AI Update:
- Ground network slow-down finally works as expected (although occasionally causing a traffic jam) - Hold position instruction now really sets speed to zero, in addition it actually works now for crossing and two-way traffic - Attempt to limit execution time of ground network trace algorithm to make performance acceptable at high-density networks - Removed remaining terminal messages - Various minor tweaks and clean-ups
This commit is contained in:
parent
bb7c889bbb
commit
33037b2139
11 changed files with 329 additions and 122 deletions
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@ -1034,19 +1034,20 @@ void FGAIAircraft::announcePositionToController()
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callsign += "Heavy";
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switch (leg) {
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case 3:
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cerr << callsign << " ready to taxi to runway " << fp->getRunway() << endl;
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//cerr << callsign << " ready to taxi to runway " << fp->getRunway() << endl;
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break;
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case 4:
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cerr << callsign << " at runway " << fp->getRunway() << "Ready for take-off. "
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<< trafficRef->getFlightRules() << " to " << trafficRef->getArrivalAirport()->getId()
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<< "(" << trafficRef->getArrivalAirport()->getName() << ")."<< endl;
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//cerr << callsign << " at runway " << fp->getRunway() << "Ready for take-off. "
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// << trafficRef->getFlightRules() << " to " << trafficRef->getArrivalAirport()->getId()
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// << "(" << trafficRef->getArrivalAirport()->getName() << ")."<< endl;
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break;
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}
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}
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prevController = controller;
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if (controller) {
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controller->announcePosition(getID(), fp, fp->getCurrentWaypoint()->routeIndex,
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_getLatitude(), _getLongitude(), hdg, speed, altitude_ft,
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trafficRef->getRadius(), leg);
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trafficRef->getRadius(), leg, trafficRef->getCallSign());
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}
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}
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}
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@ -1061,20 +1062,22 @@ void FGAIAircraft::processATC(FGATCInstruction instruction)
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// Hold Position
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if (instruction.getHoldPosition ()) {
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if (!holdPos) {
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if (trafficRef)
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cerr << trafficRef->getCallSign() << "Holding Position " << endl;
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//if (trafficRef)
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//cerr << trafficRef->getCallSign() << "Holding Position " << endl;
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holdPos = true;
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}
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AccelTo(0.25);
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AccelTo(0.0);
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} else {
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if (holdPos) {
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if (trafficRef)
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cerr << trafficRef->getCallSign() << " Resuming Taxi " << endl;
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//if (trafficRef)
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// cerr << trafficRef->getCallSign() << " Resuming Taxi " << endl;
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holdPos = false;
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}
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// Change speed Instruction. This can only be excecuted when there is no
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// Hold position instruction.
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if (instruction.getChangeSpeed ()) {
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// if (trafficRef)
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//cerr << trafficRef->getCallSign() << " Changing Speed " << endl;
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AccelTo(instruction.getSpeed());
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}else {
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if (fp) AccelTo(fp->getPreviousWaypoint()->speed);
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@ -115,11 +115,12 @@ void FGAIFlightPlan::createPushBack(bool firstFlight, FGAirport *dep,
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radius, fltType,
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aircraftType, airline)))
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{
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SG_LOG(SG_INPUT, SG_WARN, "Could not find parking for a " <<
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SG_LOG(SG_INPUT, SG_ALERT, "Could not find parking for a " <<
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aircraftType <<
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" of flight type " << fltType <<
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" of airline " << airline <<
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" at airport " << dep->getId());
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//exit(1);
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}
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}
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else
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@ -161,11 +161,19 @@ bool FGAirportDynamics::getAvailableParking(double *lat, double *lon, double *he
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continue;
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}
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else // Airline code doesn't match
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{
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//cerr << "Code = " << airline << ": Codes " << i->getCodes();
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if (i->getCodes().find(airline, 0) == string::npos)
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{
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available = false;
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//cerr << "Unavailable" << endl;
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continue;
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}
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else
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{
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//cerr << "Available" << endl;
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}
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}
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// Type doesn't match
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if (i->getType() != flType)
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{
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@ -41,6 +41,7 @@
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//#include <Main/fg_props.hxx>
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//#include <Airports/runways.hxx>
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#include <AIModel/AIFlightPlan.hxx>
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//#include STL_STRING
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@ -58,6 +59,14 @@ FGTaxiNode::FGTaxiNode()
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{
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}
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void FGTaxiNode::sortEndSegments(bool byLength)
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{
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if (byLength)
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sort(next.begin(), next.end(), sortByLength);
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else
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sort(next.begin(), next.end(), sortByHeadingDiff);
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}
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bool compare_nodes(FGTaxiNode *a, FGTaxiNode *b) {
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return (*a) < (*b);
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@ -69,6 +78,7 @@ return (*a) < (*b);
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FGTaxiSegment::FGTaxiSegment()
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{
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oppositeDirection = 0;
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isActive = true;
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}
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void FGTaxiSegment::setStart(FGTaxiNodeVector *nodes)
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@ -100,11 +110,13 @@ void FGTaxiSegment::setEnd(FGTaxiNodeVector *nodes)
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}
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}
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// There is probably a computationally cheaper way of
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// doing this.
