Latest MultiPlayer updates
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@ -236,7 +236,7 @@ void FGMultiplayRxMgr::ProcessData(void) {
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sCallsign = MsgHdr->sCallsign;
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// Process the player data unless we generated it
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if (m_sCallsign != string(MsgHdr->sCallsign)) {
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if (m_sCallsign != MsgHdr->sCallsign) {
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// Process messages
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