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Let the fog color transition into the sky dome to give a more natural effect

This commit is contained in:
ehofman 2009-04-11 12:28:23 +00:00 committed by Tim Moore
parent 6eec37b1f9
commit 30ae6e0564
3 changed files with 33 additions and 18 deletions

View file

@ -659,6 +659,7 @@ FGRenderer::update( bool refresh_camera_settings ) {
SGSkyColor scolor; SGSkyColor scolor;
scolor.sky_color = SGVec3f(l->sky_color().data()); scolor.sky_color = SGVec3f(l->sky_color().data());
scolor.adj_sky_color = SGVec3f(l->adj_sky_color().data());
scolor.fog_color = SGVec3f(l->adj_fog_color().data()); scolor.fog_color = SGVec3f(l->adj_fog_color().data());
scolor.cloud_color = SGVec3f(l->cloud_color().data()); scolor.cloud_color = SGVec3f(l->cloud_color().data());
scolor.sun_angle = l->get_sun_angle(); scolor.sun_angle = l->get_sun_angle();

View file

@ -210,6 +210,14 @@ void FGLight::update_sky_color () {
// sky_brightness = 0.15; // used to force a dark sky (when testing) // sky_brightness = 0.15; // used to force a dark sky (when testing)
// set fog and cloud color
float sqrt_sky_brightness = 1.0 - sqrt(1.0 - sky_brightness);
_fog_color[0] = base_fog_color[0] * sqrt_sky_brightness;
_fog_color[1] = base_fog_color[1] * sqrt_sky_brightness;
_fog_color[2] = base_fog_color[2] * sqrt_sky_brightness;
_fog_color[3] = base_fog_color[3];
gamma_correct_rgb( _fog_color.data() );
// set sky color // set sky color
_sky_color[0] = base_sky_color[0] * sky_brightness; _sky_color[0] = base_sky_color[0] * sky_brightness;
_sky_color[1] = base_sky_color[1] * sky_brightness; _sky_color[1] = base_sky_color[1] * sky_brightness;
@ -217,13 +225,6 @@ void FGLight::update_sky_color () {
_sky_color[3] = base_sky_color[3]; _sky_color[3] = base_sky_color[3];
gamma_correct_rgb( _sky_color.data() ); gamma_correct_rgb( _sky_color.data() );
// set fog and cloud color
_fog_color[0] = base_fog_color[0] * sky_brightness;
_fog_color[1] = base_fog_color[1] * sky_brightness;
_fog_color[2] = base_fog_color[2] * sky_brightness;
_fog_color[3] = base_fog_color[3];
gamma_correct_rgb( _fog_color.data() );
_cloud_color[0] = base_fog_color[0] * sky_brightness; _cloud_color[0] = base_fog_color[0] * sky_brightness;
_cloud_color[1] = base_fog_color[1] * sky_brightness; _cloud_color[1] = base_fog_color[1] * sky_brightness;
_cloud_color[2] = base_fog_color[2] * sky_brightness; _cloud_color[2] = base_fog_color[2] * sky_brightness;
@ -264,6 +265,10 @@ void FGLight::update_sky_color () {
// calculate fog color adjusted for sunrise/sunset effects // calculate fog color adjusted for sunrise/sunset effects
void FGLight::update_adj_fog_color () { void FGLight::update_adj_fog_color () {
double pitch = globals->get_current_view()->getPitch_deg()
* SGD_DEGREES_TO_RADIANS;
double pitch_offset = globals->get_current_view()-> getPitchOffset_deg()
* SGD_DEGREES_TO_RADIANS;
double heading = globals->get_current_view()->getHeading_deg() double heading = globals->get_current_view()->getHeading_deg()
* SGD_DEGREES_TO_RADIANS; * SGD_DEGREES_TO_RADIANS;
double heading_offset = globals->get_current_view()->getHeadingOffset_deg() double heading_offset = globals->get_current_view()->getHeadingOffset_deg()
