YASim: Move variables and methods for input properties from FGFDM to ControlMap.
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f14cc3be33
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2cac4e4671
4 changed files with 124 additions and 97 deletions
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@ -21,25 +21,29 @@ namespace yasim {
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ControlMap::~ControlMap()
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ControlMap::~ControlMap()
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{
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{
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int i;
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int i;
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for(i=0; i<_inputs.size(); i++) {
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for(i=0; i<_inputs.size(); i++) {
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Vector* v = (Vector*)_inputs.get(i);
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Vector* v = (Vector*)_inputs.get(i);
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int j;
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int j;
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for(j=0; j<v->size(); j++)
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for(j=0; j<v->size(); j++)
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delete (MapRec*)v->get(j);
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delete (MapRec*)v->get(j);
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delete v;
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delete v;
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}
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}
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for(i=0; i<_outputs.size(); i++)
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for(i=0; i<_outputs.size(); i++)
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delete (OutRec*)_outputs.get(i);
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delete (OutRec*)_outputs.get(i);
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}
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for(i=0; i<_properties.size(); i++) {
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int ControlMap::newInput()
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PropHandle* p = (PropHandle*)_properties.get(i);
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{
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delete[] p->name;
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Vector* v = new Vector();
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delete p;
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return _inputs.add(v);
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}
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}
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}
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/**
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input : index to _inputs
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type: identifier (see enum OutputType)
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*/
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void ControlMap::addMapping(int input, int type, void* object, int options,
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void ControlMap::addMapping(int input, int type, void* object, int options,
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float src0, float src1, float dst0, float dst1)
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float src0, float src1, float dst0, float dst1)
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{
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{
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@ -55,6 +59,10 @@ void ControlMap::addMapping(int input, int type, void* object, int options,
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m->dst1 = dst1;
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m->dst1 = dst1;
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}
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}
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/**
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input : index to _inputs
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type: identifier (see enum OutputType)
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*/
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void ControlMap::addMapping(int input, int type, void* object, int options)
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void ControlMap::addMapping(int input, int type, void* object, int options)
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{
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{
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// See if the output object already exists
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// See if the output object already exists
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@ -278,4 +286,45 @@ float ControlMap::rangeMax(int type)
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}
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}
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}
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}
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/// duplicate null-terminated string
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char* ControlMap::dup(const char* s)
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{
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int len=0;
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while(s[len++]);
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char* s2 = new char[len+1];
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char* p = s2;
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while((*p++ = *s++));
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s2[len] = 0;
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return s2;
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}
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/// compare null-terminated strings
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bool ControlMap::eq(const char* a, const char* b)
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{
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while(*a && *b && *a == *b) { a++; b++; }
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// equal if both a and b points to null chars
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return !(*a || *b);
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}
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/// register property name, return ID (int)
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int ControlMap::propertyHandle(const char* name)
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{
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for(int i=0; i < _properties.size(); i++) {
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PropHandle* p = (PropHandle*)_properties.get(i);
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if(eq(p->name, name))
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return p->handle;
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}
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// create new
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PropHandle* p = new PropHandle();
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p->name = dup(name);
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fgGetNode(p->name, true);
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Vector* v = new Vector();
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p->handle = _inputs.add(v);
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_properties.add(p);
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return p->handle;
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}
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} // namespace yasim
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} // namespace yasim
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@ -1,6 +1,7 @@
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#ifndef _CONTROL_MAP_HPP
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#ifndef _CONTROL_MAP_HPP
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#define _CONTROL_MAP_HPP
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#define _CONTROL_MAP_HPP
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#include <simgear/props/props.hxx>
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#include "Vector.hpp"
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#include "Vector.hpp"
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namespace yasim {
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namespace yasim {
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@ -26,9 +27,7 @@ public:
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OPT_INVERT = 0x02,
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OPT_INVERT = 0x02,
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OPT_SQUARE = 0x04 };
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OPT_SQUARE = 0x04 };
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// Returns a new, not-yet-used "input handle" for addMapping and
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struct PropHandle { char* name; int handle; };
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// setInput. This typically corresponds to one user axis.
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int newInput();
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// Adds a mapping to between input handle and a particular setting
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// Adds a mapping to between input handle and a particular setting
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// on an output object. The value of output MUST match the type
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// on an output object. The value of output MUST match the type
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@ -45,9 +44,9 @@ public:
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// setInput() invokations.
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// setInput() invokations.
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void reset();
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void reset();
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// Sets the specified input (as returned by newInput) to the
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// Sets the specified input (as returned by propertyHandle) to the
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// specified value.
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// specified value.
