Remove some changes I had put in to make it compile. those are no longer needed.
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2eeddb8c9f
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1 changed files with 5 additions and 5 deletions
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@ -96,18 +96,18 @@ void FGAIShip::Run(double dt) {
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// adjust heading based on current rudder angle
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// adjust heading based on current rudder angle
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if (rudder != 0.0) {
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if (rudder != 0.0) {
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/* rd_turn_radius_ft = 0.088362 * speed * speed
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/* turn_radius_ft = 0.088362 * speed * speed
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/ tan( fabs(rudder) / SG_RADIANS_TO_DEGREES );
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/ tan( fabs(rudder) / SG_RADIANS_TO_DEGREES );
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turn_circum_ft = SGD_2PI * rd_turn_radius_ft;
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turn_circum_ft = SGD_2PI * turn_radius_ft;
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dist_covered_ft = speed * 1.686 * dt;
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dist_covered_ft = speed * 1.686 * dt;
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alpha = dist_covered_ft / turn_circum_ft * 360.0;*/
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alpha = dist_covered_ft / turn_circum_ft * 360.0;*/
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if (rd_turn_radius_ft <= 0) rd_turn_radius_ft = 0; // don't allow nonsense values
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if (turn_radius_ft <= 0) turn_radius_ft = 0; // don't allow nonsense values
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// cout << "speed " << speed << " turn radius " << rd_turn_radius_ft << endl;
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// cout << "speed " << speed << " turn radius " << turn_radius_ft << endl;
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// adjust turn radius for speed. The equation is very approximate.
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// adjust turn radius for speed. The equation is very approximate.
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sp_turn_radius_ft = 10 * pow ((speed - 15),2) + rd_turn_radius_ft;
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sp_turn_radius_ft = 10 * pow ((speed - 15),2) + turn_radius_ft;
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// cout << "speed " << speed << " speed turn radius " << sp_turn_radius_ft << endl;
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// cout << "speed " << speed << " speed turn radius " << sp_turn_radius_ft << endl;
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// adjust turn radius for rudder angle. The equation is even more approximate.
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// adjust turn radius for rudder angle. The equation is even more approximate.
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