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Merge branch 'next' of git://gitorious.org/fg/flightgear into next

This commit is contained in:
Erik Hofman 2010-11-19 15:35:38 +01:00
commit 2ea50c63bb
122 changed files with 1616 additions and 1405 deletions

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@ -1,24 +0,0 @@
Makefile
Makefile.in
TODO
TODO.gui
aclocal.m4
autom4te.cache
confdefs.h
config.cache
config.log
config.status
configure
confstatKYCAXU
do-config.sh
gmon.out
www
.cdtproject
.project
config.guess
config.sub
depcomp
INSTALL
install-sh
missing
mkinstalldirs

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@ -1,7 +1,11 @@
dnl Process this file with autogen.sh to produce a working configure
dnl script.
AC_INIT
AC_INIT(FlightGear, m4_esyscmd([cat ./version | tr -d '\n']), [http://www.flightgear.org])
dnl Ensure touching the version causes autoconf to re-run
AC_SUBST([CONFIGURE_DEPENDENCIES], ['$(top_srcdir)/version'])
AC_CONFIG_SRCDIR([src/Airports/simple.cxx])
dnl Require at least automake 2.52
@ -10,7 +14,31 @@ AC_PREREQ(2.52)
dnl Initialize the automake stuff
dnl set the $host variable based on local machine/os
AC_CANONICAL_TARGET
AM_INIT_AUTOMAKE(FlightGear, 2.0.0)
AM_INIT_AUTOMAKE([dist-bzip2])
# variables for version.h
AC_DEFINE([HAVE_VERSION_H], 1, [Set if version.h is generated])
# are we running under Hudson? (defines BUILD_ID, BUILD_NUMBER in the environment)
if test "x$BUILD_ID" != "x" ; then
AC_SUBST([HUDSON_BUILD_ID], $BUILD_ID)
AC_SUBST([HUDSON_BUILD_NUMBER], $BUILD_NUMBER)
else
AC_SUBST([HUDSON_BUILD_ID], [none])
AC_SUBST([HUDSON_BUILD_NUMBER], 0)
fi
AC_CHECK_PROG([HAVE_GIT], git, 1)
if test "x$HAVE_GIT" != "x" ; then
# git might be installed, but we might be building from a tarball
if git rev-parse ; then
AC_SUBST([REVISION], `git rev-parse HEAD`)
else
AC_SUBST([REVISION], [none])
fi
else
AC_SUBST([REVISION], [none])
fi
dnl Checks for programs.
AC_PROG_MAKE_SET

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@ -93,8 +93,8 @@ Typical setup should decompose into the following steps :
It is also possible to compile a Debug version. This is only useful when hacking the code because
a Debug version is way slower than the Release one.
The 64bit build is only available to people having the Professional edition of Visual Studio 2008. In that case, 14. above should be :
14. Add <any_directory_on_any_drive>/install/msvc90-64/OpenSceneGraph/bin and <any_directory_on_any_drive>/3rdParty.x64/bin to your PATH environment variable
The 64bit build is only available to people having the Professional edition of Visual Studio 2008. In that case, 15. above should be :
15. Add <any_directory_on_any_drive>/install/msvc90-64/OpenSceneGraph/bin and <any_directory_on_any_drive>/3rdParty.x64/bin to your PATH environment variable
When the manual build works, it is possible to start it from the command line. This is useful
when setting up a build server or automating the process of retrieving the code and building
@ -106,6 +106,9 @@ it in a scheduled task. To do that :
64bit environment (Vista 64-bit or Windows7 64-bit)
You should see : "Setting environment for using Microsoft Visual Studio 2008 x86 tools."
printed in the console
( To start 64-bit build, the right environment is set with :
"C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\vcvarsall.bat" amd64
)
3. cd to the FlightGear project directory :
D:
cd \FGFSDevel\FlightGear\projects\VC90 (for example)

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@ -1,8 +0,0 @@
Makefile
Makefile.in
est-epsilon.1
fgfs.1
fgjs.1
gl-info.1
js_demo.1
pstest.1

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@ -0,0 +1,139 @@
!include "MUI.nsh"
!system 'osgversion --so-number > %TEMP%\osg-so-number.txt'
!system 'osgversion --version-number > %TEMP%\osg-version.txt'
!define /file OSGSoNumber $%TEMP%\osg-so-number.txt
!define /file OSGVersion $%TEMP%\osg-version.txt
!define /file FGVersion flightgear\version
!echo "osg-so is ${OSGSoNumber}"
Name "FlightGear Nightly"
OutFile fgfs_win32_nightly_${FGVersion}.exe
; use LZMA for best compression
SetCompressor /FINAL /SOLID lzma
SetCompressorDictSize 64
InstallDir $PROGRAMFILES\FlightGear-nightly
; Request admin privileges for Windows Vista
RequestExecutionLevel highest
; don't hang around
AutoCloseWindow true
!define UninstallKey "Software\Microsoft\Windows\CurrentVersion\Uninstall\FlightGear-nightly"
!define FGBinDir "flightgear\projects\VC90\Win32\Release"
!define FGRunBinDir "fgrun\msvc\9.0\Win32\Release"
!define OSGInstallDir "install\msvc90\OpenSceneGraph"
!define OSGPluginsDir "${OSGInstallDir}\bin\osgPlugins-${OSGVersion}"
!define ThirdPartyBinDir "3rdParty\bin"
!define MUI_ICON "flightgear\projects\VC90\flightgear.ico"
!define MUI_UNICON "flightgear\projects\VC90\flightgear.ico"
!define MUI_HEADERIMAGE
!define MUI_HEADERIMAGE_RIGHT
!define MUI_HEADERIMAGE_BITMAP "flightgear\package\Win-NSIS\fg-install-header.bmp" ; optional
;!define MUI_WELCOMEFINISHPAGE_BITMAP "welcome.bmp"
;!define MUI_UNWELCOMEFINISHPAGE_BITMAP "welcome.bmp"
!insertmacro MUI_PAGE_WELCOME
; include GPL license page
!insertmacro MUI_PAGE_LICENSE "flightgear\Copying"
!insertmacro MUI_PAGE_DIRECTORY
!insertmacro MUI_PAGE_INSTFILES
!define MUI_FINISHPAGE_RUN $INSTDIR\fgrun.exe
!define MUI_FINISHPAGE_RUN_TEXT "Run FlightGear now"
!insertmacro MUI_PAGE_FINISH
!insertmacro MUI_UNPAGE_CONFIRM
!insertmacro MUI_UNPAGE_INSTFILES
!insertmacro MUI_LANGUAGE "English"
; The stuff to install
Section "" ;No components page, name is not important
SetShellVarContext all
; Set output path to the installation directory.
SetOutPath $INSTDIR
File ${FGBinDir}\fgfs.exe
File ${FGBinDir}\fgjs.exe
File ${FGBinDir}\terrasync.exe
File ${FGRunBinDir}\fgrun.exe
File ${OSGInstallDir}\bin\osg${OSGSoNumber}-osg.dll
File ${OSGInstallDir}\bin\osg${OSGSoNumber}-osgDB.dll
File ${OSGInstallDir}\bin\osg${OSGSoNumber}-osgGA.dll
File ${OSGInstallDir}\bin\osg${OSGSoNumber}-osgParticle.dll
File ${OSGInstallDir}\bin\osg${OSGSoNumber}-osgText.dll
File ${OSGInstallDir}\bin\osg${OSGSoNumber}-osgUtil.dll
File ${OSGInstallDir}\bin\osg${OSGSoNumber}-osgViewer.dll
File ${OSGInstallDir}\bin\osg${OSGSoNumber}-osgSim.dll
File ${OSGInstallDir}\bin\osg${OSGSoNumber}-osgFX.dll
File ${OSGInstallDir}\bin\ot12-OpenThreads.dll
File ${ThirdPartyBinDir}\*.dll
; VC runtime redistributables
File "$%VCINSTALLDIR%\redist\x86\Microsoft.VC90.CRT\*.dll"
File /r ${FGRunBinDir}\locale
SetOutPath $INSTDIR\osgPlugins-${OSGVersion}
File ${OSGPluginsDir}\osgdb_ac.dll
File ${OSGPluginsDir}\osgdb_osg.dll
File ${OSGPluginsDir}\osgdb_3ds.dll
File ${OSGPluginsDir}\osgdb_mdl.dll
File ${OSGPluginsDir}\osgdb_jpeg.dll
File ${OSGPluginsDir}\osgdb_rgb.dll
File ${OSGPluginsDir}\osgdb_png.dll
File ${OSGPluginsDir}\osgdb_txf.dll
Exec '"$INSTDIR\fgrun.exe" --silent --fg-exe="$INSTDIR\fgfs.exe" --ts-exe="$INSTDIR\terrasync.exe" '
CreateDirectory "$SMPROGRAMS\FlightGear"
CreateShortCut "$SMPROGRAMS\FlightGear\FlightGear-nightly.lnk" "$INSTDIR\fgrun.exe"
WriteUninstaller "$INSTDIR\FlightGear_Uninstall.exe"
WriteRegStr HKLM ${UninstallKey} "DisplayName" "FlightGear Nightly"
WriteRegStr HKLM ${UninstallKey} "DisplayVersion" "${FGVersion}"
WriteRegStr HKLM ${UninstallKey} "UninstallString" "$INSTDIR\FlightGear_Uninstall.exe"
WriteRegStr HKLM ${UninstallKey} "UninstallPath" "$INSTDIR\FlightGear_Uninstall.exe"
WriteRegDWORD HKLM ${UninstallKey} "NoModify" 1
WriteRegDWORD HKLM ${UninstallKey} "NoRepair" 1
WriteRegStr HKLM ${UninstallKey} "URLInfoAbout" "http://www.flightgear.org/"
SectionEnd
Section "Uninstall"
SetShellVarContext all
Delete "$SMPROGRAMS\FlightGear\FlightGear-nightly.lnk"
; only delete the FlightGear group if it's empty
RMDir "$SMPROGRAMS\FlightGear"
RMDir /r "$INSTDIR"
DeleteRegKey HKLM ${UninstallKey}
SectionEnd

