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Move FGODGauge implementation to SimGear

This commit is contained in:
Thomas Geymayer 2012-10-19 11:59:36 +02:00
parent b22ede2fd5
commit 2ad82a1b60
2 changed files with 20 additions and 319 deletions

View file

@ -55,223 +55,28 @@
#include <cassert>
//------------------------------------------------------------------------------
FGODGauge::FGODGauge():
_size_x( -1 ),
_size_y( -1 ),
_view_width( -1 ),
_view_height( -1 ),
_use_image_coords( false ),
_use_stencil( false ),
_use_mipmapping( false ),
_coverage_samples( 0 ),
_color_samples( 0 ),
rtAvailable( false )
static void cbAddCamera(osg::Camera* cam)
{
globals->get_renderer()->addCamera(cam, false);
}
//------------------------------------------------------------------------------
static void cbRemoveCamera(osg::Camera* cam)
{
globals->get_renderer()->removeCamera(cam);
}
//------------------------------------------------------------------------------
FGODGauge::FGODGauge():
simgear::ODGauge(cbAddCamera, cbRemoveCamera)
{
}
//------------------------------------------------------------------------------
FGODGauge::~FGODGauge()
{
if( camera.valid() )
globals->get_renderer()->removeCamera(camera.get());
}
//------------------------------------------------------------------------------
void FGODGauge::setSize(int size_x, int size_y)
{
_size_x = size_x;
_size_y = size_y < 0 ? size_x : size_y;
if( texture.valid() )
texture->setTextureSize(_size_x, _size_x);
}
//----------------------------------------------------------------------------
void FGODGauge::setViewSize(int width, int height)
{
_view_width = width;
_view_height = height < 0 ? width : height;
if( camera )
updateCoordinateFrame();
}
//------------------------------------------------------------------------------
void FGODGauge::useImageCoords(bool use)
{
if( use == _use_image_coords )
return;
_use_image_coords = use;
if( texture )
updateCoordinateFrame();
}
//------------------------------------------------------------------------------
void FGODGauge::useStencil(bool use)
{
if( use == _use_stencil )
return;
_use_stencil = use;
if( texture )
updateStencil();
}
//------------------------------------------------------------------------------
void FGODGauge::setSampling( bool mipmapping,
int coverage_samples,
int color_samples )
{
if( _use_mipmapping == mipmapping
&& _coverage_samples == coverage_samples
&& _color_samples == color_samples )
return;
_use_mipmapping = mipmapping;
if( color_samples > coverage_samples )
{
SG_LOG
(
SG_GL,
SG_WARN,
"FGODGauge::setSampling: color_samples > coverage_samples not allowed!"
);
color_samples = coverage_samples;
}
_coverage_samples = coverage_samples;
_color_samples = color_samples;
updateSampling();
}
//------------------------------------------------------------------------------
void FGODGauge::setRender(bool render)
{
// Only the far camera should trigger this texture to be rendered.
camera->setNodeMask(render ? simgear::BACKGROUND_BIT : 0);
}
//------------------------------------------------------------------------------
bool FGODGauge::serviceable(void)
{
return rtAvailable;
}
//------------------------------------------------------------------------------
void FGODGauge::allocRT(osg::NodeCallback* camera_cull_callback)
{
camera = new osg::Camera;
camera->setDataVariance(osg::Object::DYNAMIC);
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setRenderOrder(osg::Camera::PRE_RENDER);
camera->setClearColor(osg::Vec4(0.0f, 0.0f, 0.0f , 0.0f));
camera->setClearStencil(0);
camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT,
osg::Camera::FRAME_BUFFER );
if( camera_cull_callback )
camera->setCullCallback(camera_cull_callback);
setRender(true);
updateCoordinateFrame();
updateStencil();
osg::StateSet* stateSet = camera->getOrCreateStateSet();
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
stateSet->setAttributeAndModes(new osg::PolygonMode(osg::PolygonMode::FRONT_AND_BACK,
osg::PolygonMode::FILL),
osg::StateAttribute::ON);
stateSet->setAttributeAndModes(new osg::AlphaFunc(osg::AlphaFunc::GREATER,
0.0f),
osg::StateAttribute::ON);
stateSet->setAttribute(new osg::ShadeModel(osg::ShadeModel::FLAT));
stateSet->setAttributeAndModes(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA,
osg::BlendFunc::ONE_MINUS_SRC_ALPHA),
osg::StateAttribute::ON);
if( !texture )
{
texture = new osg::Texture2D;
texture->setTextureSize(_size_x, _size_y);
texture->setInternalFormat(GL_RGBA);
}
updateSampling();
globals->get_renderer()->addCamera(camera.get(), false);
rtAvailable = true;
}
//------------------------------------------------------------------------------
void FGODGauge::updateCoordinateFrame()
{
assert( camera );
if( _view_width < 0 )
_view_width = _size_x;
if( _view_height < 0 )
_view_height = _size_y;
camera->setViewport(0, 0, _size_x, _size_y);
if( _use_image_coords )
camera->setProjectionMatrix(
osg::Matrix::ortho2D(0, _view_width, _view_height, 0)
);
else
camera->setProjectionMatrix(
osg::Matrix::ortho2D( -_view_width/2., _view_width/2.,
-_view_height/2., _view_height/2. )
);
}
//------------------------------------------------------------------------------
void FGODGauge::updateStencil()
{
assert( camera );
GLbitfield mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
if( _use_stencil)
{
camera->attach( osg::Camera::PACKED_DEPTH_STENCIL_BUFFER,
GL_DEPTH_STENCIL_EXT );
mask |= GL_STENCIL_BUFFER_BIT;
}
else
{
camera->detach(osg::Camera::PACKED_DEPTH_STENCIL_BUFFER);
}
camera->setClearMask(mask);
}
//------------------------------------------------------------------------------
void FGODGauge::updateSampling()
{
assert( camera );
assert( texture );
texture->setFilter(
osg::Texture2D::MIN_FILTER,
_use_mipmapping ? osg::Texture2D::LINEAR_MIPMAP_LINEAR
: osg::Texture2D::LINEAR
);
camera->attach(
osg::Camera::COLOR_BUFFER,
texture.get(),
0, 0,
_use_mipmapping,
_coverage_samples,
_color_samples
);
}
/**

