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Merge branch 'vivian/tachy' into next

This commit is contained in:
Tim Moore 2010-03-09 10:39:30 +01:00
commit 2a0fcea8a5

View file

@ -28,6 +28,9 @@
HUD::AimingReticle::AimingReticle(HUD *hud, const SGPropertyNode *n, float x, float y) :
Item(hud, n, x, y),
_active_condition(0),
_tachy_condition(0),
_align_condition(0),
_diameter(n->getNode("diameter-input", false)),
_pitch(n->getNode("pitch-input", false)),
_yaw(n->getNode("yaw-input", false)),
@ -37,14 +40,11 @@ _t0(n->getNode("arc-start-input", false)),
_t1(n->getNode("arc-stop-input", false)),
_offset_x(n->getNode("offset-x-input", false)),
_offset_y(n->getNode("offset-y-input", false)),
_bullet_size(_w / 6.0),
_inner_radius(_w / 2.0),
_compression(n->getFloatValue("compression-factor")),
_limit_x(n->getFloatValue("limit-x")),
_limit_y(n->getFloatValue("limit-y")),
_active_condition(0),
_tachy_condition(0),
_align_condition(0),
_bullet_size(_w / 6.0),
_inner_radius(_w / 2.0)
_limit_y(n->getFloatValue("limit-y"))
{
const SGPropertyNode *node = n->getNode("active-condition");