View file

@ -3,7 +3,7 @@
require 'ERB'
$osgLibs = ['osgFX', 'osgParticle', 'osg', 'osgGA', 'osgText', 'osgUtil', 'osgSim', 'osgViewer', 'osgDB']
$osgPlugins = ['ac', 'osg', 'freetype', 'qt', 'imageio', 'rgb', 'txf']
$osgPlugins = ['ac', 'osg', 'freetype', 'qt', 'imageio', 'rgb', 'txf', 'mdl', '3ds']
def runOsgVersion(option)
env = "export DYLD_LIBRARY_PATH=#{Dir.pwd}/dist/lib"
@ -40,7 +40,7 @@ end
prefixDir=Dir.pwd + "/dist"
dmgDir=Dir.pwd + "/image"
srcDir=Dir.pwd + "/flightgear"
dmgPath = Dir.pwd + "/fg_mac_nightly.dmg"
puts "Erasing previous image dir"
`rm -rf #{dmgDir}`
@ -53,6 +53,10 @@ resourcesDir=contents+"/Resources"
osgPluginsDir=contents+"/PlugIns/osgPlugins-#{osgVersion}"
volName="\"FlightGear Nightly Build\""
VERSION = File.read("#{srcDir}/version").strip
dmgPath = Dir.pwd + "/fg_mac_nightly_#{VERSION}.dmg"
puts "Creating directory structure"
`mkdir -p #{macosDir}`
`mkdir -p #{frameworksDir}`

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@ -15,7 +15,7 @@
<key>CFBundleIdentifier</key>
<string>org.flightgear.FlightGear</string>
<key>CFBundleVersion</key>
<string>2.0</string>
<string><%= VERSION %></string>
<key>CFBundleShortVersionString</key>
<string>unstable nightly build</string>
<key>LSMinimumSystemVersion</key>

