Working on tweaking lighting.
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4 changed files with 93 additions and 76 deletions
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@ -144,10 +144,11 @@ static void fgUpdateViewParams() {
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struct fgLIGHT *l;
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struct fgTIME *t;
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struct VIEW *v;
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double x_2, x_4, x_8, x_10;
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double ambient, diffuse, sky;
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GLfloat color[4] = { 1.0, 1.0, 0.50, 1.0 };
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GLfloat amb[3], diff[3], fog[4], clear[4];
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/* GLfloat amb[3], diff[3], fog[4], clear[4]; */
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f = ¤t_aircraft.flight;
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l = &cur_light_params;
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@ -203,31 +204,32 @@ static void fgUpdateViewParams() {
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if ( sky < 0.0 ) { sky = 0.0; }
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amb[0] = color[0] * ambient;
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amb[1] = color[1] * ambient;
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amb[2] = color[2] * ambient;
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l->scene_ambient[0] = color[0] * ambient;
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l->scene_ambient[1] = color[1] * ambient;
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l->scene_ambient[2] = color[2] * ambient;
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diff[0] = color[0] * diffuse;
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diff[1] = color[1] * diffuse;
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diff[2] = color[2] * diffuse;
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l->scene_diffuse[0] = color[0] * diffuse;
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l->scene_diffuse[1] = color[1] * diffuse;
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l->scene_diffuse[2] = color[2] * diffuse;
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/* set lighting parameters */
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glLightfv(GL_LIGHT0, GL_AMBIENT, amb );
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glLightfv(GL_LIGHT0, GL_DIFFUSE, diff );
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glLightfv(GL_LIGHT0, GL_AMBIENT, l->scene_ambient );
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glLightfv(GL_LIGHT0, GL_DIFFUSE, l->scene_diffuse );
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/* set fog color */
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fog[0] = fgFogColor[0] * (ambient + diffuse);
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fog[1] = fgFogColor[1] * (ambient + diffuse);
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fog[2] = fgFogColor[2] * (ambient + diffuse);
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fog[3] = fgFogColor[3];
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glFogfv (GL_FOG_COLOR, fog);
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l->scene_fog[0] = fgFogColor[0] * (ambient + diffuse);
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l->scene_fog[1] = fgFogColor[1] * (ambient + diffuse);
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l->scene_fog[2] = fgFogColor[2] * (ambient + diffuse);
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l->scene_fog[3] = fgFogColor[3];
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glFogfv (GL_FOG_COLOR, l->scene_fog);
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/* set sky color */
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clear[0] = fgClearColor[0] * sky;
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clear[1] = fgClearColor[1] * sky;
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clear[2] = fgClearColor[2] * sky;
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clear[3] = fgClearColor[3];
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glClearColor(clear[0], clear[1], clear[2], clear[3]);
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l->scene_clear[0] = fgClearColor[0] * sky;
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l->scene_clear[1] = fgClearColor[1] * sky;
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l->scene_clear[2] = fgClearColor[2] * sky;
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l->scene_clear[3] = fgClearColor[3];
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glClearColor(l->scene_clear[0], l->scene_clear[1],
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l->scene_clear[2], l->scene_clear[3]);
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}
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@ -581,9 +583,12 @@ int main( int argc, char *argv[] ) {
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/* $Log$
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/* Revision 1.26 1997/12/09 04:25:29 curt
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/* Working on adding a global lighting params structure.
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/* Revision 1.27 1997/12/09 05:11:54 curt
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/* Working on tweaking lighting.
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/*
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* Revision 1.26 1997/12/09 04:25:29 curt
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* Working on adding a global lighting params structure.
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*
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* Revision 1.25 1997/12/08 22:54:09 curt
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* Enabled GL_CULL_FACE.
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*
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@ -31,10 +31,10 @@
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#include "../Main/views.h"
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#include "../Time/fg_time.h"
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struct CelestialCoord
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moonPos;
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struct CelestialCoord moonPos;
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float xMoon, yMoon, zMoon;
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GLint moon;
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/*
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static GLfloat vdata[12][3] =
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@ -52,8 +52,6 @@ static GLuint tindices[20][3] =
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{6,1,10}, {9,0,11}, {9,11,2}, {9,2,5}, {7,2,11}
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};*/
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GLint moon;
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/* -------------------------------------------------------------
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This section contains the code that generates a yellow
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Icosahedron. It's under development... (of Course)
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@ -226,18 +224,18 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
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}
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void fgMoonInit()
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{
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void fgMoonInit() {
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// int i;
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// moon = glGenLists(1);
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// glNewList(moon, GL_COMPILE );
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moon = glGenLists(1);
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glNewList(moon, GL_COMPILE );
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fgSolarSystemUpdate(&(pltOrbElements[1]), cur_time_params);
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moonPos = fgCalculateMoon(pltOrbElements[1], pltOrbElements[0], cur_time_params);
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moonPos = fgCalculateMoon(pltOrbElements[1], pltOrbElements[0],
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cur_time_params);
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#ifdef DEBUG
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printf("Moon found at %f (ra), %f (dec)\n", moonPos.RightAscension, moonPos.Declination);
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printf("Moon found at %f (ra), %f (dec)\n", moonPos.RightAscension,
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moonPos.Declination);
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#endif
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glColor3f(1.0, 1.0, 0.0);
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/* xMoon = 90000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
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yMoon = 90000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
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@ -247,36 +245,32 @@ void fgMoonInit()
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yMoon = 60000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
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zMoon = 60000.0 * sin(moonPos.Declination);
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// glPushMatrix();
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// glBegin(GL_TRIANGLES);
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/*
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for (i = 0; i < 20; i++)
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subdivide(&vdata[tindices[i][0]][0],
