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Latest MultiPlayer updates

This commit is contained in:
ehofman 2003-03-23 09:51:28 +00:00
parent 1b450bee25
commit 2d0cc7e1a8

View file

@ -236,7 +236,7 @@ void FGMultiplayRxMgr::ProcessData(void) {
sCallsign = MsgHdr->sCallsign;
// Process the player data unless we generated it
if (m_sCallsign != string(MsgHdr->sCallsign)) {
if (m_sCallsign != MsgHdr->sCallsign) {
// Process messages