
glEndList();
}
/* Draw the moon */
void fgMoonRender() {
struct fgLIGHT *l;
GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
l = &cur_light_params;
/* set lighting parameters */
glLightfv(GL_LIGHT0, GL_AMBIENT, color );
glLightfv(GL_LIGHT0, GL_AMBIENT, l->scene_clear );
glLightfv(GL_LIGHT0, GL_DIFFUSE, color );
glMaterialfv(GL_FRONT, GL_AMBIENT, fgClearColor);
glMaterialfv(GL_FRONT, GL_DIFFUSE, color);
glPushMatrix();
glTranslatef(xMoon, yMoon, zMoon);
glScalef(1400, 1400, 1400);
/* glColor3fv(color); */
/* glutSolidSphere(1.0, 25, 25); */
glutSolidSphere(1.0, 15, 15);
glCallList(moon);
glPopMatrix();
}

View file

@ -30,8 +30,7 @@
GLint sun;
static struct CelestialCoord
sunPos;
static struct CelestialCoord sunPos;
float xSun, ySun, zSun;
@ -95,14 +94,19 @@ struct CelestialCoord fgCalculateSun(struct OrbElements params, struct fgTIME t)
void fgSunInit()
{
// int i;
// sun = glGenLists(1);
// glNewList(sun, GL_COMPILE );
sun = glGenLists(1);
glNewList(sun, GL_COMPILE );
// glBegin( GL_POINTS );
fgSolarSystemUpdate(&(pltOrbElements[0]), cur_time_params);
sunPos = fgCalculateSun(pltOrbElements[0], cur_time_params);
#ifdef DEBUG
printf("Sun found at %f (ra), %f (dec)\n", sunPos.RightAscension, sunPos.Declination);
printf("Sun found at %f (ra), %f (dec)\n", sunPos.RightAscension,
sunPos.Declination);
#endif
/* give the moon a temporary color, for testing purposes */
// glColor3f( 0.0, 1.0, 0.0);
// glVertex3f( 190000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination),
@ -114,6 +118,7 @@ void fgSunInit()
//xMoon = 190000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
//yMoon = 190000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
//zMoon = 190000.0 * sin(moonPos.Declination);
xSun = 60000.0 * cos(sunPos.RightAscension) * cos(sunPos.Declination);
ySun = 60000.0 * sin(sunPos.RightAscension) * cos(sunPos.Declination);
zSun = 60000.0 * sin(sunPos.Declination);
@ -130,7 +135,11 @@ void fgSunInit()
// glEnd();
//glPopMatrix();
// glEndList();
glColor3f(0.85, 0.65, 0.05);
glutSolidSphere(1.0, 10, 10);
glEndList();
}
@ -176,22 +185,28 @@ void fgSunRender() {
glMaterialfv(GL_FRONT, GL_DIFFUSE, diff); */
glDisable( GL_LIGHTING );
glPushMatrix();
glTranslatef(xSun, ySun, zSun);
glScalef(1400, 1400, 1400);
glColor3fv( color );
/* glColor3fv( color ); */
/* glutSolidSphere(1.0, 25, 25); */
glutSolidSphere(1.0, 10, 10);
//glCallList(sun);
glCallList(sun);
glPopMatrix();
glEnable( GL_LIGHTING );
}
/* $Log$
/* Revision 1.2 1997/11/25 19:25:39 curt
/* Changes to integrate Durk's moon/sun code updates + clean up.
/* Revision 1.3 1997/12/09 05:11:56 curt
/* Working on tweaking lighting.
/*
* Revision 1.2 1997/11/25 19:25:39 curt
* Changes to integrate Durk's moon/sun code updates + clean up.
*
* Revision 1.1 1997/10/25 03:16:11 curt
* Initial revision of code contributed by Durk Talsma.
*

View file

@ -233,7 +233,7 @@ void fgTimeUpdate(struct FLIGHT *f, struct fgTIME *t) {
/* get current Unix calendar time (in seconds) */
warp += 60;
/* warp = 0; */
t->cur_time = time(NULL) + (0) * 60 * 60;
t->cur_time = time(NULL) + (12) * 60 * 60;
t->cur_time += warp;
printf("Current Unix calendar time = %ld warp = %ld\n", t->cur_time, warp);
@ -285,9 +285,12 @@ void fgTimeUpdate(struct FLIGHT *f, struct fgTIME *t) {
/* $Log$
/* Revision 1.12 1997/12/09 04:25:37 curt
/* Working on adding a global lighting params structure.
/* Revision 1.13 1997/12/09 05:11:56 curt
/* Working on tweaking lighting.
/*
* Revision 1.12 1997/12/09 04:25:37 curt
* Working on adding a global lighting params structure.
*
* Revision 1.11 1997/11/25 19:25:40 curt
* Changes to integrate Durk's moon/sun code updates + clean up.
*