First stab at a 0.9.10 changelog.
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NEWS
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NEWS
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New in 0.9.10-pre1
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* March 20, 2006
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* Fix a bug in the metar (real weather) threading that could lead to
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long pauses and even crashes.
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* Upgraded to JSBSim v2.0
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* Fix a discrepancy in sign of twist and incidence values in YASim
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between code and documentation.
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* Updates to YASim for more fine grained propeller modeling.
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* UFO will now honor elevator trim value so that it will respond to
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the autopilot altitude hold module.
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* UFO can adjust it's speed range so you can use it for super high
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speed world exploration, or extremly fine grained precise positioning.
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* Updates to carrier interaction and launch/recovery modeling.
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* Add a feature that allows the end user to click any where on the
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terrain. The system will compute a ground intersection and report
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back the lon, lat, and elevation of the click point. The click
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point is reported in the property system so it can be read by just
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about anything including external programs. Later we added the
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ability to place an object at the click point as well.
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* Add a feature to play one-off wav files. These are qeued and played
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sequentially. This was then leveraged to build an ATC background
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chatter module in nasal that can be turned on/off at run time. This
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could also be leveraged for tutorials or other interactive type
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scripts to play prerecorded messages at specific times or under
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specific conditions..
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* AI planes have improved ground following and are smarter about
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selecting the active runway.
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* Many improvements to the multi-player mode. Other airplanes are now
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updated smoothly. There is a really nifty google maps based moving
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map that anyone can use to track all online activity.
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* Include the ability to send ATC and AI aircraft communication to a
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local festival server to be converted to spoken speech output.
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* Added a detailed model of the Honeywell MK VIII EGPWS ground
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proximity warning system.
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* Allow clock to report local time as well as universal.
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* Add a model of a KLN89 GPS.
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* Allow nav radios to be slaved to the gps.
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* Allow enabling/disabling of menu entries.
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* Replace old hardcoded frame rate display with a much more flexible
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nasal/gui version.
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* Add a listener function to properties so that nasal code can be
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triggered whenever a property changes. This is more efficient than
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polling.
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* Add a save-on-exit option to save user preferences.
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* Add support for point sprites.
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* Add support for emissive layers (such as lights) on 2d panels.
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* Various compiler/platform fixes.
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* Fix various valgrind complaints.
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* Better use of exceptions in places.
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* Fix the 2d compass texture handling.
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New in 0.9.9
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* November 17, 2005
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