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Moved material property and texture management back to Simulator/Objects/

This commit is contained in:
curt 1999-05-13 02:10:52 +00:00
parent be0b6c4c36
commit 2cd7fb198e
10 changed files with 7 additions and 1055 deletions

View file

@ -5,10 +5,8 @@ noinst_LIBRARIES = libMisc.a
libMisc_a_SOURCES = \ libMisc_a_SOURCES = \
fgpath.cxx fgpath.hxx \ fgpath.cxx fgpath.hxx \
fgstream.cxx fgstream.hxx \ fgstream.cxx fgstream.hxx \
material.cxx material.hxx \
stopwatch.hxx \ stopwatch.hxx \
strutils.cxx strutils.hxx \ strutils.cxx strutils.hxx \
texload.c texload.h colours.h \
zfstream.cxx zfstream.hxx zfstream.cxx zfstream.hxx
INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib

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@ -1,289 +0,0 @@
// colours.h -- This header file contains colour definitions in the
// same way as MS FS5 does
//
// Contributed by "Christian Mayer" <Vader@t-online.de>, started April 1999.
//
// Copyright (C) 1998 Christian Mayer - Vader@t-online.de
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef COLOURS_H
#define COLOURS_H
unsigned char msfs_colour[256][3]=
{
{ 0, 0, 0},
{ 8, 8, 8},
{ 16, 16, 16},
{ 24, 24, 24},
{ 32, 32, 32},
{ 40, 40, 40},
{ 48, 48, 48},
{ 56, 56, 56},
{ 65, 65, 65},
{ 73, 73, 73},
{ 81, 81, 81},
{ 89, 89, 89},
{ 97, 97, 97},
{105, 105, 105},
{113, 113, 113},
{121, 121, 121},
{130, 130, 130},
{138, 138, 138},
{146, 146, 146},
{154, 154, 154},
{162, 162, 162},
{170, 170, 170},
{178, 178, 178},
{186, 186, 186},
{195, 195, 195},
{203, 203, 203},
{211, 211, 211},
{219, 219, 219},
{227, 227, 227},
{235, 235, 235},
{247, 247, 247},
{255, 255, 255},
{ 21, 5, 5},
{ 42, 10, 10},
{ 63, 15, 15},
{ 84, 20, 20},
{105, 25, 25},
{126, 30, 30},
{147, 35, 35},
{168, 40, 40},
{189, 45, 45},
{210, 50, 50},
{231, 55, 55},
{252, 60, 60},
{ 5, 21, 5},
{ 10, 42, 10},
{ 15, 63, 15},
{ 20, 84, 20},
{ 25, 105, 25},
{ 30, 126, 30},
{ 35, 147, 35},
{ 40, 168, 40},
{ 45, 189, 45},
{ 50, 210, 50},
{ 55, 231, 55},
{ 60, 252, 60},
{ 0, 7, 23},
{ 0, 15, 40},
{ 0, 23, 58},
{ 0, 40, 84},
{ 0, 64, 104},
{ 0, 71, 122},
{ 0, 87, 143},
{ 0, 99, 156},
{ 0, 112, 179},
{ 0, 128, 199},
{ 0, 143, 215},
{ 0, 153, 230},
{ 28, 14, 0},
{ 56, 28, 0},
{ 84, 42, 0},
{112, 56, 0},
{140, 70, 0},
{168, 84, 0},
{196, 98, 0},
{224, 112, 0},
{252, 126, 0},
{ 28, 28, 0},
