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Update for new simgear Canvas system.

A refactored version of the Canvas system can now be found in
SimGear.
This commit is contained in:
Thomas Geymayer 2012-11-04 14:18:31 +01:00
parent 4a535f67c0
commit 28779e7a51
70 changed files with 215 additions and 14720 deletions

View file

@ -148,6 +148,7 @@ else(SIMGEAR_SHARED)
find_sg_library(SimGearCore SIMGEAR_CORE SIMGEAR_CORE_LIBRARIES)
find_sg_library(SimGearScene SIMGEAR_SCENE SIMGEAR_LIBRARIES)
find_sg_library(ShivaVG SIMGEAR_SCENE SIMGEAR_LIBRARIES)
# again link order matters - scene libraries depend on core ones
list(APPEND SIMGEAR_LIBRARIES ${SIMGEAR_CORE_LIBRARIES})

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@ -1,35 +1,17 @@
include(FlightGearComponent)
set(SOURCES
canvas.cxx
canvas_mgr.cxx
elements/element.cxx
elements/group.cxx
elements/map.cxx
elements/path.cxx
elements/text.cxx
elements/CanvasImage.cxx
FGCanvasSystemAdapter.cxx
gui_mgr.cxx
placement.cxx
property_helper.cxx
window.cxx
)
set(HEADERS
canvas.hxx
canvas_mgr.hxx
elements/element.hxx
elements/group.hxx
elements/map.hxx
elements/path.hxx
elements/text.hxx
elements/CanvasImage.hxx
FGCanvasSystemAdapter.hxx
gui_mgr.hxx
placement.hxx
property_helper.hxx
window.hxx
)
flightgear_component(Canvas "${SOURCES}" "${HEADERS}")
add_subdirectory(ShivaVG/src)

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@ -0,0 +1,70 @@
#include "FGCanvasSystemAdapter.hxx"
#include <Main/globals.hxx>
#include <Viewer/renderer.hxx>
#include <osgDB/ReadFile>
namespace canvas
{
//----------------------------------------------------------------------------
simgear::canvas::FontPtr
FGCanvasSystemAdapter::getFont(const std::string& name) const
{
SGPath path = globals->resolve_resource_path("Fonts/" + name);
if( path.isNull() )
{
SG_LOG
(
SG_GL,
SG_ALERT,
"canvas::Text: No such font: " << name
);
return simgear::canvas::FontPtr();
}
SG_LOG
(
SG_GL,
SG_INFO,
"canvas::Text: using font file " << path.str()
);
simgear::canvas::FontPtr font = osgText::readFontFile(path.c_str());
if( !font )
SG_LOG
(
SG_GL,
SG_ALERT,
"canvas::Text: Failed to open font file " << path.c_str()
);
return font;
}
//----------------------------------------------------------------------------
void FGCanvasSystemAdapter::addCamera(osg::Camera* camera) const
{
globals->get_renderer()->addCamera(camera, false);
}
//----------------------------------------------------------------------------
void FGCanvasSystemAdapter::removeCamera(osg::Camera* camera) const
{
globals->get_renderer()->removeCamera(camera);
}
//----------------------------------------------------------------------------
osg::Image* FGCanvasSystemAdapter::getImage(const std::string& path) const
{
SGPath tpath = globals->resolve_resource_path(path);
if( tpath.isNull() || !tpath.exists() )
{
SG_LOG(SG_GL, SG_ALERT, "canvas::Image: No such image: " << path);
return 0;
}
return osgDB::readImageFile(tpath.c_str());
}
}

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@ -0,0 +1,26 @@
/*
* FGCanvasSystemAdapter.hxx
*
* Created on: 02.11.2012
* Author: tom
*/
#ifndef FG_CANVASSYSTEMADAPTER_HXX_
#define FG_CANVASSYSTEMADAPTER_HXX_
#include <simgear/canvas/CanvasSystemAdapter.hxx>
namespace canvas
{
class FGCanvasSystemAdapter:
public simgear::canvas::SystemAdapter
{
public:
virtual simgear::canvas::FontPtr getFont(const std::string& name) const;
virtual void addCamera(osg::Camera* camera) const;
virtual void removeCamera(osg::Camera* camera) const;
virtual osg::Image* getImage(const std::string& path) const;
};
}
#endif /* FG_CANVASSYSTEMADAPTER_HXX_ */

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@ -1,57 +0,0 @@
// Mouse event
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef CANVAS_MOUSE_EVENT_HXX_
#define CANVAS_MOUSE_EVENT_HXX_
#include <osgGA/GUIEventAdapter>
namespace canvas
{
class MouseEvent
{
public:
typedef osgGA::GUIEventAdapter::EventType EventType;
typedef osgGA::GUIEventAdapter::ScrollingMotion Scroll;
MouseEvent(EventType type):
type(type),
x(-1), y(-1),
dx(0), dy(0),
button(-1),
state(-1),
mod(-1),
scroll(osgGA::GUIEventAdapter::SCROLL_NONE)
{}
osg::Vec2f getPos() const { return osg::Vec2f(x, y); }
osg::Vec3f getPos3() const { return osg::Vec3f(x, y, 0); }
EventType type;
float x, y,
dx, dy;
int button, //<! Button for this event
state, //<! Current button state
mod; //<! Keyboard modifier state
Scroll scroll;
};
} // namespace canvas
#endif /* CANVAS_MOUSE_EVENT_HXX_ */

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@ -1,12 +0,0 @@
===============================================================================
ShivaVG - an open-source LGPL ANSI C implementation of the OpenVG specification
===============================================================================
Lead developer:
Ivan Leben <ivan.leben@gmail.com>
Occasional patches:
Daniel Turing
Vincenzo Pupillo

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@ -1,504 +0,0 @@
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@ -1,67 +0,0 @@
04 Feb 2008 Ivan Leben <ivan.leben@gmail.com>
* shImage.c: shCopyPixels uses memcpy when formats are
equal.
04 Feb 2008 Ivan Leben <ivan.leben@gmail.com>
* openvg.h: changed typedef of VGHandle to void*. Code
compiles with no warnings on 64-bit systems now and
it's much safer anyway.
03 Feb 2008 Ivan Leben <ivan.leben@gmail.com>
* shContest.c: fixed a bug in SHContext destructor where
resource deletion loop was iterating image array while
freeing paint objects
03 Feb 2008 Ivan Leben <ivan.leben@gmail.com>
* a patch by Vincenzo Pupillo fixes array constructor behavior
when it runs out of memory plus makes its destructor a bit
more robust
03 Feb 2008 Ivan Leben <ivan.leben@gmail.com>
* autogen.sh: added --force to autoreconf call
03 Feb 2008 Ivan Leben <ivan.leben@gmail.com>
* Removed automake/autoconf generated files. Added autogen.sh
to generate them.
03 Feb 2008 Ivan Leben <ivan.leben@gmail.com>
* configure.in: changed order of checks for glut library and
glXGetProcAddress in -lGL so that latter doesn't fail when
glut is not installed.
30 Jan 2008 Ivan Leben <ivan.leben@gmail.com>
* shGeometry.c: shStrokePath() fixed to handle zero-length line
segments gracefully
* fixed the image color component ordering to be valid against the
spec
* shImage.c, shImage.h: completely overhauled to support multiple
image formats. Everything but _PRE and _BW_1 now supported.
24 Jan 2008 Ivan Leben <ivan.leben@gmail.com>
* Moved release-related info from ChangeLog to NEWS. ChangeLog will
now include info regarding each commit to repository
* Rearranged the path tesselletaion and user-to-surface transformation
steps in the pipeline to produce higher curve resolution when path is
scaled up
* Using new pipeline design, transformed bound-box query can now return
really tight bounds
* Inserted empty/nop definitions for all non-implemented function so
that linking against the library doesn't fail.
22 Jan 2008 Ivan Leben <ivan.leben@gmail.com>
* Fixed a bug where vgGetError would always return VG_NO_ERROR

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@ -1,80 +0,0 @@
shIsValid* functions do a search through array!!!
That is required because user handles are actually pointers and need to be found in the valid path array. Solution would be to use indices into an array of pointers for internal handle-to-pointer conversion. When a path is deleted, an empty space would be left in the array and used when the next path is created.
How to speed up image upload / manipulation
=============================================
1) shCopyPixels uses memcpy
First, manipulation can be speeded up by modifying shCopyPixels
to copy lines using memcpy directly when source and target
formats are equal. If stride is same too, than we can memcpy
the whole block of memory.
2) What about mapping image manipulation directly to OpenGL
texture manipulation calls? Which formats could support this?
PROBLEM: if NOPS textures are not supported, then writing
and reading the image data back results in a precision loss!
Even if PBO available we'd need to gluScaleImage into it.
--> means: no NOPS, need intermediate buffer anyway
=== Solution1: PBO are available ====
Extension required: EXT_pixel_buffer_object (ARB_pixel_buffer_object ?)
Complexity of implementation: really easy - PBO simply
replaces the buffer that would be used if NOPS were not there
Cannot just glBindBuffer(GL_PIXEL_UNPACK_BUFFER) and then
glReadPixels into client memory, because glPixelStore
doesn't allow for random row byte size ("stride" must be
a multiple of pixel byte size).
We can safely glMapBuffer and copy from it whatever we want
however we want, and do any kind of conversion inbetween.
Is glMapBuffer + memcpy into user memory faster than just
glGetTexImage? Probably yes, since glGetTexImage probably
first downloads the data from GPU anyway.
glMapBuffer better anyway, because we can directly do the format
conversions unsupported by OpenGL (premultiplied to unpremultiplied,
grayscale conversion with different per component coefficients
instead of simple averaging etc.). We use all the exact same code
as when NOPS not supported.
=== Solution2: no PBOs ===
- vgImageSubData => glTexSubImage2D
- vgGetImageSubData => glGetTexImage
- vgCopyImage => glGetTexImage, glTexSubImage2D
- vgSetPixels => glGetTexImage, glDrawPixels
(PROBLEM: for glGetTexImage, row length in glPixelStore must
be a multiple of pixel byte size!)
- when copying pixels to/from the texture, we still need to
manually clip the working pixel region to the intersection
of the source and destination rectangles, since opengl spec
says INVALID_VALUE error is generated for invalid regions
(e.g. dstX + copyW > dstW)
How to solve great slow-down when scaled up?
=============================================
Reasons:
- cpu is subdividing a loooong path
- fill-rate is a bad thing
1. By writing gradient shaders, there would be no need to
draw into stencil first and then fill the whole area where stencil
odd - at least not when drawing stroke (optimizes half of the pipeline)
2. Real tesselation would reduce fill rate for filled paths, but does
the CPU bottleneck outweight the gain?
3. Early path discarding (transformed bounds outside surface? maybe
early convex-hull rule removal?)

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@ -1,38 +0,0 @@
version 0.2.0 to 0.2.1 (20 Mar 2009):
* Implemented scissoring for 1 scissor rectangle
version 0.2.0 (20 Jan 2008):
* Fixed a bug where rotation in the paint-to-user matrix broke radial
gradient fill.
* vgCreateContextSH interface changed to allow for specification of
surface width and height
* new extension: vgResizeSurfaceSH to be called whenever the surface
needs to be resized to match the new window size
* #define GL_GLEXT_LEGACY in shExtensions.h prior to including gl.h
so it doesn't include glext.h automatically, which enables us to
check for OpenGL version and define OpenGL extension functions
manually.
* Optimized image uploading by replacing the call to gluBuild2DMipmaps
with glTexImage2D and changing the filter used to GL_LINEAR
* Added detection of ARB_texture_non_power_of_two extension to upload
rectangular images directly instead of scaling them and loosing
precision
* Pattern paint implemented
* Include folder changed to "vg" (lowercase)
* Added a message to test_blend program to notify the user that it
has not been implemented yet (black screen is therefore fine)
* All the calls to glLoadMatrix replaced with glPushMatrix,
glMultMatrix, glPopMatrix.
* Replaced images used in example programs for royalty-free
* README file written

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@ -1,252 +0,0 @@
ShivaVG
=============================
See AUTHORS for the list of contributors
ShivaVG is an open-source LGPL ANSI C implementation of the Khronos
Group OpenVG specification.
I. BUILD
II. TESTING
III. IMPLEMENTATION STATUS
IV. EXTENSIONS
I. BUILD
=============================
* Prerequisites:
OpenGL development libraries and headers should be installed.
Othe than that, since it's ANSI C should compile with any modern
C compiler. jpeglib needs to be installed for example programs
that use images.
* Compiling under UNIX systems:
Read the INSTALL file for more detailed (though generic) directions.
This library uses the standard ./configure ; make. The example
programs are automatically compiled. However, compilation of each
example program can be toggled by ./configure --with-example-xxx
command where xxx denotes the name of the example. Run ./configure
--help for a list of such options.
* Compiling on Mac:
No XCode project files provided yet. The easiest way is by just
using gcc, in which case look under UNIX compiling section.
* Compiling natively on Windows platform:
Solution files are provided for Visual C++ version 7 and 8. For
the example programs using images to compile, you will need the
appropriate build of jpeglib to match your Visual C++ version.
* Compiling in mingw / cygwin environment:
Might work just as fine as any UNIX-flavored system, but hasn't
been tested yet.
II. TESTING
=============================
There is no real testing suite yet. The example programs are there
just to play with what the implementation can currently do, but
can hardly provide any proper validation, since no reference images
are provided. Here is a description of each example program and
what features it highlights:
* test_vgu
Constructs some path primitives using the VGU API.
* test_tiger
The most simple performance test. It draws the well known svg
tiger using just simple stroke and fill of solid colors. It
consists of 240 paths.
* test_dash
Shows different stroke dashing modes.
* test_linear
A rectangle drawn using 3-color linear gradient fill paint
* test_radial
A rectangle drawn using 3-color radial gradient fill paint
* test_interpolate
Interpolates between two paths - an apple and a pear.
* test_image
Images are drawn using VG_DRAW_IMAGE_MULTIPLY image mode to be
multiplied with radial gradient fill paint.
* test_pattern
An image is drawn in multiply mode with an image pattern fill
paint.
III. IMPLEMENTATION STATUS
=============================
Khronos states in the OpenVG specification, that the contexts for all
their client APIs are expected to be created via the EGL API. Since
EGL to use with ShivaVG has not been implemented yet, there is a set
of extension functions provided for the task of creating, maintaining
and destroying the OpenVG context. (See next section EXTENSIONS for
details.)
What follows is a description of which functions or to what extent
a certain function has been implemented. When a function is marked
as PARTIALLY implemented, the TODO file or the comments in the code
itself would provide further clues.
* General:
vgGetError ............................ FULLY implemented
vgFlush ............................... FULLY implemented
vgFinish .............................. FULLY implemented
* Getters and setters:
vgSet ................................. FULLY implemented
vgSeti ................................ FULLY implemented
vgSetfv ............................... FULLY implemented
vgSetiv ............................... FULLY implemented
vgGetf ................................ FULLY implemented
vgGeti ................................ FULLY implemented
vgGetVectorSize ....................... FULLY implemented
vgGetfv ............................... FULLY implemented
vgGetiv ............................... FULLY implemented
vgSetParameterf ....................... FULLY implemented
vgSetParameteri ....................... FULLY implemented
vgSetParameterfv ...................... FULLY implemented
vgSetParameteriv ...................... FULLY implemented
vgGetParameterf ....................... FULLY implemented
vgGetParameteri ....................... FULLY implemented
vgGetParameterVectorSize............... FULLY implemented
vgGetParameterfv ...................... FULLY implemented
vgGetParameteriv ...................... FULLY implemented
* Matrix Manipulation:
vgLoadIdentity ........................ FULLY implemented
vgLoadMatrix .......................... FULLY implemented
vgGetMatrix ........................... FULLY implemented
vgMultMatrix .......................... FULLY implemented
vgTranslate ........................... FULLY implemented
vgScale ............................... FULLY implemented
vgShear ............................... FULLY implemented
vgRotate .............................. FULLY implemented
* Masking and Clearing:
vgMask ................................ NOT implemented
vgClear ............................... FULLY implemented
* Paths:
vgCreatePath .......................... FULLY implemented
vgClearPath ........................... FULLY implemented
vgDestroyPath ......................... FULLY implemented
vgRemovePathCapabilities .............. FULLY implemented
vgGetPathCapabilities ................. FULLY implemented
vgAppendPath .......................... FULLY implemented
vgAppendPathData ...................... FULLY implemented
vgModifyPathCoords .................... FULLY implemented
vgTransformPath ....................... FULLY implemented
vgInterpolatePath ..................... FULLY implemented
vgPathLength .......................... NOT implemented
vgPointAlongPath ...................... NOT implemented
vgPathBounds .......................... FULLY implemented
vgPathTransformedBounds ............... FULLY implemented
vgDrawPath ............................ PARTIALLY implemented
* Paint:
vgCreatePaint ......................... FULLY implemented
vgDestroyPaint ........................ FULLY implemented
vgSetPaint ............................ FULLY implemented
vgGetPaint ............................ FULLY implemented
vgSetColor ............................ FULLY implemented
vgGetColor ............................ FULLY implemented
vgPaintPattern ........................ FULLY implemented
* Images:
vgCreateImage ......................... PARTIALLY implemented
vgDestroyImage ........................ FULLY implemented
vgClearImage .......................... FULLY implemented
vgImageSubData ........................ PARTIALLY implemented
vgGetImageSubData ..................... PARTIALLY implemented
vgChildImage .......................... NOT implemented
vgGetParent ........................... NOT implemented
vgCopyImage ........................... FULLY implemented
vgDrawImage ........................... PARTIALLY implemented
vgSetPixels ........................... FULLY implemented
vgWritePixels ......................... FULLY implemented
vgGetPixels ........................... FULLY implemented
vgReadPixels .......................... FULLY implemented
vgCopyPixels .......................... FULLY implemented
* Image Filters:
vgColorMatrix ......................... NOT implemented
vgConvolve ............................ NOT implemented
vgSeparableConvolve ................... NOT implemented
vgGaussianBlur ........................ NOT implemented
vgLookup .............................. NOT implemented
vgLookupSingle ........................ NOT implemented
* Hardware Queries:
vgHardwareQuery ....................... NOT implemented
* Renderer and Extension Information:
vgGetString ........................... FULLY implemented
* VGU
vguLine ............................... FULLY implemented
vguPolygon ............................ FULLY implemented
vguRect ............................... FULLY implemented
vguRoundRect .......................... FULLY implemented
vguEllipse ............................ FULLY implemented
vguArc ................................ FULLY implemented
vguComputeWarpQuadToSquare ............ NOT implemented
vguComputeWarpSquareToQuad ............ NOT implemented
vguComputeWarpQuadToQuad .............. NOT implemented
IV. EXTENSIONS
=============================
There are three extensions to the API that manipulate the OpenVG
context as a temporary replacement for EGL:
VGboolean vgCreateContextSH(VGint width, VGint height)
Creates an OpenVG context on top of an existing OpenGL context
that should have been manually initialized by the user of the
library. Width and height specify the size of the rendering
surface. No multi-threading support has been implemented yet.
The context is created once per process.
void vgResizeSurfaceSH(VGint width, VGint height)
Should be called whenever the size of the surface changes (e.g.
the owner window of the OpenGL context is resized).
void vgDestroyContextSH()
Destroys the OpenVG context associated with the calling process.

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@ -1,42 +0,0 @@
----------
Known bugs
----------
- outofmemory in arrays silently ignored
- blending doesn't use premultiplied colors (not porter-duff model)
- gradient color ramp is not interpolated in linear space
- linear and non-linear image formats behave both linearly
- radial gradient circle has got a fixed step instead of
proportional to its radius
-------------------------
Incomplete functionality:
-------------------------
- non-zero fill mode
- proper porter-duff blending
- masking
- scissoring
- child images
- VG_DRAW_IMAGE_STENCIL
- _PRE and BW_1 image formats
- VGU warp matrices
- EGL (image drawing targets)
- boundbox / point-on-path / tangent-on-path queries
- RENDERING_QUALITY_FASTER == RENDERING_QUALITY_BETTER
---------------------------
Possible portability issues
---------------------------
- GL_UNSIGNED_INT_8_8_8_8 and other for images
- GL_MIRRORED_REPEAT for gradients
- GL_CLAMP_TO_EDGE for gradients and pattern paints
- GL_CLAMP_TO_BORDER for pattern paints
- multitexturing for VG_DRAW_IMAGE_MULTIPLY, VG_DRAW_IMAGE_STENCIL
------
Bonus:
------
- gradient shaders? antialiasing shader?

