Add info about weight and Cd and modify eda
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@ -33,11 +33,6 @@
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aircraft'snose. Right is positive.
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aircraft'snose. Right is positive.
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<pitch-offset> Submodel's initial elevation, in degrees, relative to user
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<pitch-offset> Submodel's initial elevation, in degrees, relative to user
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aircraft's pitch. Up is positive.
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aircraft's pitch. Up is positive.
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<eda> Equivalent Drag Area in ft squared. The object is assumed
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to have a mass of 0.03 slugs and a drag coefficient of
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0.295, and sea-level air density is assumed. Adjust the
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EDA to give the model the ballistics you need.
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The default value is 0.007.
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<life> Life span in seconds. Default is 900.0.
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<life> Life span in seconds. Default is 900.0.
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<buoyancy> In ft/sec/sec. Works opposite acceleration of gravity.
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<buoyancy> In ft/sec/sec. Works opposite acceleration of gravity.
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For example, if set to 32 the submodel will feel no
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For example, if set to 32 the submodel will feel no
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Default is 0.
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Default is 0.
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<wind> Set to true if you want the submodel to react to the wind.
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<wind> Set to true if you want the submodel to react to the wind.
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Default is "false".
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Default is "false".
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<cd> The Coeffient of Drag. Varies with sabmodel shape - 0.295 for a bullet,
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0.045 for an airfoil. Enter an appropriate value. Defaults to 0.295.
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<eda> Effective drag area (sq ft). Usually the cross-sectional area of the
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submodel normal to the airflow.
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<weight> The weight of the submodel (lbs). Defaults to 0.25
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-->
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-->
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<PropertyList>
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<PropertyList>
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