{ 56, 56, 0},
{ 84, 84, 0},
{112, 112, 0},
{140, 140, 0},
{168, 168, 0},
{196, 196, 0},
{224, 224, 0},
{252, 252, 0},
{ 25, 21, 16},
{ 50, 42, 32},
{ 75, 63, 48},
{100, 84, 64},
{125, 105, 80},
{150, 126, 96},
{175, 147, 112},
{200, 168, 128},
{225, 189, 144},
{ 28, 11, 7},
{ 56, 22, 14},
{ 84, 33, 21},
{112, 44, 28},
{140, 55, 35},
{168, 66, 42},
{196, 77, 49},
{224, 88, 56},
{252, 99, 63},
{ 17, 22, 9},
{ 34, 44, 18},
{ 51, 66, 27},
{ 68, 88, 36},
{ 85, 110, 45},
{102, 132, 54},
{119, 154, 63},
{136, 176, 72},
{153, 198, 81},
{ 0, 58, 104},
{ 0, 87, 112},
{ 43, 112, 128},
{255, 0, 0},
{ 64, 255, 64},
{ 0, 0, 192},
{ 0, 105, 105},
{255, 128, 0},
{255, 255, 0},
{ 81, 81, 81},
{121, 121, 121},
{146, 146, 146},
{170, 170, 170},
{195, 195, 195},
{227, 227, 227},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{192, 192, 255},
{200, 200, 255},
{208, 208, 255},
{216, 216, 255},
{224, 224, 255},
{232, 232, 255},
{240, 240, 255},
{248, 248, 255},
{255, 255, 255},
{255, 255, 255},
{255, 255, 255},
{255, 255, 255},
{255, 255, 255},
{255, 255, 255},
{255, 255, 255},
{255, 255, 255},
{ 16, 72, 16},
{ 32, 80, 32},
{ 48, 88, 48},
{ 64, 96, 64},
{ 80, 104, 80},
{ 96, 112, 96},
{112, 120, 112},
{120, 124, 120},
{128, 128, 128},
{128, 128, 128},
{128, 128, 128},
{128, 128, 128},
{128, 128, 128},
{128, 128, 128},
{128, 128, 128},
{128, 128, 128},
{ 33, 140, 189},
{ 57, 132, 165},
{189, 66, 66},
{156, 66, 66},
{132, 74, 74},
{ 33, 82, 107},
{214, 90, 82},
{189, 90, 82},
{165, 90, 82},
{123, 57, 49},
{ 99, 57, 49},
{107, 74, 66},
{123, 90, 82},
{181, 90, 66},
{ 74, 49, 41},
{189, 115, 90},
{140, 90, 49},
{ 33, 49, 74},
{181, 115, 49},
{ 99, 66, 33},
{165, 115, 66},
{ 49, 41, 33},
{165, 140, 115},
{189, 165, 140},
{ 57, 99, 123},
{181, 107, 24},
{206, 123, 33},
{156, 99, 33},
{148, 107, 49},
{107, 82, 49},
{ 33, 33, 57},
{ 33, 115, 165},
{214, 214, 33},
{173, 173, 33},
{198, 198, 41},
{140, 140, 33},
{115, 115, 33},
{189, 189, 57},
{156, 156, 49},
{173, 173, 57},
{123, 123, 49},
{123, 123, 66},
{ 74, 74, 49},
{123, 123, 90},
{ 41, 41, 33},
{ 90, 99, 57},
{107, 115, 74},
{123, 148, 82},
{140, 173, 99},
{132, 156, 99},
{ 49, 66, 41},
{ 99, 165, 90},
{ 74, 214, 74},
{ 57, 140, 57},
{ 74, 181, 74},
{ 90, 198, 90},
{ 57, 123, 57},
{ 49, 99, 49},
{ 90, 165, 90},
{ 82, 148, 82},
{ 74, 99, 74},
{ 57, 115, 132},
{ 33, 99, 123},
{ 74, 115, 132}
};
#endif

