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Also adjust diffuse based on visibility although probably nobody will notice the difference

This commit is contained in:
ehofman 2009-04-09 10:42:32 +00:00 committed by Tim Moore
parent a57b626633
commit 2923bd15bc

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@ -245,9 +245,11 @@ void FGLight::update_sky_color () {
gamma_correct_rgb( _scene_ambient.data() ); gamma_correct_rgb( _scene_ambient.data() );
SGVec4f sun_color = thesky->get_sun_color(); SGVec4f sun_color = thesky->get_sun_color();
_scene_diffuse[0] = (sun_color[0]*0.4 + _fog_color[0]*0.6) * diffuse; float ndiff = (ambient + specular) / 2;
_scene_diffuse[1] = (sun_color[1]*0.4 + _fog_color[1]*0.6) * diffuse; float idiff = 1.0 - ndiff;
_scene_diffuse[2] = (sun_color[2]*0.4 + _fog_color[2]*0.6) * diffuse; _scene_diffuse[0] = (sun_color[0]*ndiff + _fog_color[0]*idiff) * diffuse;
_scene_diffuse[1] = (sun_color[1]*ndiff + _fog_color[1]*idiff) * diffuse;
_scene_diffuse[2] = (sun_color[2]*ndiff + _fog_color[2]*idiff) * diffuse;
_scene_diffuse[3] = 1.0; _scene_diffuse[3] = 1.0;
gamma_correct_rgb( _scene_diffuse.data() ); gamma_correct_rgb( _scene_diffuse.data() );