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@ -100,7 +100,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\src;..\..\..\src\include;..\..\..\..\SimGear;..\..\..\src\FDM\JSBSim;..\..\..\..\install\msvc100\OpenSceneGraph\include;..\..\..\..\3rdParty\include;..\..\..\..\boost_1_43_0;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\src;..\..\..\src\include;..\..\..\..\SimGear;..\..\..\src\FDM\JSBSim;..\..\..\..\install\msvc100\OpenSceneGraph\include;..\..\..\..\3rdParty\include;..\..\..\..\boost_1_44_0;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;WIN32;_CONSOLE;HAVE_CONFIG_H;FGFS;ENABLE_AUDIO_SUPPORT;_FG_NDEBUG;ENABLE_THREADS=1;FG_ENABLE_MULTIPASS_CLOUDS;ENABLE_SP_FMDS;_USE_MATH_DEFINES;FG_JPEG_SERVER;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
@ -121,7 +121,7 @@
<AdditionalDependencies>opengl32.lib;glu32.lib;winmm.lib;wsock32.lib;sg_d.lib;net_d.lib;pui_d.lib;puaux_d.lib;fnt_d.lib;js_d.lib;ul_d.lib;zlibd.lib;OpenAL32.lib;ALut.lib;osgd.lib;osgDBd.lib;osgUtild.lib;osgViewerd.lib;osgGAd.lib;osgTextd.lib;osgParticled.lib;OpenThreadsd.lib;libjpegd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)fgfs.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\..\..\install\msvc100\OpenSceneGraph\lib;..\..\..\..\3rdParty\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\..\..\install\msvc100\OpenSceneGraph\lib;..\..\..\..\3rdParty\lib;..\..\..\..\boost_1_44_0\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
@ -138,7 +138,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\src;..\..\..\src\include;..\..\..\..\SimGear;..\..\..\src\FDM\JSBSim;..\..\..\..\install\msvc100-64\OpenSceneGraph\include;..\..\..\..\3rdParty.x64\include;..\..\..\..\boost_1_43_0;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\src;..\..\..\src\include;..\..\..\..\SimGear;..\..\..\src\FDM\JSBSim;..\..\..\..\install\msvc100-64\OpenSceneGraph\include;..\..\..\..\3rdParty.x64\include;..\..\..\..\boost_1_44_0;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;WIN32;_CONSOLE;HAVE_CONFIG_H;FGFS;ENABLE_AUDIO_SUPPORT;_FG_NDEBUG;ENABLE_THREADS=1;FG_ENABLE_MULTIPASS_CLOUDS;ENABLE_SP_FMDS;_USE_MATH_DEFINES;FG_JPEG_SERVER;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;PU_USE_NATIVE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
@ -158,7 +158,7 @@
<AdditionalDependencies>opengl32.lib;glu32.lib;winmm.lib;wsock32.lib;sg_d.lib;net_d.lib;pui_d.lib;puaux_d.lib;fnt_d.lib;js_d.lib;ul_d.lib;zlibd.lib;OpenAL32.lib;ALut.lib;osgd.lib;osgDBd.lib;osgUtild.lib;osgViewerd.lib;osgGAd.lib;osgTextd.lib;osgParticled.lib;OpenThreadsd.lib;libjpegd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)fgfs.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\..\..\install\msvc100-64\OpenSceneGraph\lib;..\..\..\..\3rdParty.x64\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\..\..\install\msvc100-64\OpenSceneGraph\lib;..\..\..\..\3rdParty.x64\lib;..\..\..\..\boost_1_44_0\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
@ -175,7 +175,7 @@
</Midl>
<ClCompile>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\..\src;..\..\..\src\include;..\..\..\src\FDM\JSBSim;..\..\..\..\SimGear;..\..\..\..\install\msvc100\OpenSceneGraph\include;..\..\..\..\3rdParty\include;..\..\..\..\boost_1_43_0;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\src;..\..\..\src\include;..\..\..\src\FDM\JSBSim;..\..\..\..\SimGear;..\..\..\..\install\msvc100\OpenSceneGraph\include;..\..\..\..\3rdParty\include;..\..\..\..\boost_1_44_0;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;HAVE_CONFIG_H;FGFS;ENABLE_AUDIO_SUPPORT;_FG_NDEBUG;ENABLE_THREADS=1;FG_ENABLE_MULTIPASS_CLOUDS;ENABLE_SP_FMDS;_USE_MATH_DEFINES;FG_JPEG_SERVER;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@ -195,7 +195,7 @@
<AdditionalDependencies>opengl32.lib;glu32.lib;winmm.lib;wsock32.lib;sg.lib;net.lib;pui.lib;puAux.lib;fnt.lib;js.lib;ul.lib;zlib.lib;OpenAL32.lib;ALut.lib;osg.lib;osgDB.lib;osgUtil.lib;osgViewer.lib;osgGA.lib;osgText.lib;osgParticle.lib;OpenThreads.lib;libjpeg.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)fgfs.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\..\..\install\msvc100\OpenSceneGraph\lib;..\..\..\..\3rdParty\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\..\..\install\msvc100\OpenSceneGraph\lib;..\..\..\..\3rdParty\lib;..\..\..\..\boost_1_44_0\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
@ -212,7 +212,7 @@
</Midl>
<ClCompile>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\..\src;..\..\..\src\include;..\..\..\src\FDM\JSBSim;..\..\..\..\SimGear;..\..\..\..\install\msvc100-64\OpenSceneGraph\include;..\..\..\..\3rdParty.x64\include;..\..\..\..\boost_1_43_0;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\src;..\..\..\src\include;..\..\..\src\FDM\JSBSim;..\..\..\..\SimGear;..\..\..\..\install\msvc100-64\OpenSceneGraph\include;..\..\..\..\3rdParty.x64\include;..\..\..\..\boost_1_44_0;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;HAVE_CONFIG_H;FGFS;ENABLE_AUDIO_SUPPORT;_FG_NDEBUG;ENABLE_THREADS=1;FG_ENABLE_MULTIPASS_CLOUDS;ENABLE_SP_FMDS;_USE_MATH_DEFINES;FG_JPEG_SERVER;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;PU_USE_NATIVE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@ -231,7 +231,7 @@
<AdditionalDependencies>opengl32.lib;glu32.lib;winmm.lib;wsock32.lib;sg.lib;net.lib;pui.lib;puAux.lib;fnt.lib;js.lib;ul.lib;zlib.lib;OpenAL32.lib;ALut.lib;osg.lib;osgDB.lib;osgUtil.lib;osgViewer.lib;osgGA.lib;osgText.lib;osgParticle.lib;OpenThreads.lib;libjpeg.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)fgfs.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\..\..\install\msvc100-64\OpenSceneGraph\lib;..\..\..\..\3rdParty.x64\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\..\..\install\msvc100-64\OpenSceneGraph\lib;..\..\..\..\3rdParty.x64\lib;..\..\..\..\boost_1_44_0\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>

View file

@ -1,216 +1,216 @@
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<ProjectConfiguration Include="Debug|Win32">
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{EEEEB798-BFFD-425F-86F9-03C6FE6B8B99}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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AdditionalIncludeDirectories="..\..\..\src;..\..\..\src\include;..\..\..\..\SimGear;..\..\..\src\FDM\JSBSim;..\..\..\..\install\msvc90\OpenSceneGraph\include;..\..\..\..\3rdParty\include;..\..\..\..\boost_1_44_0"
PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;HAVE_CONFIG_H;FGFS;ENABLE_AUDIO_SUPPORT;_FG_NDEBUG;ENABLE_THREADS=1;FG_ENABLE_MULTIPASS_CLOUDS;ENABLE_SP_FMDS;_USE_MATH_DEFINES;FG_JPEG_SERVER;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS"
PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;HAVE_CONFIG_H;FGFS;ENABLE_AUDIO_SUPPORT;_FG_NDEBUG;ENABLE_THREADS=1;FG_ENABLE_MULTIPASS_CLOUDS;ENABLE_SP_FMDS;_USE_MATH_DEFINES;FG_JPEG_SERVER;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;HAVE_VERSION_H=$(HAVE_VERSION_H)0"
StringPooling="true"
BasicRuntimeChecks="0"
RuntimeLibrary="3"
@ -137,7 +137,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\src;..\..\..\src\include;..\..\..\..\SimGear;..\..\..\src\FDM\JSBSim;..\..\..\..\install\msvc90-64\OpenSceneGraph\include;..\..\..\..\3rdParty.x64\include;..\..\..\..\boost_1_44_0"
PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;HAVE_CONFIG_H;FGFS;ENABLE_AUDIO_SUPPORT;_FG_NDEBUG;ENABLE_THREADS=1;FG_ENABLE_MULTIPASS_CLOUDS;ENABLE_SP_FMDS;_USE_MATH_DEFINES;FG_JPEG_SERVER;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;PU_USE_NATIVE"
PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;HAVE_CONFIG_H;FGFS;ENABLE_AUDIO_SUPPORT;_FG_NDEBUG;ENABLE_THREADS=1;FG_ENABLE_MULTIPASS_CLOUDS;ENABLE_SP_FMDS;_USE_MATH_DEFINES;FG_JPEG_SERVER;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;PU_USE_NATIVE;HAVE_VERSION_H=$(HAVE_VERSION_H)0"
StringPooling="true"
BasicRuntimeChecks="0"
RuntimeLibrary="3"
@ -225,7 +225,7 @@
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\src;..\..\..\src\include;..\..\..\src\FDM\JSBSim;..\..\..\..\SimGear;..\..\..\..\install\msvc90\OpenSceneGraph\include;..\..\..\..\3rdParty\include;..\..\..\..\boost_1_44_0"
PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE;HAVE_CONFIG_H;FGFS;ENABLE_AUDIO_SUPPORT;_FG_NDEBUG;ENABLE_THREADS=1;FG_ENABLE_MULTIPASS_CLOUDS;ENABLE_SP_FMDS;_USE_MATH_DEFINES;FG_JPEG_SERVER;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS"
PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE;HAVE_CONFIG_H;FGFS;ENABLE_AUDIO_SUPPORT;_FG_NDEBUG;ENABLE_THREADS=1;FG_ENABLE_MULTIPASS_CLOUDS;ENABLE_SP_FMDS;_USE_MATH_DEFINES;FG_JPEG_SERVER;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;HAVE_VERSION_H=$(HAVE_VERSION_H)0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
@ -313,7 +313,7 @@
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\src;..\..\..\src\include;..\..\..\src\FDM\JSBSim;..\..\..\..\SimGear;..\..\..\..\install\msvc90-64\OpenSceneGraph\include;..\..\..\..\3rdParty.x64\include;..\..\..\..\boost_1_44_0"
PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE;HAVE_CONFIG_H;FGFS;ENABLE_AUDIO_SUPPORT;_FG_NDEBUG;ENABLE_THREADS=1;FG_ENABLE_MULTIPASS_CLOUDS;ENABLE_SP_FMDS;_USE_MATH_DEFINES;FG_JPEG_SERVER;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;PU_USE_NATIVE"
PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE;HAVE_CONFIG_H;FGFS;ENABLE_AUDIO_SUPPORT;_FG_NDEBUG;ENABLE_THREADS=1;FG_ENABLE_MULTIPASS_CLOUDS;ENABLE_SP_FMDS;_USE_MATH_DEFINES;FG_JPEG_SERVER;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;PU_USE_NATIVE;HAVE_VERSION_H=$(HAVE_VERSION_H)0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"