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@ -1,632 +0,0 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef _OPENVG_H
#define _OPENVG_H
#define OPENVG_VERSION_1_0_1 1
/* Type definitions */
/* TODO: we can't use config.h in this header so there
must be some other technique to assert the proper
size of the basic types */
typedef float VGfloat;
typedef char VGbyte;
typedef unsigned char VGubyte;
typedef short VGshort;
typedef int VGint;
typedef unsigned int VGuint;
typedef unsigned int VGbitfield;
typedef enum {
VG_FALSE = 0,
VG_TRUE = 1
} VGboolean;
#define VG_MAXSHORT ((VGshort)((~((unsigned)0)) >> 1))
#define VG_MAXINT ((VGint)((~((unsigned)0)) >> 1))
/* Define handle to be of same length as any pointer */
typedef void * VGHandle;
#define VG_INVALID_HANDLE ((VGHandle)NULL)
/* Enumerations */
typedef enum {
VG_NO_ERROR = 0,
VG_BAD_HANDLE_ERROR = 0x1000,
VG_ILLEGAL_ARGUMENT_ERROR = 0x1001,
VG_OUT_OF_MEMORY_ERROR = 0x1002,
VG_PATH_CAPABILITY_ERROR = 0x1003,
VG_UNSUPPORTED_IMAGE_FORMAT_ERROR = 0x1004,
VG_UNSUPPORTED_PATH_FORMAT_ERROR = 0x1005,
VG_IMAGE_IN_USE_ERROR = 0x1006,
VG_NO_CONTEXT_ERROR = 0x1007
} VGErrorCode;
typedef enum {
/* Mode settings */
VG_MATRIX_MODE = 0x1100,
VG_FILL_RULE = 0x1101,
VG_IMAGE_QUALITY = 0x1102,
VG_RENDERING_QUALITY = 0x1103,
VG_BLEND_MODE = 0x1104,
VG_IMAGE_MODE = 0x1105,
/* Scissoring rectangles */
VG_SCISSOR_RECTS = 0x1106,
/* Stroke parameters */
VG_STROKE_LINE_WIDTH = 0x1110,
VG_STROKE_CAP_STYLE = 0x1111,
VG_STROKE_JOIN_STYLE = 0x1112,
VG_STROKE_MITER_LIMIT = 0x1113,
VG_STROKE_DASH_PATTERN = 0x1114,
VG_STROKE_DASH_PHASE = 0x1115,
VG_STROKE_DASH_PHASE_RESET = 0x1116,
/* Edge fill color for VG_TILE_FILL tiling mode */
VG_TILE_FILL_COLOR = 0x1120,
/* Color for vgClear */
VG_CLEAR_COLOR = 0x1121,
/* Enable/disable alpha masking and scissoring */
VG_MASKING = 0x1130,
VG_SCISSORING = 0x1131,
/* Pixel layout information */
VG_PIXEL_LAYOUT = 0x1140,
VG_SCREEN_LAYOUT = 0x1141,
/* Source format selection for image filters */
VG_FILTER_FORMAT_LINEAR = 0x1150,
VG_FILTER_FORMAT_PREMULTIPLIED = 0x1151,
/* Destination write enable mask for image filters */
VG_FILTER_CHANNEL_MASK = 0x1152,
/* Implementation limits (read-only) */
VG_MAX_SCISSOR_RECTS = 0x1160,
VG_MAX_DASH_COUNT = 0x1161,
VG_MAX_KERNEL_SIZE = 0x1162,
VG_MAX_SEPARABLE_KERNEL_SIZE = 0x1163,
VG_MAX_COLOR_RAMP_STOPS = 0x1164,
VG_MAX_IMAGE_WIDTH = 0x1165,
VG_MAX_IMAGE_HEIGHT = 0x1166,
VG_MAX_IMAGE_PIXELS = 0x1167,
VG_MAX_IMAGE_BYTES = 0x1168,
VG_MAX_FLOAT = 0x1169,
VG_MAX_GAUSSIAN_STD_DEVIATION = 0x116A
} VGParamType;
typedef enum {
VG_RENDERING_QUALITY_NONANTIALIASED = 0x1200,
VG_RENDERING_QUALITY_FASTER = 0x1201,
VG_RENDERING_QUALITY_BETTER = 0x1202 /* Default */
} VGRenderingQuality;
typedef enum {
VG_PIXEL_LAYOUT_UNKNOWN = 0x1300,
VG_PIXEL_LAYOUT_RGB_VERTICAL = 0x1301,
VG_PIXEL_LAYOUT_BGR_VERTICAL = 0x1302,
VG_PIXEL_LAYOUT_RGB_HORIZONTAL = 0x1303,
VG_PIXEL_LAYOUT_BGR_HORIZONTAL = 0x1304
} VGPixelLayout;
typedef enum {
VG_MATRIX_PATH_USER_TO_SURFACE = 0x1400,
VG_MATRIX_IMAGE_USER_TO_SURFACE = 0x1401,
VG_MATRIX_FILL_PAINT_TO_USER = 0x1402,
VG_MATRIX_STROKE_PAINT_TO_USER = 0x1403
} VGMatrixMode;
typedef enum {
VG_CLEAR_MASK = 0x1500,
VG_FILL_MASK = 0x1501,
VG_SET_MASK = 0x1502,
VG_UNION_MASK = 0x1503,
VG_INTERSECT_MASK = 0x1504,
VG_SUBTRACT_MASK = 0x1505
} VGMaskOperation;
#define VG_PATH_FORMAT_STANDARD 0
typedef enum {
VG_PATH_DATATYPE_S_8 = 0,
VG_PATH_DATATYPE_S_16 = 1,
VG_PATH_DATATYPE_S_32 = 2,
VG_PATH_DATATYPE_F = 3
} VGPathDatatype;
typedef enum {
VG_ABSOLUTE = 0,
VG_RELATIVE = 1
} VGPathAbsRel;
typedef enum {
VG_CLOSE_PATH = ( 0 << 1),
VG_MOVE_TO = ( 1 << 1),
VG_LINE_TO = ( 2 << 1),
VG_HLINE_TO = ( 3 << 1),
VG_VLINE_TO = ( 4 << 1),
VG_QUAD_TO = ( 5 << 1),
VG_CUBIC_TO = ( 6 << 1),
VG_SQUAD_TO = ( 7 << 1),
VG_SCUBIC_TO = ( 8 << 1),
VG_SCCWARC_TO = ( 9 << 1),
VG_SCWARC_TO = (10 << 1),
VG_LCCWARC_TO = (11 << 1),
VG_LCWARC_TO = (12 << 1)
} VGPathSegment;
typedef enum {
VG_MOVE_TO_ABS = VG_MOVE_TO | VG_ABSOLUTE,
VG_MOVE_TO_REL = VG_MOVE_TO | VG_RELATIVE,
VG_LINE_TO_ABS = VG_LINE_TO | VG_ABSOLUTE,
VG_LINE_TO_REL = VG_LINE_TO | VG_RELATIVE,
VG_HLINE_TO_ABS = VG_HLINE_TO | VG_ABSOLUTE,
VG_HLINE_TO_REL = VG_HLINE_TO | VG_RELATIVE,
VG_VLINE_TO_ABS = VG_VLINE_TO | VG_ABSOLUTE,
VG_VLINE_TO_REL = VG_VLINE_TO | VG_RELATIVE,
VG_QUAD_TO_ABS = VG_QUAD_TO | VG_ABSOLUTE,
VG_QUAD_TO_REL = VG_QUAD_TO | VG_RELATIVE,
VG_CUBIC_TO_ABS = VG_CUBIC_TO | VG_ABSOLUTE,
VG_CUBIC_TO_REL = VG_CUBIC_TO | VG_RELATIVE,
VG_SQUAD_TO_ABS = VG_SQUAD_TO | VG_ABSOLUTE,
VG_SQUAD_TO_REL = VG_SQUAD_TO | VG_RELATIVE,
VG_SCUBIC_TO_ABS = VG_SCUBIC_TO | VG_ABSOLUTE,
VG_SCUBIC_TO_REL = VG_SCUBIC_TO | VG_RELATIVE,
VG_SCCWARC_TO_ABS = VG_SCCWARC_TO | VG_ABSOLUTE,
VG_SCCWARC_TO_REL = VG_SCCWARC_TO | VG_RELATIVE,
VG_SCWARC_TO_ABS = VG_SCWARC_TO | VG_ABSOLUTE,
VG_SCWARC_TO_REL = VG_SCWARC_TO | VG_RELATIVE,
VG_LCCWARC_TO_ABS = VG_LCCWARC_TO | VG_ABSOLUTE,
VG_LCCWARC_TO_REL = VG_LCCWARC_TO | VG_RELATIVE,
VG_LCWARC_TO_ABS = VG_LCWARC_TO | VG_ABSOLUTE,
VG_LCWARC_TO_REL = VG_LCWARC_TO | VG_RELATIVE
} VGPathCommand;
typedef VGHandle VGPath;
typedef enum {
VG_PATH_CAPABILITY_APPEND_FROM = (1 << 0),
VG_PATH_CAPABILITY_APPEND_TO = (1 << 1),
VG_PATH_CAPABILITY_MODIFY = (1 << 2),
VG_PATH_CAPABILITY_TRANSFORM_FROM = (1 << 3),
VG_PATH_CAPABILITY_TRANSFORM_TO = (1 << 4),
VG_PATH_CAPABILITY_INTERPOLATE_FROM = (1 << 5),
VG_PATH_CAPABILITY_INTERPOLATE_TO = (1 << 6),
VG_PATH_CAPABILITY_PATH_LENGTH = (1 << 7),
VG_PATH_CAPABILITY_POINT_ALONG_PATH = (1 << 8),
VG_PATH_CAPABILITY_TANGENT_ALONG_PATH = (1 << 9),
VG_PATH_CAPABILITY_PATH_BOUNDS = (1 << 10),
VG_PATH_CAPABILITY_PATH_TRANSFORMED_BOUNDS = (1 << 11),
VG_PATH_CAPABILITY_ALL = (1 << 12) - 1
} VGPathCapabilities;
typedef enum {
VG_PATH_FORMAT = 0x1600,
VG_PATH_DATATYPE = 0x1601,
VG_PATH_SCALE = 0x1602,
VG_PATH_BIAS = 0x1603,
VG_PATH_NUM_SEGMENTS = 0x1604,
VG_PATH_NUM_COORDS = 0x1605
} VGPathParamType;
typedef enum {
VG_CAP_BUTT = 0x1700,
VG_CAP_ROUND = 0x1701,
VG_CAP_SQUARE = 0x1702
} VGCapStyle;
typedef enum {
VG_JOIN_MITER = 0x1800,
VG_JOIN_ROUND = 0x1801,
VG_JOIN_BEVEL = 0x1802
} VGJoinStyle;
typedef enum {
VG_EVEN_ODD = 0x1900,
VG_NON_ZERO = 0x1901
} VGFillRule;
typedef enum {
VG_STROKE_PATH = (1 << 0),
VG_FILL_PATH = (1 << 1)
} VGPaintMode;
typedef VGHandle VGPaint;
typedef enum {
/* Color paint parameters */
VG_PAINT_TYPE = 0x1A00,
VG_PAINT_COLOR = 0x1A01,
VG_PAINT_COLOR_RAMP_SPREAD_MODE = 0x1A02,
VG_PAINT_COLOR_RAMP_PREMULTIPLIED = 0x1A07,
VG_PAINT_COLOR_RAMP_STOPS = 0x1A03,
/* Linear gradient paint parameters */
VG_PAINT_LINEAR_GRADIENT = 0x1A04,
/* Radial gradient paint parameters */
VG_PAINT_RADIAL_GRADIENT = 0x1A05,
/* Pattern paint parameters */
VG_PAINT_PATTERN_TILING_MODE = 0x1A06
} VGPaintParamType;
typedef enum {
VG_PAINT_TYPE_COLOR = 0x1B00,
VG_PAINT_TYPE_LINEAR_GRADIENT = 0x1B01,
VG_PAINT_TYPE_RADIAL_GRADIENT = 0x1B02,
VG_PAINT_TYPE_PATTERN = 0x1B03
} VGPaintType;
typedef enum {
VG_COLOR_RAMP_SPREAD_PAD = 0x1C00,
VG_COLOR_RAMP_SPREAD_REPEAT = 0x1C01,
VG_COLOR_RAMP_SPREAD_REFLECT = 0x1C02
} VGColorRampSpreadMode;
typedef enum {
VG_TILE_FILL = 0x1D00,
VG_TILE_PAD = 0x1D01,
VG_TILE_REPEAT = 0x1D02,
VG_TILE_REFLECT = 0x1D03
} VGTilingMode;
typedef enum {
/* RGB{A,X} channel ordering */
VG_sRGBX_8888 = 0,
VG_sRGBA_8888 = 1,
VG_sRGBA_8888_PRE = 2,
VG_sRGB_565 = 3,
VG_sRGBA_5551 = 4,
VG_sRGBA_4444 = 5,
VG_sL_8 = 6,
VG_lRGBX_8888 = 7,
VG_lRGBA_8888 = 8,
VG_lRGBA_8888_PRE = 9,
VG_lL_8 = 10,
VG_A_8 = 11,
VG_BW_1 = 12,
/* {A,X}RGB channel ordering */
VG_sXRGB_8888 = 0 | (1 << 6),
VG_sARGB_8888 = 1 | (1 << 6),
VG_sARGB_8888_PRE = 2 | (1 << 6),
VG_sARGB_1555 = 4 | (1 << 6),
VG_sARGB_4444 = 5 | (1 << 6),
VG_lXRGB_8888 = 7 | (1 << 6),
VG_lARGB_8888 = 8 | (1 << 6),
VG_lARGB_8888_PRE = 9 | (1 << 6),
/* BGR{A,X} channel ordering */
VG_sBGRX_8888 = 0 | (1 << 7),
VG_sBGRA_8888 = 1 | (1 << 7),
VG_sBGRA_8888_PRE = 2 | (1 << 7),
VG_sBGR_565 = 3 | (1 << 7),
VG_sBGRA_5551 = 4 | (1 << 7),
VG_sBGRA_4444 = 5 | (1 << 7),
VG_lBGRX_8888 = 7 | (1 << 7),
VG_lBGRA_8888 = 8 | (1 << 7),
VG_lBGRA_8888_PRE = 9 | (1 << 7),
/* {A,X}BGR channel ordering */
VG_sXBGR_8888 = 0 | (1 << 6) | (1 << 7),
VG_sABGR_8888 = 1 | (1 << 6) | (1 << 7),
VG_sABGR_8888_PRE = 2 | (1 << 6) | (1 << 7),
VG_sABGR_1555 = 4 | (1 << 6) | (1 << 7),
VG_sABGR_4444 = 5 | (1 << 6) | (1 << 7),
VG_lXBGR_8888 = 7 | (1 << 6) | (1 << 7),
VG_lABGR_8888 = 8 | (1 << 6) | (1 << 7),
VG_lABGR_8888_PRE = 9 | (1 << 6) | (1 << 7)
} VGImageFormat;
typedef VGHandle VGImage;
typedef enum {
VG_IMAGE_QUALITY_NONANTIALIASED = (1 << 0),
VG_IMAGE_QUALITY_FASTER = (1 << 1),
VG_IMAGE_QUALITY_BETTER = (1 << 2)
} VGImageQuality;
typedef enum {
VG_IMAGE_FORMAT = 0x1E00,
VG_IMAGE_WIDTH = 0x1E01,
VG_IMAGE_HEIGHT = 0x1E02
} VGImageParamType;
typedef enum {
VG_DRAW_IMAGE_NORMAL = 0x1F00,
VG_DRAW_IMAGE_MULTIPLY = 0x1F01,
VG_DRAW_IMAGE_STENCIL = 0x1F02
} VGImageMode;
typedef enum {
VG_RED = (1 << 3),
VG_GREEN = (1 << 2),
VG_BLUE = (1 << 1),
VG_ALPHA = (1 << 0)
} VGImageChannel;
typedef enum {
VG_BLEND_SRC = 0x2000,
VG_BLEND_SRC_OVER = 0x2001,
VG_BLEND_DST_OVER = 0x2002,
VG_BLEND_SRC_IN = 0x2003,
VG_BLEND_DST_IN = 0x2004,
VG_BLEND_MULTIPLY = 0x2005,
VG_BLEND_SCREEN = 0x2006,
VG_BLEND_DARKEN = 0x2007,
VG_BLEND_LIGHTEN = 0x2008,
VG_BLEND_ADDITIVE = 0x2009,
VG_BLEND_SRC_OUT_SH = 0x200A,
VG_BLEND_DST_OUT_SH = 0x200B,
VG_BLEND_SRC_ATOP_SH = 0x200C,
VG_BLEND_DST_ATOP_SH = 0x200D
} VGBlendMode;
typedef enum {
VG_IMAGE_FORMAT_QUERY = 0x2100,
VG_PATH_DATATYPE_QUERY = 0x2101
} VGHardwareQueryType;
typedef enum {
VG_HARDWARE_ACCELERATED = 0x2200,
VG_HARDWARE_UNACCELERATED = 0x2201
} VGHardwareQueryResult;
typedef enum {
VG_VENDOR = 0x2300,
VG_RENDERER = 0x2301,
VG_VERSION = 0x2302,
VG_EXTENSIONS = 0x2303
} VGStringID;
/* Function Prototypes */
#if defined(_WIN32) || defined(__VC32__)
# if defined(VG_API_EXPORT)
# define VG_API_CALL __declspec(dllexport)
# else
# define VG_API_CALL __declspec(dllimport)
# endif
#else
# define VG_API_CALL extern
#endif
#if defined (__cplusplus)
extern "C" {
#endif
VG_API_CALL VGErrorCode vgGetError(void);
VG_API_CALL void vgFlush(void);
VG_API_CALL void vgFinish(void);
/* Getters and Setters */
VG_API_CALL void vgSetf (VGParamType type, VGfloat value);
VG_API_CALL void vgSeti (VGParamType type, VGint value);
VG_API_CALL void vgSetfv(VGParamType type, VGint count,
const VGfloat * values);
VG_API_CALL void vgSetiv(VGParamType type, VGint count,
const VGint * values);
VG_API_CALL VGfloat vgGetf(VGParamType type);
VG_API_CALL VGint vgGeti(VGParamType type);
VG_API_CALL VGint vgGetVectorSize(VGParamType type);
VG_API_CALL void vgGetfv(VGParamType type, VGint count, VGfloat * values);
VG_API_CALL void vgGetiv(VGParamType type, VGint count, VGint * values);
VG_API_CALL void vgSetParameterf(VGHandle object,
VGint paramType,
VGfloat value);
VG_API_CALL void vgSetParameteri(VGHandle object,
VGint paramType,
VGint value);
VG_API_CALL void vgSetParameterfv(VGHandle object,
VGint paramType,
VGint count, const VGfloat * values);
VG_API_CALL void vgSetParameteriv(VGHandle object,
VGint paramType,
VGint count, const VGint * values);
VG_API_CALL VGfloat vgGetParameterf(VGHandle object,
VGint paramType);
VG_API_CALL VGint vgGetParameteri(VGHandle object,
VGint paramType);
VG_API_CALL VGint vgGetParameterVectorSize(VGHandle object,
VGint paramType);
VG_API_CALL void vgGetParameterfv(VGHandle object,
VGint paramType,
VGint count, VGfloat * values);
VG_API_CALL void vgGetParameteriv(VGHandle object,
VGint paramType,
VGint count, VGint * values);
/* Matrix Manipulation */
VG_API_CALL void vgLoadIdentity(void);
VG_API_CALL void vgLoadMatrix(const VGfloat * m);
VG_API_CALL void vgGetMatrix(VGfloat * m);
VG_API_CALL void vgMultMatrix(const VGfloat * m);
VG_API_CALL void vgTranslate(VGfloat tx, VGfloat ty);
VG_API_CALL void vgScale(VGfloat sx, VGfloat sy);
VG_API_CALL void vgShear(VGfloat shx, VGfloat shy);
VG_API_CALL void vgRotate(VGfloat angle);
/* Masking and Clearing */
VG_API_CALL void vgMask(VGImage mask, VGMaskOperation operation,
VGint x, VGint y, VGint width, VGint height);
VG_API_CALL void vgClear(VGint x, VGint y, VGint width, VGint height);
/* Paths */
VG_API_CALL VGPath vgCreatePath(VGint pathFormat,
VGPathDatatype datatype,
VGfloat scale, VGfloat bias,
VGint segmentCapacityHint,
VGint coordCapacityHint,
VGbitfield capabilities);
VG_API_CALL void vgClearPath(VGPath path, VGbitfield capabilities);
VG_API_CALL void vgDestroyPath(VGPath path);
VG_API_CALL void vgRemovePathCapabilities(VGPath path,
VGbitfield capabilities);
VG_API_CALL VGbitfield vgGetPathCapabilities(VGPath path);
VG_API_CALL void vgAppendPath(VGPath dstPath, VGPath srcPath);
VG_API_CALL void vgAppendPathData(VGPath dstPath,
VGint numSegments,
const VGubyte * pathSegments,
const void * pathData);
VG_API_CALL void vgModifyPathCoords(VGPath dstPath, VGint startIndex,
VGint numSegments,
const void * pathData);
VG_API_CALL void vgTransformPath(VGPath dstPath, VGPath srcPath);
VG_API_CALL VGboolean vgInterpolatePath(VGPath dstPath,
VGPath startPath,
VGPath endPath,
VGfloat amount);
VG_API_CALL VGfloat vgPathLength(VGPath path,
VGint startSegment, VGint numSegments);
VG_API_CALL void vgPointAlongPath(VGPath path,
VGint startSegment, VGint numSegments,
VGfloat distance,
VGfloat * x, VGfloat * y,
VGfloat * tangentX, VGfloat * tangentY);
VG_API_CALL void vgPathBounds(VGPath path,
VGfloat * minX, VGfloat * minY,
VGfloat * width, VGfloat * height);
VG_API_CALL void vgPathTransformedBounds(VGPath path,
VGfloat * minX, VGfloat * minY,
VGfloat * width, VGfloat * height);
VG_API_CALL void vgDrawPath(VGPath path, VGbitfield paintModes);
/* Paint */
VG_API_CALL VGPaint vgCreatePaint(void);
VG_API_CALL void vgDestroyPaint(VGPaint paint);
VG_API_CALL void vgSetPaint(VGPaint paint, VGbitfield paintModes);
VG_API_CALL VGPaint vgGetPaint(VGPaintMode paintMode);
VG_API_CALL void vgSetColor(VGPaint paint, VGuint rgba);
VG_API_CALL VGuint vgGetColor(VGPaint paint);
VG_API_CALL void vgPaintPattern(VGPaint paint, VGImage pattern);
/* Images */
VG_API_CALL VGImage vgCreateImage(VGImageFormat format,
VGint width, VGint height,
VGbitfield allowedQuality);
VG_API_CALL void vgDestroyImage(VGImage image);
VG_API_CALL void vgClearImage(VGImage image,
VGint x, VGint y, VGint width, VGint height);
VG_API_CALL void vgImageSubData(VGImage image,
const void * data, VGint dataStride,
VGImageFormat dataFormat,
VGint x, VGint y, VGint width, VGint height);
VG_API_CALL void vgGetImageSubData(VGImage image,
void * data, VGint dataStride,
VGImageFormat dataFormat,
VGint x, VGint y,
VGint width, VGint height);
VG_API_CALL VGImage vgChildImage(VGImage parent,
VGint x, VGint y, VGint width, VGint height);
VG_API_CALL VGImage vgGetParent(VGImage image);
VG_API_CALL void vgCopyImage(VGImage dst, VGint dx, VGint dy,
VGImage src, VGint sx, VGint sy,
VGint width, VGint height,
VGboolean dither);
VG_API_CALL void vgDrawImage(VGImage image);
VG_API_CALL void vgSetPixels(VGint dx, VGint dy,
VGImage src, VGint sx, VGint sy,
VGint width, VGint height);
VG_API_CALL void vgWritePixels(const void * data, VGint dataStride,
VGImageFormat dataFormat,
VGint dx, VGint dy,
VGint width, VGint height);
VG_API_CALL void vgGetPixels(VGImage dst, VGint dx, VGint dy,
VGint sx, VGint sy,
VGint width, VGint height);
VG_API_CALL void vgReadPixels(void * data, VGint dataStride,
VGImageFormat dataFormat,
VGint sx, VGint sy,
VGint width, VGint height);
VG_API_CALL void vgCopyPixels(VGint dx, VGint dy,
VGint sx, VGint sy,
VGint width, VGint height);
/* Image Filters */
VG_API_CALL void vgColorMatrix(VGImage dst, VGImage src,
const VGfloat * matrix);
VG_API_CALL void vgConvolve(VGImage dst, VGImage src,
VGint kernelWidth, VGint kernelHeight,
VGint shiftX, VGint shiftY,
const VGshort * kernel,
VGfloat scale,
VGfloat bias,
VGTilingMode tilingMode);
VG_API_CALL void vgSeparableConvolve(VGImage dst, VGImage src,
VGint kernelWidth,
VGint kernelHeight,
VGint shiftX, VGint shiftY,
const VGshort * kernelX,
const VGshort * kernelY,
VGfloat scale,
VGfloat bias,
VGTilingMode tilingMode);
VG_API_CALL void vgGaussianBlur(VGImage dst, VGImage src,
VGfloat stdDeviationX,
VGfloat stdDeviationY,
VGTilingMode tilingMode);
VG_API_CALL void vgLookup(VGImage dst, VGImage src,
const VGubyte * redLUT,
const VGubyte * greenLUT,
const VGubyte * blueLUT,
const VGubyte * alphaLUT,
VGboolean outputLinear,
VGboolean outputPremultiplied);
VG_API_CALL void vgLookupSingle(VGImage dst, VGImage src,
const VGuint * lookupTable,
VGImageChannel sourceChannel,
VGboolean outputLinear,
VGboolean outputPremultiplied);
/* Hardware Queries */
VG_API_CALL VGHardwareQueryResult vgHardwareQuery(VGHardwareQueryType key,
VGint setting);
/* Renderer and Extension Information */
VG_API_CALL const VGubyte * vgGetString(VGStringID name);
/* Extensions */
#define OVG_SH_blend_src_out 1
#define OVG_SH_blend_dst_out 1
#define OVG_SH_blend_src_atop 1
#define OVG_SH_blend_dst_atop 1
VG_API_CALL VGboolean vgCreateContextSH(VGint width, VGint height);
VG_API_CALL void vgResizeSurfaceSH(VGint width, VGint height);
VG_API_CALL void vgDestroyContextSH(void);
#if defined (__cplusplus)
} /* extern "C" */
#endif
#endif /* _OPENVG_H */