@ -290,23 +295,23 @@ void FGLight::update_adj_fog_color () {
return; return;
} }
double rotation; double hor_rotation, vert_rotation;
// first determine the difference between our view angle and local // first determine the difference between our view angle and local
// direction to the sun // direction to the sun
rotation = -(_sun_rotation + SGD_PI) - heading + heading_offset; vert_rotation = pitch + pitch_offset;
while ( rotation < 0 ) { hor_rotation = -(_sun_rotation + SGD_PI) - heading + heading_offset;
rotation += SGD_2PI; if (hor_rotation < 0 )
} hor_rotation = fmod(hor_rotation, SGD_2PI) + SGD_2PI;
while ( rotation > SGD_2PI ) { else
rotation -= SGD_2PI; hor_rotation = fmod(hor_rotation, SGD_2PI);
}
// revert to unmodified values before usign them. // revert to unmodified values before usign them.
// //
SGVec4f sun_color = thesky->get_sun_color(); SGVec4f sun_color = thesky->get_sun_color();
gamma_restore_rgb( _fog_color.data() ); gamma_restore_rgb( _fog_color.data() );
gamma_restore_rgb( _sky_color.data() );
// Calculate the fog color in the direction of the sun for // Calculate the fog color in the direction of the sun for
// sunrise/sunset effects. // sunrise/sunset effects.
@ -329,18 +334,26 @@ void FGLight::update_adj_fog_color () {
if (sif < 1e-4) if (sif < 1e-4)
sif = 1e-4; sif = 1e-4;
float rf1 = fabs((rotation - SGD_PI) / SGD_PI); // 0.0 .. 1.0 float rf1 = fabs((hor_rotation - SGD_PI) / SGD_PI); // 0.0 .. 1.0
float rf2 = avf * pow(rf1 * rf1, 1/sif); float rf2 = avf * pow(rf1 * rf1, 1/sif) * 1.0639;
float rf3 = 0.94 - rf2; float rf3 = 1.0 - rf2;
_adj_fog_color[0] = rf3 * _fog_color[0] + rf2 * s_red; _adj_fog_color[0] = rf3 * _fog_color[0] + rf2 * s_red;
_adj_fog_color[1] = rf3 * _fog_color[1] + rf2 * s_green; _adj_fog_color[1] = rf3 * _fog_color[1] + rf2 * s_green;
_adj_fog_color[2] = rf3 * _fog_color[2] + rf2 * s_blue; _adj_fog_color[2] = rf3 * _fog_color[2] + rf2 * s_blue;
gamma_correct_rgb( _adj_fog_color.data() ); gamma_correct_rgb( _adj_fog_color.data() );
float hf2, hf1 = vert_rotation / SGD_PI_2;
hf2 = 1.0 - hf1;
_adj_sky_color[0] = hf1 * _sky_color[0] + hf2*rf2 * s_red;
_adj_sky_color[1] = hf1 * _sky_color[1] + hf2*rf2 * s_green;
_adj_sky_color[2] = hf1 * _sky_color[2] + hf2*rf2 * s_blue;
gamma_correct_rgb( _adj_sky_color.data() );
// make sure the colors have their original value before they are being // make sure the colors have their original value before they are being
// used by the rest of the program. // used by the rest of the program.
// //
gamma_correct_rgb( _fog_color.data() ); gamma_correct_rgb( _fog_color.data() );
gamma_correct_rgb( _sky_color.data() );
} }

View file

@ -124,6 +124,7 @@ public:
inline const SGVec4f& sky_color () const { return _sky_color; } inline const SGVec4f& sky_color () const { return _sky_color; }
inline const SGVec4f& cloud_color () const { return _cloud_color; } inline const SGVec4f& cloud_color () const { return _cloud_color; }
inline const SGVec4f& adj_fog_color () const { return _adj_fog_color; } inline const SGVec4f& adj_fog_color () const { return _adj_fog_color; }
inline const SGVec4f& adj_sky_color () const { return _adj_sky_color; }
// Sun related functions // Sun related functions