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@ -1,3 +0,0 @@
*.user
x64
Win32

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@ -1,3 +0,0 @@
*.user
x64
Win32

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@ -1,3 +0,0 @@
*.user
x64
Win32

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@ -1,3 +0,0 @@
*.user
Win32
x64

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@ -1,3 +0,0 @@
*.user
x64
Win32

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*.user
x64
Win32

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@ -1,3 +0,0 @@
*.user
x64
Win32

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*.user
x64
Win32

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@ -1,3 +0,0 @@
*.user
x64
Win32

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@ -1,3 +0,0 @@
*.user
x64
Win32

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@ -1,2 +0,0 @@
Makefile
Makefile.in

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@ -1,5 +0,0 @@
Makefile
Makefile.in
core*
fgfs.supp
.gdbinit

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@ -1,2 +0,0 @@
Makefile
Makefile.in

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@ -1,2 +0,0 @@
Makefile
Makefile.in

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@ -1,2 +0,0 @@
Makefile
Makefile.in

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@ -1,2 +0,0 @@
Makefile
Makefile.in

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Makefile
Makefile.in

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Makefile
Makefile.in

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Makefile
Makefile.in

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Makefile
Makefile.in

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Makefile
Makefile.in

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@ -1,2 +0,0 @@
Makefile
Makefile.in

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@ -1,2 +0,0 @@
Makefile
Makefile.in

25
scripts/tools/version.bat Normal file
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@ -0,0 +1,25 @@
REM
ECHO OFF
SET /P FLIGHTGEAR_VERSION=<version
SET HUDSON_BUILD_NUMBER=0
SET HUDSON_BUILD_ID=none
SET REVISION=none
IF DEFINED BUILD_ID SET HUDSON_BUILD_ID=%BUILD_ID%
IF DEFINED BUILD_NUMBER SET HUDSON_BUILD_NUMBER=%BUILD_NUMBER%
SET Header=src\Include\version.h
ECHO // version.h generated by version.bat on %DATE% > %Header%
ECHO #define FLIGHTGEAR_VERSION "%FLIGHTGEAR_VERSION%" >> %Header%
ECHO #define HUDSON_BUILD_ID "%HUDSON_BUILD_ID%" >> %Header%
ECHO #define HUDSON_BUILD_NUMBER %HUDSON_BUILD_NUMBER% >> %Header%
ECHO #define REVISION "%REVISION%" >> %Header%

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@ -1,2 +0,0 @@
Makefile
Makefile.in

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@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -420,14 +420,12 @@ void FGAIAircraft::getGroundElev(double dt) {
}
double range = 500.0;
if (!globals->get_tile_mgr()->scenery_available(pos, range)) {
// Try to shedule tiles for that position.
globals->get_tile_mgr()->schedule_tiles_at( pos, range );
if (globals->get_tile_mgr()->schedule_scenery(pos, range, 5.0))
{
double alt;
if (getGroundElevationM(SGGeod::fromGeodM(pos, 20000), alt, 0))
tgt_altitude_ft = alt * SG_METER_TO_FEET;
}
double alt;
if (getGroundElevationM(SGGeod::fromGeodM(pos, 20000), alt, 0))
tgt_altitude_ft = alt * SG_METER_TO_FEET;
}
}

View file

@ -60,6 +60,7 @@ FGAIBase::FGAIBase(object_type ot) :
model_removed( fgGetNode("/ai/models/model-removed", true) ),
manager( NULL ),
fp( NULL ),
_installed(false),
_impact_lat(0),
_impact_lon(0),
_impact_elev(0),
@ -198,7 +199,7 @@ bool FGAIBase::init(bool search_in_AI_path) {
string f;
if(search_in_AI_path)
{
// setup a modified Options strucutre, with only the $fg-root/AI defined;
// setup a modified Options structure, with only the $fg-root/AI defined;
// we'll check that first, then give the normal search logic a chance.
// this ensures that models in AI/ are preferred to normal models, where
// both exist.
@ -217,6 +218,8 @@ bool FGAIBase::init(bool search_in_AI_path) {
if(f.empty())
f = fgGetString("/sim/multiplay/default-model", default_model);
else
_installed = true;
model = load3DModel(f, props);
@ -229,6 +232,8 @@ bool FGAIBase::init(bool search_in_AI_path) {
} else if (!model_path.empty()) {
SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model " << model_path);
// not properly installed...
_installed = false;
}
setDie(false);

View file

@ -193,6 +193,7 @@ protected:
bool invisible;
bool no_roll;
bool serviceable;
bool _installed;
int _subID;
double life;

View file

@ -35,7 +35,6 @@
#include <Main/viewer.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include "AIEscort.hxx"

View file

@ -26,7 +26,6 @@
#include <Main/viewer.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include <Airports/dynamics.hxx>
#include "AIGroundVehicle.hxx"

View file

@ -63,7 +63,12 @@ bool FGAIMultiplayer::init(bool search_in_AI_path) {
isTanker = true;
// cout << "isTanker " << isTanker << " " << mCallSign <<endl;
}
return FGAIBase::init(search_in_AI_path);
// load model
bool result = FGAIBase::init(search_in_AI_path);
// propagate installation state (used by MP pilot list)
props->setBoolValue("model-installed", _installed);
return result;
}
void FGAIMultiplayer::bind() {

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@ -1,3 +0,0 @@
.deps
Makefile.in
Makefile

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@ -1,2 +0,0 @@
Makefile
Makefile.in

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@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -877,7 +877,7 @@ void FGControls::unbind ()
"/controls/engines/engine[%d]/starter", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/fuel_pump", index);
"/controls/engines/engine[%d]/fuel-pump", index);
fgUntie(name);
snprintf(name, MAX_NAME_LEN,
"/controls/engines/engine[%d]/fire-switch", index);

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@ -1,6 +0,0 @@
.deps
Makefile
Makefile.in
calc_loc
genrunways
gensimple

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@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -1,5 +0,0 @@
.deps
Makefile
Makefile.in
engine
pstest

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@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -1,5 +0,0 @@
.deps
Makefile
Makefile.in
config.h
testJSBsim

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@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -1,3 +0,0 @@
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Makefile
Makefile.in

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@ -1,3 +0,0 @@
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Makefile
Makefile.in

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@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -1,5 +0,0 @@
.deps
Makefile
Makefile.in
proptest
yasim