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void setInput(int input, float value);
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void setInput(int propHandle, float value);
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/// Calculates and applies the settings received since the last reset().
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/// Calculates and applies the settings received since the last reset().
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/// dt defaults to a large value used at solve time.
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/// dt defaults to a large value used at solve time.
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@ -73,6 +72,15 @@ public:
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float getOutput(int handle);
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float getOutput(int handle);
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float getOutputR(int handle);
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float getOutputR(int handle);
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// register property name, return handle
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int propertyHandle(const char* name);
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int numProperties() { return _properties.size(); }
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PropHandle* getProperty(const int i) { return ((PropHandle*)_properties.get(i)); }
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// helper
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char* dup(const char* s);
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bool eq(const char* a, const char* b);
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private:
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private:
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struct OutRec { int type; void* object; Vector maps;
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struct OutRec { int type; void* object; Vector maps;
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float oldL, oldR, time; };
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float oldL, oldR, time; };
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@ -85,6 +93,8 @@ private:
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// An unordered list of output settings.
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// An unordered list of output settings.
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Vector _outputs;
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Vector _outputs;
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// control properties
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Vector _properties;
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};
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};
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}; // namespace yasim
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}; // namespace yasim
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@ -59,7 +59,7 @@ FGFDM::FGFDM()
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// Map /controls/flight/elevator to the approach elevator control. This
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// Map /controls/flight/elevator to the approach elevator control. This
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// should probably be settable, but there are very few aircraft
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// should probably be settable, but there are very few aircraft
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// who trim their approaches using things other than elevator.
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// who trim their approaches using things other than elevator.
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_airplane.setElevatorControl(parseAxis("/controls/flight/elevator-trim"));
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_airplane.setElevatorControl(_airplane.getControlMap()->propertyHandle("/controls/flight/elevator-trim"));
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// FIXME: read seed from somewhere?
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// FIXME: read seed from somewhere?
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int seed = 0;
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int seed = 0;
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@ -68,12 +68,6 @@ FGFDM::FGFDM()
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FGFDM::~FGFDM()
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FGFDM::~FGFDM()
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{
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{
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for(int i=0; i<_axes.size(); i++) {
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AxisRec* a = (AxisRec*)_axes.get(i);
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delete[] a->name;
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delete a;
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}
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for(int i=0; i<_thrusters.size(); i++) {
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for(int i=0; i<_thrusters.size(); i++) {
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EngRec* er = (EngRec*)_thrusters.get(i);
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EngRec* er = (EngRec*)_thrusters.get(i);
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delete[] er->prefix;
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delete[] er->prefix;
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@ -508,33 +502,32 @@ void FGFDM::startElement(const char* name, const XMLAttributes &atts)
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v[1] = attrf(a, "y");
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v[1] = attrf(a, "y");
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v[2] = attrf(a, "z");
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v[2] = attrf(a, "z");
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((Thruster*)_currObj)->setDirection(v);
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((Thruster*)_currObj)->setDirection(v);
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} else if(eq(name, "control-setting")) {
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} else if(eq(name, "control-setting")) {
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// A cruise or approach control setting
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// A cruise or approach control setting
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const char* axis = a->getValue("axis");
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const char* axis = a->getValue("axis");
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float value = attrf(a, "value", 0);
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float value = attrf(a, "value", 0);
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if(_cruiseCurr)
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ControlMap* cm = _airplane.getControlMap();
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_airplane.addCruiseControl(parseAxis(axis), value);
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if(_cruiseCurr)
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else
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_airplane.addCruiseControl(cm->propertyHandle(axis), value);
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_airplane.addApproachControl(parseAxis(axis), value);
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else
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} else if(eq(name, "control-input")) {
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_airplane.addApproachControl(cm->propertyHandle(axis), value);
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} else if(eq(name, "control-input")) {
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// A mapping of input property to a control
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ControlMap* cm = _airplane.getControlMap();
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int axis = parseAxis(a->getValue("axis"));
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// A mapping of input property to a control
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int control = parseOutput(a->getValue("control"));
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int axis = cm->propertyHandle(a->getValue("axis"));
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int opt = 0;
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int control = parseOutput(a->getValue("control"));
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opt |= a->hasAttribute("split") ? ControlMap::OPT_SPLIT : 0;
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int opt = 0;
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opt |= a->hasAttribute("invert") ? ControlMap::OPT_INVERT : 0;
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opt |= a->hasAttribute("split") ? ControlMap::OPT_SPLIT : 0;
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opt |= a->hasAttribute("square") ? ControlMap::OPT_SQUARE : 0;