View file

@ -1,14 +1,6 @@
// Owner Drawn Gauge helper class
//
// Written by Harald JOHNSEN, started May 2005.
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
//
// Ported to OSG by Tim Moore - Jun 2007
//
// Heavily modified to be usable for the 2d Canvas by Thomas Geymayer - April 2012
// Supports now multisampling/mipmapping, usage of the stencil buffer and placing
// the texture in the scene by certain filter criteria
// Moved to SimGear by Thomas Geymayer - October 2012
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
@ -32,84 +24,20 @@
#include <Canvas/canvas_fwd.hpp>
#include <Canvas/placement.hxx>
#include <osg/NodeCallback>
#include <osg/Group>
namespace osg {
class Camera;
class Texture2D;
}
#include <simgear/canvas/ODGauge.hxx>
class SGPropertyNode;
/**
* Owner Drawn Gauge helper class.
* Owner Drawn Gauge helper class
*/
class FGODGauge
class FGODGauge:
public simgear::ODGauge
{
public:
FGODGauge();
virtual ~FGODGauge();
/**
* Set the size of the render target.
*
* @param size_x X size
* @param size_y Y size. Defaults to size_x if not specified
*/
void setSize(int size_x, int size_y = -1);
/**
* Set the size of the viewport
*
* @param width
* @param height Defaults to width if not specified
*/
void setViewSize(int width, int height = -1);
/**
* DEPRECATED
*
* Get size of squared texture
*/
int size() const { return _size_x; }
/**
* Set whether to use image coordinates or not.
*
* Default: origin == center of texture
* Image Coords: origin == top left corner
*/
void useImageCoords(bool use = true);
/**
* Enable/Disable using a stencil buffer
*/
void useStencil(bool use = true);
/**
* Set sampling parameters for mipmapping and coverage sampling
* antialiasing.
*
* @note color_samples is not allowed to be higher than coverage_samples
*
*/
void setSampling( bool mipmapping,
int coverage_samples = 0,
int color_samples = 0 );
/**
* Enable/Disable updating the texture (If disabled the contents of the
* texture remains with the outcome of the last rendering pass)
*/
void setRender(bool render);
/**
* Say if we can render to a texture.
* @return true if rtt is available
*/
bool serviceable(void);
/**
* Replace an opengl texture name inside the aircraft scene graph.
* This is to replace a static texture by a dynamic one
@ -140,38 +68,6 @@ class FGODGauge
osg::Texture2D* new_texture,
osg::NodeCallback* cull_callback = 0 );
/**
* Get the OSG camera for drawing this gauge.
*/
osg::Camera* getCamera() const { return camera.get(); }
osg::Texture2D* getTexture() const { return texture.get(); }
//void setTexture(osg::Texture2D* t) { texture = t; }
// Real initialization function. Bad name.
void allocRT(osg::NodeCallback* camera_cull_callback = 0);
private:
int _size_x,
_size_y,
_view_width,
_view_height;
bool _use_image_coords,
_use_stencil,
_use_mipmapping;
// Multisampling parameters
int _coverage_samples,
_color_samples;
bool rtAvailable;
osg::ref_ptr<osg::Camera> camera;
osg::ref_ptr<osg::Texture2D> texture;
void updateCoordinateFrame();
void updateStencil();
void updateSampling();
};
#endif // _OD_GAUGE_HXX