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@ -113,7 +113,7 @@ void FDMShell::update(double dt)
double lon = fgGetDouble("/sim/presets/longitude-deg");
double lat = fgGetDouble("/sim/presets/latitude-deg");
double range = 1000.0; // in metres
double range = 100.0; // in meters
SGGeod geod = SGGeod::fromDeg(lon, lat);
if (globals->get_scenery()->scenery_available(geod, range)) {
SG_LOG(SG_FLIGHT, SG_INFO, "Scenery loaded, will init FDM");

View file

@ -328,7 +328,7 @@ FGGroundCache::prepare_ground_cache(double startSimTime, double endSimTime,
SGGeod geodPt = SGGeod::fromCart(pt);
// Don't blow away the cache ground_radius and stuff if there's no
// scenery
if (!globals->get_tile_mgr()->scenery_available(geodPt, rad)) {
if (!globals->get_tile_mgr()->schedule_scenery(geodPt, rad, 1.0)) {
SG_LOG(SG_FLIGHT, SG_WARN, "prepare_ground_cache(): scenery_available "
"returns false at " << geodPt << " " << pt << " " << rad);
return false;

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@ -1,4 +0,0 @@
.deps
Makefile
Makefile.in
layout-test

View file

@ -49,6 +49,7 @@ extern void guiErrorMessage(const char *txt, const sg_throwable &throwable);
extern bool fgDumpSnapShot();
extern void fgDumpSceneGraph();
extern void fgDumpTerrainBranch();
extern void fgPrintVisibleSceneInfoCommand();
extern puFont guiFnt;
extern fntTexFont *guiFntHandle;

View file

@ -555,5 +555,22 @@ void fgDumpTerrainBranch()
}
}
void fgPrintVisibleSceneInfoCommand()
{
static const SGPropertyNode *master_freeze
= fgGetNode("/sim/freeze/master");
bool freeze = master_freeze->getBoolValue();
if ( !freeze ) {
fgSetBool("/sim/freeze/master", true);
}
flightgear::printVisibleSceneInfo(globals->get_renderer());
if ( !freeze ) {
fgSetBool("/sim/freeze/master", false);
}
}

View file

@ -1,9 +0,0 @@
.deps
Makefile
Makefile.in
config.h
config.h.in
stamp-h
stamp-h.in
stamp-h1
version.h

16
src/Include/no_version.h Normal file
View file

@ -0,0 +1,16 @@
#ifndef FG_NO_VERSION_H
#define FG_NO_VERSION_H
// version.h is generated by the build system for official builds of
// FlightGear. To avoid complicating the life of regular developers,
// especially on Windows, we set HAVE_VERSION_H if version.h is generated.
// If that define is not set, we include this file instead, which provides
// placeholder values instead.
#define FLIGHTGEAR_VERSION "development " __DATE__
#define HUDSON_BUILD_NUMBER 0
#define HUDSON_BUILD_ID "none"
#define REVISION "unknown"
#endif

View file

@ -28,5 +28,8 @@
#define FLIGHTGEAR_VERSION "@VERSION@"
#define HUDSON_BUILD_NUMBER @HUDSON_BUILD_NUMBER@
#define HUDSON_BUILD_ID "@HUDSON_BUILD_ID@"
#define REVISION "@REVISION@"
#endif // _FLIGHTGEAR_VERSION_H

View file

@ -1,5 +0,0 @@
.deps
Makefile
Makefile.in
fgjs
js_demo

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@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -76,9 +76,13 @@ using std::string;
#include <Airports/runways.hxx>
#include <Airports/simple.hxx>
#ifndef _MSC_VER
#if defined( HAVE_VERSION_H ) && HAVE_VERSION_H
# include <Include/version.h>
#else
# include <Include/no_version.h>
#endif
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include "instrument_mgr.hxx"

View file

@ -1,7 +0,0 @@
.deps
Makefile
Makefile.in
fgfs
metar
runfgfs
runfgfs.bat

View file

@ -477,9 +477,15 @@ void CameraGroup::setCameraCullMasks(Node::NodeMask nm)
continue;
if (info->farCamera.valid() && info->farCamera->getNodeMask() != 0) {
info->camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
info->camera->setCullMaskLeft(nm & ~simgear::BACKGROUND_BIT);
info->camera->setCullMaskRight(nm & ~simgear::BACKGROUND_BIT);
info->farCamera->setCullMask(nm);
info->farCamera->setCullMaskLeft(nm);
info->farCamera->setCullMaskRight(nm);
} else {
info->camera->setCullMask(nm);
info->camera->setCullMaskLeft(nm);
info->camera->setCullMaskRight(nm);
}
}
}

View file

@ -135,4 +135,4 @@ metar_LDADD = \
-lz $(base_LIBS)
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src -I$(top_builddir)/src

View file

@ -31,7 +31,6 @@
#include <GUI/new_gui.hxx>
#include <GUI/dialog.hxx>
#include <Aircraft/replay.hxx>
#include <Scenery/tilemgr.hxx>
#include <Scenery/scenery.hxx>
#include <Scripting/NasalSys.hxx>
#include <Sound/sample_queue.hxx>
@ -518,6 +517,13 @@ do_dump_terrain_branch (const SGPropertyNode*)
return true;
}
static bool
do_print_visible_scene_info(const SGPropertyNode*)
{
fgPrintVisibleSceneInfoCommand();
return true;
}
/**
* Built-in command: hires capture screen.
*/
@ -1488,6 +1494,7 @@ static struct {
{ "release-cockpit-button", do_release_cockpit_button },
{ "dump-scenegraph", do_dump_scene_graph },
{ "dump-terrainbranch", do_dump_terrain_branch },
{ "print-visible-scene", do_print_visible_scene_info },
{ "reload-shaders", do_reload_shaders },
{ 0, 0 } // zero-terminated
};

View file

@ -820,7 +820,7 @@ static void fgApplyStartOffset(const SGGeod& aStartPos, double aHeading, double
}
// Set current_options lon/lat given an airport id and heading (degrees)
static bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg ) {
bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg ) {
if ( id.empty() )
return false;

View file

@ -56,7 +56,7 @@
#include "fg_props.hxx"
#include "fg_io.hxx"
class AircraftResourceProvider : public simgear::ResourceProvider
class AircraftResourceProvider : public simgear::ResourceProvider
{
public:
AircraftResourceProvider() :
@ -74,28 +74,27 @@ public:
// test against the aircraft-dir property
const char* aircraftDir = fgGetString("/sim/aircraft-dir");
string_list aircraftDirPieces(sgPathBranchSplit(aircraftDir));
if (aircraftDirPieces.empty() || (aircraftDirPieces.back() != pieces[1])) {
return SGPath(); // current aircraft-dir does not match resource aircraft
}
SGPath r(aircraftDir);
for (unsigned int i=2; i<pieces.size(); ++i) {
r.append(pieces[i]);
}
if (r.exists()) {
SG_LOG(SG_IO, SG_INFO, "found path:" << aResource << " via /sim/aircraft-dir: " << r.str());
return r;
if (!aircraftDirPieces.empty() && (aircraftDirPieces.back() == pieces[1])) {
// current aircraft-dir matches resource aircraft
SGPath r(aircraftDir);
for (unsigned int i=2; i<pieces.size(); ++i) {
r.append(pieces[i]);
}
if (r.exists()) {
SG_LOG(SG_IO, SG_INFO, "found path:" << aResource << " via /sim/aircraft-dir: " << r.str());
return r;
}
}
// try each aircaft dir in turn
// try each aircraft dir in turn
std::string res(aResource, 9); // resource path with 'Aircraft/' removed
const string_list& dirs(globals->get_aircraft_paths());
string_list::const_iterator it = dirs.begin();
for (; it != dirs.end(); ++it) {
SGPath p(*it, res);
if (p.exists()) {
SG_LOG(SG_IO, SG_INFO, "found path:" << aResource << " in aircraft dir: " << r.str());
SG_LOG(SG_IO, SG_INFO, "found path:" << aResource << " in aircraft dir: " << *it);
return p;
}
} // of aircraft path iteration