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@ -1,104 +0,0 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _VGU_H
#define _VGU_H
#include "openvg.h"
#define VGU_VERSION_1_0 1
#define VGU_VERSION_1_0_1 1
#ifndef VGU_API_CALL
#define VGU_API_CALL VG_API_CALL
#endif
typedef enum {
VGU_NO_ERROR = 0,
VGU_BAD_HANDLE_ERROR = 0xF000,
VGU_ILLEGAL_ARGUMENT_ERROR = 0xF001,
VGU_OUT_OF_MEMORY_ERROR = 0xF002,
VGU_PATH_CAPABILITY_ERROR = 0xF003,
VGU_BAD_WARP_ERROR = 0xF004
} VGUErrorCode;
typedef enum {
VGU_ARC_OPEN = 0xF100,
VGU_ARC_CHORD = 0xF101,
VGU_ARC_PIE = 0xF102
} VGUArcType;
#ifdef __cplusplus
extern "C" {
#endif
VGU_API_CALL VGUErrorCode vguLine(VGPath path,
VGfloat x0, VGfloat y0,
VGfloat x1, VGfloat y1);
VGU_API_CALL VGUErrorCode vguPolygon(VGPath path,
const VGfloat * points, VGint count,
VGboolean closed);
VGU_API_CALL VGUErrorCode vguRect(VGPath path,
VGfloat x, VGfloat y,
VGfloat width, VGfloat height);
VGU_API_CALL VGUErrorCode vguRoundRect(VGPath path,
VGfloat x, VGfloat y,
VGfloat width, VGfloat height,
VGfloat arcWidth, VGfloat arcHeight);
VGU_API_CALL VGUErrorCode vguEllipse(VGPath path,
VGfloat cx, VGfloat cy,
VGfloat width, VGfloat height);
VGU_API_CALL VGUErrorCode vguArc(VGPath path,
VGfloat x, VGfloat y,
VGfloat width, VGfloat height,
VGfloat startAngle, VGfloat angleExtent,
VGUArcType arcType);
VGU_API_CALL VGUErrorCode vguComputeWarpQuadToSquare(VGfloat sx0, VGfloat sy0,
VGfloat sx1, VGfloat sy1,
VGfloat sx2, VGfloat sy2,
VGfloat sx3, VGfloat sy3,
VGfloat * matrix);
VGU_API_CALL VGUErrorCode vguComputeWarpSquareToQuad(VGfloat dx0, VGfloat dy0,
VGfloat dx1, VGfloat dy1,
VGfloat dx2, VGfloat dy2,
VGfloat dx3, VGfloat dy3,
VGfloat * matrix);
VGU_API_CALL VGUErrorCode vguComputeWarpQuadToQuad(VGfloat dx0, VGfloat dy0,
VGfloat dx1, VGfloat dy1,
VGfloat dx2, VGfloat dy2,
VGfloat dx3, VGfloat dy3,
VGfloat sx0, VGfloat sy0,
VGfloat sx1, VGfloat sy1,
VGfloat sx2, VGfloat sy2,
VGfloat sx3, VGfloat sy3,
VGfloat * matrix);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* #ifndef _VGU_H */

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@ -1,48 +0,0 @@
include(CheckIncludeFile)
check_include_file("inttypes.h" HAVE_INTTYPES_H)
if(HAVE_INTTYPES_H)
add_definitions(-DHAVE_INTTYPES_H)
endif()
add_definitions(-DVG_API_EXPORT)
INCLUDE_DIRECTORIES(
${OPENGL_INCLUDE_DIR}
../include
)
SET(INCROOT ../include/VG)
SET(SRCROOT .)
SET(ShivaVG_Src
${SRCROOT}/shArrays.c
${SRCROOT}/shArrays.h
${SRCROOT}/shContext.c
${SRCROOT}/shContext.h
${SRCROOT}/shExtensions.c
${SRCROOT}/shExtensions.h
${SRCROOT}/shGeometry.c
${SRCROOT}/shGeometry.h
${SRCROOT}/shImage.c
${SRCROOT}/shImage.h
${SRCROOT}/shPaint.c
${SRCROOT}/shPaint.h
${SRCROOT}/shParams.c
${SRCROOT}/shPath.c
${SRCROOT}/shPath.h
${SRCROOT}/shPipeline.c
${SRCROOT}/shVectors.c
${SRCROOT}/shVectors.h
${SRCROOT}/shVgu.c
)
ADD_LIBRARY(
ShivaVG
${ShivaVG_Src}
)
TARGET_LINK_LIBRARIES(
ShivaVG
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}
)

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@ -1,370 +0,0 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
/*------------------------------------------------------------
* The base for any type of array. According to appropriate
* macro definitions, specific array types will be generated
* and their manipulation functions respectively.
*
* This code assumes the following are defined:
* _ITEM_T: the type of the items in the array
* _ARRAY_T: the name of the structure
* _FUNC_T: the prefix to prepend to each function
*
* And at least one of these:
* _ARRAY_DECLARE: generate structure declaration
* _ARRAY_DEFINE: generate function definitions
*-----------------------------------------------------------*/
#ifndef __SHARRAYBASE_H
#define __SHARRAYBASE_H
#include "shDefs.h"
#define VAL(x,y) x ## y
#define JN(x,y) VAL(x,y)
#endif
/*--------------------------------------------
* The rest is not #ifndef protected to allow
* for various array type definitions.
*--------------------------------------------*/
#ifdef _ARRAY_DECLARE
typedef struct
{
_ITEM_T *items;
SHint32 capacity;
SHint32 size;
SHint outofmemory;
} _ARRAY_T;
#endif
void JN(_ARRAY_T,_ctor) (_ARRAY_T *a)
#ifdef _ARRAY_DEFINE
{
a->items = (_ITEM_T*)malloc(sizeof(_ITEM_T));
if (!a->items) {
a->outofmemory = 1;
a->capacity = 0;
a->size = 0;
return;
}
a->outofmemory = 0;
a->capacity = 1;
a->size = 0;
}
#else
;
#endif
void JN(_ARRAY_T,_dtor) (_ARRAY_T *a)
#ifdef _ARRAY_DEFINE
{
if (a->items) {
free(a->items);
a->items = NULL;
}
}
#else
;
#endif
void JN(_FUNC_T,Clear) (_ARRAY_T *a)
#ifdef _ARRAY_DEFINE
{
a->size = 0;
}
#else
;
#endif
/*--------------------------------------------------------
* Set the capacity of the array. In case of reallocation
* the items are not preserved.
*--------------------------------------------------------*/
int JN(_FUNC_T,Realloc) (_ARRAY_T *a, SHint newsize)
#ifdef _ARRAY_DEFINE
{
_ITEM_T *newitems = 0;
SH_ASSERT(newsize > 0);
if (newsize == a->capacity)
return 1;
newitems = (_ITEM_T*)malloc(newsize * sizeof(_ITEM_T));
if (!newitems) {
a->outofmemory = 1;
return 0;
}
if (a->items)
free(a->items);
a->outofmemory = 0;
a->items = newitems;
a->capacity = newsize;
a->size = 0;
return 1;
}
#else
;
#endif
/*------------------------------------------------------
* Asserts the capacity is at least [newsize]. In case
* of reallocation items are not preserved.
*------------------------------------------------------*/
int JN(_FUNC_T,Reserve) (_ARRAY_T *a, SHint newsize)
#ifdef _ARRAY_DEFINE
{
_ITEM_T *newitems = 0;
SH_ASSERT(newsize >= 0);
if (newsize <= a->capacity)
return 1;
newitems = (_ITEM_T*)malloc(newsize * sizeof(_ITEM_T));
if (!newitems) {
a->outofmemory = 1;
return 0;
}
if (a->items)
free(a->items);
a->outofmemory = 0;
a->items = newitems;
a->capacity = newsize;
a->size = 0;
return 1;
}
#else
;
#endif
/*------------------------------------------------------
* Asserts the capacity is at least [newsize]. In case
* of reallocation items are copied.
*------------------------------------------------------*/
int JN(_FUNC_T,ReserveAndCopy) (_ARRAY_T *a, SHint newsize)
#ifdef _ARRAY_DEFINE
{
_ITEM_T *newitems = 0;
SH_ASSERT(newsize >= 0);
if (newsize <= a->capacity)
return 1;
newitems = (_ITEM_T*)realloc(a->items, newsize * sizeof(_ITEM_T));
if (!newitems) {
a->outofmemory = 1;
return 0;
}
a->outofmemory = 0;
a->items = newitems;
a->capacity = newsize;
return 1;
}
#else
;
#endif
int JN(_FUNC_T,PushBack) (_ARRAY_T *a, _ITEM_T item)
#ifdef _ARRAY_DEFINE
{
if (a->capacity == 0) {
JN(_FUNC_T,Realloc)(a, 1);
if (a->outofmemory)
return 0;
}
if (a->size + 1 > a->capacity)
JN(_FUNC_T,ReserveAndCopy)(a, a->capacity*2);
if (a->outofmemory)
return 0;
a->items[a->size++] = item;
return 1;
}
#else
;
#endif
int JN(_FUNC_T,PushBackP) (_ARRAY_T *a, _ITEM_T *item)
#ifdef _ARRAY_DEFINE
{
if (a->capacity == 0) {
JN(_FUNC_T,Realloc)(a, 1);
if (a->outofmemory)
return 0;
}
if (a->size + 1 > a->capacity)
JN(_FUNC_T,ReserveAndCopy)(a, a->capacity*2);
if (a->outofmemory)
return 0;
a->items[a->size++] = *item;
return 1;
}
#else
;
#endif
void JN(_FUNC_T,PopBack) (_ARRAY_T *a)
#ifdef _ARRAY_DEFINE
{
SH_ASSERT(a->size);
--a->size;
}
#else
;
#endif
_ITEM_T JN(_FUNC_T,Front) (_ARRAY_T *a)
#ifdef _ARRAY_DEFINE
{
SH_ASSERT(a->size);
return a->items[0];
}
#else
;
#endif
_ITEM_T* JN(_FUNC_T,FrontP) (_ARRAY_T *a)
#ifdef _ARRAY_DEFINE
{
SH_ASSERT(a->size);
return &a->items[0];
}
#else
;
#endif
_ITEM_T JN(_FUNC_T,Back) (_ARRAY_T *a)
#ifdef _ARRAY_DEFINE
{
SH_ASSERT(a->size);
return a->items[a->size - 1];
}
#else
;
#endif
_ITEM_T* JN(_FUNC_T,BackP) (_ARRAY_T *a)
#ifdef _ARRAY_DEFINE
{
SH_ASSERT(a->size);
return &a->items[a->size - 1];
}
#else
;
#endif
_ITEM_T JN(_FUNC_T,At) (_ARRAY_T *a, SHint index)
#ifdef _ARRAY_DEFINE
{
SH_ASSERT(index >= 0);
SH_ASSERT(index < a->size);
return a->items[index];
}
#else
;
#endif
_ITEM_T* JN(_FUNC_T,AtP) (_ARRAY_T *a, SHint index)
#ifdef _ARRAY_DEFINE
{
SH_ASSERT(index >= 0);
SH_ASSERT(index < a->size);
return &a->items[index];
}
#else
;
#endif
SHint JN(_FUNC_T,Find) (_ARRAY_T *a, _ITEM_T item)
#ifdef _ARRAY_DEFINE
{
int i;
for (i=0; i<a->size; ++i) {
#ifdef _COMPARE_T
if (_COMPARE_T(a->items[i], item))
return i;
#else
if (a->items[i] == item)
return i;
#endif
}
return -1;
}
#else
;
#endif
void JN(_FUNC_T,RemoveAt) (_ARRAY_T *a, SHint index)
#ifdef _ARRAY_DEFINE
{
int i;
SH_ASSERT(index >= 0);
SH_ASSERT(index < a->size);
for (i=index; i<a->size-1; ++i)
a->items[i] = a->items[i+1];
a->size--;
}
#else
;
#endif
#undef _ITEM_T
#undef _ARRAY_T
#undef _FUNC_T
#undef _COMPARE_T
#undef _ARRAY_DEFINE
#undef _ARRAY_DECLARE

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@ -1,50 +0,0 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
/*--------------------------------------------
* Definitions of all the arrays used
*--------------------------------------------*/
#include "shArrays.h"
#define _ITEM_T SHint
#define _ARRAY_T SHIntArray
#define _FUNC_T shIntArray
#define _ARRAY_DEFINE
#include "shArrayBase.h"
#define _ITEM_T SHuint8
#define _ARRAY_T SHUint8Array
#define _FUNC_T shUint8Array
#define _ARRAY_DEFINE
#include "shArrayBase.h"
#define _ITEM_T SHfloat
#define _ARRAY_T SHFloatArray
#define _FUNC_T shFloatArray
#define _ARRAY_DEFINE
#include "shArrayBase.h"
#define _ITEM_T SHRectangle
#define _ARRAY_T SHRectArray
#define _FUNC_T shRectArray
#define _COMPARE_T(x,y) 1
#define _ARRAY_DEFINE
#include "shArrayBase.h"

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@ -1,55 +0,0 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
/*--------------------------------------------
* Declarations of all the arrays used
*--------------------------------------------*/
#ifndef __SHARRAYS_H
#define __SHARRAYS_H
#include "shVectors.h"
#define _ITEM_T SHint
#define _ARRAY_T SHIntArray
#define _FUNC_T shIntArray
#define _ARRAY_DECLARE
#include "shArrayBase.h"
#define _ITEM_T SHuint8
#define _ARRAY_T SHUint8Array
#define _FUNC_T shUint8Array
#define _ARRAY_DECLARE
#include "shArrayBase.h"
#define _ITEM_T SHfloat
#define _ARRAY_T SHFloatArray
#define _FUNC_T shFloatArray
#define _ARRAY_DECLARE
#include "shArrayBase.h"
#define _ITEM_T SHRectangle
#define _ARRAY_T SHRectArray
#define _FUNC_T shRectArray
#define _ARRAY_DECLARE
#include "shArrayBase.h"
#endif

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@ -1,41 +0,0 @@
#ifndef __SHCONFIG_H
#define __SHCONFIG_H
////////////////////////////////////////////////////////////
// Identify the operating system
////////////////////////////////////////////////////////////
#if defined(_WIN32) || defined(__WIN32__)
// Windows
#define VG_API_WINDOWS
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#elif defined(linux) || defined(__linux)
// Linux
#define VG_API_LINUX
#elif defined(__APPLE__) || defined(MACOSX) || defined(macintosh) || defined(Macintosh)
// MacOS
#define VG_API_MACOSX
#elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
// FreeBSD
#define VG_API_FREEBSD
#else
// Unsupported system
#error This operating system is not supported by SFML library
#endif
#endif // __SHCONFIG_H

