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NEWS
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NEWS
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@ -5,6 +5,7 @@ New in 0.54
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fragment being created for every tile.
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fragment being created for every tile.
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* Bug fixed that caused scenery generation to go bad (misplaced fclose on an
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* Bug fixed that caused scenery generation to go bad (misplaced fclose on an
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invalid file descriptor.)
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invalid file descriptor.)
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* Code changes to support g++ 2.7 STL (from Bernie Bright)
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New in 0.53
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New in 0.53
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* Some initial "GameGLUT" support contributed by Gary R. Van Sickle
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* Some initial "GameGLUT" support contributed by Gary R. Van Sickle
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9
Thanks
9
Thanks
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@ -7,6 +7,11 @@ possible only by the help and hard work of others. I want to properly
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credit everyone who has contributed to this project.
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credit everyone who has contributed to this project.
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Raoul Alonzo <amil@las.es>. Mr. Alonzo is the author of Ssystem and
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provided his kind permission for using the moon texture. I also used
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parts of his code as a template when adding the texture.
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Michele America <nomimarketing@mail.telepac.pt>
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Michele America <nomimarketing@mail.telepac.pt>
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Contributed to the HUD code.
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Contributed to the HUD code.
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@ -136,6 +141,10 @@ Petter Reinholdtsen <pere@games.no>
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environments since the don't use the Unix make system.
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environments since the don't use the Unix make system.
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Paul Schlyter <pausch@saaf.se>. Mr. Schlyter provided Durk Talsma with
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all the information he needed to write the astro code.
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Chris Schoeneman <crs@millpond.engr.sgi.com>
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Chris Schoeneman <crs@millpond.engr.sgi.com>
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Contributed some 3d sound playing code for Irix, Win32, and Linux
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Contributed some 3d sound playing code for Irix, Win32, and Linux
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It is unclear if this code will be used directly, but it certainly
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It is unclear if this code will be used directly, but it certainly
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