View file

@ -46,9 +46,10 @@
#include <simgear/structure/event_mgr.hxx>
#include <simgear/props/AtomicChangeListener.hxx>
#include <simgear/props/props.hxx>
#include <simgear/timing/sg_time.hxx>
//#include <simgear/timing/sg_time.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/io/raw_socket.hxx>
#include <simgear/misc/sg_sleep.hxx>
#include <Time/light.hxx>
#include <Aircraft/replay.hxx>
@ -187,16 +188,24 @@ static void fgMainLoop( void ) {
}
#endif
// END Tile Manager udpates
// END Tile Manager updates
bool scenery_loaded = fgGetBool("sim/sceneryloaded");
if (!scenery_loaded && globals->get_tile_mgr()->isSceneryLoaded()
&& fgGetBool("sim/fdm-initialized")) {
fgSetBool("sim/sceneryloaded",true);
if (fgGetBool("/sim/sound/working")) {
globals->get_soundmgr()->activate();
if (!scenery_loaded)
{
if (globals->get_tile_mgr()->isSceneryLoaded()
&& fgGetBool("sim/fdm-initialized")) {
fgSetBool("sim/sceneryloaded",true);
if (fgGetBool("/sim/sound/working")) {
globals->get_soundmgr()->activate();
}
globals->get_props()->tie("/sim/sound/devices/name",
SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
}
else
{
// be nice to loader threads while waiting for initial scenery, reduce to 2fps
simgear::sleepForMSec(500);
}
globals->get_props()->tie("/sim/sound/devices/name",
SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
}
simgear::AtomicChangeListener::fireChangeListeners();
@ -469,8 +478,30 @@ static void fgIdleFunction ( void ) {
"Subsystem initialization failed ..." );
exit(-1);
}
fgSplashProgress("setting up time & renderer");
// Torsten Dreyer:
// ugly hack for automatic runway selection on startup based on
// metar data. Makes startup.nas obsolete and guarantees the same
// runway selection as for AI traffic. However, this code belongs to
// somewhere(?) else - if I only new where...
if( true == fgGetBool( "/environment/metar/valid" ) ) {
// the realwx_ctrl fetches metar in the foreground on init,
// If it was able to fetch a metar or one was given on the commandline,
// the valid flag is set here, otherwise it is false
double hdg = fgGetDouble( "/environment/metar/base-wind-dir-deg", 9999.0 );
string apt = fgGetString( "/sim/startup/options/airport" );
string rwy = fgGetString( "/sim/startup/options/runway" );
double strthdg = fgGetDouble( "/sim/startup/options/heading-deg", 9999.0 );
string parkpos = fgGetString( "/sim/presets/parkpos" );
bool onground = fgGetBool( "/sim/presets/onground", false );
// don't check for wind-speed < 1kt, this belongs to the runway-selection code
// the other logic is taken from former startup.nas
if( hdg < 360.0 && apt.length() > 0 && strthdg > 360.0 && rwy.length() == 0 && onground && parkpos.length() == 0 ) {
extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
fgSetPosFromAirportIDandHdg( apt, hdg );
}
}
fgSplashProgress("setting up time & renderer");
} else if ( idle_state == 8 ) {
idle_state = 1000;

View file

@ -56,7 +56,9 @@
#include "util.hxx"
#include "viewmgr.hxx"
#include <Main/viewer.hxx>
#include <simgear/version.h>
#include <osg/Version>
using std::string;
using std::sort;
@ -64,8 +66,10 @@ using std::cout;
using std::cerr;
using std::endl;
#ifndef VERSION
#define VERSION "CVS "__DATE__
#if defined( HAVE_VERSION_H ) && HAVE_VERSION_H
# include <Include/version.h>
#else
# include <Include/no_version.h>
#endif
#define NEW_DEFAULT_MODEL_HZ 120
@ -233,6 +237,13 @@ fgSetDefaults ()
fgSetString("/sim/multiplay/txhost", "0");
fgSetInt("/sim/multiplay/rxport", 0);
fgSetInt("/sim/multiplay/txport", 0);
fgSetString("/sim/version/flightgear", FLIGHTGEAR_VERSION);
fgSetString("/sim/version/simgear", SG_STRINGIZE(SIMGEAR_VERSION));
fgSetString("/sim/version/openscenegraph", osgGetVersion());
fgSetString("/sim/version/revision", REVISION);
fgSetInt("/sim/version/build-number", HUDSON_BUILD_NUMBER);
fgSetString("/sim/version/build-id", HUDSON_BUILD_ID);
}
static bool
@ -985,6 +996,7 @@ fgOptVisibilityMeters( const char *arg )
{
double visibility = atof( arg );
fgDefaultWeatherValue("visibility-m", visibility);
fgSetDouble("/environment/visibility-m", visibility);
return FG_OPTIONS_OK;
}
@ -993,6 +1005,7 @@ fgOptVisibilityMiles( const char *arg )
{
double visibility = atof( arg ) * 5280.0 * SG_FEET_TO_METER;
fgDefaultWeatherValue("visibility-m", visibility);
fgSetDouble("/environment/visibility-m", visibility);
return FG_OPTIONS_OK;
}
@ -1208,7 +1221,9 @@ fgOptParking( const char *arg )
static int
fgOptVersion( const char *arg )
{
cerr << "FlightGear version: " << VERSION << endl;
cerr << "FlightGear version: " << FLIGHTGEAR_VERSION << endl;
cerr << "Revision: " << REVISION << endl;
cerr << "Build-Id: " << HUDSON_BUILD_ID << endl;
cerr << "FG_ROOT=" << globals->get_fg_root() << endl;
cerr << "FG_HOME=" << fgGetString("/sim/fg-home") << endl;
cerr << "FG_SCENERY=";