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@ -1,493 +0,0 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include <vg/openvg.h>
#include "shContext.h"
#include <string.h>
#include <stdio.h>
/*-----------------------------------------------------
* Simple functions to create a VG context instance
* on top of an existing OpenGL context.
* TODO: There is no mechanics yet to asure the OpenGL
* context exists and to choose which context / window
* to bind to.
*-----------------------------------------------------*/
static VGContext *g_context = NULL;
VG_API_CALL VGboolean vgCreateContextSH(VGint width, VGint height)
{
/* return if already created */
if (g_context) return VG_TRUE;
/* create new context */
SH_NEWOBJ(VGContext, g_context);
if (!g_context) return VG_FALSE;
/* init surface info */
g_context->surfaceWidth = width;
g_context->surfaceHeight = height;
/* setup GL projection */
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0,width,0,height);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
return VG_TRUE;
}
VG_API_CALL void vgResizeSurfaceSH(VGint width, VGint height)
{
VG_GETCONTEXT(VG_NO_RETVAL);
/* update surface info */
context->surfaceWidth = width;
context->surfaceHeight = height;
/* setup GL projection */
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0,width,0,height);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgDestroyContextSH()
{
/* return if already released */
if (!g_context) return;
/* delete context object */
SH_DELETEOBJ(VGContext, g_context);
g_context = NULL;
}
VGContext* shGetContext()
{
SH_ASSERT(g_context);
return g_context;
}
/*-----------------------------------------------------
* VGContext constructor
*-----------------------------------------------------*/
void shLoadExtensions(VGContext *c);
void VGContext_ctor(VGContext *c)
{
/* Surface info */
c->surfaceWidth = 0;
c->surfaceHeight = 0;
/* GetString info */
strncpy(c->vendor, "Ivan Leben", sizeof(c->vendor));
strncpy(c->renderer, "ShivaVG 0.1.0", sizeof(c->renderer));
strncpy(c->version, "1.0", sizeof(c->version));
strncpy(c->extensions, "", sizeof(c->extensions));
/* Mode settings */
c->matrixMode = VG_MATRIX_PATH_USER_TO_SURFACE;
c->fillRule = VG_EVEN_ODD;
c->imageQuality = VG_IMAGE_QUALITY_FASTER;
c->renderingQuality = VG_RENDERING_QUALITY_BETTER;
c->blendMode = VG_BLEND_SRC_OVER;
c->imageMode = VG_DRAW_IMAGE_NORMAL;
/* Scissor rectangles */
SH_INITOBJ(SHRectArray, c->scissor);
c->scissoring = VG_FALSE;
c->masking = VG_FALSE;
/* Stroke parameters */
c->strokeLineWidth = 1.0f;
c->strokeCapStyle = VG_CAP_BUTT;
c->strokeJoinStyle = VG_JOIN_MITER;
c->strokeMiterLimit = 4.0f;
c->strokeDashPhase = 0.0f;
c->strokeDashPhaseReset = VG_FALSE;
SH_INITOBJ(SHFloatArray, c->strokeDashPattern);
/* Edge fill color for vgConvolve and pattern paint */
CSET(c->tileFillColor, 0,0,0,0);
/* Color for vgClear */
CSET(c->clearColor, 0,0,0,0);
/* Color components layout inside pixel */
c->pixelLayout = VG_PIXEL_LAYOUT_UNKNOWN;
/* Source format for image filters */
c->filterFormatLinear = VG_FALSE;
c->filterFormatPremultiplied = VG_FALSE;
c->filterChannelMask = VG_RED|VG_GREEN|VG_BLUE|VG_ALPHA;
/* Matrices */
SH_INITOBJ(SHMatrix3x3, c->pathTransform);
SH_INITOBJ(SHMatrix3x3, c->imageTransform);
SH_INITOBJ(SHMatrix3x3, c->fillTransform);
SH_INITOBJ(SHMatrix3x3, c->strokeTransform);
/* Paints */
c->fillPaint = NULL;
c->strokePaint = NULL;
SH_INITOBJ(SHPaint, c->defaultPaint);
/* Error */
c->error = VG_NO_ERROR;
/* Resources */
SH_INITOBJ(SHPathArray, c->paths);
SH_INITOBJ(SHPaintArray, c->paints);
SH_INITOBJ(SHImageArray, c->images);
shLoadExtensions(c);
}
/*-----------------------------------------------------
* VGContext constructor
*-----------------------------------------------------*/
void VGContext_dtor(VGContext *c)
{
int i;
SH_DEINITOBJ(SHRectArray, c->scissor);
SH_DEINITOBJ(SHFloatArray, c->strokeDashPattern);
/* Destroy resources */
for (i=0; i<c->paths.size; ++i)
SH_DELETEOBJ(SHPath, c->paths.items[i]);
for (i=0; i<c->paints.size; ++i)
SH_DELETEOBJ(SHPaint, c->paints.items[i]);
for (i=0; i<c->images.size; ++i)
SH_DELETEOBJ(SHImage, c->images.items[i]);
}
/*--------------------------------------------------
* Tries to find resources in this context
*--------------------------------------------------*/
SHint shIsValidPath(VGContext *c, VGHandle h)
{
int index = shPathArrayFind(&c->paths, (SHPath*)h);
return (index == -1) ? 0 : 1;
}
SHint shIsValidPaint(VGContext *c, VGHandle h)
{
int index = shPaintArrayFind(&c->paints, (SHPaint*)h);
return (index == -1) ? 0 : 1;
}
SHint shIsValidImage(VGContext *c, VGHandle h)
{
int index = shImageArrayFind(&c->images, (SHImage*)h);
return (index == -1) ? 0 : 1;
}
/*--------------------------------------------------
* Tries to find a resources in this context and
* return its type or invalid flag.
*--------------------------------------------------*/
SHResourceType shGetResourceType(VGContext *c, VGHandle h)
{
if (shIsValidPath(c, h))
return SH_RESOURCE_PATH;
else if (shIsValidPaint(c, h))
return SH_RESOURCE_PAINT;
else if (shIsValidImage(c, h))
return SH_RESOURCE_IMAGE;
else
return SH_RESOURCE_INVALID;
}
/*-----------------------------------------------------
* Sets the specified error on the given context if
* there is no pending error yet
*-----------------------------------------------------*/
void shSetError(VGContext *c, VGErrorCode e)
{
if (c->error == VG_NO_ERROR)
c->error = e;
}
/*--------------------------------------------------
* Returns the oldest error pending on the current
* context and clears its error code
*--------------------------------------------------*/
VG_API_CALL VGErrorCode vgGetError(void)
{
VGErrorCode error;
VG_GETCONTEXT(VG_NO_CONTEXT_ERROR);
error = context->error;
context->error = VG_NO_ERROR;
VG_RETURN(error);
}
VG_API_CALL void vgFlush(void)
{
VG_GETCONTEXT(VG_NO_RETVAL);
glFlush();
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgFinish(void)
{
VG_GETCONTEXT(VG_NO_RETVAL);
glFinish();
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgMask(VGImage mask, VGMaskOperation operation,
VGint x, VGint y, VGint width, VGint height)
{
}
VG_API_CALL void vgClear(VGint x, VGint y, VGint width, VGint height)
{
VG_GETCONTEXT(VG_NO_RETVAL);
/* Clip to window */
if (x < 0) x = 0;
if (y < 0) y = 0;
if (width > context->surfaceWidth) width = context->surfaceWidth;
if (height > context->surfaceHeight) height = context->surfaceHeight;
/* Check if scissoring needed */
if (x > 0 || y > 0 ||
width < context->surfaceWidth ||
height < context->surfaceHeight) {
glScissor(x, y, width, height);
glEnable(GL_SCISSOR_TEST);
}
/* Clear GL color buffer */
/* TODO: what about stencil and depth? when do we clear that?
we would need some kind of special "begin" function at
beginning of each drawing or clear the planes prior to each
drawing where it takes places */
glClearColor(context->clearColor.r,
context->clearColor.g,
context->clearColor.b,
context->clearColor.a);
glClear(GL_COLOR_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT);
glDisable(GL_SCISSOR_TEST);
VG_RETURN(VG_NO_RETVAL);
}
/*-----------------------------------------------------------
* Returns the matrix currently selected via VG_MATRIX_MODE
*-----------------------------------------------------------*/
SHMatrix3x3* shCurrentMatrix(VGContext *c)
{
switch(c->matrixMode) {
case VG_MATRIX_PATH_USER_TO_SURFACE:
return &c->pathTransform;
case VG_MATRIX_IMAGE_USER_TO_SURFACE:
return &c->imageTransform;
case VG_MATRIX_FILL_PAINT_TO_USER:
return &c->fillTransform;
default:
return &c->strokeTransform;
}
}
/*--------------------------------------
* Sets the current matrix to identity
*--------------------------------------*/
VG_API_CALL void vgLoadIdentity(void)
{
SHMatrix3x3 *m;
VG_GETCONTEXT(VG_NO_RETVAL);
m = shCurrentMatrix(context);
IDMAT((*m));
VG_RETURN(VG_NO_RETVAL);
}
/*-------------------------------------------------------------
* Loads values into the current matrix from the given array.
* Matrix affinity is preserved if an affine matrix is loaded.
*-------------------------------------------------------------*/
VG_API_CALL void vgLoadMatrix(const VGfloat * mm)
{
SHMatrix3x3 *m;
VG_GETCONTEXT(VG_NO_RETVAL);
VG_RETURN_ERR_IF(!mm, VG_ILLEGAL_ARGUMENT_ERROR, VG_NO_RETVAL);
/* TODO: check matrix array alignment */
m = shCurrentMatrix(context);
if (context->matrixMode == VG_MATRIX_IMAGE_USER_TO_SURFACE) {
SETMAT((*m),
mm[0], mm[3], mm[6],
mm[1], mm[4], mm[7],
mm[2], mm[5], mm[8]);
}else{
SETMAT((*m),
mm[0], mm[3], mm[6],
mm[1], mm[4], mm[7],
0.0f, 0.0f, 1.0f);
}
VG_RETURN(VG_NO_RETVAL);
}
/*---------------------------------------------------------------
* Outputs the values of the current matrix into the given array
*---------------------------------------------------------------*/
VG_API_CALL void vgGetMatrix(VGfloat * mm)
{
SHMatrix3x3 *m; int i,j,k=0;
VG_GETCONTEXT(VG_NO_RETVAL);
VG_RETURN_ERR_IF(!mm, VG_ILLEGAL_ARGUMENT_ERROR, VG_NO_RETVAL);
/* TODO: check matrix array alignment */
m = shCurrentMatrix(context);
for (i=0; i<3; ++i)
for (j=0; j<3; ++j)
mm[k++] = m->m[j][i];
VG_RETURN(VG_NO_RETVAL);
}
/*-------------------------------------------------------------
* Right-multiplies the current matrix with the one specified
* in the given array. Matrix affinity is preserved if an
* affine matrix is begin multiplied.
*-------------------------------------------------------------*/
VG_API_CALL void vgMultMatrix(const VGfloat * mm)
{
SHMatrix3x3 *m, mul, temp;
VG_GETCONTEXT(VG_NO_RETVAL);
VG_RETURN_ERR_IF(!mm, VG_ILLEGAL_ARGUMENT_ERROR, VG_NO_RETVAL);
/* TODO: check matrix array alignment */
m = shCurrentMatrix(context);
if (context->matrixMode == VG_MATRIX_IMAGE_USER_TO_SURFACE) {
SETMAT(mul,
mm[0], mm[3], mm[6],
mm[1], mm[4], mm[7],
mm[2], mm[5], mm[8]);
}else{
SETMAT(mul,
mm[0], mm[3], mm[6],
mm[1], mm[4], mm[7],
0.0f, 0.0f, 1.0f);
}
MULMATMAT((*m), mul, temp);
SETMATMAT((*m), temp);
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgTranslate(VGfloat tx, VGfloat ty)
{
SHMatrix3x3 *m;
VG_GETCONTEXT(VG_NO_RETVAL);
m = shCurrentMatrix(context);
TRANSLATEMATR((*m), tx, ty);
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgScale(VGfloat sx, VGfloat sy)
{
SHMatrix3x3 *m;
VG_GETCONTEXT(VG_NO_RETVAL);
m = shCurrentMatrix(context);
SCALEMATR((*m), sx, sy);
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgShear(VGfloat shx, VGfloat shy)
{
SHMatrix3x3 *m;
VG_GETCONTEXT(VG_NO_RETVAL);
m = shCurrentMatrix(context);
SHEARMATR((*m), shx, shy);
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgRotate(VGfloat angle)
{
SHfloat a;
SHMatrix3x3 *m;
VG_GETCONTEXT(VG_NO_RETVAL);
a = SH_DEG2RAD(angle);
m = shCurrentMatrix(context);
ROTATEMATR((*m), a);
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL VGHardwareQueryResult vgHardwareQuery(VGHardwareQueryType key,
VGint setting)
{
return VG_HARDWARE_UNACCELERATED;
}

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@ -1,169 +0,0 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef __SHCONTEXT_H
#define __SHCONTEXT_H
#include "shDefs.h"
#include "shVectors.h"
#include "shArrays.h"
#include "shPath.h"
#include "shPaint.h"
#include "shImage.h"
/*------------------------------------------------
* VGContext object
*------------------------------------------------*/
typedef enum
{
SH_RESOURCE_INVALID = 0,
SH_RESOURCE_PATH = 1,
SH_RESOURCE_PAINT = 2,
SH_RESOURCE_IMAGE = 3
} SHResourceType;
typedef struct
{
/* Surface info (since no EGL yet) */
SHint surfaceWidth;
SHint surfaceHeight;
/* GetString info */
char vendor[256];
char renderer[256];
char version[256];
char extensions[256];
/* Mode settings */
VGMatrixMode matrixMode;
VGFillRule fillRule;
VGImageQuality imageQuality;
VGRenderingQuality renderingQuality;
VGBlendMode blendMode;
VGImageMode imageMode;
/* Scissor rectangles */
SHRectArray scissor;
VGboolean scissoring;
VGboolean masking;
/* Stroke parameters */
SHfloat strokeLineWidth;
VGCapStyle strokeCapStyle;
VGJoinStyle strokeJoinStyle;
SHfloat strokeMiterLimit;
SHFloatArray strokeDashPattern;
SHfloat strokeDashPhase;
VGboolean strokeDashPhaseReset;
/* Edge fill color for vgConvolve and pattern paint */
SHColor tileFillColor;
/* Color for vgClear */
SHColor clearColor;
/* Color components layout inside pixel */
VGPixelLayout pixelLayout;
/* Source format for image filters */
VGboolean filterFormatLinear;
VGboolean filterFormatPremultiplied;
VGbitfield filterChannelMask;
/* Matrices */
SHMatrix3x3 pathTransform;
SHMatrix3x3 imageTransform;
SHMatrix3x3 fillTransform;
SHMatrix3x3 strokeTransform;
/* Paints */
SHPaint* fillPaint;
SHPaint* strokePaint;
SHPaint defaultPaint;
VGErrorCode error;
/* Resources */
SHPathArray paths;
SHPaintArray paints;
SHImageArray images;
/* Pointers to extensions */
SHint isGLAvailable_ClampToEdge;
SHint isGLAvailable_MirroredRepeat;
SHint isGLAvailable_Multitexture;
SHint isGLAvailable_TextureNonPowerOfTwo;
SH_PGLACTIVETEXTURE pglActiveTexture;
SH_PGLMULTITEXCOORD1F pglMultiTexCoord1f;
SH_PGLMULTITEXCOORD2F pglMultiTexCoord2f;
} VGContext;
void VGContext_ctor(VGContext *c);
void VGContext_dtor(VGContext *c);
void shSetError(VGContext *c, VGErrorCode e);
SHint shIsValidPath(VGContext *c, VGHandle h);
SHint shIsValidPaint(VGContext *c, VGHandle h);
SHint shIsValidImage(VGContext *c, VGHandle h);
SHResourceType shGetResourceType(VGContext *c, VGHandle h);
VGContext* shGetContext();
/*----------------------------------------------------
* TODO: Add mutex locking/unlocking to these macros
* to assure sequentiallity in multithreading.
*----------------------------------------------------*/
#define VG_NO_RETVAL
#define VG_GETCONTEXT(RETVAL) \
VGContext *context = shGetContext(); \
if (!context) return RETVAL;
#define VG_RETURN(RETVAL) \
{ return RETVAL; }
#define VG_RETURN_ERR(ERRORCODE, RETVAL) \
{ shSetError(context,ERRORCODE); return RETVAL; }
#define VG_RETURN_ERR_IF(COND, ERRORCODE, RETVAL) \
{ if (COND) {shSetError(context,ERRORCODE); return RETVAL;} }
/*-----------------------------------------------------------
* Same macros but no mutex handling - used by sub-functions
*-----------------------------------------------------------*/
#define SH_NO_RETVAL
#define SH_GETCONTEXT(RETVAL) \
VGContext *context = shGetContext(); \
if (!context) return RETVAL;
#define SH_RETURN(RETVAL) \
{ return RETVAL; }
#define SH_RETURN_ERR(ERRORCODE, RETVAL) \
{ shSetError(context,ERRORCODE); return RETVAL; }
#define SH_RETURN_ERR_IF(COND, ERRORCODE, RETVAL) \
{ if (COND) {shSetError(context,ERRORCODE); return RETVAL;} }
#endif /* __SHCONTEXT_H */

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@ -1,179 +0,0 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef __SHDEFS_H
#define __SHDEFS_H
/* Standard headers */
#include "shConfig.h"
#ifdef VG_API_WINDOWS
# include <windows.h>
#endif
#include <stdlib.h>
#include <assert.h>
#include <math.h>
#include <float.h>
#ifndef VG_API_MACOSX
# include <malloc.h>
#endif
/* Disable VGHandle-pointer conversion warnings since we
do deal with it by defining VGHandle properly */
#if defined(_MSC_VER)
# pragma warning(disable:4311)
# pragma warning(disable:4312)
#endif
/* Type definitions */
#if HAVE_INTTYPES_H
#include <inttypes.h>
#else
#define int8_t char
#define uint8_t unsigned char
#define int16_t short
#define uint16_t unsigned short
#define int32_t int
#define uint32_t unsigned int
#define int64_t long long
#define uint64_t unsigned long long
#endif
typedef int8_t SHint8;
typedef uint8_t SHuint8;
typedef int16_t SHint16;
typedef uint16_t SHuint16;
typedef int32_t SHint32;
typedef uint32_t SHuint32;
typedef float SHfloat32;
#define SHint SHint32
#define SHuint SHuint32
#define SHfloat SHfloat32
/* Maximum / minimum values */
#define SH_MAX_INT (0x7fffffff)
#define SH_MIN_INT (-0x7fffffff-1)
#define SH_MANTISSA_BITS 23
#define SH_EXPONENT_BITS 8
/* all 1s in exponent yields NaN in IEEE 754 so we take
1 less then maximum representable with exponent bits */
#define SH_MAX_EXPONENT ((1 << SH_EXPONENT_BITS) - 2)
/* maximum representable with mantissa bits */
#define SH_MAX_MANTISSA ((1 << SH_MANTISSA_BITS) - 1)
/* compose into IEEE754 floating point bit value */
#define SH_MAX_FLOAT_BITS (SH_MAX_EXPONENT << SH_MANTISSA_BITS) | SH_MAX_MANTISSA
typedef union {
float f;
unsigned int i;
} SHfloatint;
SHfloat getMaxFloat();
/* Portable function definitions */
#define SH_SQRT (float)sqrt
#define SH_COS (float)cos
#define SH_SIN (float)sin
#define SH_ACOS (float)acos
#define SH_ASIN (float)asin
#define SH_ATAN (float)atan
#define SH_FLOOR (float)floor
#define SH_CEIL (float)ceil
#define SH_ASSERT assert
#if defined(__isnan) || (defined(__APPLE__) && (__GNUC__ == 3))
# define SH_ISNAN __isnan
#elif defined(_isnan) || defined(WIN32)
# define SH_ISNAN _isnan
#else
# define SH_ISNAN isnan
#endif
/* Helper macros */
#define PI 3.141592654f
#define SH_DEG2RAD(a) (a * PI / 180.0f)
#define SH_RAD2DEG(a) (a * 180.0f / PI)
#define SH_ABS(a) ((a < 0.0f) ? -a : a)
#define SH_MAX(a,b) ((a > b) ? a : b)
#define SH_MIN(a,b) ((a < b) ? a : b)
#define SH_NEARZERO(a) (a >= -0.0001 && a < 0.0001)
#define SH_SWAP(a,b) {SHfloat t=a; a=b; b=t;}
#define SH_CLAMP(a,min,max) {if (a<min) a=min; if (a>max) a=max; }
#define SH_NEWOBJ(type,obj) { obj = (type*)malloc(sizeof(type)); if(obj) type ## _ctor(obj); }
#define SH_INITOBJ(type,obj){ type ## _ctor(&obj); }
#define SH_DEINITOBJ(type,obj) { type ## _dtor(&obj); }
#define SH_DELETEOBJ(type,obj) { if(obj) type ## _dtor(obj); free(obj); }
/* Implementation limits */
#define SH_MAX_SCISSOR_RECTS 1
#define SH_MAX_DASH_COUNT VG_MAXINT
#define SH_MAX_IMAGE_WIDTH VG_MAXINT
#define SH_MAX_IMAGE_HEIGHT VG_MAXINT
#define SH_MAX_IMAGE_PIXELS VG_MAXINT
#define SH_MAX_IMAGE_BYTES VG_MAXINT
#define SH_MAX_COLOR_RAMP_STOPS 256
#define SH_MAX_VERTICES 999999999
#define SH_MAX_RECURSE_DEPTH 16
#define SH_GRADIENT_TEX_SIZE 1024
#define SH_GRADIENT_TEX_COORDSIZE 4096 /* 1024 * RGBA */
/* OpenGL headers */
#if defined(VG_API_LINUX)
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glx.h>
#elif defined(VG_API_MACOSX)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#elif defined(VG_API_WINDOWS)
#include <GL/gl.h>
#include <GL/glu.h>
#else
#define GL_GLEXT_LEGACY /* don't include glext.h */
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glx.h>
#endif
#include "shExtensions.h"
#endif /* __SHDEFS_H */