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@ -1,247 +0,0 @@
// material.cxx -- class to handle material properties
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <Include/compiler.h>
#ifdef FG_MATH_EXCEPTION_CLASH
# include <math.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <XGL/xgl.h>
#include STL_STRING
#include <Debug/logstream.hxx>
#include <Misc/fgpath.hxx>
#include <Misc/fgstream.hxx>
#include "material.hxx"
#include "texload.h"
FG_USING_STD(string);
// Constructor
FGMaterial::FGMaterial ( void )
: loaded(false),
texture_name(""),
alpha(0)
// , list_size(0)
{
ambient[0] = ambient[1] = ambient[2] = ambient[3] = 0.0;
diffuse[0] = diffuse[1] = diffuse[2] = diffuse[3] = 0.0;
specular[0] = specular[1] = specular[2] = specular[3] = 0.0;
emissive[0] = emissive[1] = emissive[2] = emissive[3] = 0.0;
}
istream&
operator >> ( istream& in, FGMaterial& m )
{
string token;
for (;;) {
in >> token;
if ( token == "texture" ) {
in >> token >> m.texture_name;
} else if ( token == "xsize" ) {
in >> token >> m.xsize;
} else if ( token == "ysize" ) {
in >> token >> m.ysize;
} else if ( token == "ambient" ) {
in >> token >> m.ambient[0] >> m.ambient[1]
>> m.ambient[2] >> m.ambient[3];
} else if ( token == "diffuse" ) {
in >> token >> m.diffuse[0] >> m.diffuse[1]
>> m.diffuse[2] >> m.diffuse[3];
} else if ( token == "specular" ) {
in >> token >> m.specular[0] >> m.specular[1]
>> m.specular[2] >> m.specular[3];
} else if ( token == "emissive" ) {
in >> token >> m.emissive[0] >> m.emissive[1]
>> m.emissive[2] >> m.emissive[3];
} else if ( token == "alpha" ) {
in >> token >> token;
if ( token == "yes" ) {
m.alpha = 1;
} else if ( token == "no" ) {
m.alpha = 0;
} else {
FG_LOG( FG_TERRAIN, FG_INFO, "Bad alpha value " << token );
}
} else if ( token[0] == '}' ) {
break;
}
}
return in;
}
void
FGMaterial::load_texture( const string& root )
{
GLubyte *texbuf;
int width, height;
FG_LOG( FG_TERRAIN, FG_INFO,
" Loading texture for material " << texture_name );
// create the texture object and bind it
#ifdef GL_VERSION_1_1
xglGenTextures(1, &texture_id );
xglBindTexture(GL_TEXTURE_2D, texture_id );
#elif GL_EXT_texture_object
xglGenTexturesEXT(1, &texture_id );
xglBindTextureEXT(GL_TEXTURE_2D, texture_id );
#else
# error port me
#endif
// set the texture parameters for this texture
xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ) ;
xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ) ;
xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_LINEAR );
// xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
// GL_NEAREST_MIPMAP_NEAREST );
xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
/* GL_LINEAR */
/* GL_NEAREST_MIPMAP_LINEAR */
GL_LINEAR_MIPMAP_LINEAR ) ;
// load in the texture data
FGPath base_path( root );
base_path.append( "Textures" );
base_path.append( texture_name );
FGPath tpath = base_path;
tpath.concat( ".rgb" );
FGPath fg_tpath = tpath;
fg_tpath.concat( ".gz" );
FGPath fg_raw_tpath = base_path;
fg_raw_tpath.concat( ".raw" );
// create string names for msfs compatible textures
FGPath fg_r8_tpath = base_path;
fg_r8_tpath.concat( ".r8" );
FGPath fg_tex_tpath = base_path;
fg_tex_tpath.concat( ".txt" );
FGPath fg_pat_tpath = base_path;
fg_pat_tpath.concat( ".pat" );
FGPath fg_oav_tpath = base_path;
fg_oav_tpath.concat( ".oav" );
if ( alpha == 0 ) {
// load rgb texture
// Try uncompressed
if ( (texbuf =
read_rgb_texture(tpath.c_str(), &width, &height)) !=
NULL )
;
// Try compressed
else if ( (texbuf =
read_rgb_texture(fg_tpath.c_str(), &width, &height))
!= NULL )
;
// Try raw
else if ( (texbuf =
read_raw_texture(fg_raw_tpath.c_str(), &width, &height))
!= NULL )
;
// Try r8
else if ( (texbuf =
read_r8_texture(fg_r8_tpath.c_str(), &width, &height))
!= NULL )
;
// Try tex
else if ( (texbuf =
read_r8_texture(fg_tex_tpath.c_str(), &width, &height))
!= NULL )
;
// Try pat
else if ( (texbuf =
read_r8_texture(fg_pat_tpath.c_str(), &width, &height))
!= NULL )
;
// Try oav
else if ( (texbuf =
read_r8_texture(fg_oav_tpath.c_str(), &width, &height))
!= NULL )
;
else
{
FG_LOG( FG_GENERAL, FG_ALERT,
"Error in loading texture " << tpath.str() );
exit(-1);
}
/* xglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0,
GL_RGB, GL_UNSIGNED_BYTE, texbuf); */
gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGB, width, height,
GL_RGB, GL_UNSIGNED_BYTE, texbuf );
} else if ( alpha == 1 ) {
// load rgba (alpha) texture
// Try uncompressed
if ( (texbuf =
read_alpha_texture(tpath.c_str(), &width, &height))
== NULL )
{
// Try compressed
if ((texbuf =
read_alpha_texture(fg_tpath.c_str(), &width, &height))
== NULL )
{
FG_LOG( FG_GENERAL, FG_ALERT,
"Error in loading texture " << tpath.str() );
exit(-1);
}
}
xglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, texbuf);
}
loaded = true;
}
// Destructor
FGMaterial::~FGMaterial ( void ) {
}