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void FGTaxiSegment::setTrackDistance()
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{
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double course;
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//double course;
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SGWayPoint first (start->getLongitude(),
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start->getLatitude(),
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0);
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@ -114,10 +126,26 @@ void FGTaxiSegment::setTrackDistance()
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first.CourseAndDistance(second, &course, &length);
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}
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void FGTaxiSegment::setCourseDiff(double crse)
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{
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headingDiff = fabs(course-crse);
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if (headingDiff > 180)
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headingDiff = fabs(headingDiff - 360);
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}
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bool compare_segments(FGTaxiSegment *a, FGTaxiSegment *b) {
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return (*a) < (*b);
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}
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bool sortByHeadingDiff(FGTaxiSegment *a, FGTaxiSegment *b) {
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return a->hasSmallerHeadingDiff(*b);
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}
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bool sortByLength(FGTaxiSegment *a, FGTaxiSegment *b) {
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return a->getLength() > b->getLength();
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}
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/***************************************************************************
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* FGTaxiRoute
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**************************************************************************/
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@ -204,6 +232,8 @@ FGGroundNetwork::FGGroundNetwork()
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foundRoute = false;
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totalDistance = 0;
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maxDistance = 0;
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maxDepth = 1000;
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count = 0;
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currTraffic = activeTraffic.begin();
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}
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@ -271,6 +301,7 @@ void FGGroundNetwork::init()
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i++;
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index++;
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}
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i = segments.begin();
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while(i != segments.end()) {
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FGTaxiSegmentVectorIterator j = (*i)->getEnd()->getBeginRoute();
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@ -283,17 +314,21 @@ void FGGroundNetwork::init()
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int start2 = (*j)->getStart()->getIndex();
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int end2 = (*j)->getEnd()->getIndex();
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int oppIndex = (*j)->getIndex();
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// cerr << "Opposite of " << (*i)->getIndex() << " (" << start1 << "," << end1 << ") "
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// << "happens to be " << oppIndex << " (" << start2 << "," << end2 << ") " << endl;
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//cerr << "Opposite of " << (*i)->getIndex() << " (" << start1 << "," << end1 << ") "
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// << "happens to be " << oppIndex << " (" << start2 << "," << end2 << ") " << endl;
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(*i)->setOpposite(*j);
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break;
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}
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j++;
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}
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i++;
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}
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//cerr << "Done initializing ground network" << endl;
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//exit(1);
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}
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int FGGroundNetwork::findNearestNode(double lat, double lon)
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{
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double minDist = HUGE_VAL;
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@ -359,6 +394,8 @@ FGTaxiSegment *FGGroundNetwork::findSegment(int idx)
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FGTaxiRoute FGGroundNetwork::findShortestRoute(int start, int end)
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{
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double course;
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double length;
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foundRoute = false;
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totalDistance = 0;
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FGTaxiNode *firstNode = findNode(start);
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@ -368,14 +405,41 @@ FGTaxiRoute FGGroundNetwork::findShortestRoute(int start, int end)
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routes.clear();
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nodesStack.clear();
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routesStack.clear();
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//cerr << "Begin of Trace " << endl;
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// calculate distance and heading "as the crow flies" between starn and end points"
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SGWayPoint first(firstNode->getLongitude(),
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firstNode->getLatitude(),
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0);
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destination = SGWayPoint(lastNode->getLongitude(),
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lastNode->getLatitude(),
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0);
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first.CourseAndDistance(destination, &course, &length);
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for (FGTaxiSegmentVectorIterator
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itr = segments.begin();
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itr != segments.end(); itr++)
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{
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(*itr)->setCourseDiff(course);
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}
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//FGTaxiNodeVectorIterator nde = nodes.begin();
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//while (nde != nodes.end()) {
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// (*nde)->sortEndSegments();
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// nde++;
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//}
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maxDepth = 1000;
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//do
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// {
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// cerr << "Begin of Trace " << start << " to "<< end << " maximum depth = " << maxDepth << endl;
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trace(firstNode, end, 0, 0);
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// maxDepth--;
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// }
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//while ((routes.size() != 0) && (maxDepth > 0));
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//cerr << "End of Trace" << endl;
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FGTaxiRoute empty;
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if (!foundRoute)
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{
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SG_LOG( SG_GENERAL, SG_ALERT, "Failed to find route from waypoint " << start << " to " << end );
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SG_LOG( SG_GENERAL, SG_ALERT, "Failed to find route from waypoint " << start << " to " << end << " at " <<
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parent->getId());
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exit(1);
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}
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sort(routes.begin(), routes.end());
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@ -385,7 +449,19 @@ FGTaxiRoute FGGroundNetwork::findShortestRoute(int start, int end)
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// }
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if (routes.begin() != routes.end())
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{
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// if ((routes.begin()->getDepth() < 0.5 * maxDepth) && (maxDepth > 1))