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&vdata[tindices[i][1]][0],
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&vdata[tindices[i][2]][0], 3);*/
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// glutSolidSphere(1.0, 25, 25);
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glColor3f(1.0, 1.0, 1.0);
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glutSolidSphere(1.0, 10, 10);
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// glEnd();
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// glPopMatrix();
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// glEndList();
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glEndList();
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}
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/* Draw the moon */
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void fgMoonRender() {
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struct fgLIGHT *l;
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GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
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l = &cur_light_params;
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/* set lighting parameters */
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glLightfv(GL_LIGHT0, GL_AMBIENT, color );
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glLightfv(GL_LIGHT0, GL_AMBIENT, l->scene_clear );
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glLightfv(GL_LIGHT0, GL_DIFFUSE, color );
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glMaterialfv(GL_FRONT, GL_AMBIENT, fgClearColor);
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glMaterialfv(GL_FRONT, GL_DIFFUSE, color);
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glPushMatrix();
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glTranslatef(xMoon, yMoon, zMoon);
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glScalef(1400, 1400, 1400);
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/* glColor3fv(color); */
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/* glutSolidSphere(1.0, 25, 25); */
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glutSolidSphere(1.0, 15, 15);
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glCallList(moon);
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glPopMatrix();
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}
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@ -30,8 +30,7 @@
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GLint sun;
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static struct CelestialCoord
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sunPos;
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static struct CelestialCoord sunPos;
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float xSun, ySun, zSun;
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@ -95,14 +94,19 @@ struct CelestialCoord fgCalculateSun(struct OrbElements params, struct fgTIME t)
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void fgSunInit()
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{
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// int i;
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// sun = glGenLists(1);
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// glNewList(sun, GL_COMPILE );
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sun = glGenLists(1);
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glNewList(sun, GL_COMPILE );
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// glBegin( GL_POINTS );
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fgSolarSystemUpdate(&(pltOrbElements[0]), cur_time_params);
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sunPos = fgCalculateSun(pltOrbElements[0], cur_time_params);
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#ifdef DEBUG
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printf("Sun found at %f (ra), %f (dec)\n", sunPos.RightAscension, sunPos.Declination);
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printf("Sun found at %f (ra), %f (dec)\n", sunPos.RightAscension,
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sunPos.Declination);
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#endif
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/* give the moon a temporary color, for testing purposes */
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// glColor3f( 0.0, 1.0, 0.0);
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// glVertex3f( 190000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination),
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@ -114,6 +118,7 @@ void fgSunInit()
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//xMoon = 190000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
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//yMoon = 190000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
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//zMoon = 190000.0 * sin(moonPos.Declination);
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xSun = 60000.0 * cos(sunPos.RightAscension) * cos(sunPos.Declination);
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ySun = 60000.0 * sin(sunPos.RightAscension) * cos(sunPos.Declination);
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zSun = 60000.0 * sin(sunPos.Declination);
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@ -130,7 +135,11 @@ void fgSunInit()
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// glEnd();
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//glPopMatrix();
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// glEndList();
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glColor3f(0.85, 0.65, 0.05);
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glutSolidSphere(1.0, 10, 10);
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glEndList();
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}
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@ -176,22 +185,28 @@ void fgSunRender() {
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glMaterialfv(GL_FRONT, GL_DIFFUSE, diff); */
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glDisable( GL_LIGHTING );
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glPushMatrix();
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glTranslatef(xSun, ySun, zSun);
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glScalef(1400, 1400, 1400);
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glColor3fv( color );
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/* glColor3fv( color ); */
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/* glutSolidSphere(1.0, 25, 25); */
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glutSolidSphere(1.0, 10, 10);
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//glCallList(sun);
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glCallList(sun);
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glPopMatrix();
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glEnable( GL_LIGHTING );
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}
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/* $Log$
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/* Revision 1.2 1997/11/25 19:25:39 curt
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/* Changes to integrate Durk's moon/sun code updates + clean up.
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/* Revision 1.3 1997/12/09 05:11:56 curt
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/* Working on tweaking lighting.
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/*
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* Revision 1.2 1997/11/25 19:25:39 curt
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* Changes to integrate Durk's moon/sun code updates + clean up.
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*
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* Revision 1.1 1997/10/25 03:16:11 curt
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* Initial revision of code contributed by Durk Talsma.
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*
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@ -233,7 +233,7 @@ void fgTimeUpdate(struct FLIGHT *f, struct fgTIME *t) {
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/* get current Unix calendar time (in seconds) */
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warp += 60;
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/* warp = 0; */
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t->cur_time = time(NULL) + (0) * 60 * 60;
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t->cur_time = time(NULL) + (12) * 60 * 60;
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t->cur_time += warp;
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printf("Current Unix calendar time = %ld warp = %ld\n", t->cur_time, warp);
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@ -285,9 +285,12 @@ void fgTimeUpdate(struct FLIGHT *f, struct fgTIME *t) {
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/* $Log$
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/* Revision 1.12 1997/12/09 04:25:37 curt
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/* Working on adding a global lighting params structure.
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/* Revision 1.13 1997/12/09 05:11:56 curt
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/* Working on tweaking lighting.
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/*
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* Revision 1.12 1997/12/09 04:25:37 curt
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* Working on adding a global lighting params structure.
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*
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* Revision 1.11 1997/11/25 19:25:40 curt
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* Changes to integrate Durk's moon/sun code updates + clean up.
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*
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