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@ -1,100 +0,0 @@
// material.hxx -- class to handle material properties
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _MATERIAL_HXX
#define _MATERIAL_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include "Include/compiler.h"
#include <GL/glut.h>
#include <XGL/xgl.h>
#include STL_STRING // Standard C++ string library
FG_USING_STD(string);
// MSVC++ 6.0 kuldge - Need forward declaration of friends.
class fgMATERIAL;
istream& operator >> ( istream& in, fgMATERIAL& m );
// Material property class
class FGMaterial {
private:
// texture loaded
bool loaded;
// OpenGL texture name
GLuint texture_id;
// file name of texture
string texture_name;
// alpha texture?
int alpha;
// texture size
double xsize, ysize;
// material properties
GLfloat ambient[4], diffuse[4], specular[4], emissive[4];
GLint texture_ptr;
public:
// Constructor
FGMaterial ( void );
// Destructor
~FGMaterial ( void );
void load_texture( const string& root );
friend istream& operator >> ( istream& in, FGMaterial& m );
inline bool is_loaded() const { return loaded; }
inline GLuint get_texture_id() const { return texture_id; }
inline GLfloat *get_ambient() { return ambient; }
inline GLfloat *get_diffuse() { return diffuse; }
inline GLfloat *get_specular() { return specular; }
inline GLfloat *get_emissive() { return emissive; }
};
#endif // _MATERIAL_HXX