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// {
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// maxDepth--;
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// cerr << "Max search depth decreased to : " << maxDepth;
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// }
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// else
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// {
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// maxDepth++;
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// cerr << "Max search depth increased to : " << maxDepth;
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// }
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return *(routes.begin());
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}
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else
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return empty;
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}
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@ -401,23 +477,25 @@ void FGGroundNetwork::trace(FGTaxiNode *currNode, int end, int depth, double dis
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}
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nodesStack.push_back(currNode->getIndex());
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totalDistance += distance;
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//cerr << "Starting trace " << depth << " total distance: " << totalDistance<< " "
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//cerr << "Starting trace " << currNode->getIndex() << " " << "total distance: " << totalDistance << endl;
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// << currNode->getIndex() << endl;
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// If the current route matches the required end point we found a valid route
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// So we can add this to the routing table
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if (currNode->getIndex() == end)
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{
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//cerr << "Found route : " << totalDistance << "" << " " << *(nodesStack.end()-1) << endl;
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routes.push_back(FGTaxiRoute(nodesStack,routesStack,totalDistance));
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maxDepth = depth;
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//cerr << "Found route : " << totalDistance << "" << " " << *(nodesStack.end()-1) << " Depth = " << depth << endl;
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routes.push_back(FGTaxiRoute(nodesStack,routesStack,totalDistance, depth));
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if (nodesStack.empty() || routesStack.empty())
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{
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printRoutingError(string("while finishing route"));
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}
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nodesStack.pop_back();
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routesStack.pop_back();
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if (!(foundRoute))
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if (!(foundRoute)) {
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maxDistance = totalDistance;
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}
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else
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if (totalDistance < maxDistance)
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maxDistance = totalDistance;
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@ -451,10 +529,22 @@ void FGGroundNetwork::trace(FGTaxiNode *currNode, int end, int depth, double dis
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totalDistance -= distance;
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return;
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}
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if (depth >= maxDepth) {
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count++;
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if (!(count % 100000)) {
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maxDepth--; // Gradually decrease maxdepth, to prevent "eternal searches"
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//cerr << "Reducing maxdepth to " << maxDepth << endl;
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}
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nodesStack.pop_back();
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routesStack.pop_back();
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totalDistance -= distance;
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return;
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}
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// If the total distance from start to the current waypoint
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// is longer than that of a route we can also stop this trace
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// and go back one level.
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if ((totalDistance > maxDistance) && foundRoute)
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//if (foundRoute)
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{
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//cerr << "Stopping rediculously long trace: " << totalDistance << endl;
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if (nodesStack.empty() || routesStack.empty())
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@ -471,7 +561,36 @@ void FGGroundNetwork::trace(FGTaxiNode *currNode, int end, int depth, double dis
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//cerr << "2" << endl;
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if (currNode->getBeginRoute() != currNode->getEndRoute())
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{
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double course, length;
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//cerr << "3" << endl;
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// calculate distance and heading "as the crow flies" between starn and end points"
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SGWayPoint first(currNode->getLongitude(),
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currNode->getLatitude(),
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0);
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//SGWayPoint second (lastNode->getLongitude(),
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// lastNode->getLatitude(),
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// 0);
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first.CourseAndDistance(destination, &course, &length);
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//for (FGTaxiSegmentVectorIterator
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// itr = segments.begin();
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// itr != segments.end(); itr++)
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// {
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// (*itr)->setCourseDiff(course);
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// }
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//FGTaxiNodeVectorIterator nde = nodes.begin();
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//while (nde != nodes.end()) {
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//(*nde)->sortEndSegments();
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//nde++;
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for (FGTaxiSegmentVectorIterator
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i = currNode->getBeginRoute();
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i != currNode->getEndRoute();
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i++)
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{
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(*i)->setCourseDiff(course);
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}
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currNode->sortEndSegments(foundRoute);
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for (FGTaxiSegmentVectorIterator
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i = currNode->getBeginRoute();
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i != currNode->getEndRoute();
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@ -529,7 +648,8 @@ void FGGroundNetwork::printRoutingError(string mess)
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void FGGroundNetwork::announcePosition(int id, FGAIFlightPlan *intendedRoute, int currentPosition,
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double lat, double lon, double heading,
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double speed, double alt, double radius, int leg)
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double speed, double alt, double radius, int leg,
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string callsign)
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{
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TrafficVectorIterator i = activeTraffic.begin();
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// Search search if the current id alread has an entry
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@ -550,6 +670,7 @@ void FGGroundNetwork::announcePosition(int id, FGAIFlightPlan *intendedRoute, in
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rec.setPositionAndIntentions(currentPosition, intendedRoute);
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rec.setPositionAndHeading(lat, lon, heading, speed, alt);
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rec.setRadius(radius); // only need to do this when creating the record.
