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src/Aircraft/replay-internal.cxx: fix replay of some legacy normal recordings.

Flightgear 2020.3 releases use a different encoding for multiplayer information
in Normal recordings (these are saved from in-memory recording data), which
we failed to parse. This commit restores handling of this encoding, enabling
replay of older recordings.

Also when replaying in-memory recording, don't do background in-memory record
of multiplayer information, because this gradually prunes the information that
is being replayed.
This commit is contained in:
Julian Smith 2022-02-19 00:08:37 +00:00
parent b216658ba1
commit 2d53280fba

View file

@ -1077,9 +1077,12 @@ FGReplayInternal::update( double dt )
if (reset_time)
m_replay_master->setIntValue(replay_state);
if (m_replay_multiplayer->getIntValue())
if (m_replay_multiplayer->getIntValue() && !m_continuous->m_in_time_to_frameinfo.empty())
{
// Carry on recording while replaying.
// Carry on recording while replaying a Continuous
// recording. We don't want to do this with a Normal recording
// because it will prune the short, medium and long-term
// buffers, which will degrade the replay experience.
break;
}
else
@ -1111,7 +1114,13 @@ FGReplayInternal::update( double dt )
if (m_simple_time_enabled->getBoolValue())
{
m_sim_time = globals->get_subsystem<TimeManager>()->getMPProtocolClockSec();
double new_sim_time = globals->get_subsystem<TimeManager>()->getMPProtocolClockSec();
SG_LOG( SG_GENERAL, SG_ALERT,
"m_sim_time=" << m_sim_time
<< " new_sim_time=" << new_sim_time <<
" new_sim_time <= m_sim_time=" << (new_sim_time <= m_sim_time)
);
m_sim_time = new_sim_time;
}
else
{
@ -1306,7 +1315,8 @@ loadRawReplayData(
//FGFlightRecorder* pRecorder,
std::deque<FGReplayData*>& replay_data,
size_t record_size,
bool multiplayer
bool multiplayer,
bool multiplayer_legacy
)
{
size_t size = 0;
@ -1325,7 +1335,7 @@ loadRawReplayData(
return false;
}
SG_LOG(SG_SYSTEMS, SG_DEBUG, "multiplayer=" << multiplayer << " record_size=" << record_size << " Type=" << Type << " ize=" << size);
SG_LOG(SG_SYSTEMS, SG_DEBUG, "multiplayer=" << multiplayer << " record_size=" << record_size << " Type=" << Type << " size=" << size);
// read the raw data
size_t count = size / record_size;
@ -1343,6 +1353,23 @@ loadRawReplayData(
if (multiplayer)
{
if (multiplayer_legacy)
{
SG_LOG(SG_SYSTEMS, SG_DEBUG, "reading Normal multiplayer recording with legacy format");
size_t num_messages = 0;
input.read(reinterpret_cast<char*>(&num_messages), sizeof(num_messages));
for (size_t i=0; i<num_messages; ++i)
{
size_t message_size;
input.read(reinterpret_cast<char*>(&message_size), sizeof(message_size));
std::shared_ptr<std::vector<char>> message(new std::vector<char>(message_size));
input.read(&message->front(), message_size);
buffer->multiplayer_messages.push_back( message);
}
}
else
{
SG_LOG(SG_SYSTEMS, SG_DEBUG, "reading Normal multiplayer recording");
uint32_t length;
readRaw(input, length);
uint32_t pos = 0;
@ -1355,16 +1382,20 @@ loadRawReplayData(
pos += sizeof(message_size) + message_size;
if (pos > length)
{
SG_LOG(SG_SYSTEMS, SG_ALERT, "Tape appears to have corrupted multiplayer data");
SG_LOG(SG_SYSTEMS, SG_ALERT, "Tape appears to have corrupted multiplayer data"
<< " length=" << length
<< " message_size=" << message_size
<< " pos=" << pos
);
return false;
}
auto message = std::make_shared<std::vector<char>>(message_size);
//std::shared_ptr<std::vector<char>> message(new std::vector<char>(message_size));
input.read(&message->front(), message_size);
buffer->multiplayer_messages.push_back( message);
}
}
}
}
// did we get all we have hoped for?
if (check_count != count)
@ -1911,8 +1942,7 @@ FGReplayInternal::loadTape(
<< filename << ". Invalid meta data.");
ok = false;
}
else
if (type != ReplayContainer::MetaData)
else if (type != ReplayContainer::MetaData)
{
SG_LOG(SG_SYSTEMS, SG_DEBUG, "Invalid header. Container type " << type);
SG_LOG(SG_SYSTEMS, SG_ALERT, "File not recognized. This is not a valid FlightGear flight recorder tape: "
@ -1921,6 +1951,7 @@ FGReplayInternal::loadTape(
}
else
{
SG_LOG(SG_SYSTEMS, SG_BULK, "meta_data is:\n" << meta_data);
try
{
readProperties(meta_data, size-1, meta_data_props);
@ -1968,6 +1999,7 @@ FGReplayInternal::loadTape(
SGPropertyNode_ptr config = new SGPropertyNode();
if (ok)
{
SG_LOG(SG_SYSTEMS, SG_BULK, "config_xml is:\n" << config_xml);
try
{
readProperties(config_xml, size-1, config);
@ -2011,6 +2043,7 @@ FGReplayInternal::loadTape(
}
bool multiplayer = false;
bool multiplayer_legacy = false;
for (auto data: meta_meta.getChildren("data"))
{
if (data->getStringValue() == "multiplayer")
@ -2018,10 +2051,18 @@ FGReplayInternal::loadTape(
multiplayer = true;
}
}
if (!multiplayer)
{
multiplayer_legacy = meta_meta.getBoolValue("multiplayer", 0);
if (multiplayer_legacy)
{
multiplayer = true;
}
}
SG_LOG(SG_SYSTEMS, SG_ALERT, "multiplayer=" << multiplayer);
if (ok) ok = loadRawReplayData(input, m_short_term, record_size, multiplayer);
if (ok) ok = loadRawReplayData(input, m_medium_term, record_size, multiplayer);
if (ok) ok = loadRawReplayData(input, m_long_term, record_size, multiplayer);
if (ok) ok = loadRawReplayData(input, m_short_term, record_size, multiplayer, multiplayer_legacy);
if (ok) ok = loadRawReplayData(input, m_medium_term, record_size, multiplayer, multiplayer_legacy);
if (ok) ok = loadRawReplayData(input, m_long_term, record_size, multiplayer, multiplayer_legacy);
// restore replay messages
if (ok)