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@ -1,382 +0,0 @@
/* texture.c - by David Blythe, SGI */
/* texload is a simplistic routine for reading an SGI .rgb image file. */
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <Include/fg_zlib.h>
#include "texload.h"
#include "colours.h"
typedef struct _ImageRec {
unsigned short imagic;
unsigned short type;
unsigned short dim;
unsigned short xsize, ysize, zsize;
unsigned int min, max;
unsigned int wasteBytes;
char name[80];
unsigned long colorMap;
fgFile file;
unsigned char *tmp;
unsigned long rleEnd;
unsigned int *rowStart;
int *rowSize;
} ImageRec;
void
rgbtorgb(unsigned char *r,unsigned char *g,unsigned char *b,unsigned char *l,int n) {
while(n--) {
l[0] = r[0];
l[1] = g[0];
l[2] = b[0];
l += 3; r++; g++; b++;
}
}
static void
ConvertShort(unsigned short *array, unsigned int length) {
unsigned short b1, b2;
unsigned char *ptr;
ptr = (unsigned char *)array;
while (length--) {
b1 = *ptr++;
b2 = *ptr++;
*array++ = (b1 << 8) | (b2);
}
}
static void
ConvertUint(unsigned *array, unsigned int length) {
unsigned int b1, b2, b3, b4;
unsigned char *ptr;
ptr = (unsigned char *)array;
while (length--) {
b1 = *ptr++;
b2 = *ptr++;
b3 = *ptr++;
b4 = *ptr++;
*array++ = (b1 << 24) | (b2 << 16) | (b3 << 8) | (b4);
}
}
static ImageRec *ImageOpen(const char *fileName)
{
union {
int testWord;
char testByte[4];
} endianTest;
ImageRec *image;
int swapFlag;
int x;
endianTest.testWord = 1;
if (endianTest.testByte[0] == 1) {
swapFlag = 1;
} else {
swapFlag = 0;
}
image = (ImageRec *)malloc(sizeof(ImageRec));
if (image == NULL) {
fprintf(stderr, "Out of memory!\n");
exit(1);
}
if ((image->file = fgopen(fileName, "rb")) == NULL) {
return NULL;
}
// fread(image, 1, 12, image->file);
fgread(image->file, image, 12);
if (swapFlag) {
ConvertShort(&image->imagic, 6);
}
image->tmp = (unsigned char *)malloc(image->xsize*256);
if (image->tmp == NULL) {
fprintf(stderr, "\nOut of memory!\n");
exit(1);
}
if ((image->type & 0xFF00) == 0x0100) {
x = image->ysize * image->zsize * (int) sizeof(unsigned);
image->rowStart = (unsigned *)malloc(x);
image->rowSize = (int *)malloc(x);
if (image->rowStart == NULL || image->rowSize == NULL) {
fprintf(stderr, "\nOut of memory!\n");
exit(1);
}
image->rleEnd = 512 + (2 * x);
fgseek(image->file, 512, SEEK_SET);
// fread(image->rowStart, 1, x, image->file);
fgread(image->file, image->rowStart, x);
// fread(image->rowSize, 1, x, image->file);
fgread(image->file, image->rowSize, x);
if (swapFlag) {
ConvertUint(image->rowStart, x/(int) sizeof(unsigned));
ConvertUint((unsigned *)image->rowSize, x/(int) sizeof(int));
}
}
return image;
}
static void
ImageClose(ImageRec *image) {
fgclose(image->file);
free(image->tmp);
free(image);
}
static void
ImageGetRow(ImageRec *image, unsigned char *buf, int y, int z) {
unsigned char *iPtr, *oPtr, pixel;
int count;
if ((image->type & 0xFF00) == 0x0100) {
fgseek(image->file, (long) image->rowStart[y+z*image->ysize], SEEK_SET);
// fread(image->tmp, 1, (unsigned int)image->rowSize[y+z*image->ysize],
// image->file);
fgread(image->file, image->tmp,
(unsigned int)image->rowSize[y+z*image->ysize]);
iPtr = image->tmp;
oPtr = buf;
for (;;) {
pixel = *iPtr++;
count = (int)(pixel & 0x7F);
if (!count) {
return;
}
if (pixel & 0x80) {
while (count--) {
*oPtr++ = *iPtr++;
}
} else {
pixel = *iPtr++;
while (count--) {
*oPtr++ = pixel;
}
}
}
} else {
fgseek(image->file, 512+(y*image->xsize)+(z*image->xsize*image->ysize),
SEEK_SET);
// fread(buf, 1, image->xsize, image->file);
fgread(image->file, buf, image->xsize);
}
}
GLubyte *
read_alpha_texture(const char *name, int *width, int *height)
{
unsigned char *base, *lptr;
