Another Win32/Canvas fix.
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@ -40,6 +40,8 @@
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#include <osg/PolygonMode>
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#include <osg/ShadeModel>
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#include <osg/StateSet>
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#include <osg/FrameBufferObject> // for GL_DEPTH_STENCIL_EXT on Windows
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#include <osgDB/FileNameUtils>
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#include <simgear/scene/material/EffectGeode.hxx>
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