1
0
Fork 0

revert the move of the sound positioning code, at least till i found out why it doesn't work this way.

This commit is contained in:
ehofman 2008-09-05 11:05:21 +00:00
parent a6f885b1fb
commit 2963b90195

View file

@ -481,8 +481,6 @@ static void fgMainLoop( void ) {
"Elapsed time is zero ... we're zinging" ); "Elapsed time is zero ... we're zinging" );
} }
SGSoundMgr *smgr = globals->get_soundmgr();
smgr->update(delta_time_sec);
globals->get_subsystem_mgr()->update(delta_time_sec); globals->get_subsystem_mgr()->update(delta_time_sec);
// //