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/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include <vg/openvg.h>
#include "shDefs.h"
#include "shExtensions.h"
#include "shContext.h"
#include <stdio.h>
#include <string.h>
/*-----------------------------------------------------
* Extensions check
*-----------------------------------------------------*/
void fallbackActiveTexture(GLenum texture) {
}
void fallbackMultiTexCoord1f(GLenum target, GLfloat x) {
glTexCoord1f(x);
}
void fallbackMultiTexCoord2f(GLenum target, GLfloat x, GLfloat y) {
glTexCoord2f(x, y);
}
static int checkExtension(const char *extensions, const char *name)
{
int nlen = (int)strlen(name);
int elen = (int)strlen(extensions);
const char *e = extensions;
SH_ASSERT(nlen > 0);
while (1) {
/* Try to find sub-string */
e = strstr(e, name);
if (e == NULL) return 0;
/* Check if last */
if (e == extensions + elen - nlen)
return 1;
/* Check if space follows (avoid same names with a suffix) */
if (*(e + nlen) == ' ')
return 1;
e += nlen;
}
return 0;
}
typedef void (*PFVOID)();
PFVOID shGetProcAddress(const char *name)
{
#if defined(_WIN32)
return (PFVOID)wglGetProcAddress(name);
#elif defined(__APPLE__)
/* TODO: Mac OS glGetProcAddress implementation */
return (PFVOID)NULL;
#else
return (PFVOID)glXGetProcAddress((const unsigned char *)name);
#endif
}
void shLoadExtensions(VGContext *c)
{
const char *ext = (const char*)glGetString(GL_EXTENSIONS);
/* GL_TEXTURE_CLAMP_TO_EDGE */
if (checkExtension(ext, "GL_EXT_texture_edge_clamp"))
c->isGLAvailable_ClampToEdge = 1;
else if (checkExtension(ext, "GL_SGIS_texture_edge_clamp"))
c->isGLAvailable_ClampToEdge = 1;
else /* Unavailable */
c->isGLAvailable_ClampToEdge = 0;
/* GL_TEXTURE_MIRRORED_REPEAT */
if (checkExtension(ext, "GL_ARB_texture_mirrored_repeat"))
c->isGLAvailable_MirroredRepeat = 1;
else if(checkExtension(ext, "GL_IBM_texture_mirrored_repeat"))
c->isGLAvailable_MirroredRepeat = 1;
else /* Unavailable */
c->isGLAvailable_MirroredRepeat = 0;
/* glActiveTexture, glMultiTexCoord1f */
if (checkExtension(ext, "GL_ARB_multitexture")) {
c->isGLAvailable_Multitexture = 1;
c->pglActiveTexture = (SH_PGLACTIVETEXTURE)
shGetProcAddress("glActiveTextureARB");
c->pglMultiTexCoord1f = (SH_PGLMULTITEXCOORD1F)
shGetProcAddress("glMultiTexCoord1fARB");
c->pglMultiTexCoord2f = (SH_PGLMULTITEXCOORD2F)
shGetProcAddress("glMultiTexCoord2fARB");
if (c->pglActiveTexture == NULL || c->pglMultiTexCoord1f == NULL ||
c->pglMultiTexCoord2f == NULL)
c->isGLAvailable_Multitexture = 0;
}else{ /* Unavailable */
c->isGLAvailable_Multitexture = 0;
c->pglActiveTexture = (SH_PGLACTIVETEXTURE)fallbackActiveTexture;
c->pglMultiTexCoord1f = (SH_PGLMULTITEXCOORD1F)fallbackMultiTexCoord1f;
c->pglMultiTexCoord2f = (SH_PGLMULTITEXCOORD2F)fallbackMultiTexCoord2f;
}
/* Non-power-of-two textures */
if (checkExtension(ext, "GL_ARB_texture_non_power_of_two"))
c->isGLAvailable_TextureNonPowerOfTwo = 1;
else /* Unavailable */
c->isGLAvailable_TextureNonPowerOfTwo = 0;
}

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/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef __SHEXTENSIONS_H
#define __SHEXTENSIONS_H
/* Define missing constants and route missing
functions to extension pointers */
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifndef GL_VERSION_1_2
# define GL_BGRA 0x80E1
# define GL_UNSIGNED_SHORT_5_6_5 0x8363
# define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
# define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
# define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
# define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
# define GL_UNSIGNED_INT_8_8_8_8 0x8035
# define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
# define GL_CLAMP_TO_EDGE 0x812F
#endif
#ifndef GL_VERSION_1_3
# define GL_MULTISAMPLE 0x809D
# define GL_TEXTURE0 0x84C0
# define GL_TEXTURE1 0x84C1
# define GL_CLAMP_TO_BORDER 0x812D
# define glActiveTexture context->pglActiveTexture
# define glMultiTexCoord1f context->pglMultiTexCoord1f
# define glMultiTexCoord2f context->pglMultiTexCoord2f
#endif
#ifndef GL_VERSION_1_4
# define GL_MIRRORED_REPEAT 0x8370
#endif
typedef void (APIENTRYP SH_PGLACTIVETEXTURE) (GLenum);
typedef void (APIENTRYP SH_PGLMULTITEXCOORD1F) (GLenum, GLfloat);
typedef void (APIENTRYP SH_PGLMULTITEXCOORD2F) (GLenum, GLfloat, GLfloat);
#endif

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/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include <vg/openvg.h>
#include "shContext.h"
#include "shGeometry.h"
static int shAddVertex(SHPath *p, SHVertex *v, SHint *contourStart)
{
/* Assert contour was open */
SH_ASSERT((*contourStart) >= 0);
/* Check vertex limit */
if (p->vertices.size >= SH_MAX_VERTICES) return 0;
/* Add vertex to subdivision */
shVertexArrayPushBackP(&p->vertices, v);
/* Increment contour size. Its stored in
the flags of first contour vertex */
p->vertices.items[*contourStart].flags++;
return 1;
}
static void shSubrecurseQuad(SHPath *p, SHQuad *quad, SHint *contourStart)
{
SHVertex v;
SHVector2 mid, dif, c1, c2, c3;
SHQuad quads[SH_MAX_RECURSE_DEPTH];
SHQuad *q, *qleft, *qright;
SHint qindex=0;
quads[0] = *quad;
while (qindex >= 0) {
q = &quads[qindex];
/* Calculate distance of control point from its
counterpart on the line between end points */
SET2V(mid, q->p1); ADD2V(mid, q->p3); DIV2(mid, 2);
SET2V(dif, q->p2); SUB2V(dif, mid); ABS2(dif);
/* Cancel if the curve is flat enough */
if (dif.x + dif.y <= 1.0f || qindex == SH_MAX_RECURSE_DEPTH-1) {
/* Add subdivision point */
v.point = q->p3; v.flags = 0;
if (qindex == 0) return; /* Skip last point */
if (!shAddVertex(p, &v, contourStart)) return;
--qindex;
}else{
/* Left recursion goes on top of stack! */
qright = q; qleft = &quads[++qindex];
/* Subdivide into 2 sub-curves */
SET2V(c1, q->p1); ADD2V(c1, q->p2); DIV2(c1, 2);
SET2V(c3, q->p2); ADD2V(c3, q->p3); DIV2(c3, 2);
SET2V(c2, c1); ADD2V(c2, c3); DIV2(c2, 2);
/* Add left recursion onto stack */
qleft->p1 = q->p1;
qleft->p2 = c1;
qleft->p3 = c2;
/* Add right recursion onto stack */
qright->p1 = c2;
qright->p2 = c3;
qright->p3 = q->p3;
}
}
}
static void shSubrecurseCubic(SHPath *p, SHCubic *cubic, SHint *contourStart)
{
SHVertex v;
SHfloat dx1, dy1, dx2, dy2;
SHVector2 mm, c1, c2, c3, c4, c5;
SHCubic cubics[SH_MAX_RECURSE_DEPTH];
SHCubic *c, *cleft, *cright;
SHint cindex = 0;
cubics[0] = *cubic;
while (cindex >= 0) {
c = &cubics[cindex];
/* Calculate distance of control points from their
counterparts on the line between end points */
dx1 = 3.0f*c->p2.x - 2.0f*c->p1.x - c->p4.x; dx1 *= dx1;
dy1 = 3.0f*c->p2.y - 2.0f*c->p1.y - c->p4.y; dy1 *= dy1;
dx2 = 3.0f*c->p3.x - 2.0f*c->p4.x - c->p1.x; dx2 *= dx2;
dy2 = 3.0f*c->p3.y - 2.0f*c->p4.y - c->p1.y; dy2 *= dy2;
if (dx1 < dx2) dx1 = dx2;
if (dy1 < dy2) dy1 = dy2;
/* Cancel if the curve is flat enough */
if (dx1+dy1 <= 1.0 || cindex == SH_MAX_RECURSE_DEPTH-1) {
/* Add subdivision point */
v.point = c->p4; v.flags = 0;
if (cindex == 0) return; /* Skip last point */
if (!shAddVertex(p, &v, contourStart)) return;
--cindex;
}else{
/* Left recursion goes on top of stack! */
cright = c; cleft = &cubics[++cindex];
/* Subdivide into 2 sub-curves */
SET2V(c1, c->p1); ADD2V(c1, c->p2); DIV2(c1, 2);
SET2V(mm, c->p2); ADD2V(mm, c->p3); DIV2(mm, 2);
SET2V(c5, c->p3); ADD2V(c5, c->p4); DIV2(c5, 2);
SET2V(c2, c1); ADD2V(c2, mm); DIV2(c2, 2);
SET2V(c4, mm); ADD2V(c4, c5); DIV2(c4, 2);
SET2V(c3, c2); ADD2V(c3, c4); DIV2(c3, 2);
/* Add left recursion to stack */
cleft->p1 = c->p1;
cleft->p2 = c1;
cleft->p3 = c2;
cleft->p4 = c3;
/* Add right recursion to stack */
cright->p1 = c3;
cright->p2 = c4;
cright->p3 = c5;
cright->p4 = c->p4;
}
}
}
static void shSubrecurseArc(SHPath *p, SHArc *arc,
SHVector2 *c,SHVector2 *ux, SHVector2 *uy,
SHint *contourStart)
{
SHVertex v;
SHfloat am, cosa, sina, dx, dy;
SHVector2 uux, uuy, c1, m;
SHArc arcs[SH_MAX_RECURSE_DEPTH];
SHArc *a, *aleft, *aright;
SHint aindex=0;
arcs[0] = *arc;
while (aindex >= 0) {
a = &arcs[aindex];
/* Middle angle and its cos/sin */
am = (a->a1 + a->a2)/2;
cosa = SH_COS(am);
sina = SH_SIN(am);
/* New point */
SET2V(uux, (*ux)); MUL2(uux, cosa);
SET2V(uuy, (*uy)); MUL2(uuy, sina);
SET2V(c1, (*c)); ADD2V(c1, uux); ADD2V(c1, uuy);
/* Check distance from linear midpoint */
SET2V(m, a->p1); ADD2V(m, a->p2); DIV2(m, 2);
dx = c1.x - m.x; dy = c1.y - m.y;
if (dx < 0.0f) dx = -dx;
if (dy < 0.0f) dy = -dy;
/* Stop if flat enough */
if (dx+dy <= 1.0f || aindex == SH_MAX_RECURSE_DEPTH-1) {
/* Add middle subdivision point */
v.point = c1; v.flags = 0;
if (!shAddVertex(p, &v, contourStart)) return;
if (aindex == 0) return; /* Skip very last point */
/* Add end subdivision point */
v.point = a->p2; v.flags = 0;
if (!shAddVertex(p, &v, contourStart)) return;
--aindex;
}else{
/* Left subdivision goes on top of stack! */
aright = a; aleft = &arcs[++aindex];
/* Add left recursion to stack */
aleft->p1 = a->p1;
aleft->a1 = a->a1;
aleft->p2 = c1;
aleft->a2 = am;
/* Add right recursion to stack */
aright->p1 = c1;
aright->a1 = am;
aright->p2 = a->p2;
aright->a2 = a->a2;
}
}
}
static void shSubdivideSegment(SHPath *p, VGPathSegment segment,
VGPathCommand originalCommand,
SHfloat *data, void *userData)
{
SHVertex v;
SHint *contourStart = ((SHint**)userData)[0];
SHint *surfaceSpace = ((SHint**)userData)[1];
SHQuad quad; SHCubic cubic; SHArc arc;
SHVector2 c, ux, uy;
VG_GETCONTEXT(VG_NO_RETVAL);
switch (segment)
{
case VG_MOVE_TO:
/* Set contour start here */
(*contourStart) = p->vertices.size;
/* First contour vertex */
v.point.x = data[2];
v.point.y = data[3];
v.flags = 0;
if (*surfaceSpace)
TRANSFORM2(v.point, context->pathTransform);
break;
case VG_CLOSE_PATH:
/* Last contour vertex */
v.point.x = data[2];
v.point.y = data[3];
v.flags = SH_VERTEX_FLAG_SEGEND | SH_VERTEX_FLAG_CLOSE;
if (*surfaceSpace)
TRANSFORM2(v.point, context->pathTransform);
break;
case VG_LINE_TO:
/* Last segment vertex */
v.point.x = data[2];
v.point.y = data[3];
v.flags = SH_VERTEX_FLAG_SEGEND;
if (*surfaceSpace)
TRANSFORM2(v.point, context->pathTransform);
break;
case VG_QUAD_TO:
/* Recurse subdivision */
SET2(quad.p1, data[0], data[1]);
SET2(quad.p2, data[2], data[3]);
SET2(quad.p3, data[4], data[5]);
if (*surfaceSpace) {
TRANSFORM2(quad.p1, context->pathTransform);
TRANSFORM2(quad.p2, context->pathTransform);
TRANSFORM2(quad.p3, context->pathTransform); }
shSubrecurseQuad(p, &quad, contourStart);
/* Last segment vertex */
v.point.x = data[4];
v.point.y = data[5];
v.flags = SH_VERTEX_FLAG_SEGEND;
if (*surfaceSpace)
TRANSFORM2(v.point, context->pathTransform);
break;
case VG_CUBIC_TO:
/* Recurse subdivision */
SET2(cubic.p1, data[0], data[1]);
SET2(cubic.p2, data[2], data[3]);
SET2(cubic.p3, data[4], data[5]);
SET2(cubic.p4, data[6], data[7]);
if (*surfaceSpace) {
TRANSFORM2(cubic.p1, context->pathTransform);
TRANSFORM2(cubic.p2, context->pathTransform);
TRANSFORM2(cubic.p3, context->pathTransform);
TRANSFORM2(cubic.p4, context->pathTransform); }
shSubrecurseCubic(p, &cubic, contourStart);
/* Last segment vertex */
v.point.x = data[6];
v.point.y = data[7];
v.flags = SH_VERTEX_FLAG_SEGEND;
if (*surfaceSpace)
TRANSFORM2(v.point, context->pathTransform);
break;
default:
SH_ASSERT(segment==VG_SCWARC_TO || segment==VG_SCCWARC_TO ||
segment==VG_LCWARC_TO || segment==VG_LCCWARC_TO);
/* Recurse subdivision */
SET2(arc.p1, data[0], data[1]);
SET2(arc.p2, data[10], data[11]);
arc.a1 = data[8]; arc.a2 = data[9];
SET2(c, data[2], data[3]);
SET2(ux, data[4], data[5]);
SET2(uy, data[6], data[7]);
if (*surfaceSpace) {
TRANSFORM2(arc.p1, context->pathTransform);
TRANSFORM2(arc.p2, context->pathTransform);
TRANSFORM2(c, context->pathTransform);
TRANSFORM2DIR(ux, context->pathTransform);
TRANSFORM2DIR(uy, context->pathTransform); }
shSubrecurseArc(p, &arc, &c, &ux, &uy, contourStart);
/* Last segment vertex */
v.point.x = data[10];
v.point.y = data[11];
v.flags = SH_VERTEX_FLAG_SEGEND;
if (*surfaceSpace) {
TRANSFORM2(v.point, context->pathTransform); }
break;
}
/* Add subdivision vertex */
shAddVertex(p, &v, contourStart);
}
/*--------------------------------------------------
* Processes path data by simplfying it and sending
* each segment to subdivision callback function
*--------------------------------------------------*/
void shFlattenPath(SHPath *p, SHint surfaceSpace)
{
SHint contourStart = -1;
// SHint surfSpace = surfaceSpace;
SHint *userData[2];
SHint processFlags =
SH_PROCESS_SIMPLIFY_LINES |
SH_PROCESS_SIMPLIFY_CURVES |
SH_PROCESS_CENTRALIZE_ARCS |
SH_PROCESS_REPAIR_ENDS;
userData[0] = &contourStart;
userData[1] = &surfaceSpace;
shVertexArrayClear(&p->vertices);
shProcessPathData(p, processFlags, shSubdivideSegment, userData);
}
/*-------------------------------------------
* Adds a rectangle to the path's stroke.
*-------------------------------------------*/
static void shPushStrokeQuad(SHPath *p, SHVector2 *p1, SHVector2 *p2,
SHVector2 *p3, SHVector2 *p4)
{
shVector2ArrayPushBackP(&p->stroke, p1);
shVector2ArrayPushBackP(&p->stroke, p2);
shVector2ArrayPushBackP(&p->stroke, p3);
shVector2ArrayPushBackP(&p->stroke, p3);
shVector2ArrayPushBackP(&p->stroke, p4);
shVector2ArrayPushBackP(&p->stroke, p1);
}
/*-------------------------------------------
* Adds a triangle to the path's stroke.
*-------------------------------------------*/
static void shPushStrokeTri(SHPath *p, SHVector2 *p1,
SHVector2 *p2, SHVector2 *p3)
{
shVector2ArrayPushBackP(&p->stroke, p1);
shVector2ArrayPushBackP(&p->stroke, p2);
shVector2ArrayPushBackP(&p->stroke, p3);
}
/*-----------------------------------------------------------
* Adds a miter join to the path's stroke at the given
* turn point [c], with the end of the previous segment
* outset [o1] and the beginning of the next segment
* outset [o2], transiting from tangent [d1] to [d2].
*-----------------------------------------------------------*/
static void shStrokeJoinMiter(SHPath *p, SHVector2 *c,
SHVector2 *o1, SHVector2 *d1,
SHVector2 *o2, SHVector2 *d2)
{
/* Init miter top to first point in case lines are colinear */
SHVector2 x; SET2V(x,(*o1));
/* Find intersection of two outer turn edges
(lines defined by origin and direction) */
shLineLineXsection(o1, d1, o2, d2, &x);
/* Add a "diamond" quad with top on intersected point
and bottom on center of turn (on the line) */
shPushStrokeQuad(p, &x, o1, c, o2);
}
/*-----------------------------------------------------------
* Adds a round join to the path's stroke at the given
* turn point [c], with the end of the previous segment
* outset [pstart] and the beginning of the next segment
* outset [pend], transiting from perpendicular vector
* [tstart] to [tend].
*-----------------------------------------------------------*/
static void shStrokeJoinRound(SHPath *p, SHVector2 *c,
SHVector2 *pstart, SHVector2 *tstart,
SHVector2 *pend, SHVector2 *tend)
{
SHVector2 p1, p2;
SHfloat a, ang, cosa, sina;
/* Find angle between lines */
ang = ANGLE2((*tstart),(*tend));
/* Begin with start point */
SET2V(p1,(*pstart));
for (a=0.0f; a<ang; a+=PI/12) {
/* Rotate perpendicular vector around and
find next offset point from center */
cosa = SH_COS(-a);
sina = SH_SIN(-a);
SET2(p2, tstart->x*cosa - tstart->y*sina,
tstart->x*sina + tstart->y*cosa);
ADD2V(p2, (*c));
/* Add triangle, save previous */
shPushStrokeTri(p, &p1, &p2, c);
SET2V(p1, p2);
}
/* Add last triangle */
shPushStrokeTri(p, &p1, pend, c);
}
static void shStrokeCapRound(SHPath *p, SHVector2 *c, SHVector2 *t, SHint start)
{
SHint a;
SHfloat ang, cosa, sina;
SHVector2 p1, p2;
SHint steps = 12;
SHVector2 tt;
/* Revert perpendicular vector if start cap */
SET2V(tt, (*t));
if (start) MUL2(tt, -1);
/* Find start point */
SET2V(p1, (*c));
ADD2V(p1, tt);
for (a = 1; a<=steps; ++a) {
/* Rotate perpendicular vector around and
find next offset point from center */
ang = (SHfloat)a * PI / steps;
cosa = SH_COS(-ang);
sina = SH_SIN(-ang);
SET2(p2, tt.x*cosa - tt.y*sina,
tt.x*sina + tt.y*cosa);
ADD2V(p2, (*c));
/* Add triangle, save previous */
shPushStrokeTri(p, &p1, &p2, c);
SET2V(p1, p2);
}
}
static void shStrokeCapSquare(SHPath *p, SHVector2 *c, SHVector2 *t, SHint start)
{
SHVector2 tt, p1, p2, p3, p4;
/* Revert perpendicular vector if start cap */
SET2V(tt, (*t));
if (start) MUL2(tt, -1);
/* Find four corners of the quad */
SET2V(p1, (*c));
ADD2V(p1, tt);
SET2V(p2, p1);
ADD2(p2, tt.y, -tt.x);
SET2V(p3, p2);
ADD2(p3, -2*tt.x, -2*tt.y);
SET2V(p4, p3);
ADD2(p4, -tt.y, tt.x);
shPushStrokeQuad(p, &p1, &p2, &p3, &p4);
}
/*-----------------------------------------------------------
* Generates stroke of a path according to VGContext state.
* Produces quads for every linear subdivision segment or
* dash "on" segment, handles line caps and joins.
*-----------------------------------------------------------*/
void shStrokePath(VGContext* c, SHPath *p)
{
/* Line width and vertex count */
SHfloat w = c->strokeLineWidth / 2;
SHfloat mlimit = c->strokeMiterLimit;
SHint vertsize = p->vertices.size;
/* Contour state */
SHint contourStart = 0;
SHint contourLength = 0;
SHint start = 0;
SHint end = 0;
SHint loop = 0;
SHint close = 0;
SHint segend = 0;
/* Current vertices */
SHint i1=0, i2=0;
SHVertex *v1, *v2;
SHVector2 *p1, *p2;
SHVector2 d, t, dprev, tprev;
SHfloat norm, cross, mlength;
/* Stroke edge points */
SHVector2 l1, r1, l2, r2, lprev, rprev;
/* Dash state */
SHint dashIndex = 0;
SHfloat dashLength = 0.0f, strokeLength = 0.0f;
SHint dashSize = c->strokeDashPattern.size;
SHfloat *dashPattern = c->strokeDashPattern.items;
SHint dashOn = 1;
/* Dash edge points */
SHVector2 dash1, dash2;
SHVector2 dashL1, dashR1;
SHVector2 dashL2, dashR2;
SHfloat nextDashLength, dashOffset;
/* Discard odd dash segment */
dashSize -= dashSize % 2;
/* Init previous so compiler doesn't warn
for uninitialized usage */
SET2(tprev, 0,0); SET2(dprev, 0,0);
SET2(lprev, 0,0); SET2(rprev, 0,0);
/* Walk over subdivision vertices */
for (i1=0; i1<vertsize; ++i1) {
if (loop) {
/* Start new contour if exists */
if (contourStart < vertsize)
i1 = contourStart;
else break;
}
start = end = loop = close = segend = 0;
i2 = i1 + 1;
if (i1 == contourStart) {
/* Contour has started. Get length */
contourLength = p->vertices.items[i1].flags;
start = 1;
}
if (contourLength <= 1) {
/* Discard empty contours. */
contourStart = i1 + 1;
loop = 1;
continue;
}
v1 = &p->vertices.items[i1];
v2 = &p->vertices.items[i2];
if (i2 == contourStart + contourLength-1) {
/* Contour has ended. Check close */
close = v2->flags & SH_VERTEX_FLAG_CLOSE;
end = 1;
}
if (i1 == contourStart + contourLength-1) {
/* Loop back to first edge. Check close */
close = v1->flags & SH_VERTEX_FLAG_CLOSE;
i2 = contourStart+1;
contourStart = i1 + 1;
i1 = i2 - 1;
loop = 1;
}
if (!start && !loop) {
/* We are inside a contour. Check segment end. */
segend = (v1->flags & SH_VERTEX_FLAG_SEGEND);
}
if (dashSize > 0 && start &&
(contourStart == 0 || c->strokeDashPhaseReset)) {
/* Reset pattern phase at contour start */
dashLength = -c->strokeDashPhase;
strokeLength = 0.0f;
dashIndex = 0;
dashOn = 1;
if (dashLength < 0.0f) {
/* Consume dash segments forward to reach stroke start */
while (dashLength + dashPattern[dashIndex] <= 0.0f) {
dashLength += dashPattern[dashIndex];
dashIndex = (dashIndex + 1) % dashSize;
dashOn = !dashOn; }
}else if (dashLength > 0.0f) {
/* Consume dash segments backward to return to stroke start */
dashIndex = dashSize;
while (dashLength > 0.0f) {
dashIndex = dashIndex ? (dashIndex-1) : (dashSize-1);
dashLength -= dashPattern[dashIndex];
dashOn = !dashOn; }
}
}
/* Subdiv segment vertices and points */
v1 = &p->vertices.items[i1];
v2 = &p->vertices.items[i2];
p1 = &v1->point;
p2 = &v2->point;
/* Direction vector */
SET2(d, p2->x-p1->x, p2->y-p1->y);
norm = NORM2(d);
if (norm == 0.0f) d = dprev;
else DIV2(d, norm);
/* Perpendicular vector */
SET2(t, -d.y, d.x);
MUL2(t, w);
cross = CROSS2(t,tprev);
/* Left and right edge points */
SET2V(l1, (*p1)); ADD2V(l1, t);
SET2V(r1, (*p1)); SUB2V(r1, t);
SET2V(l2, (*p2)); ADD2V(l2, t);
SET2V(r2, (*p2)); SUB2V(r2, t);
/* Check if join needed */
if ((segend || (loop && close)) && dashOn) {
switch (c->strokeJoinStyle) {
case VG_JOIN_ROUND:
/* Add a round join to stroke */
if (cross >= 0.0f)
shStrokeJoinRound(p, p1, &lprev, &tprev, &l1, &t);
else{
SHVector2 _t, _tprev;
SET2(_t, -t.x, -t.y);
SET2(_tprev, -tprev.x, -tprev.y);
shStrokeJoinRound(p, p1, &r1, &_t, &rprev, &_tprev);
}
break;
case VG_JOIN_MITER:
/* Add a miter join to stroke */
mlength = 1/SH_COS((ANGLE2(t, tprev))/2);
if (mlength <= mlimit) {
if (cross > 0.0f)
shStrokeJoinMiter(p, p1, &lprev, &dprev, &l1, &d);
else if (cross < 0.0f)
shStrokeJoinMiter(p, p1, &rprev, &dprev, &r1, &d);
break;
}/* Else fall down to bevel */
case VG_JOIN_BEVEL:
/* Add a bevel join to stroke */
if (cross > 0.0f)
shPushStrokeTri(p, &l1, &lprev, p1);
else if (cross < 0.0f)
shPushStrokeTri(p, &r1, &rprev, p1);
break;
}
}else if (!start && !loop && dashOn) {
/* Fill gap with previous (= bevel join) */
if (cross > 0.0f)
shPushStrokeTri(p, &l1, &lprev, p1);
else if (cross < 0.0f)
shPushStrokeTri(p, &r1, &rprev, p1);
}
/* Apply cap to start of a non-closed contour or
if we are dashing and dash segment is on */
if ((dashSize == 0 && loop && !close) ||
(dashSize > 0 && start && dashOn)) {
switch (c->strokeCapStyle) {
case VG_CAP_ROUND:
shStrokeCapRound(p, p1, &t, 1); break;
case VG_CAP_SQUARE:
shStrokeCapSquare(p, p1, &t, 1); break;
default: break;
}
}
if (loop)
continue;
/* Handle dashing */
if (dashSize > 0) {
/* Start with beginning of subdiv segment */
SET2V(dash1, (*p1)); SET2V(dashL1, l1); SET2V(dashR1, r1);
do {
/* Interpolate point on the current subdiv segment */
nextDashLength = dashLength + dashPattern[dashIndex];
dashOffset = (nextDashLength - strokeLength) / norm;
if (dashOffset > 1.0f) dashOffset = 1;
SET2V(dash2, (*p2)); SUB2V(dash2, (*p1));
MUL2(dash2, dashOffset); ADD2V(dash2, (*p1));
/* Left and right edge points */
SET2V(dashL2, dash2); ADD2V(dashL2, t);
SET2V(dashR2, dash2); SUB2V(dashR2, t);
/* Add quad for this dash segment */
if (dashOn) shPushStrokeQuad(p, &dashL2, &dashL1, &dashR1, &dashR2);
/* Move to next dash segment if inside this subdiv segment */
if (nextDashLength <= strokeLength + norm) {
dashIndex = (dashIndex + 1) % dashSize;
dashLength = nextDashLength;
dashOn = !dashOn;
SET2V(dash1, dash2);
SET2V(dashL1, dashL2);
SET2V(dashR1, dashR2);
/* Apply cap to dash segment */
switch (c->strokeCapStyle) {
case VG_CAP_ROUND:
shStrokeCapRound(p, &dash1, &t, dashOn); break;
case VG_CAP_SQUARE:
shStrokeCapSquare(p, &dash1, &t, dashOn); break;
default: break;
}
}
/* Consume dash segments until subdiv end met */
} while (nextDashLength < strokeLength + norm);
}else{
/* Add quad for this line segment */
shPushStrokeQuad(p, &l2, &l1, &r1, &r2);
}
/* Apply cap to end of a non-closed contour or
if we are dashing and dash segment is on */
if ((dashSize == 0 && end && !close) ||
(dashSize > 0 && end && dashOn)) {
switch (c->strokeCapStyle) {
case VG_CAP_ROUND:
shStrokeCapRound(p, p2, &t, 0); break;
case VG_CAP_SQUARE:
shStrokeCapSquare(p, p2, &t, 0); break;
default: break;
}
}
/* Save previous edge */
strokeLength += norm;
SET2V(lprev, l2);
SET2V(rprev, r2);
dprev = d;
tprev = t;
}
}
/*-------------------------------------------------------------
* Transforms the tessellation vertices using the given matrix
*-------------------------------------------------------------*/
void shTransformVertices(SHMatrix3x3 *m, SHPath *p)
{
SHVector2 *v;
int i = 0;
for (i = p->vertices.size-1; i>=0; --i) {
v = (&p->vertices.items[i].point);
TRANSFORM2((*v), (*m)); }
}
/*--------------------------------------------------------
* Finds the tight bounding box of path's tesselation
* vertices. Depends on whether the path had been
* tesselated in user or surface space.
*--------------------------------------------------------*/
void shFindBoundbox(SHPath *p)
{
int i;
if (p->vertices.size == 0) {
SET2(p->min, 0,0);
SET2(p->max, 0,0);
return;
}
p->min.x = p->max.x = p->vertices.items[0].point.x;
p->min.y = p->max.y = p->vertices.items[0].point.y;
for (i=0; i<p->vertices.size; ++i) {
SHVector2 *v = &p->vertices.items[i].point;
if (v->x < p->min.x) p->min.x = v->x;
if (v->x > p->max.x) p->max.x = v->x;
if (v->y < p->min.y) p->min.y = v->y;
if (v->y > p->max.y) p->max.y = v->y;
}
}
/*--------------------------------------------------------
* Outputs a tight bounding box of a path in path's own
* coordinate system.
*--------------------------------------------------------*/
VG_API_CALL void vgPathBounds(VGPath path,
VGfloat * minX, VGfloat * minY,
VGfloat * width, VGfloat * height)
{
SHPath *p = NULL;
VG_GETCONTEXT(VG_NO_RETVAL);
VG_RETURN_ERR_IF(!shIsValidPath(context, path),
VG_BAD_HANDLE_ERROR, VG_NO_RETVAL);
VG_RETURN_ERR_IF(minX == NULL || minY == NULL ||
width == NULL || height == NULL,
VG_ILLEGAL_ARGUMENT_ERROR, VG_NO_RETVAL);
/* TODO: check output pointer alignment */
p = (SHPath*)path;
VG_RETURN_ERR_IF(!(p->caps & VG_PATH_CAPABILITY_PATH_BOUNDS),
VG_PATH_CAPABILITY_ERROR, VG_NO_RETVAL);
/* Update path geometry */
shFlattenPath(p, 0);
shFindBoundbox(p);
/* Output bounds */
*minX = p->min.x;
*minY = p->min.y;
*width = p->max.x - p->min.x;
*height = p->max.y - p->min.y;
VG_RETURN(VG_NO_RETVAL);
}
/*------------------------------------------------------------
* Outputs a bounding box of a path defined by its control
* points that is guaranteed to enclose the path geometry
* after applying the current path-user-to-surface transform
*------------------------------------------------------------*/
VG_API_CALL void vgPathTransformedBounds(VGPath path,
VGfloat * minX, VGfloat * minY,
VGfloat * width, VGfloat * height)
{
SHPath *p = NULL;
VG_GETCONTEXT(VG_NO_RETVAL);
VG_RETURN_ERR_IF(!shIsValidPath(context, path),
VG_BAD_HANDLE_ERROR, VG_NO_RETVAL);
VG_RETURN_ERR_IF(minX == NULL || minY == NULL ||
width == NULL || height == NULL,
VG_ILLEGAL_ARGUMENT_ERROR, VG_NO_RETVAL);
/* TODO: check output pointer alignment */
p = (SHPath*)path;
VG_RETURN_ERR_IF(!(p->caps & VG_PATH_CAPABILITY_PATH_BOUNDS),
VG_PATH_CAPABILITY_ERROR, VG_NO_RETVAL);
/* Update path geometry */
shFlattenPath(p, 1);
shFindBoundbox(p);
/* Output bounds */
*minX = p->min.x;
*minY = p->min.y;
*width = p->max.x - p->min.x;
*height = p->max.y - p->min.y;
/* Invalidate subdivision for rendering */
p->cacheDataValid = VG_FALSE;
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL VGfloat vgPathLength(VGPath path,
VGint startSegment, VGint numSegments)
{
return 0.0f;
}
VG_API_CALL void vgPointAlongPath(VGPath path,
VGint startSegment, VGint numSegments,
VGfloat distance,
VGfloat * x, VGfloat * y,
VGfloat * tangentX, VGfloat * tangentY)
{
}