ImageRec *image;
int y;
image = ImageOpen(name);
if(!image) {
return NULL;
}
(*width)=image->xsize;
(*height)=image->ysize;
printf("image->zsize = %d\n", image->zsize);
if (image->zsize != 1) {
ImageClose(image);
return NULL;
}
base = (unsigned char *)malloc(image->xsize*image->ysize*sizeof(unsigned char));
lptr = base;
for(y=0; y<image->ysize; y++) {
ImageGetRow(image,lptr,y,0);
lptr += image->xsize;
}
ImageClose(image);
return (unsigned char *) base;
}
GLubyte *
read_rgb_texture(const char *name, int *width, int *height)
{
unsigned char *base, *ptr;
unsigned char *rbuf, *gbuf, *bbuf, *abuf;
ImageRec *image;
int y;
image = ImageOpen(name);
if(!image)
return NULL;
(*width)=image->xsize;
(*height)=image->ysize;
if (image->zsize != 3 && image->zsize != 4) {
ImageClose(image);
return NULL;
}
base = (unsigned char*)malloc(image->xsize*image->ysize*sizeof(unsigned int)*3);
rbuf = (unsigned char *)malloc(image->xsize*sizeof(unsigned char));
gbuf = (unsigned char *)malloc(image->xsize*sizeof(unsigned char));
bbuf = (unsigned char *)malloc(image->xsize*sizeof(unsigned char));
abuf = (unsigned char *)malloc(image->xsize*sizeof(unsigned char));
if(!base || !rbuf || !gbuf || !bbuf || !abuf) {
if (base) free(base);
if (rbuf) free(rbuf);
if (gbuf) free(gbuf);
if (bbuf) free(bbuf);
if (abuf) free(abuf);
return NULL;
}
ptr = base;
for(y=0; y<image->ysize; y++) {
if(image->zsize == 4) {
ImageGetRow(image,rbuf,y,0);
ImageGetRow(image,gbuf,y,1);
ImageGetRow(image,bbuf,y,2);
ImageGetRow(image,abuf,y,3); /* Discard. */
rgbtorgb(rbuf,gbuf,bbuf,ptr,image->xsize);
ptr += (image->xsize * 3);
} else {
ImageGetRow(image,rbuf,y,0);
ImageGetRow(image,gbuf,y,1);
ImageGetRow(image,bbuf,y,2);
rgbtorgb(rbuf,gbuf,bbuf,ptr,image->xsize);
ptr += (image->xsize * 3);
}
}
ImageClose(image);
free(rbuf);
free(gbuf);
free(bbuf);
free(abuf);
return (GLubyte *) base;
}
static ImageRec *RawImageOpen(const char *fileName)
{
union {
int testWord;
char testByte[4];
} endianTest;
ImageRec *image;
int swapFlag;
endianTest.testWord = 1;
if (endianTest.testByte[0] == 1) {
swapFlag = 1;
} else {
swapFlag = 0;
}
image = (ImageRec *)malloc(sizeof(ImageRec));
if (image == NULL) {
fprintf(stderr, "Out of memory!\n");
exit(1);
}
if ((image->file = fgopen(fileName, "rb")) == NULL) {
return NULL;
}
fgread(image->file, image, 12);
if (swapFlag) {
ConvertShort(&image->imagic, 6);
}
image->tmp = (unsigned char *)malloc(1); //just allocate a pseudo value as I'm too lazy to change ImageClose()...
if (image->tmp == NULL) {
fprintf(stderr, "\nOut of memory!\n");
exit(1);
}
return image;
}
GLubyte *
read_raw_texture(const char *name, int *width, int *height)
{
unsigned char *base, *ptr;
ImageRec *image;
int y;
image = RawImageOpen(name);
if(!image)
return NULL;
(*width)=256;
(*height)=256;
base = (unsigned char*)malloc(256*256*sizeof(unsigned char)*3);
if(!base) {
if (base) free(base);
return NULL;
}
ptr = base;
for(y=0; y<256; y++) {
fgread(image->file, ptr, 256*3);
ptr+=256*3;
}
ImageClose(image);
return (GLubyte *) base;
}
GLubyte *
read_r8_texture(const char *name, int *width, int *height)
{
unsigned char *base, *ptr;
ImageRec *image;
int xy;
unsigned char c[1];
image = RawImageOpen(name); //it wouldn't make sense to write a new function...
if(!image)
return NULL;
(*width)=256;
(*height)=256;
base = (unsigned char*)malloc(256*256*sizeof(unsigned char)*3);
if(!base) {
if (base) free(base);
return NULL;
}
ptr = base;
for(xy=0; xy<(256*256); xy++) {
fgread(image->file,c,1);
ptr[0]=msfs_colour[c[0]][0]; //look in the table for the right colours
ptr[1]=msfs_colour[c[0]][1];
ptr[2]=msfs_colour[c[0]][2];
ptr+=3;
}
ImageClose(image);
return (GLubyte *) base;
}