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rec.setCallSign(callsign);
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activeTraffic.push_back(rec);
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} else {
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i->setPositionAndIntentions(currentPosition, intendedRoute);
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@ -625,6 +746,7 @@ void FGGroundNetwork::checkSpeedAdjustment(int id, double lat,
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TrafficVectorIterator current, closest;
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TrafficVectorIterator i = activeTraffic.begin();
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bool otherReasonToSlowDown = false;
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bool previousInstruction;
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if (activeTraffic.size())
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{
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//while ((i->getId() != id) && (i != activeTraffic.end()))
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@ -643,6 +765,7 @@ void FGGroundNetwork::checkSpeedAdjustment(int id, double lat,
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SG_LOG(SG_GENERAL, SG_ALERT, "AI error: Trying to access non-existing aircraft in FGGroundNetwork::checkSpeedAdjustment");
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}
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current = i;
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previousInstruction = current->getSpeedAdjustment();
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double mindist = HUGE;
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if (activeTraffic.size())
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{
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@ -726,66 +849,28 @@ void FGGroundNetwork::checkSpeedAdjustment(int id, double lat,
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//cerr << "Distance : " << dist << " bearing : " << bearing << " heading : " << heading
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// << " course : " << course << endl;
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current->clearSpeedAdjustment();
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// Only clear the heading adjustment at positive speeds, otherwise the waypoint following
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// code wreaks havoc
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if (speed > 0.2)
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current->clearHeadingAdjustment();
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// All clear
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if (mindist > 100)
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{
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//current->clearSpeedAdjustment();
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//current->clearHeadingAdjustment();
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}
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else
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{
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if (current->checkPositionAndIntentions(*closest) || otherReasonToSlowDown)
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{
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double maxAllowableDistance = (1.1*current->getRadius()) + (1.1*closest->getRadius());
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if (mindist < 2*maxAllowableDistance)
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{
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if (current->getId() == closest->getWaitsForId())
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return;
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else
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current->setWaitsForId(closest->getId());
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// Getting close: Slow down to a bit less than the other aircraft
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double maxAllowableDistance = (1.1*current->getRadius()) + (1.1*closest->getRadius());
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if (mindist > maxAllowableDistance)
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{
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if (current->checkPositionAndIntentions(*closest) || otherReasonToSlowDown)
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{
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// Adjust speed, but don't let it drop to below 1 knots
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//if (fabs(speed) > 1)