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@ -1,33 +0,0 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef __SH_GEOMETRY_H
#include "shDefs.h"
#include "shContext.h"
#include "shVectors.h"
#include "shPath.h"
void shFlattenPath(SHPath *p, SHint surfaceSpace);
void shStrokePath(VGContext* c, SHPath *p);
void shTransformVertices(SHMatrix3x3 *m, SHPath *p);
void shFindBoundbox(SHPath *p);
#endif /* __SH_GEOMETRY_H */

File diff suppressed because it is too large Load diff

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@ -1,154 +0,0 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef __SHIMAGE_H
#define __SHIMAGE_H
#include "shDefs.h"
/*-----------------------------------------------------------
* ColorFormat holds the data necessary to pack/unpack color
* components from a pixel of each supported image format
*-----------------------------------------------------------*/
typedef struct
{
VGImageFormat vgformat;
SHuint8 bytes;
SHuint32 rmask;
SHuint8 rshift;
SHuint8 rmax;
SHuint32 gmask;
SHuint8 gshift;
SHuint8 gmax;
SHuint32 bmask;
SHuint8 bshift;
SHuint8 bmax;
SHuint32 amask;
SHuint8 ashift;
SHuint8 amax;
GLenum glintformat;
GLenum glformat;
GLenum gltype;
} SHImageFormatDesc;
typedef struct
{
SHfloat r,g,b,a;
} SHColor;
void SHColor_ctor(SHColor *c);
void SHColor_dtor(SHColor *c);
#define _ITEM_T SHColor
#define _ARRAY_T SHColorArray
#define _FUNC_T shColorArray
#define _ARRAY_DECLARE
#include "shArrayBase.h"
typedef struct
{
SHuint8 *data;
SHint width;
SHint height;
SHImageFormatDesc fd;
SHint texwidth;
SHint texheight;
SHfloat texwidthK;
SHfloat texheightK;
GLuint texture;
} SHImage;
void SHImage_ctor(SHImage *i);
void SHImage_dtor(SHImage *i);
#define _ITEM_T SHImage*
#define _ARRAY_T SHImageArray
#define _FUNC_T shImageArray
#define _ARRAY_DECLARE
#include "shArrayBase.h"
/*-------------------------------------------------------
* Color operators
*-------------------------------------------------------*/
#define CSET(c, rr,gg,bb,aa) { c.r=rr; c.g=gg; c.b=bb; c.a=aa; }
#define CSETC(c1, c2) { c1.r=c2.r; c1.g=c2.g; c1.b=c2.b; c1.a=c2.a; }
#define CSUB(c1, rr,gg,bb,aa) { c.r-=rr; c.g-=gg; c.b-=bb; c.a-=aa; }
#define CSUBC(c1, c2) { c1.r-=c2.r; c1.g-=c2.g; c1.b-=c2.b; c1.a-=c2.a; }
#define CSUBCTO(c1, c2, c3) { c3.r=c1.r-c2.r; c3.g=c1.g-c2.g; c3.b=c1.b-c2.b; c3.a=c1.a-c2.a; }
#define CADD(c1, rr,gg,bb,aa) { c.r+=rr; c.g+=gg; c.b+=bb; c.a+=aa; }
#define CADDC(c1, c2) { c1.r+=c2.r; c1.g+=c2.g; c1.b+=c2.b; c1.a+=c2.a; }
#define CADDTO(c1, c2, c3) { c3.r=c1.r+c2.r; c3.g=c1.g+c2.g; c3.b=c1.b+c2.b; c3.a=c1.a+c2.a; }
#define CADDCK(c1, c2, k) { c1.r+=k*c2.r; c1.g+=k*c2.g; c1.b+=k*c2.b; c1.a+=k*c2.a; }
#define CMUL(c, s) { c.r*=s; c.g*=s; c.b*=s; c.a*=s; }
#define CDIV(c, s) { c.r/=s; c.g/=s; c.b/=s; c.a/=s; }
#define CPREMUL(c) { c.r*=c.a; c.g*=c.a; c.b*=c.a; }
#define CUNPREMUL(c) { c.r/=c.a; c.g/=c.a; c.b/=c.a; }
/*-------------------------------------------------------
* Color-to-memory functions
*-------------------------------------------------------*/
#define CSTORE_RGBA1D_8(c, rgba, x) { \
rgba[x*4+0] = (SHuint8)SH_FLOOR(c.r * 255); \
rgba[x*4+1] = (SHuint8)SH_FLOOR(c.g * 255); \
rgba[x*4+2] = (SHuint8)SH_FLOOR(c.b * 255); \
rgba[x*4+3] = (SHuint8)SH_FLOOR(c.a * 255); }
#define CSTORE_RGBA1D_F(c, rgba, x) { \
rgba[x*4+0] = c.r; \
rgba[x*4+1] = c.g; \
rgba[x*4+2] = c.b; \
rgba[x*4+3] = c.a; }
#define CSTORE_RGBA2D_8(c, rgba, x, y, width) { \
rgba[y*width*4+x*4+0] = (SHuint8)SH_FLOOR(c.r * 255); \
rgba[y*width*4+x*4+1] = (SHuint8)SH_FLOOR(c.g * 255); \
rgba[y*width*4+x*4+2] = (SHuint8)SH_FLOOR(c.b * 255); \
rgba[y*width*4+x*4+3] = (SHuint8)SH_FLOOR(c.a * 255); }
#define CSTORE_RGBA2D_F(c, rgba, x, y, width) { \
rgba[y*width*4+x*4+0] = c.r; \
rgba[y*width*4+x*4+1] = c.g; \
rgba[y*width*4+x*4+2] = c.b; \
rgba[y*width*4+x*4+3] = c.a; }
#define INT2COLCOORD(i, max) ( (SHfloat)i / (SHfloat)max )
#define COL2INTCOORD(c, max) ( (SHuint)SH_FLOOR(c * (SHfloat)max + 0.5f) )
void shStoreColor(SHColor *c, void *data, SHImageFormatDesc *f);
void shLoadColor(SHColor *c, const void *data, SHImageFormatDesc *f);
#endif /* __SHIMAGE_H */