View file

@ -1,32 +0,0 @@
/* Copyright (c) Mark J. Kilgard, 1997. */
/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
#ifndef _TEXLOAD_H
#define _TEXLOAD_H
#include <GL/glut.h>
#ifdef __cplusplus
extern "C" {
#endif
extern GLubyte *read_alpha_texture(const char *name, int *width, int *height);
extern GLubyte *read_rgb_texture(const char *name, int *width, int *height);
extern GLubyte *read_raw_texture(const char *name, int *width, int *height);
extern GLubyte *read_r8_texture(const char *name, int *width, int *height);
#ifdef __cplusplus
}
#endif
#endif /* _TEXLOAD_H */

View file

@ -30,7 +30,7 @@
#include <Debug/logstream.hxx> #include <Debug/logstream.hxx>
#include <Main/options.hxx> #include <Main/options.hxx>
#include <Misc/fgpath.hxx> #include <Misc/fgpath.hxx>
#include <Misc/texload.h> #include <Objects/texload.h>
#ifdef __BORLANDC__ #ifdef __BORLANDC__
# define exception c_exception # define exception c_exception

View file

@ -45,7 +45,7 @@
#include <Main/options.hxx> #include <Main/options.hxx>
#include <Main/views.hxx> #include <Main/views.hxx>
#include <Misc/fgpath.hxx> #include <Misc/fgpath.hxx>
#include <Misc/texload.h> #include <Objects/texload.h>
#include "panel.hxx" #include "panel.hxx"
#include "cockpit.hxx" #include "cockpit.hxx"

View file

@ -247,6 +247,7 @@ static void fgRenderFrame( void ) {
// GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 }; // GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 }; GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat terrain_color[4] = { 0.54, 0.44, 0.29, 1.0 }; GLfloat terrain_color[4] = { 0.54, 0.44, 0.29, 1.0 };
// GLfloat mat_shininess[] = { 10.0 };
GLbitfield clear_mask; GLbitfield clear_mask;
if ( idle_state != 1000 ) { if ( idle_state != 1000 ) {
@ -338,6 +339,7 @@ static void fgRenderFrame( void ) {
// set lighting parameters // set lighting parameters
xglLightfv(GL_LIGHT0, GL_AMBIENT, l->scene_ambient ); xglLightfv(GL_LIGHT0, GL_AMBIENT, l->scene_ambient );
xglLightfv(GL_LIGHT0, GL_DIFFUSE, l->scene_diffuse ); xglLightfv(GL_LIGHT0, GL_DIFFUSE, l->scene_diffuse );
// xglLightfv(GL_LIGHT0, GL_SPECULAR, white );
if ( current_options.get_textures() ) { if ( current_options.get_textures() ) {
// texture parameters // texture parameters
@ -347,6 +349,8 @@ static void fgRenderFrame( void ) {
// set base color (I don't think this is doing anything here) // set base color (I don't think this is doing anything here)
xglMaterialfv (GL_FRONT, GL_AMBIENT, white); xglMaterialfv (GL_FRONT, GL_AMBIENT, white);
xglMaterialfv (GL_FRONT, GL_DIFFUSE, white); xglMaterialfv (GL_FRONT, GL_DIFFUSE, white);
// xglMaterialfv (GL_FRONT, GL_SPECULAR, white);
// xglMaterialfv (GL_FRONT, GL_SHININESS, mat_shininess);
} else { } else {
xglDisable( GL_TEXTURE_2D ); xglDisable( GL_TEXTURE_2D );
xglMaterialfv (GL_FRONT, GL_AMBIENT, terrain_color); xglMaterialfv (GL_FRONT, GL_AMBIENT, terrain_color);

View file

@ -43,7 +43,7 @@
#include <Main/options.hxx> #include <Main/options.hxx>
#include <Math/fg_random.h> #include <Math/fg_random.h>
#include <Misc/fgpath.hxx> #include <Misc/fgpath.hxx>
#include <Misc/texload.h> #include <Objects/texload.h>
#include "splash.hxx" #include "splash.hxx"
#include "views.hxx" #include "views.hxx"