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if (!(current->hasHeadingAdjustment()))
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{
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if (closest != current)
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current->setSpeedAdjustment(closest->getSpeed()* (mindist/100));
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else
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current->setSpeedAdjustment(0); // This can only happen when the user aircraft is the one closest
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||||
//cerr << "Adjusting speed to " << closest->getSpeed() * (mindist / 100) << " "
|
||||
// << "Bearing = " << minbearing << " Distance = " << mindist
|
||||
// << " Latitude = " <<lat << " longitude = " << lon << endl;
|
||||
//<< " Latitude = " <<closest->getLatitude()
|
||||
//<< " longitude = " << closest->getLongitude()
|
||||
// << endl;
|
||||
}
|
||||
else
|
||||
if (mindist < maxAllowableDistance)
|
||||
{
|
||||
double newSpeed = (maxAllowableDistance-mindist);
|
||||
current->setSpeedAdjustment(newSpeed);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(current->hasHeadingAdjustment()))
|
||||
{
|
||||
double newSpeed;
|
||||
if (mindist > 10) {
|
||||
// newSpeed = 0.01;
|
||||
// current->setSpeedAdjustment(newSpeed);
|
||||
} else {
|
||||
newSpeed = -1 * (maxAllowableDistance-mindist);
|
||||
current->setSpeedAdjustment(newSpeed);
|
||||
current->setHeadingAdjustment(heading);
|
||||
}
|
||||
//double newSpeed = (maxAllowableDistance-mindist);
|
||||
//current->setSpeedAdjustment(newSpeed);
|
||||
//if (mindist < 0.5* maxAllowableDistance)
|
||||
// {
|
||||
current->setSpeedAdjustment(0);
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -850,10 +935,12 @@ void FGGroundNetwork::checkHoldPosition(int id, double lat,
|
|||
i->getAltitude ());
|
||||
//other.CourseAndDistance(curr, &course, &dist);
|
||||
bool needsToWait;
|
||||
bool opposing;
|
||||
if (current->isOpposing(this, *i, node))
|
||||
{
|
||||
needsToWait = true;
|
||||
//cerr << "Hold check 2 : " << id << " has opposing segment " << endl;
|
||||
opposing = true;
|
||||
//cerr << "Hold check 2 : " << node << " has opposing segment " << endl;
|
||||
// issue a "Hold Position" as soon as we're close to the offending node
|
||||
// For now, I'm doing this as long as the other aircraft doesn't
|
||||
// have a hold instruction as soon as we're within a reasonable
|
||||
|
@ -864,8 +951,9 @@ void FGGroundNetwork::checkHoldPosition(int id, double lat,
|
|||
}
|
||||
else
|
||||
{
|
||||
opposing = false;
|
||||
other.CourseAndDistance(nodePos, &course, &dist);
|
||||
if (dist > 2.0*i->getRadius())
|
||||
if (dist > 200) // 2.0*i->getRadius())
|
||||
{
|
||||
needsToWait = false;
|
||||
//cerr << "Hold check 3 : " << id <<" Other aircraft approaching node is still far away. (" << dist << " nm). Can safely continue "
|
||||
|
@ -874,21 +962,32 @@ void FGGroundNetwork::checkHoldPosition(int id, double lat,
|
|||
else
|
||||
{
|
||||
needsToWait = true;
|
||||
//cerr << "Hold check 4: " << id << " Would need to wait for other aircraft : distance = " << dist << " nm" << endl;
|
||||
//cerr << "Hold check 4: " << id << " Would need to wait for other aircraft : distance = " << dist << " meters" << endl;
|
||||
}
|
||||
}
|
||||
curr.CourseAndDistance(nodePos, &course, &dist);
|
||||
if (!(i->hasHoldPosition()))
|
||||
{
|
||||
|
||||
if ((dist < 2.5*current->getRadius()) &&
|
||||
if ((dist < 200) && //2.5*current->getRadius()) &&
|
||||
(needsToWait) &&
|
||||
(!(current->getId() == i->getWaitsForId())) &&
|
||||
(!(current->getSpeedAdjustment())))
|
||||
(i->onRoute(this, *current)) &&
|
||||
//((i->onRoute(this, *current)) || ((!(i->getSpeedAdjustment())))) &&
|
||||
(!(current->getId() == i->getWaitsForId())))
|
||||
//(!(i->getSpeedAdjustment()))) // &&
|
||||
//(!(current->getSpeedAdjustment())))
|
||||
|
||||
{
|
||||
current->setHoldPosition(true);
|
||||
//cerr << "Hold check 5: " << id <<" Setting Hold Position: distance to node : " << dist << " nm"<< endl;
|
||||
//cerr << "Hold check 5: " << current->getCallSign() <<" Setting Hold Position: distance to node (" << node << ") "
|
||||
// << dist << " meters. Waiting for " << i->getCallSign();
|
||||
//if (opposing)
|
||||
//cerr <<" [opposing] " << endl;
|
||||
//else
|
||||
// cerr << "[non-opposing] " << endl;
|
||||
//if (i->hasSpeefAdjustment())
|
||||
// {
|
||||
// cerr << " (which in turn waits for ) " << i->
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#define _GROUNDNETWORK_HXX_
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <simgear/route/waypoint.hxx>
|
||||
|
||||
|
||||
#include STL_STRING
|
||||
|
@ -33,7 +34,6 @@
