Stop TTS from playing over itself.
Simple blocking of the SGSubsystem until the current TTS sample has finished playing, allowing a 0.5s gap between transmissions. Good radio comms!
This commit is contained in:
parent
63d8c2fd83
commit
3135d87218
4 changed files with 23 additions and 17 deletions
|
@ -33,7 +33,7 @@ using std::string;
|
|||
#include "VoiceSynthesizer.hxx"
|
||||
|
||||
FGFLITEVoice::FGFLITEVoice(FGVoiceMgr * mgr, const SGPropertyNode_ptr node, const char * sampleGroupRefName)
|
||||
: FGVoice(mgr), _synthesizer( NULL)
|
||||
: FGVoice(mgr), _synthesizer( NULL), _seconds_to_run(0.0)
|
||||
{
|
||||
|
||||
_sampleName = node->getStringValue("desc", node->getPath().c_str());
|
||||
|
@ -68,14 +68,21 @@ void FGFLITEVoice::speak(const string & msg)
|
|||
}
|
||||
}
|
||||
|
||||
void FGFLITEVoice::update()
|
||||
void FGFLITEVoice::update(double dt)
|
||||
{
|
||||
_seconds_to_run -= dt;
|
||||
|
||||
if (_seconds_to_run < 0.0) {
|
||||
SGSharedPtr<SGSoundSample> sample = _sampleQueue.pop();
|
||||
if (sample.valid()) {
|
||||
_sgr->remove(_sampleName);
|
||||
_sgr->add(sample, _sampleName);
|
||||
_sgr->resume();
|
||||
_sgr->play(_sampleName, false);
|
||||
}
|
||||
}
|
||||
|
||||
// Don't play any further TTS until we've finished playing this sample,
|
||||
// allowing 500ms for a gap between transmissions. Good radio comms!
|
||||
_seconds_to_run = 0.5 + ((float) sample->get_no_samples()) / ((float) sample->get_frequency());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,7 +35,7 @@ public:
|
|||
FGFLITEVoice(FGVoiceMgr *, const SGPropertyNode_ptr, const char * sampleGroupRefName = "flite-voice");
|
||||
virtual ~FGFLITEVoice();
|
||||
virtual void speak(const std::string & msg);
|
||||
virtual void update();
|
||||
virtual void update(double dt);
|
||||
|
||||
private:
|
||||
FGFLITEVoice(const FGFLITEVoice & other);
|
||||
|
@ -45,6 +45,7 @@ private:
|
|||
VoiceSynthesizer * _synthesizer;
|
||||
SGLockedQueue<SGSharedPtr<SGSoundSample> > _sampleQueue;
|
||||
std::string _sampleName;
|
||||
double _seconds_to_run;
|
||||
};
|
||||
|
||||
#endif // _FLITEVOICE_HXX
|
||||
|
|
|
@ -43,7 +43,7 @@ public:
|
|||
FGFestivalVoice(FGVoiceMgr *, const SGPropertyNode_ptr);
|
||||
virtual ~FGFestivalVoice();
|
||||
virtual void speak( const string & msg );
|
||||
virtual void update();
|
||||
virtual void update(double);
|
||||
void setVolume(double);
|
||||
void setPitch(double);
|
||||
void setSpeed(double);
|
||||
|
@ -129,14 +129,14 @@ void FGVoiceMgr::shutdown()
|
|||
}
|
||||
|
||||
|
||||
void FGVoiceMgr::update(double)
|
||||
void FGVoiceMgr::update(double dt)
|
||||
{
|
||||
if (!_enabled)
|
||||
return;
|
||||
|
||||
_paused = !_pausedNode->getBoolValue();
|
||||
for (unsigned int i = 0; i < _voices.size(); i++) {
|
||||
_voices[i]->update();
|
||||
_voices[i]->update(dt);
|
||||
#if !defined(ENABLE_THREADS)
|
||||
_voices[i]->speak();
|
||||
#endif
|
||||
|
@ -235,7 +235,7 @@ void FGFestivalVoice::speak( const string & msg )
|
|||
}
|
||||
|
||||
|
||||
void FGFestivalVoice::update(void)
|
||||
void FGFestivalVoice::update(double dt)
|
||||
{
|
||||
double d;
|
||||
d = _volumeNode->getDoubleValue();
|
||||
|
@ -333,5 +333,3 @@ void FGVoiceMgr::FGVoice::valueChanged(SGPropertyNode *node)
|
|||
|
||||
pushMessage(m);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -99,7 +99,7 @@ public:
|
|||
FGVoice(FGVoiceMgr * mgr ) : _mgr(mgr) {}
|
||||
virtual ~FGVoice() {}
|
||||
virtual void speak( const std::string & msg ) = 0;
|
||||
virtual void update() = 0;
|
||||
virtual void update(double dt) = 0;
|
||||
void pushMessage( const std::string & m);
|
||||
bool speak();
|
||||
|
||||
|
|
Loading…
Reference in a new issue