View file

@ -29,11 +29,18 @@
#include <simgear/compiler.h>
#include <algorithm>
#include <iostream>
#include <map>
#include <vector>
#include <typeinfo>
#include <osg/ref_ptr>
#include <osg/AlphaFunc>
#include <osg/BlendFunc>
#include <osg/Camera>
#include <osg/CullFace>
#include <osg/CullStack>
#include <osg/Depth>
#include <osg/Fog>
#include <osg/Group>
@ -85,7 +92,6 @@
#include <Model/acmodel.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/redout.hxx>
#include <Scenery/tilemgr.hxx>
#include <GUI/new_gui.hxx>
#include <Instrumentation/HUD/HUD.hxx>
#include <Environment/precipitation_mgr.hxx>
@ -823,5 +829,207 @@ fgDumpNodeToFile(osg::Node* node, const char* filename)
{
return osgDB::writeNodeFile(*node, filename);
}
namespace flightgear
{
using namespace osg;
class VisibleSceneInfoVistor : public NodeVisitor, CullStack
{
public:
VisibleSceneInfoVistor()
: NodeVisitor(CULL_VISITOR, TRAVERSE_ACTIVE_CHILDREN)
{
setCullingMode(CullSettings::SMALL_FEATURE_CULLING
| CullSettings::VIEW_FRUSTUM_CULLING);
setComputeNearFarMode(CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
}
VisibleSceneInfoVistor(const VisibleSceneInfoVistor& rhs)
{
}
META_NodeVisitor("flightgear","VisibleSceneInfoVistor")
typedef std::map<const std::string,int> InfoMap;
void getNodeInfo(Node* node)
{
const char* typeName = typeid(*node).name();
classInfo[typeName]++;
const std::string& nodeName = node->getName();
if (!nodeName.empty())
nodeInfo[nodeName]++;
}
void dumpInfo()
{
using namespace std;
typedef vector<InfoMap::iterator> FreqVector;
cout << "class info:\n";
FreqVector classes;
for (InfoMap::iterator itr = classInfo.begin(), end = classInfo.end();
itr != end;
++itr)
classes.push_back(itr);
sort(classes.begin(), classes.end(), freqComp);
for (FreqVector::iterator itr = classes.begin(), end = classes.end();
itr != end;
++itr) {
cout << (*itr)->first << " " << (*itr)->second << "\n";
}
cout << "\nnode info:\n";
FreqVector nodes;
for (InfoMap::iterator itr = nodeInfo.begin(), end = nodeInfo.end();
itr != end;
++itr)
nodes.push_back(itr);
sort (nodes.begin(), nodes.end(), freqComp);
for (FreqVector::iterator itr = nodes.begin(), end = nodes.end();
itr != end;
++itr) {
cout << (*itr)->first << " " << (*itr)->second << "\n";
}
cout << endl;
}
void doTraversal(Camera* camera, Node* root, Viewport* viewport)
{
ref_ptr<RefMatrix> projection
= createOrReuseMatrix(camera->getProjectionMatrix());
ref_ptr<RefMatrix> mv = createOrReuseMatrix(camera->getViewMatrix());
if (!viewport)
viewport = camera->getViewport();
if (viewport)
pushViewport(viewport);
pushProjectionMatrix(projection.get());
pushModelViewMatrix(mv.get(), Transform::ABSOLUTE_RF);
root->accept(*this);
popModelViewMatrix();
popProjectionMatrix();
if (viewport)
popViewport();
dumpInfo();
}
void apply(Node& node)
{
if (isCulled(node))
return;
pushCurrentMask();
getNodeInfo(&node);
traverse(node);
popCurrentMask();
}
void apply(Group& node)
{
if (isCulled(node))
return;
pushCurrentMask();
getNodeInfo(&node);
traverse(node);
popCurrentMask();
}
void apply(Transform& node)
{
if (isCulled(node))
return;
pushCurrentMask();
ref_ptr<RefMatrix> matrix = createOrReuseMatrix(*getModelViewMatrix());
node.computeLocalToWorldMatrix(*matrix,this);
pushModelViewMatrix(matrix.get(), node.getReferenceFrame());
getNodeInfo(&node);
traverse(node);
popModelViewMatrix();
popCurrentMask();
}
void apply(Camera& camera)
{
// Save current cull settings
CullSettings saved_cull_settings(*this);
// set cull settings from this Camera
setCullSettings(camera);
// inherit the settings from above
inheritCullSettings(saved_cull_settings, camera.getInheritanceMask());
// set the cull mask.
unsigned int savedTraversalMask = getTraversalMask();
bool mustSetCullMask = (camera.getInheritanceMask()
& osg::CullSettings::CULL_MASK) == 0;
if (mustSetCullMask)
setTraversalMask(camera.getCullMask());
osg::RefMatrix* projection = 0;
osg::RefMatrix* modelview = 0;
if (camera.getReferenceFrame()==osg::Transform::RELATIVE_RF) {
if (camera.getTransformOrder()==osg::Camera::POST_MULTIPLY) {
projection = createOrReuseMatrix(*getProjectionMatrix()
*camera.getProjectionMatrix());
modelview = createOrReuseMatrix(*getModelViewMatrix()
* camera.getViewMatrix());
}
else { // pre multiply
projection = createOrReuseMatrix(camera.getProjectionMatrix()
* (*getProjectionMatrix()));
modelview = createOrReuseMatrix(camera.getViewMatrix()
* (*getModelViewMatrix()));
}
} else {
// an absolute reference frame
projection = createOrReuseMatrix(camera.getProjectionMatrix());
modelview = createOrReuseMatrix(camera.getViewMatrix());
}
if (camera.getViewport())
pushViewport(camera.getViewport());
pushProjectionMatrix(projection);
pushModelViewMatrix(modelview, camera.getReferenceFrame());
traverse(camera);
// restore the previous model view matrix.
popModelViewMatrix();
// restore the previous model view matrix.
popProjectionMatrix();
if (camera.getViewport()) popViewport();
// restore the previous traversal mask settings
if (mustSetCullMask)
setTraversalMask(savedTraversalMask);
// restore the previous cull settings
setCullSettings(saved_cull_settings);
}
protected:
// sort in reverse
static bool freqComp(const InfoMap::iterator& lhs, const InfoMap::iterator& rhs)
{
return lhs->second > rhs->second;
}
InfoMap classInfo;
InfoMap nodeInfo;
};
bool printVisibleSceneInfo(FGRenderer* renderer)
{
osgViewer::Viewer* viewer = renderer->getViewer();
VisibleSceneInfoVistor vsv;
Viewport* vp = 0;
if (!viewer->getCamera()->getViewport() && viewer->getNumSlaves() > 0) {
const View::Slave& slave = viewer->getSlave(0);
vp = slave._camera->getViewport();
}
vsv.doTraversal(viewer->getCamera(), viewer->getSceneData(), vp);
return true;
}
}
// end of renderer.cxx

View file

@ -81,4 +81,9 @@ protected:
bool fgDumpSceneGraphToFile(const char* filename);
bool fgDumpTerrainBranchToFile(const char* filename);
namespace flightgear
{
bool printVisibleSceneInfo(FGRenderer* renderer);
}
#endif

