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updates ...

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curt 1998-09-17 18:24:47 +00:00
parent c18fd602ae
commit 29563120a4
2 changed files with 10 additions and 0 deletions

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NEWS
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@ -5,6 +5,7 @@ New in 0.54
fragment being created for every tile. fragment being created for every tile.
* Bug fixed that caused scenery generation to go bad (misplaced fclose on an * Bug fixed that caused scenery generation to go bad (misplaced fclose on an
invalid file descriptor.) invalid file descriptor.)
* Code changes to support g++ 2.7 STL (from Bernie Bright)
New in 0.53 New in 0.53
* Some initial "GameGLUT" support contributed by Gary R. Van Sickle * Some initial "GameGLUT" support contributed by Gary R. Van Sickle

9
Thanks
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@ -7,6 +7,11 @@ possible only by the help and hard work of others. I want to properly
credit everyone who has contributed to this project. credit everyone who has contributed to this project.
Raoul Alonzo <amil@las.es>. Mr. Alonzo is the author of Ssystem and
provided his kind permission for using the moon texture. I also used
parts of his code as a template when adding the texture.
Michele America <nomimarketing@mail.telepac.pt> Michele America <nomimarketing@mail.telepac.pt>
Contributed to the HUD code. Contributed to the HUD code.
@ -136,6 +141,10 @@ Petter Reinholdtsen <pere@games.no>
environments since the don't use the Unix make system. environments since the don't use the Unix make system.
Paul Schlyter <pausch@saaf.se>. Mr. Schlyter provided Durk Talsma with
all the information he needed to write the astro code.
Chris Schoeneman <crs@millpond.engr.sgi.com> Chris Schoeneman <crs@millpond.engr.sgi.com>
Contributed some 3d sound playing code for Irix, Win32, and Linux Contributed some 3d sound playing code for Irix, Win32, and Linux
It is unclear if this code will be used directly, but it certainly It is unclear if this code will be used directly, but it certainly