|
|||
SG_USING_STD(string);
|
||||
SG_USING_STD(vector);
|
||||
|
||||
|
||||
#include "parking.hxx"
|
||||
#include "trafficcontrol.hxx"
|
||||
|
||||
|
@ -41,6 +41,7 @@ SG_USING_STD(vector);
|
|||
|
||||
class FGTaxiSegment; // forward reference
|
||||
class FGAIFlightPlan; // forward reference
|
||||
class FGAirport; // forward reference
|
||||
|
||||
typedef vector<FGTaxiSegment*> FGTaxiSegmentVector;
|
||||
typedef vector<FGTaxiSegment*>::iterator FGTaxiSegmentVectorIterator;
|
||||
|
@ -78,6 +79,8 @@ public:
|
|||
FGTaxiSegmentVectorIterator getBeginRoute() { return next.begin(); };
|
||||
FGTaxiSegmentVectorIterator getEndRoute() { return next.end(); };
|
||||
bool operator<(const FGTaxiNode &other) const { return index < other.index; };
|
||||
|
||||
void sortEndSegments(bool);
|
||||
};
|
||||
|
||||
typedef vector<FGTaxiNode*> FGTaxiNodeVector;
|
||||
|
@ -92,11 +95,16 @@ private:
|
|||
int startNode;
|
||||
int endNode;
|
||||
double length;
|
||||
double course;
|
||||
double headingDiff;
|
||||
bool isActive;
|
||||
FGTaxiNode *start;
|
||||
FGTaxiNode *end;
|
||||
int index;
|
||||
FGTaxiSegment *oppositeDirection;
|
||||
|
||||
|
||||
|
||||
public:
|
||||
FGTaxiSegment();
|
||||
//FGTaxiSegment(FGTaxiNode *, FGTaxiNode *, int);
|
||||
|
@ -119,15 +127,22 @@ public:
|
|||
FGTaxiSegment *getAddress() { return this;};
|
||||
|
||||
bool operator<(const FGTaxiSegment &other) const { return index < other.index; };
|
||||
bool hasSmallerHeadingDiff (const FGTaxiSegment &other) const { return headingDiff < other.headingDiff; };
|
||||
FGTaxiSegment *opposite() { return oppositeDirection; };
|
||||
void setCourseDiff(double crse);
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
typedef vector<int> intVec;
|
||||
typedef vector<int>::iterator intVecIterator;
|
||||
|
||||
|
||||
|
||||
/***************************************************************************************
|
||||
* class FGTaxiRoute
|
||||
**************************************************************************************/
|
||||
|
@ -137,16 +152,18 @@ private:
|
|||
intVec nodes;
|
||||
intVec routes;
|
||||
double distance;
|
||||
int depth;
|
||||
intVecIterator currNode;
|
||||
intVecIterator currRoute;
|
||||
|
||||
public:
|
||||
FGTaxiRoute() { distance = 0; currNode = nodes.begin(); currRoute = routes.begin();};
|
||||
FGTaxiRoute(intVec nds, intVec rts, double dist) {
|
||||
FGTaxiRoute(intVec nds, intVec rts, double dist, int dpth) {
|
||||
nodes = nds;
|
||||
routes = rts;
|
||||
distance = dist;
|
||||
currNode = nodes.begin();
|
||||
depth = dpth;
|
||||
};
|
||||
bool operator< (const FGTaxiRoute &other) const {return distance < other.distance; };
|
||||
bool empty () { return nodes.begin() == nodes.end(); };
|
||||
|
@ -156,12 +173,14 @@ public:
|
|||
|
||||
void first() { currNode = nodes.begin(); currRoute = routes.begin(); };
|
||||
int size() { return nodes.size(); };
|
||||
int getDepth() { return depth; };
|
||||
};
|
||||
|
||||
typedef vector<FGTaxiRoute> TaxiRouteVector;
|
||||
typedef vector<FGTaxiRoute>::iterator TaxiRouteVectorIterator;
|
||||
|
||||
|
||||
bool sortByHeadingDiff(FGTaxiSegment *a, FGTaxiSegment *b);
|
||||
bool sortByLength (FGTaxiSegment *a, FGTaxiSegment *b);
|
||||
|
||||
|
||||
/**************************************************************************************
|
||||
|
@ -171,6 +190,8 @@ class FGGroundNetwork : public FGATCController
|
|||
{
|
||||
private:
|
||||
bool hasNetwork;
|
||||
int maxDepth;
|
||||
int count;
|
||||
FGTaxiNodeVector nodes;
|
||||
FGTaxiSegmentVector segments;
|
||||
//intVec route;
|
||||
|
@ -179,10 +200,13 @@ private:
|
|||
TaxiRouteVector routes;
|
||||
TrafficVector activeTraffic;
|
||||
TrafficVectorIterator currTraffic;
|
||||
SGWayPoint destination;
|
||||
|
||||
bool foundRoute;
|
||||
double totalDistance, maxDistance;
|
||||
FGTowerController *towerController;
|
||||
FGAirport *parent;
|
||||
|
||||
|
||||
void printRoutingError(string);
|
||||
|
||||
|
@ -208,8 +232,11 @@ public:
|
|||
FGTaxiRoute findShortestRoute(int start, int end);
|
||||
void trace(FGTaxiNode *, int, int, double dist);
|
||||
|
||||
void setParent(FGAirport *par) { parent = par; };
|
||||
|
||||
virtual void announcePosition(int id, FGAIFlightPlan *intendedRoute, int currentRoute,
|
||||
double lat, double lon, double hdg, double spd, double alt, double radius, int leg);
|
||||
double lat, double lon, double hdg, double spd, double alt,
|
||||
double radius, int leg, string callsign);
|
||||
virtual void signOff(int id);
|
||||
virtual void update(int id, double lat, double lon, double heading, double speed, double alt, double dt);
|
||||
virtual bool hasInstruction(int id);
|
||||
|
|
|
@ -255,12 +255,12 @@ void RunwayGroup::setActive(const string &aptId,