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@ -1,789 +0,0 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include <vg/openvg.h>
#include "shContext.h"
#include "shPaint.h"
#include <stdio.h>
#define _ITEM_T SHStop
#define _ARRAY_T SHStopArray
#define _FUNC_T shStopArray
#define _COMPARE_T(s1,s2) 0
#define _ARRAY_DEFINE
#include "shArrayBase.h"
#define _ITEM_T SHPaint*
#define _ARRAY_T SHPaintArray
#define _FUNC_T shPaintArray
#define _ARRAY_DEFINE
#include "shArrayBase.h"
void SHPaint_ctor(SHPaint *p)
{
int i;
p->type = VG_PAINT_TYPE_COLOR;
CSET(p->color, 0,0,0,1);
SH_INITOBJ(SHStopArray, p->instops);
SH_INITOBJ(SHStopArray, p->stops);
p->premultiplied = VG_FALSE;
p->spreadMode = VG_COLOR_RAMP_SPREAD_PAD;
p->tilingMode = VG_TILE_FILL;
for (i=0; i<4; ++i) p->linearGradient[i] = 0.0f;
for (i=0; i<5; ++i) p->radialGradient[i] = 0.0f;
p->pattern = VG_INVALID_HANDLE;
glGenTextures(1, &p->texture);
glBindTexture(GL_TEXTURE_1D, p->texture);
glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, SH_GRADIENT_TEX_SIZE, 0,
GL_RGBA, GL_FLOAT, NULL);
}
void SHPaint_dtor(SHPaint *p)
{
SH_DEINITOBJ(SHStopArray, p->instops);
SH_DEINITOBJ(SHStopArray, p->stops);
if (glIsTexture(p->texture))
glDeleteTextures(1, &p->texture);
}
VG_API_CALL VGPaint vgCreatePaint(void)
{
SHPaint *p = NULL;
VG_GETCONTEXT(VG_INVALID_HANDLE);
/* Create new paint object */
SH_NEWOBJ(SHPaint, p);
VG_RETURN_ERR_IF(!p, VG_OUT_OF_MEMORY_ERROR,
VG_INVALID_HANDLE);
/* Add to resource list */
shPaintArrayPushBack(&context->paints, p);
VG_RETURN((VGPaint)p);
}
VG_API_CALL void vgDestroyPaint(VGPaint paint)
{
SHint index;
VG_GETCONTEXT(VG_NO_RETVAL);
/* Check if handle valid */
index = shPaintArrayFind(&context->paints, (SHPaint*)paint);
VG_RETURN_ERR_IF(index == -1, VG_BAD_HANDLE_ERROR, VG_NO_RETVAL);
/* Delete object and remove resource */
SH_DELETEOBJ(SHPaint, (SHPaint*)paint);
shPaintArrayRemoveAt(&context->paints, index);
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgSetPaint(VGPaint paint, VGbitfield paintModes)
{
VG_GETCONTEXT(VG_NO_RETVAL);
/* Check if handle valid */
VG_RETURN_ERR_IF(!shIsValidPaint(context, paint) &&
paint != VG_INVALID_HANDLE,
VG_BAD_HANDLE_ERROR, VG_NO_RETVAL);
/* Check for invalid mode */
VG_RETURN_ERR_IF(paintModes & ~(VG_STROKE_PATH | VG_FILL_PATH),
VG_ILLEGAL_ARGUMENT_ERROR, VG_NO_RETVAL);
/* Set stroke / fill */
if (paintModes & VG_STROKE_PATH)
context->strokePaint = (SHPaint*)paint;
if (paintModes & VG_FILL_PATH)
context->fillPaint = (SHPaint*)paint;
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgPaintPattern(VGPaint paint, VGImage pattern)
{
VG_GETCONTEXT(VG_NO_RETVAL);
/* Check if handle valid */
VG_RETURN_ERR_IF(!shIsValidPaint(context, paint),
VG_BAD_HANDLE_ERROR, VG_NO_RETVAL);
/* Check if pattern image valid */
VG_RETURN_ERR_IF(!shIsValidImage(context, pattern),
VG_BAD_HANDLE_ERROR, VG_NO_RETVAL);
/* TODO: Check if pattern image is current rendering target */
/* Set pattern image */
((SHPaint*)paint)->pattern = pattern;
VG_RETURN(VG_NO_RETVAL);
}
void shUpdateColorRampTexture(SHPaint *p)
{
SHint s=0;
SHStop *stop1, *stop2;
SHfloat rgba[SH_GRADIENT_TEX_COORDSIZE];
SHint x1=0, x2=0, dx, x;
SHColor dc, c;
SHfloat k;
/* Write first pixel color */
stop1 = &p->stops.items[0];
CSTORE_RGBA1D_F(stop1->color, rgba, x1);
/* Walk stops */
for (s=1; s<p->stops.size; ++s, x1=x2, stop1=stop2) {
/* Pick next stop */
stop2 = &p->stops.items[s];
x2 = (SHint)(stop2->offset * (SH_GRADIENT_TEX_SIZE-1));
SH_ASSERT(x1 >= 0 && x1 < SH_GRADIENT_TEX_SIZE &&
x2 >= 0 && x2 < SH_GRADIENT_TEX_SIZE &&
x1 <= x2);
dx = x2 - x1;
CSUBCTO(stop2->color, stop1->color, dc);
/* Interpolate inbetween */
for (x=x1+1; x<=x2; ++x) {
k = (SHfloat)(x-x1)/dx;
CSETC(c, stop1->color);
CADDCK(c, dc, k);
CSTORE_RGBA1D_F(c, rgba, x);
}
}
/* Update texture image */
glBindTexture(GL_TEXTURE_1D, p->texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexSubImage1D(GL_TEXTURE_1D, 0, 0, SH_GRADIENT_TEX_SIZE,
GL_RGBA, GL_FLOAT, rgba);
}
void shValidateInputStops(SHPaint *p)
{
SHStop *instop, stop;
SHfloat lastOffset=0.0f;
int i;
shStopArrayClear(&p->stops);
shStopArrayReserve(&p->stops, p->instops.size);
/* Assure input stops are properly defined */
for (i=0; i<p->instops.size; ++i) {
/* Copy stop color */
instop = &p->instops.items[i];
stop.color = instop->color;
/* Offset must be in [0,1] */
if (instop->offset < 0.0f || instop->offset > 1.0f)
continue;
/* Discard whole sequence if not in ascending order */
if (instop->offset < lastOffset)
{shStopArrayClear(&p->stops); break;}
/* Add stop at offset 0 with same color if first not at 0 */
if (p->stops.size == 0 && instop->offset != 0.0f) {
stop.offset = 0.0f;
shStopArrayPushBackP(&p->stops, &stop);}
/* Add current stop to array */
stop.offset = instop->offset;
shStopArrayPushBackP(&p->stops, &stop);
/* Save last offset */
lastOffset = instop->offset;
}
/* Add stop at offset 1 with same color if last not at 1 */
if (p->stops.size > 0 && lastOffset != 1.0f) {
stop.offset = 1.0f;
shStopArrayPushBackP(&p->stops, &stop);
}
/* Add 2 default stops if no valid found */
if (p->stops.size == 0) {
/* First opaque black */
stop.offset = 0.0f;
CSET(stop.color, 0,0,0,1);
shStopArrayPushBackP(&p->stops, &stop);
/* Last opaque white */
stop.offset = 1.0f;
CSET(stop.color, 1,1,1,1);
shStopArrayPushBackP(&p->stops, &stop);
}
/* Update texture */
shUpdateColorRampTexture(p);
}
void shGenerateStops(SHPaint *p, SHfloat minOffset, SHfloat maxOffset,
SHStopArray *outStops)
{
SHStop *s1,*s2;
SHint i1,i2;
SHfloat o=0.0f;
SHfloat ostep=0.0f;
SHint istep=1;
SHint istart=0;
SHint iend=p->stops.size-1;
SHint minDone=0;
SHint maxDone=0;
SHStop outStop;
/* Start below zero? */
if (minOffset < 0.0f) {
if (p->spreadMode == VG_COLOR_RAMP_SPREAD_PAD) {
/* Add min offset stop */
outStop = p->stops.items[0];
outStop.offset = minOffset;
shStopArrayPushBackP(outStops, &outStop);
/* Add max offset stop and exit */
if (maxOffset < 0.0f) {
outStop.offset = maxOffset;
shStopArrayPushBackP(outStops, &outStop);
return; }
}else{
/* Pad starting offset to nearest factor of 2 */
SHint ioff = (SHint)SH_FLOOR(minOffset);
o = (SHfloat)(ioff - (ioff & 1));
}
}
/* Construct stops until max offset reached */
for (i1=istart, i2=istart+istep; maxDone!=1;
i1+=istep, i2+=istep, o+=ostep) {
/* All stops consumed? */
if (i1==iend) { switch(p->spreadMode) {
case VG_COLOR_RAMP_SPREAD_PAD:
/* Pick last stop */
outStop = p->stops.items[i1];
if (!minDone) {
/* Add min offset stop with last color */
outStop.offset = minOffset;
shStopArrayPushBackP(outStops, &outStop); }
/* Add max offset stop with last color */
outStop.offset = maxOffset;
shStopArrayPushBackP(outStops, &outStop);
return;
case VG_COLOR_RAMP_SPREAD_REPEAT:
/* Reset iteration */
i1=istart; i2=istart+istep;
/* Add stop1 if past min offset */
if (minDone) {
outStop = p->stops.items[0];
outStop.offset = o;
shStopArrayPushBackP(outStops, &outStop); }
break;
case VG_COLOR_RAMP_SPREAD_REFLECT:
/* Reflect iteration direction */
istep = -istep;
i2 = i1 + istep;
iend = (istep==1) ? p->stops.size-1 : 0;
break;
}
}
/* 2 stops and their offset distance */
s1 = &p->stops.items[i1];
s2 = &p->stops.items[i2];
ostep = s2->offset - s1->offset;
ostep = SH_ABS(ostep);
/* Add stop1 if reached min offset */
if (!minDone && o+ostep > minOffset) {
minDone = 1;
outStop = *s1;
outStop.offset = o;
shStopArrayPushBackP(outStops, &outStop);
}
/* Mark done if reached max offset */
if (o+ostep > maxOffset)
maxDone = 1;
/* Add stop2 if past min offset */
if (minDone) {
outStop = *s2;
outStop.offset = o+ostep;
shStopArrayPushBackP(outStops, &outStop);
}
}
}
void shSetGradientTexGLState(SHPaint *p)
{
glBindTexture(GL_TEXTURE_1D, p->texture);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
switch (p->spreadMode) {
case VG_COLOR_RAMP_SPREAD_PAD:
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); break;
case VG_COLOR_RAMP_SPREAD_REPEAT:
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); break;
case VG_COLOR_RAMP_SPREAD_REFLECT:
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); break;
}
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glColor4f(1,1,1,1);
}
void shSetPatternTexGLState(SHPaint *p, VGContext *c)
{
glBindTexture(GL_TEXTURE_2D, ((SHImage*)p->pattern)->texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
switch(p->tilingMode) {
case VG_TILE_FILL:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR,
(GLfloat*)&c->tileFillColor);
break;
case VG_TILE_PAD:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
break;
case VG_TILE_REPEAT:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
break;
case VG_TILE_REFLECT:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
break;
}
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glColor4f(1,1,1,1);
}
int shDrawLinearGradientMesh(SHPaint *p, SHVector2 *min, SHVector2 *max,
VGPaintMode mode, GLenum texUnit)
{
SHint i;
SHfloat n;
SHfloat x1 = p->linearGradient[0];
SHfloat y1 = p->linearGradient[1];
SHfloat x2 = p->linearGradient[2];
SHfloat y2 = p->linearGradient[3];
SHVector2 c, ux, uy;
SHVector2 cc, uux, uuy;
SHMatrix3x3 *m = 0;
SHMatrix3x3 mi;
SHint invertible;
SHVector2 corners[4];
SHfloat minOffset = 0.0f;
SHfloat maxOffset = 0.0f;
SHfloat left = 0.0f;
SHfloat right = 0.0f;
SHVector2 l1,r1,l2,r2;
/* Pick paint transform matrix */
SH_GETCONTEXT(0);
if (mode == VG_FILL_PATH)
m = &context->fillTransform;
else if (mode == VG_STROKE_PATH)
m = &context->strokeTransform;
/* Gradient center and unit vectors */
SET2(c, x1, y1);
SET2(ux, x2-x1, y2-y1);
SET2(uy, -ux.y, ux.x);
n = NORM2(ux);
DIV2(ux, n);
NORMALIZE2(uy);
/* Apply paint-to-user transformation */
ADD2V(ux, c); ADD2V(uy, c);
TRANSFORM2TO(c, (*m), cc);
TRANSFORM2TO(ux, (*m), uux);
TRANSFORM2TO(uy, (*m), uuy);
SUB2V(ux,c); SUB2V(uy,c);
SUB2V(uux,cc); SUB2V(uuy,cc);
/* Boundbox corners */
SET2(corners[0], min->x, min->y);
SET2(corners[1], max->x, min->y);
SET2(corners[2], max->x, max->y);
SET2(corners[3], min->x, max->y);
/* Find inverse transformation (back to paint space) */
invertible = shInvertMatrix(m, &mi);
if (!invertible || n==0.0f) {
/* Fill boundbox with color at offset 1 */
SHColor *c = &p->stops.items[p->stops.size-1].color;
glColor4fv((GLfloat*)c); glBegin(GL_QUADS);
for (i=0; i<4; ++i) glVertex2fv((GLfloat*)&corners[i]);
glEnd();
return 1;
}
/*--------------------------------------------------------*/
for (i=0; i<4; ++i) {
/* Find min/max offset and perpendicular span */
SHfloat o, s;
TRANSFORM2(corners[i], mi);
SUB2V(corners[i], c);
o = DOT2(corners[i], ux) / n;
s = DOT2(corners[i], uy);
if (o < minOffset || i==0) minOffset = o;
if (o > maxOffset || i==0) maxOffset = o;
if (s < left || i==0) left = s;
if (s > right || i==0) right = s;
}
/*---------------------------------------------------------*/
/* Corners of boundbox in gradient system */
SET2V(l1, cc); SET2V(r1, cc);
SET2V(l2, cc); SET2V(r2, cc);
OFFSET2V(l1, uuy, left); OFFSET2V(l1, uux, minOffset * n);
OFFSET2V(r1, uuy, right); OFFSET2V(r1, uux, minOffset * n);
OFFSET2V(l2, uuy, left); OFFSET2V(l2, uux, maxOffset * n);
OFFSET2V(r2, uuy, right); OFFSET2V(r2, uux, maxOffset * n);
/* Draw quad using color-ramp texture */
glActiveTexture(texUnit);
shSetGradientTexGLState(p);
glEnable(GL_TEXTURE_1D);
glBegin(GL_QUAD_STRIP);
glMultiTexCoord1f(texUnit, minOffset);
glVertex2fv((GLfloat*)&r1);
glVertex2fv((GLfloat*)&l1);
glMultiTexCoord1f(texUnit, maxOffset);
glVertex2fv((GLfloat*)&r2);
glVertex2fv((GLfloat*)&l2);
glEnd();
glDisable(GL_TEXTURE_1D);
return 1;
}
int shDrawRadialGradientMesh(SHPaint *p, SHVector2 *min, SHVector2 *max,
VGPaintMode mode, GLenum texUnit)
{
SHint i, j;
float a, n;
SHfloat cx = p->radialGradient[0];
SHfloat cy = p->radialGradient[1];
SHfloat fx = p->radialGradient[2];
SHfloat fy = p->radialGradient[3];
float r = p->radialGradient[4];
float fcx, fcy, rr, C;
SHVector2 ux;
SHVector2 uy;
SHVector2 c, f;
SHVector2 cf;
SHMatrix3x3 *m = 0;
SHMatrix3x3 mi;
SHint invertible;
SHVector2 corners[4];
SHVector2 fcorners[4];
SHfloat minOffset=0.0f;
SHfloat maxOffset=0.0f;
SHint maxI=0, maxJ=0;
SHfloat maxA=0.0f;
SHfloat startA=0.0f;
int numsteps = 100;
float step = 2*PI/numsteps;
SHVector2 tmin, tmax;
SHVector2 min1, max1, min2, max2;
/* Pick paint transform matrix */
SH_GETCONTEXT(0);
if (mode == VG_FILL_PATH)
m = &context->fillTransform;
else if (mode == VG_STROKE_PATH)
m = &context->strokeTransform;
/* Move focus into circle if outside */
SET2(cf, fx,fy);
SUB2(cf, cx,cy);
n = NORM2(cf);
if (n > r) {
DIV2(cf, n);
fx = cx + 0.995f * r * cf.x;
fy = cy + 0.995f * r * cf.y;
}
/* Precalculations */
rr = r*r;
fcx = fx - cx;
fcy = fy - cy;
C = fcx*fcx + fcy*fcy - rr;
/* Apply paint-to-user transformation
to focus and unit vectors */
SET2(f, fx, fy);
SET2(c, cx, cy);
SET2(ux, 1, 0);
SET2(uy, 0, 1);
ADD2(ux, cx, cy);
ADD2(uy, cx, cy);
TRANSFORM2(f, (*m));
TRANSFORM2(c, (*m));
TRANSFORM2(ux, (*m));
TRANSFORM2(uy, (*m));
SUB2V(ux, c); SUB2V(uy, c);
/* Boundbox corners */
SET2(corners[0], min->x, min->y);
SET2(corners[1], max->x, min->y);
SET2(corners[2], max->x, max->y);
SET2(corners[3], min->x, max->y);
/* Find inverse transformation (back to paint space) */
invertible = shInvertMatrix(m, &mi);
if (!invertible || r <= 0.0f) {
/* Fill boundbox with color at offset 1 */
SHColor *c = &p->stops.items[p->stops.size-1].color;
glColor4fv((GLfloat*)c); glBegin(GL_QUADS);
for (i=0; i<4; ++i) glVertex2fv((GLfloat*)&corners[i]);
glEnd();
return 1;
}
/*--------------------------------------------------------*/
/* Find min/max offset */
for (i=0; i<4; ++i) {
/* Transform to paint space */
SHfloat ax,ay, A,B,D,t, off;
TRANSFORM2TO(corners[i], mi, fcorners[i]);
SUB2(fcorners[i], fx, fy);
n = NORM2(fcorners[i]);
if (n == 0.0f) {
/* Avoid zero-length vectors */
off = 0.0f;
}else{
/* Distance from focus to circle at corner angle */
DIV2(fcorners[i], n);
ax = fcorners[i].x;
ay = fcorners[i].y;
A = ax*ax + ay*ay;
B = 2 * (fcx*ax + fcy*ay);
D = B*B - 4*A*C;
t = (-B + SH_SQRT(D)) / (2*A);
/* Relative offset of boundbox corner */
if (D <= 0.0f) off = 1.0f;
else off = n / t;
}
/* Find smallest and largest offset */
if (off < minOffset || i==0) minOffset = off;
if (off > maxOffset || i==0) maxOffset = off;
}
/* Is transformed focus inside original boundbox? */
if (f.x >= min->x && f.x <= max->x &&
f.y >= min->y && f.y <= max->y) {
/* Draw whole circle */
minOffset = 0.0f;
startA = 0.0f;
maxA = 2*PI;
}else{
/* Find most distant corner pair */
for (i=0; i<3; ++i) {
if (ISZERO2(fcorners[i])) continue;
for (j=i+1; j<4; ++j) {
if (ISZERO2(fcorners[j])) continue;
a = ANGLE2N(fcorners[i], fcorners[j]);
if (a > maxA || maxA == 0.0f)
{maxA=a; maxI=i; maxJ=j;}
}}
/* Pick starting angle */
if (CROSS2(fcorners[maxI],fcorners[maxJ]) > 0.0f)
startA = shVectorOrientation(&fcorners[maxI]);
else startA = shVectorOrientation(&fcorners[maxJ]);
}
/*---------------------------------------------------------*/
/* TODO: for minOffset we'd actually need to find minimum
of the gradient function when X and Y are substitued
with a line equation for each bound-box edge. As a
workaround we use 0.0f for now. */
minOffset = 0.0f;
step = PI/50;
numsteps = (SHint)SH_CEIL(maxA / step) + 1;
glActiveTexture(texUnit);
shSetGradientTexGLState(p);
glEnable(GL_TEXTURE_1D);
glBegin(GL_QUADS);
/* Walk the steps and draw gradient mesh */
for (i=0, a=startA; i<numsteps; ++i, a+=step) {
/* Distance from focus to circle border
at current angle (gradient space) */
float ax = SH_COS(a);
float ay = SH_SIN(a);
float A = ax*ax + ay*ay;
float B = 2 * (fcx*ax + fcy*ay);
float D = B*B - 4*A*C;
float t = (-B + SH_SQRT(D)) / (2*A);
if (D <= 0.0f) t = 0.0f;
/* Vectors pointing towards minimum and maximum
offset at current angle (gradient space) */
tmin.x = ax * t * minOffset;
tmin.y = ay * t * minOffset;
tmax.x = ax * t * maxOffset;
tmax.y = ay * t * maxOffset;
/* Transform back to user space */
min2.x = f.x + tmin.x * ux.x + tmin.y * uy.x;
min2.y = f.y + tmin.x * ux.y + tmin.y * uy.y;
max2.x = f.x + tmax.x * ux.x + tmax.y * uy.x;
max2.y = f.y + tmax.x * ux.y + tmax.y * uy.y;
/* Draw quad */
if (i!=0) {
glMultiTexCoord1f(texUnit, minOffset);
glVertex2fv((GLfloat*)&min1);
glVertex2fv((GLfloat*)&min2);
glMultiTexCoord1f(texUnit, maxOffset);
glVertex2fv((GLfloat*)&max2);
glVertex2fv((GLfloat*)&max1);
}
/* Save prev points */
min1 = min2;
max1 = max2;
}
glEnd();
glDisable(GL_TEXTURE_1D);
return 1;
}
int shDrawPatternMesh(SHPaint *p, SHVector2 *min, SHVector2 *max,
VGPaintMode mode, GLenum texUnit)
{
SHMatrix3x3 *m = 0;
SHMatrix3x3 mi;
SHfloat migl[16];
SHint invertible;
SHVector2 corners[4];
VGfloat sx, sy;
SHImage *img;
int i;
/* Pick paint transform matrix */
SH_GETCONTEXT(0);
if (mode == VG_FILL_PATH)
m = &context->fillTransform;
else if (mode == VG_STROKE_PATH)
m = &context->strokeTransform;
/* Boundbox corners */
SET2(corners[0], min->x, min->y);
SET2(corners[1], max->x, min->y);
SET2(corners[2], max->x, max->y);
SET2(corners[3], min->x, max->y);
/* Find inverse transformation (back to paint space) */
invertible = shInvertMatrix(m, &mi);
if (!invertible) {
/* Fill boundbox with tile fill color */
SHColor *c = &context->tileFillColor;
glColor4fv((GLfloat*)c); glBegin(GL_QUADS);
for (i=0; i<4; ++i) glVertex2fv((GLfloat*)&corners[i]);
glEnd();
return 1;
}
/* Setup texture coordinate transform */
img = (SHImage*)p->pattern;
sx = 1.0f/(VGfloat)img->texwidth;
sy = 1.0f/(VGfloat)img->texheight;
glActiveTexture(texUnit);
shMatrixToGL(&mi, migl);
glMatrixMode(GL_TEXTURE);
glPushMatrix();
glScalef(sx, sy, 1.0f);
glMultMatrixf(migl);
/* Draw boundbox with same texture coordinates
that will get transformed back to paint space */
shSetPatternTexGLState(p, context);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
for (i=0; i<4; ++i) {
glMultiTexCoord2f(texUnit, corners[i].x, corners[i].y);
glVertex2fv((GLfloat*)&corners[i]);
}
glEnd();
glDisable(GL_TEXTURE_2D);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
return 1;
}