View file

@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

View file

@ -1,3 +0,0 @@
.deps
Makefile.in
Makefile

View file

@ -536,127 +536,144 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
return;
}
MsgBuf msgBuf;
static MsgBuf msgBuf;
static unsigned msgLen = 0;
T_PositionMsg* PosMsg = msgBuf.posMsg();
strncpy(PosMsg->Model, fgGetString("/sim/model/path"), MAX_MODEL_NAME_LEN);
PosMsg->Model[MAX_MODEL_NAME_LEN - 1] = '\0';
PosMsg->time = XDR_encode_double (motionInfo.time);
PosMsg->lag = XDR_encode_double (motionInfo.lag);
for (unsigned i = 0 ; i < 3; ++i)
PosMsg->position[i] = XDR_encode_double (motionInfo.position(i));
SGVec3f angleAxis;
motionInfo.orientation.getAngleAxis(angleAxis);
for (unsigned i = 0 ; i < 3; ++i)
PosMsg->orientation[i] = XDR_encode_float (angleAxis(i));
for (unsigned i = 0 ; i < 3; ++i)
PosMsg->linearVel[i] = XDR_encode_float (motionInfo.linearVel(i));
for (unsigned i = 0 ; i < 3; ++i)
PosMsg->angularVel[i] = XDR_encode_float (motionInfo.angularVel(i));
for (unsigned i = 0 ; i < 3; ++i)
PosMsg->linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i));
for (unsigned i = 0 ; i < 3; ++i)
PosMsg->angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i));
xdr_data_t* ptr = msgBuf.properties();
std::vector<FGPropertyData*>::const_iterator it;
it = motionInfo.properties.begin();
//cout << "OUTPUT PROPERTIES\n";
xdr_data_t* msgEnd = msgBuf.propsEnd();
while (it != motionInfo.properties.end() && ptr + 2 < msgEnd) {
// First element is the ID. Write it out when we know we have room for
// the whole property.
xdr_data_t id = XDR_encode_uint32((*it)->id);
// The actual data representation depends on the type
switch ((*it)->type) {
case simgear::props::INT:
case simgear::props::BOOL:
case simgear::props::LONG:
*ptr++ = id;
*ptr++ = XDR_encode_uint32((*it)->int_value);
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->int_value << "\n";
break;
case simgear::props::FLOAT:
case simgear::props::DOUBLE:
*ptr++ = id;
*ptr++ = XDR_encode_float((*it)->float_value);
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
break;
case simgear::props::STRING:
case simgear::props::UNSPECIFIED:
{
// String is complicated. It consists of
// The length of the string
// The string itself
// Padding to the nearest 4-bytes.
const char* lcharptr = (*it)->string_value;
if (lcharptr != 0)
{
// Add the length
////cout << "String length: " << strlen(lcharptr) << "\n";
uint32_t len = strlen(lcharptr);
if (len > MAX_TEXT_SIZE)
len = MAX_TEXT_SIZE;
// XXX This should not be using 4 bytes per character!
// If there's not enough room for this property, drop it
// on the floor.
if (ptr + 2 + ((len + 3) & ~3) > msgEnd)
goto escape;
//cout << "String length unint32: " << len << "\n";
*ptr++ = id;
*ptr++ = XDR_encode_uint32(len);
if (len != 0)
{
// Now the text itself
// XXX This should not be using 4 bytes per character!
int lcount = 0;
while ((*lcharptr != '\0') && (lcount < MAX_TEXT_SIZE))
{
*ptr++ = XDR_encode_int8(*lcharptr);
lcharptr++;
lcount++;
}
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " " << len << " " << (*it)->string_value;
// Now pad if required
while ((lcount % 4) != 0)
{
*ptr++ = XDR_encode_int8(0);
lcount++;
//cout << "0";
}
//cout << "\n";
}
}
else
{
// Nothing to encode
*ptr++ = id;
*ptr++ = XDR_encode_uint32(0);
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " 0\n";
}
}
break;
default:
//cout << " Unknown Type: " << (*it)->type << "\n";
*ptr++ = id;
*ptr++ = XDR_encode_float((*it)->float_value);;
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
break;
}
++it;
if (fgGetBool("/sim/freeze/replay-state", true))
{
// do not send position updates during replay
for (unsigned i = 0 ; i < 3; ++i)
{
// no movement during replay
PosMsg->linearVel[i] = XDR_encode_float (0.0);
PosMsg->angularVel[i] = XDR_encode_float (0.0);
PosMsg->linearAccel[i] = XDR_encode_float (0.0);
PosMsg->angularAccel[i] = XDR_encode_float (0.0);
}
// all other data remains unchanged (resend last state)
}
escape:
unsigned msgLen = reinterpret_cast<char*>(ptr) - msgBuf.Msg;
FillMsgHdr(msgBuf.msgHdr(), POS_DATA_ID, msgLen);
mSocket->sendto(msgBuf.Msg, msgLen, 0, &mServer);
else
{
PosMsg->time = XDR_encode_double (motionInfo.time);
PosMsg->lag = XDR_encode_double (motionInfo.lag);
for (unsigned i = 0 ; i < 3; ++i)
PosMsg->position[i] = XDR_encode_double (motionInfo.position(i));
SGVec3f angleAxis;
motionInfo.orientation.getAngleAxis(angleAxis);
for (unsigned i = 0 ; i < 3; ++i)
PosMsg->orientation[i] = XDR_encode_float (angleAxis(i));
for (unsigned i = 0 ; i < 3; ++i)
PosMsg->linearVel[i] = XDR_encode_float (motionInfo.linearVel(i));
for (unsigned i = 0 ; i < 3; ++i)
PosMsg->angularVel[i] = XDR_encode_float (motionInfo.angularVel(i));
for (unsigned i = 0 ; i < 3; ++i)
PosMsg->linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i));
for (unsigned i = 0 ; i < 3; ++i)
PosMsg->angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i));
xdr_data_t* ptr = msgBuf.properties();
std::vector<FGPropertyData*>::const_iterator it;
it = motionInfo.properties.begin();
//cout << "OUTPUT PROPERTIES\n";
xdr_data_t* msgEnd = msgBuf.propsEnd();
while (it != motionInfo.properties.end() && ptr + 2 < msgEnd) {
// First element is the ID. Write it out when we know we have room for
// the whole property.
xdr_data_t id = XDR_encode_uint32((*it)->id);
// The actual data representation depends on the type
switch ((*it)->type) {
case simgear::props::INT:
case simgear::props::BOOL:
case simgear::props::LONG:
*ptr++ = id;
*ptr++ = XDR_encode_uint32((*it)->int_value);
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->int_value << "\n";
break;
case simgear::props::FLOAT:
case simgear::props::DOUBLE:
*ptr++ = id;
*ptr++ = XDR_encode_float((*it)->float_value);
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
break;
case simgear::props::STRING:
case simgear::props::UNSPECIFIED:
{
// String is complicated. It consists of
// The length of the string
// The string itself
// Padding to the nearest 4-bytes.
const char* lcharptr = (*it)->string_value;
if (lcharptr != 0)
{
// Add the length
////cout << "String length: " << strlen(lcharptr) << "\n";
uint32_t len = strlen(lcharptr);
if (len > MAX_TEXT_SIZE)
len = MAX_TEXT_SIZE;
// XXX This should not be using 4 bytes per character!
// If there's not enough room for this property, drop it
// on the floor.
if (ptr + 2 + ((len + 3) & ~3) > msgEnd)
goto escape;
//cout << "String length unint32: " << len << "\n";
*ptr++ = id;
*ptr++ = XDR_encode_uint32(len);
if (len != 0)
{
// Now the text itself
// XXX This should not be using 4 bytes per character!
int lcount = 0;
while ((*lcharptr != '\0') && (lcount < MAX_TEXT_SIZE))
{
*ptr++ = XDR_encode_int8(*lcharptr);
lcharptr++;
lcount++;
}
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " " << len << " " << (*it)->string_value;
// Now pad if required
while ((lcount % 4) != 0)
{
*ptr++ = XDR_encode_int8(0);
lcount++;
//cout << "0";
}
//cout << "\n";
}
}
else
{
// Nothing to encode
*ptr++ = id;
*ptr++ = XDR_encode_uint32(0);
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " 0\n";
}
}
break;
default:
//cout << " Unknown Type: " << (*it)->type << "\n";
*ptr++ = id;
*ptr++ = XDR_encode_float((*it)->float_value);;
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
break;
}
++it;
}
escape:
msgLen = reinterpret_cast<char*>(ptr) - msgBuf.Msg;
FillMsgHdr(msgBuf.msgHdr(), POS_DATA_ID, msgLen);
}
if (msgLen>0)
mSocket->sendto(msgBuf.Msg, msgLen, 0, &mServer);
SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::SendMyPosition");
} // FGMultiplayMgr::SendMyPosition()

View file

@ -1,4 +0,0 @@
.deps
Makefile
Makefile.in
testnavs

View file

@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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