|
|||
//cerr << "Crosswnd : " << crossWind << endl;
|
||||
if ((tailWind > maxTail) || (crossWind > maxCross))
|
||||
{
|
||||
//cerr << "Invalid : ";
|
||||
//cerr << "Invalid : " << endl;
|
||||
validSelection = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//cerr << "Valid : ";
|
||||
//cerr << "Valid : " << endl;;
|
||||
}
|
||||
}else {
|
||||
SG_LOG( SG_GENERAL, SG_INFO, "Failed to find runway " << name << " at " << aptId );
|
||||
|
@ -269,19 +269,19 @@ void RunwayGroup::setActive(const string &aptId,
|
|||
}
|
||||
if (validSelection)
|
||||
{
|
||||
//cerr << "Valid : ";
|
||||
//cerr << "Valid selection : " << i << endl;;
|
||||
foundValidSelection = true;
|
||||
for (stringVecIterator it = currentlyActive->begin();
|
||||
it != currentlyActive->end(); it++)
|
||||
{
|
||||
if ((*it) == name)
|
||||
match++;
|
||||
}
|
||||
if (match >= bestMatch) {
|
||||
bestMatch = match;
|
||||
bestChoice = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
//cerr << "Preference " << i << " bestMatch " << bestMatch << " choice " << bestChoice << endl;
|
||||
}
|
||||
if (foundValidSelection)
|
||||
|
|
|
@ -108,7 +108,9 @@ FGAirportDynamics * FGAirport::getDynamics()
|
|||
if (parkpath.exists()) {
|
||||
try {
|
||||
readXML(parkpath.str(),*dynamics);
|
||||
//cerr << "Initializing " << getId() << endl;
|
||||
dynamics->init();
|
||||
dynamics->getGroundNetwork()->setParent(this);
|
||||
} catch (const sg_exception &e) {
|
||||
//cerr << "unable to read " << parkpath.str() << endl;
|
||||
}
|
||||
|
|
|
@ -54,11 +54,11 @@ void FGTrafficRecord::setPositionAndIntentions(int pos, FGAIFlightPlan *route)
|
|||
//cerr << "setting intentions ";
|
||||
for (int i = 0; i < size; i++) {
|
||||
int val = route->getRouteIndex(i);
|
||||
|
||||
//cerr << val<< " ";
|
||||
if ((val) && (val != pos))
|
||||
{
|
||||
intentions.push_back(val);
|
||||
//cerr << val<< " ";
|
||||
//cerr << "[set] ";
|
||||
}
|
||||
}
|
||||
//cerr << endl;
|
||||
|
@ -76,7 +76,7 @@ bool FGTrafficRecord::checkPositionAndIntentions(FGTrafficRecord &other)
|
|||
//cerr << "Start check 1" << endl;
|
||||
if (currentPos == other.currentPos)
|
||||
{
|
||||
//cerr << "Check Position and intentions: current matches" << endl;
|
||||
//cerr << callsign << ": Check Position and intentions: we are on the same taxiway" << other.callsign << "Index = " << currentPos << endl;
|
||||
result = true;
|
||||
}
|
||||
// else if (other.intentions.size())
|
||||
|
@ -100,7 +100,7 @@ bool FGTrafficRecord::checkPositionAndIntentions(FGTrafficRecord &other)
|
|||
i++;
|
||||
}
|
||||
if (i != intentions.end()) {
|
||||
//cerr << "Check Position and intentions: .other.current matches" << endl;
|
||||
//cerr << callsign << ": Check Position and intentions: .other.current matches" << other.callsign << "Index = " << (*i) << endl;
|
||||
result = true;
|
||||
}
|
||||
}
|
||||
|
@ -178,6 +178,45 @@ int FGTrafficRecord::crosses(FGGroundNetwork *net, FGTrafficRecord &other)
|
|||
return -1;
|
||||
}
|
||||
|
||||
bool FGTrafficRecord::onRoute(FGGroundNetwork *net, FGTrafficRecord &other)
|
||||
{
|
||||
int node = -1, othernode = -1;
|
||||
if (currentPos >0)
|
||||
node = net->findSegment(currentPos)->getEnd()->getIndex();
|
||||
if (other.currentPos > 0)
|
||||
othernode = net->findSegment(other.currentPos)->getEnd()->getIndex();
|
||||
if ((node == othernode) && (node != -1))
|
||||
return true;
|
||||
if (other.intentions.size())
|
||||
{
|
||||
for (intVecIterator i = other.intentions.begin(); i != other.intentions.end(); i++)
|
||||
{
|
||||
if (*i > 0)
|
||||
{
|
||||
othernode = net->findSegment(*i)->getEnd()->getIndex();
|
||||
if ((node == othernode) && (node > -1))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
//if (other.currentPos > 0)
|
||||
// othernode = net->findSegment(other.currentPos)->getEnd()->getIndex();
|
||||
//if (intentions.size())
|
||||
// {
|
||||
// for (intVecIterator i = intentions.begin(); i != intentions.end(); i++)
|
||||
// {
|
||||
// if (*i > 0)
|
||||
// {
|
||||
// node = net->findSegment(*i)->getEnd()->getIndex();
|
||||
// if ((node == othernode) && (node > -1))
|
||||
// return true;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool FGTrafficRecord::isOpposing (FGGroundNetwork *net, FGTrafficRecord &other, int node)
|
||||
{
|
||||
// Check if current segment is the reverse segment for the other aircraft
|
||||
|
@ -193,6 +232,19 @@ bool FGTrafficRecord::isOpposing (FGGroundNetwork *net, FGTrafficRecord &other,
|
|||
|
||||
for (intVecIterator i = intentions.begin(); i != intentions.end(); i++)
|
||||
{
|
||||
if (opp = net->findSegment(other.currentPos)->opposite())
|
||||
{
|
||||
if ((*i) > 0)
|
||||
if (opp->getIndex() == net->findSegment(*i)->getIndex())
