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updates ...

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curt 1998-09-17 18:24:47 +00:00
parent c18fd602ae
commit 29563120a4
2 changed files with 10 additions and 0 deletions

1
NEWS
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@ -5,6 +5,7 @@ New in 0.54
fragment being created for every tile.
* Bug fixed that caused scenery generation to go bad (misplaced fclose on an
invalid file descriptor.)
* Code changes to support g++ 2.7 STL (from Bernie Bright)
New in 0.53
* Some initial "GameGLUT" support contributed by Gary R. Van Sickle

9
Thanks
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@ -7,6 +7,11 @@ possible only by the help and hard work of others. I want to properly
credit everyone who has contributed to this project.
Raoul Alonzo <amil@las.es>. Mr. Alonzo is the author of Ssystem and
provided his kind permission for using the moon texture. I also used
parts of his code as a template when adding the texture.
Michele America <nomimarketing@mail.telepac.pt>
Contributed to the HUD code.
@ -136,6 +141,10 @@ Petter Reinholdtsen <pere@games.no>
environments since the don't use the Unix make system.
Paul Schlyter <pausch@saaf.se>. Mr. Schlyter provided Durk Talsma with
all the information he needed to write the astro code.
Chris Schoeneman <crs@millpond.engr.sgi.com>
Contributed some 3d sound playing code for Irix, Win32, and Linux
It is unclear if this code will be used directly, but it certainly