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Add info about weight and Cd and modify eda

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ehofman 2004-09-23 19:57:23 +00:00
parent 1974be7faf
commit 30bbccb98d

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@ -33,11 +33,6 @@
aircraft'snose. Right is positive. aircraft'snose. Right is positive.
<pitch-offset> Submodel's initial elevation, in degrees, relative to user <pitch-offset> Submodel's initial elevation, in degrees, relative to user
aircraft's pitch. Up is positive. aircraft's pitch. Up is positive.
<eda> Equivalent Drag Area in ft squared. The object is assumed
to have a mass of 0.03 slugs and a drag coefficient of
0.295, and sea-level air density is assumed. Adjust the
EDA to give the model the ballistics you need.
The default value is 0.007.
<life> Life span in seconds. Default is 900.0. <life> Life span in seconds. Default is 900.0.
<buoyancy> In ft/sec/sec. Works opposite acceleration of gravity. <buoyancy> In ft/sec/sec. Works opposite acceleration of gravity.
For example, if set to 32 the submodel will feel no For example, if set to 32 the submodel will feel no
@ -45,6 +40,11 @@
Default is 0. Default is 0.
<wind> Set to true if you want the submodel to react to the wind. <wind> Set to true if you want the submodel to react to the wind.
Default is "false". Default is "false".
<cd> The Coeffient of Drag. Varies with sabmodel shape - 0.295 for a bullet,
0.045 for an airfoil. Enter an appropriate value. Defaults to 0.295.
<eda> Effective drag area (sq ft). Usually the cross-sectional area of the
submodel normal to the airflow.
<weight> The weight of the submodel (lbs). Defaults to 0.25
--> -->
<PropertyList> <PropertyList>