|
||||
{
|
||||
if (net->findSegment(*i)->getStart()->getIndex() == node) {
|
||||
{
|
||||
//cerr << "Found the node " << node << endl;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (other.intentions.size())
|
||||
{
|
||||
for (intVecIterator j = other.intentions.begin(); j != other.intentions.end(); j++)
|
||||
|
@ -204,12 +256,12 @@ bool FGTrafficRecord::isOpposing (FGGroundNetwork *net, FGTrafficRecord &other,
|
|||
if (opp->getIndex() ==
|
||||
net->findSegment(*j)->getIndex())
|
||||
{
|
||||
// cerr << "Nodes " << net->findSegment(*i)->getIndex()
|
||||
// << " and " << net->findSegment(*j)->getIndex()
|
||||
// << " are opposites " << endl;
|
||||
//cerr << "Nodes " << net->findSegment(*i)->getIndex()
|
||||
// << " and " << net->findSegment(*j)->getIndex()
|
||||
// << " are opposites " << endl;
|
||||
if (net->findSegment(*i)->getStart()->getIndex() == node) {
|
||||
{
|
||||
//cerr << "Found the node" << endl;
|
||||
//cerr << "Found the node " << node << endl;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -273,7 +325,8 @@ FGTowerController::FGTowerController() :
|
|||
//
|
||||
void FGTowerController::announcePosition(int id, FGAIFlightPlan *intendedRoute, int currentPosition,
|
||||
double lat, double lon, double heading,
|
||||
double speed, double alt, double radius, int leg)
|
||||
double speed, double alt, double radius, int leg,
|
||||
string callsign)
|
||||
{
|
||||
TrafficVectorIterator i = activeTraffic.begin();
|
||||
// Search whether the current id alread has an entry
|
||||
|
@ -295,6 +348,7 @@ void FGTowerController::announcePosition(int id, FGAIFlightPlan *intendedRoute,
|
|||
rec.setPositionAndHeading(lat, lon, heading, speed, alt);
|
||||
rec.setRunway(intendedRoute->getRunway());
|
||||
rec.setLeg(leg);
|
||||
rec.setCallSign(callsign);
|
||||
activeTraffic.push_back(rec);
|
||||
} else {
|
||||
i->setPositionAndHeading(lat, lon, heading, speed, alt);
|
||||
|
|
|
@ -101,7 +101,8 @@ public:
|
|||
virtual ~FGATCController() {};
|
||||
virtual void announcePosition(int id, FGAIFlightPlan *intendedRoute, int currentRoute,
|
||||
double lat, double lon,
|
||||
double hdg, double spd, double alt, double radius, int leg) = 0;
|
||||
double hdg, double spd, double alt, double radius, int leg,
|
||||
string callsign) = 0;
|
||||
virtual void signOff(int id) = 0;
|
||||
virtual void update(int id, double lat, double lon,
|
||||
double heading, double speed, double alt, double dt) = 0;
|
||||
|
@ -126,6 +127,7 @@ private:
|
|||
FGATCInstruction instruction;
|
||||
double latitude, longitude, heading, speed, altitude, radius;
|
||||
string runway;
|
||||
string callsign;
|
||||
|
||||
|
||||
public:
|
||||
|
@ -144,6 +146,8 @@ public:
|
|||
int crosses (FGGroundNetwork *, FGTrafficRecord &other);
|
||||
bool isOpposing (FGGroundNetwork *, FGTrafficRecord &other, int node);
|
||||
|
||||
bool onRoute(FGGroundNetwork *, FGTrafficRecord &other);
|
||||
|
||||
bool getSpeedAdjustment() { return instruction.getChangeSpeed(); };
|
||||
|
||||
double getLatitude () { return latitude ; };
|
||||
|
@ -167,6 +171,8 @@ public:
|
|||
void setWaitsForId(int id) { waitsForId = id; };
|
||||
|
||||
string getRunway() { return runway; };
|
||||
void setCallSign(string clsgn) { callsign = clsgn; };
|
||||
string getCallSign() { return callsign; };
|
||||
|
||||
};
|
||||
|
||||
|
@ -206,7 +212,8 @@ public:
|
|||
virtual ~FGTowerController() {};
|
||||
virtual void announcePosition(int id, FGAIFlightPlan *intendedRoute, int currentRoute,
|
||||
double lat, double lon,
|
||||
double hdg, double spd, double alt, double radius, int leg);
|
||||
double hdg, double spd, double alt, double radius, int leg,
|
||||
string callsign);
|
||||
virtual void signOff(int id);
|
||||
virtual void update(int id, double lat, double lon,
|
||||
double heading, double speed, double alt, double dt);
|
||||
|
|
|
@ -77,6 +77,7 @@ SG_USING_STD(sort);
|
|||
FGTrafficManager::FGTrafficManager()
|
||||
{
|
||||
score = 0;
|
||||
runCount = 0;
|
||||
}
|
||||
|
||||
FGTrafficManager:: ~FGTrafficManager()
|
||||
|
@ -121,6 +122,11 @@ void FGTrafficManager::init()
|
|||
|
||||
void FGTrafficManager::update(double something)
|
||||
{
|
||||
if (runCount < 1000)
|
||||
{
|
||||
runCount++;
|
||||
return;
|
||||
}
|
||||
time_t now = time(NULL) + fgGetLong("/sim/time/warp");
|
||||
if (scheduledAircraft.size() == 0)
|
||||
return;
|
||||
|
|
|
@ -49,7 +49,7 @@ private:
|
|||
port, timeString, departurePort, departureTime, arrivalPort, arrivalTime,
|
||||
repeat, acType, airline, m_class, flighttype;
|
||||
int cruiseAlt;
|
||||
int score;
|
||||
int score, runCount;
|
||||
double radius, offset;
|
||||
bool heavy;
|
||||
|
||||
|
|
Loading…
Reference in a new issue