allow reinitializing the sound system by setting /sim/sound/working to false at runtime.
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89023eda69
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2b83ed9cbe
1 changed files with 6 additions and 1 deletions
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@ -485,8 +485,8 @@ static void fgMainLoop( void ) {
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// is processing the scenery (doubled the frame-rate for me) -EMH-
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// is processing the scenery (doubled the frame-rate for me) -EMH-
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#ifdef ENABLE_AUDIO_SUPPORT
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#ifdef ENABLE_AUDIO_SUPPORT
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static bool smgr_init = true;
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static bool smgr_init = true;
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static SGPropertyNode *sound_working = fgGetNode("/sim/sound/working");
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if (smgr_init == true) {
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if (smgr_init == true) {
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static SGPropertyNode *sound_working = fgGetNode("/sim/sound/working");
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if (sound_working->getBoolValue() == true) {
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if (sound_working->getBoolValue() == true) {
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fgInitSoundManager();
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fgInitSoundManager();
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smgr_init = false;
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smgr_init = false;
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@ -496,6 +496,11 @@ static void fgMainLoop( void ) {
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static SGSoundMgr *smgr = globals->get_soundmgr();
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static SGSoundMgr *smgr = globals->get_soundmgr();
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static bool smgr_enabled = true;
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static bool smgr_enabled = true;
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if (sound_working->getBoolValue() == false) { // request to reinit
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smgr->reinit();
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sound_working->setBoolValue(true);
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}
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if (smgr_enabled != sound_enabled->getBoolValue()) {
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if (smgr_enabled != sound_enabled->getBoolValue()) {
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if (smgr_enabled == true) { // request to suspend
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if (smgr_enabled == true) { // request to suspend
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smgr->suspend();
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smgr->suspend();
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