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opt |= a->hasAttribute("invert") ? ControlMap::OPT_INVERT : 0;
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opt |= a->hasAttribute("square") ? ControlMap::OPT_SQUARE : 0;
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ControlMap* cm = _airplane.getControlMap();
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if(a->hasAttribute("src0")) {
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if(a->hasAttribute("src0")) {
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cm->addMapping(axis, control, _currObj, opt,
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cm->addMapping(axis, control, _currObj, opt,
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attrf(a, "src0"), attrf(a, "src1"),
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attrf(a, "src0"), attrf(a, "src1"),
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attrf(a, "dst0"), attrf(a, "dst1"));
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attrf(a, "dst0"), attrf(a, "dst1"));
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} else {
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} else {
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cm->addMapping(axis, control, _currObj, opt);
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cm->addMapping(axis, control, _currObj, opt);
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}
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}
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} else if(eq(name, "control-output")) {
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} else if(eq(name, "control-output")) {
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// A property output for a control on the current object
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// A property output for a control on the current object
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ControlMap* cm = _airplane.getControlMap();
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ControlMap* cm = _airplane.getControlMap();
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int type = parseOutput(a->getValue("control"));
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int type = parseOutput(a->getValue("control"));
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@ -575,10 +568,10 @@ void FGFDM::getExternalInput(float dt)
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ControlMap* cm = _airplane.getControlMap();
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ControlMap* cm = _airplane.getControlMap();
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cm->reset();
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cm->reset();
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for(int i=0; i<_axes.size(); i++) {
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for(int i=0; i < cm->numProperties(); i++) {
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AxisRec* a = (AxisRec*)_axes.get(i);
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ControlMap::PropHandle *p = cm->getProperty(i);
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float val = fgGetFloat(a->name, 0);
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float val = fgGetFloat(p->name, 0);
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cm->setInput(a->handle, val);
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cm->setInput(p->handle, val);
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}
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}
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cm->applyControls(dt);
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cm->applyControls(dt);
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@ -1005,26 +998,7 @@ void FGFDM::parsePropeller(XMLAttributes* a)
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_currObj = thruster;
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_currObj = thruster;
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}
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}
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// Turns a string axis name into an integer for use by the
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/// map identifier (string) to int (enum in ControlMap)
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// ControlMap. Creates a new axis if this one hasn't been defined
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// yet.
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int FGFDM::parseAxis(const char* name)
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{
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for(int i=0; i<_axes.size(); i++) {
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AxisRec* a = (AxisRec*)_axes.get(i);
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if(eq(a->name, name))
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return a->handle;
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}
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// Not there, make a new one.
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AxisRec* a = new AxisRec();
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a->name = dup(name);
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fgGetNode( a->name, true ); // make sure the property name exists
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a->handle = _airplane.getControlMap()->newInput();
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_axes.add(a);
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return a->handle;
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}
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int FGFDM::parseOutput(const char* name)
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int FGFDM::parseOutput(const char* name)
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{
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{
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if(eq(name, "THROTTLE")) return ControlMap::THROTTLE;
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if(eq(name, "THROTTLE")) return ControlMap::THROTTLE;
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float getVehicleRadius(void) const { return _vehicle_radius; }
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float getVehicleRadius(void) const { return _vehicle_radius; }
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private:
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private:
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struct AxisRec { char* name; int handle; };
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struct EngRec { char* prefix; Thruster* eng; };
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struct EngRec { char* prefix; Thruster* eng; };
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struct WeightRec { char* prop; float size; int handle; };
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struct WeightRec { char* prop; float size; int handle; };
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struct PropOut { SGPropertyNode* prop; int handle, type; bool left;
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struct PropOut { SGPropertyNode* prop; int handle, type; bool left;
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Rotor* parseRotor(XMLAttributes* a, const char* name);
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Rotor* parseRotor(XMLAttributes* a, const char* name);
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Wing* parseWing(XMLAttributes* a, const char* name, Version * version);
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Wing* parseWing(XMLAttributes* a, const char* name, Version * version);
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int parseAxis(const char* name);
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int parseOutput(const char* name);
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int parseOutput(const char* name);
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void parseWeight(XMLAttributes* a);
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void parseWeight(XMLAttributes* a);
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void parseTurbineEngine(XMLAttributes* a);
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void parseTurbineEngine(XMLAttributes* a);
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// Aerodynamic turbulence model
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// Aerodynamic turbulence model
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Turbulence* _turb;
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Turbulence* _turb;
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// The list of "axes" that we expect to find as input. These are
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// typically property names.
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Vector _axes;
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// Settable weights
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// Settable weights
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Vector _weights;
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Vector _weights;
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