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@ -1,82 +0,0 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef __SHPAINT_H
#define __SHPAINT_H
#include "shDefs.h"
#include "shArrays.h"
#include "shImage.h"
typedef struct
{
float offset;
SHColor color;
} SHStop;
#define _ITEM_T SHStop
#define _ARRAY_T SHStopArray
#define _FUNC_T shStopArray
#define _ARRAY_DECLARE
#include "shArrayBase.h"
typedef struct
{
VGPaintType type;
SHColor color;
SHColorArray colors;
SHStopArray instops;
SHStopArray stops;
VGboolean premultiplied;
VGColorRampSpreadMode spreadMode;
VGTilingMode tilingMode;
SHfloat linearGradient[4];
SHfloat radialGradient[5];
GLuint texture;
VGImage pattern;
} SHPaint;
#define SH_GRADIENT_TEX_SIZE 1024
void SHPaint_ctor(SHPaint *p);
void SHPaint_dtor(SHPaint *p);
#define _ITEM_T SHPaint*
#define _ARRAY_T SHPaintArray
#define _FUNC_T shPaintArray
#define _ARRAY_DECLARE
#include "shArrayBase.h"
void shValidateInputStops(SHPaint *p);
void shSetGradientTexGLState(SHPaint *p);
int shDrawLinearGradientMesh(SHPaint *p, SHVector2 *min, SHVector2 *max,
VGPaintMode mode, GLenum texUnit);
int shDrawRadialGradientMesh(SHPaint *p, SHVector2 *min, SHVector2 *max,
VGPaintMode mode, GLenum texUnit);
int shDrawPatternMesh(SHPaint *p, SHVector2 *min, SHVector2 *max,
VGPaintMode mode, GLenum texUnit);
#endif /* __SHPAINT_H */

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/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef __SHPATH_H
#define __SHPATH_H
#include "shVectors.h"
#include "shArrays.h"
/* Helper structures for subdivision */
typedef struct {
SHVector2 p1;
SHVector2 p2;
SHVector2 p3;
} SHQuad;
typedef struct {
SHVector2 p1;
SHVector2 p2;
SHVector2 p3;
SHVector2 p4;
} SHCubic;
typedef struct {
SHVector2 p1;
SHVector2 p2;
SHfloat a1;
SHfloat a2;
} SHArc;
/* SHVertex */
typedef struct
{
SHVector2 point;
SHVector2 tangent;
SHfloat length;
SHuint flags;
} SHVertex;
/* Vertex flags for contour definition */
#define SH_VERTEX_FLAG_CLOSE (1 << 0)
#define SH_VERTEX_FLAG_SEGEND (1 << 1)
#define SH_SEGMENT_TYPE_COUNT 13
/* Vertex array */
#define _ITEM_T SHVertex
#define _ARRAY_T SHVertexArray
#define _FUNC_T shVertexArray
#define _ARRAY_DECLARE
#include "shArrayBase.h"
/* SHPath */
typedef struct SHPath
{
/* Properties */
VGint format;
SHfloat scale;
SHfloat bias;
SHint segHint;
SHint dataHint;
VGbitfield caps;
VGPathDatatype datatype;
/* Raw data */
SHuint8 *segs;
void *data;
SHint segCount;
SHint dataCount;
/* Subdivision */
SHVertexArray vertices;
SHVector2 min, max;
/* Additional stroke geometry (dash vertices if
path dashed or triangle vertices if width > 1 */
SHVector2Array stroke;
/* Cache */
VGboolean cacheDataValid;
VGboolean cacheTransformInit;
SHMatrix3x3 cacheTransform;
VGboolean cacheStrokeInit;
VGboolean cacheStrokeTessValid;
SHfloat cacheStrokeLineWidth;
VGCapStyle cacheStrokeCapStyle;
VGJoinStyle cacheStrokeJoinStyle;
SHfloat cacheStrokeMiterLimit;
SHfloat cacheStrokeDashPhase;
VGboolean cacheStrokeDashPhaseReset;
} SHPath;
void SHPath_ctor(SHPath *p);
void SHPath_dtor(SHPath *p);
/* Processing normalization flags */
#define SH_PROCESS_SIMPLIFY_LINES (1 << 0)
#define SH_PROCESS_SIMPLIFY_CURVES (1 << 1)
#define SH_PROCESS_CENTRALIZE_ARCS (1 << 2)
#define SH_PROCESS_REPAIR_ENDS (1 << 3)
/* Segment callback function type */
typedef void (*SegmentFunc) (SHPath *p, VGPathSegment segment,
VGPathCommand originalCommand,
SHfloat *data, void *userData);
/* Processes raw path data into normalized segments */
void shProcessPathData(SHPath *p, int flags,
SegmentFunc callback,
void *userData);
/* Pointer-to-path array */
#define _ITEM_T SHPath*
#define _ARRAY_T SHPathArray
#define _FUNC_T shPathArray
#define _ARRAY_DECLARE
#include "shArrayBase.h"
#endif /* __SHPATH_H */

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/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include <vg/openvg.h>
#include "shDefs.h"
#include "shExtensions.h"
#include "shContext.h"
#include "shPath.h"
#include "shImage.h"
#include "shGeometry.h"
#include "shPaint.h"
void shPremultiplyFramebuffer()
{
/* Multiply target color with its own alpha */
glBlendFunc(GL_ZERO, GL_DST_ALPHA);
}
void shUnpremultiplyFramebuffer()
{
/* TODO: hmmmm..... any idea? */
}
void updateBlendingStateGL(VGContext *c, int alphaIsOne)
{
/* Most common drawing mode (SRC_OVER with alpha=1)
as well as SRC is optimized by turning OpenGL
blending off. In other cases its turned on. */
switch (c->blendMode)
{
case VG_BLEND_SRC:
glBlendFunc(GL_ONE, GL_ZERO);
glDisable(GL_BLEND); break;
case VG_BLEND_SRC_IN:
glBlendFunc(GL_DST_ALPHA, GL_ZERO);
glEnable(GL_BLEND); break;
case VG_BLEND_DST_IN:
glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
glEnable(GL_BLEND); break;
case VG_BLEND_SRC_OUT_SH:
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
glEnable(GL_BLEND); break;
case VG_BLEND_DST_OUT_SH:
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND); break;
case VG_BLEND_SRC_ATOP_SH:
glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND); break;
case VG_BLEND_DST_ATOP_SH:
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA);
glEnable(GL_BLEND); break;
case VG_BLEND_DST_OVER:
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
glEnable(GL_BLEND); break;
case VG_BLEND_SRC_OVER: default:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (alphaIsOne) glDisable(GL_BLEND);
else glEnable(GL_BLEND); break;
};
}
/*-----------------------------------------------------------
* Draws the triangles representing the stroke of a path.
*-----------------------------------------------------------*/
static void shDrawStroke(SHPath *p)
{
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, p->stroke.items);
glDrawArrays(GL_TRIANGLES, 0, p->stroke.size);
glDisableClientState(GL_VERTEX_ARRAY);
}
/*-----------------------------------------------------------
* Draws the subdivided vertices in the OpenGL mode given
* (this could be VG_TRIANGLE_FAN or VG_LINE_STRIP).
*-----------------------------------------------------------*/
static void shDrawVertices(SHPath *p, GLenum mode)
{
int start = 0;
int size = 0;
/* We separate vertex arrays by contours to properly
handle the fill modes */
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(SHVertex), p->vertices.items);
while (start < p->vertices.size) {
size = p->vertices.items[start].flags;
glDrawArrays(mode, start, size);
start += size;
}
glDisableClientState(GL_VERTEX_ARRAY);
}
/*-------------------------------------------------------------
* Draw a single quad that covers the bounding box of a path
*-------------------------------------------------------------*/
static void shDrawBoundBox(VGContext *c, SHPath *p, VGPaintMode mode)
{
SHfloat K = 1.0f;
if (mode == VG_STROKE_PATH)
K = SH_CEIL(c->strokeMiterLimit * c->strokeLineWidth) + 1.0f;
glBegin(GL_QUADS);
glVertex2f(p->min.x-K, p->min.y-K);
glVertex2f(p->max.x+K, p->min.y-K);
glVertex2f(p->max.x+K, p->max.y+K);
glVertex2f(p->min.x-K, p->max.y+K);
glEnd();
}
/*--------------------------------------------------------------
* Constructs & draws colored OpenGL primitives that cover the
* given bounding box to represent the currently selected
* stroke or fill paint
*--------------------------------------------------------------*/
static void shDrawPaintMesh(VGContext *c, SHVector2 *min, SHVector2 *max,
VGPaintMode mode, GLenum texUnit)
{
SHPaint *p = 0;
SHVector2 pmin, pmax;
SHfloat K = 1.0f;
/* Pick the right paint */
if (mode == VG_FILL_PATH) {
p = (c->fillPaint ? c->fillPaint : &c->defaultPaint);
}else if (mode == VG_STROKE_PATH) {
p = (c->strokePaint ? c->strokePaint : &c->defaultPaint);
K = SH_CEIL(c->strokeMiterLimit * c->strokeLineWidth) + 1.0f;
}
/* We want to be sure to cover every pixel of this path so better
take a pixel more than leave some out (multisampling is tricky). */
SET2V(pmin, (*min)); SUB2(pmin, K,K);
SET2V(pmax, (*max)); ADD2(pmax, K,K);
/* Construct appropriate OpenGL primitives so as
to fill the stencil mask with select paint */
switch (p->type) {
case VG_PAINT_TYPE_LINEAR_GRADIENT:
shDrawLinearGradientMesh(p, min, max, mode, texUnit);
break;
case VG_PAINT_TYPE_RADIAL_GRADIENT:
shDrawRadialGradientMesh(p, min, max, mode, texUnit);
break;
case VG_PAINT_TYPE_PATTERN:
if (p->pattern != VG_INVALID_HANDLE) {
shDrawPatternMesh(p, min, max, mode, texUnit);
break;
}/* else behave as a color paint */
case VG_PAINT_TYPE_COLOR:
glColor4fv((GLfloat*)&p->color);
glBegin(GL_QUADS);
glVertex2f(pmin.x, pmin.y);
glVertex2f(pmax.x, pmin.y);
glVertex2f(pmax.x, pmax.y);
glVertex2f(pmin.x, pmax.y);
glEnd();
break;
}
}
VGboolean shIsTessCacheValid (VGContext *c, SHPath *p)
{
SHfloat nX, nY;
SHVector2 X, Y;
SHMatrix3x3 mi;//, mchange;
VGboolean valid = VG_TRUE;
if (p->cacheDataValid == VG_FALSE) {
valid = VG_FALSE;
}
else if (p->cacheTransformInit == VG_FALSE) {
valid = VG_FALSE;
}
else if (shInvertMatrix( &p->cacheTransform, &mi ) == VG_FALSE) {
valid = VG_FALSE;
}
else
{
/* TODO: Compare change matrix for any scale or shear */
// MULMATMAT( c->pathTransform, mi, mchange );
SET2( X, mi.m[0][0], mi.m[1][0] );
SET2( Y, mi.m[0][1], mi.m[1][1] );
nX = NORM2( X ); nY = NORM2( Y );
if (nX > 1.01f || nX < 0.99 ||
nY > 1.01f || nY < 0.99)
valid = VG_FALSE;
}
if (valid == VG_FALSE)
{
/* Update cache */
p->cacheDataValid = VG_TRUE;
p->cacheTransformInit = VG_TRUE;
p->cacheTransform = c->pathTransform;
p->cacheStrokeTessValid = VG_FALSE;
}
return valid;
}
VGboolean shIsStrokeCacheValid (VGContext *c, SHPath *p)
{
VGboolean valid = VG_TRUE;
if (p->cacheStrokeInit == VG_FALSE) {
valid = VG_FALSE;
}
else if (p->cacheStrokeTessValid == VG_FALSE) {
valid = VG_FALSE;
}
else if (c->strokeDashPattern.size > 0) {
valid = VG_FALSE;
}
else if (p->cacheStrokeLineWidth != c->strokeLineWidth ||
p->cacheStrokeCapStyle != c->strokeCapStyle ||
p->cacheStrokeJoinStyle != c->strokeJoinStyle ||
p->cacheStrokeMiterLimit != c->strokeMiterLimit) {
valid = VG_FALSE;
}
if (valid == VG_FALSE)
{
/* Update cache */
p->cacheStrokeInit = VG_TRUE;
p->cacheStrokeTessValid = VG_TRUE;
p->cacheStrokeLineWidth = c->strokeLineWidth;
p->cacheStrokeCapStyle = c->strokeCapStyle;
p->cacheStrokeJoinStyle = c->strokeJoinStyle;
p->cacheStrokeMiterLimit = c->strokeMiterLimit;
}
return valid;
}
/*-----------------------------------------------------------
* Tessellates / strokes the path and draws it according to
* VGContext state.
*-----------------------------------------------------------*/
VG_API_CALL void vgDrawPath(VGPath path, VGbitfield paintModes)
{
SHPath *p;
SHMatrix3x3 mi;
SHfloat mgl[16];
SHPaint *fill, *stroke;
SHRectangle *rect;
VG_GETCONTEXT(VG_NO_RETVAL);
VG_RETURN_ERR_IF(!shIsValidPath(context, path),
VG_BAD_HANDLE_ERROR, VG_NO_RETVAL);
VG_RETURN_ERR_IF(paintModes & (~(VG_STROKE_PATH | VG_FILL_PATH)),
VG_ILLEGAL_ARGUMENT_ERROR, VG_NO_RETVAL);
/* Check whether scissoring is enabled and scissor
rectangle is valid */
if (context->scissoring == VG_TRUE) {
rect = &context->scissor.items[0];
if (context->scissor.size == 0) VG_RETURN( VG_NO_RETVAL );
if (rect->w <= 0.0f || rect->h <= 0.0f) VG_RETURN( VG_NO_RETVAL );
glScissor( (GLint)rect->x, (GLint)rect->y, (GLint)rect->w, (GLint)rect->h );
glEnable( GL_SCISSOR_TEST );
}
p = (SHPath*)path;
/* If user-to-surface matrix invertible tessellate in
surface space for better path resolution */
if (shIsTessCacheValid( context, p ) == VG_FALSE)
{
if (shInvertMatrix(&context->pathTransform, &mi)) {
shFlattenPath(p, 1);
shTransformVertices(&mi, p);
}else shFlattenPath(p, 0);
shFindBoundbox(p);
}
/* TODO: Turn antialiasing on/off */
glDisable(GL_LINE_SMOOTH);
glDisable(GL_POLYGON_SMOOTH);
glEnable(GL_MULTISAMPLE);
/* Pick paint if available or default*/
fill = (context->fillPaint ? context->fillPaint : &context->defaultPaint);
stroke = (context->strokePaint ? context->strokePaint : &context->defaultPaint);
/* Apply transformation */
shMatrixToGL(&context->pathTransform, mgl);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glMultMatrixf(mgl);
if (paintModes & VG_FILL_PATH) {
/* Tesselate into stencil */
glEnable(GL_STENCIL_TEST);
if( context->fillRule == VG_EVEN_ODD )
{
glStencilFunc(GL_ALWAYS, 0, 0);
glStencilOp(GL_INVERT, GL_INVERT, GL_INVERT);
}
else
{
// pseudo non-zero fill rule. Fill everything at least covered once, don't
// care for possible decrements.
// TODO implement real non-zero fill-rule
glStencilFunc(GL_ALWAYS, 1, 1);
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
}
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
shDrawVertices(p, GL_TRIANGLE_FAN);
/* Setup blending */
updateBlendingStateGL(context,
fill->type == VG_PAINT_TYPE_COLOR &&
fill->color.a == 1.0f);
/* Draw paint where stencil odd */
glStencilFunc(GL_EQUAL, 1, 1);
glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
shDrawPaintMesh(context, &p->min, &p->max, VG_FILL_PATH, GL_TEXTURE0);
/* Clear stencil for sure */
/* TODO: Is there any way to do this safely along
with the paint generation pass?? */
glDisable(GL_BLEND);
glDisable(GL_MULTISAMPLE);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
shDrawBoundBox(context, p, VG_FILL_PATH);
/* Reset state */
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDisable(GL_STENCIL_TEST);
glDisable(GL_BLEND);
}
/* TODO: Turn antialiasing on/off */
glDisable(GL_LINE_SMOOTH);
glDisable(GL_POLYGON_SMOOTH);
glEnable(GL_MULTISAMPLE);
if ((paintModes & VG_STROKE_PATH) &&
context->strokeLineWidth > 0.0f) {
if (1) {/*context->strokeLineWidth > 1.0f) {*/
if (shIsStrokeCacheValid( context, p ) == VG_FALSE)
{
/* Generate stroke triangles in user space */
shVector2ArrayClear(&p->stroke);
shStrokePath(context, p);
}
/* Stroke into stencil */
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_NOTEQUAL, 1, 1);
glStencilOp(GL_KEEP, GL_INCR, GL_INCR);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
shDrawStroke(p);
/* Setup blending */
updateBlendingStateGL(context,
stroke->type == VG_PAINT_TYPE_COLOR &&
stroke->color.a == 1.0f);
/* Draw paint where stencil odd */
glStencilFunc(GL_EQUAL, 1, 1);
glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
shDrawPaintMesh(context, &p->min, &p->max, VG_STROKE_PATH, GL_TEXTURE0);
/* Clear stencil for sure */
glDisable(GL_BLEND);
glDisable(GL_MULTISAMPLE);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
shDrawBoundBox(context, p, VG_STROKE_PATH);
/* Reset state */
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDisable(GL_STENCIL_TEST);
glDisable(GL_BLEND);
}else{
/* Simulate thin stroke by alpha */
SHColor c = stroke->color;
if (context->strokeLineWidth < 1.0f)
c.a *= context->strokeLineWidth;
/* Draw contour as a line */
glDisable(GL_MULTISAMPLE);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4fv((GLfloat*)&c);
shDrawVertices(p, GL_LINE_STRIP);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
}
}
glPopMatrix();
if (context->scissoring == VG_TRUE)
glDisable( GL_SCISSOR_TEST );
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgDrawImage(VGImage image)
{
SHImage *i;
SHfloat mgl[16];
SHfloat texGenS[4] = {0,0,0,0};
SHfloat texGenT[4] = {0,0,0,0};
SHPaint *fill;
SHVector2 min, max;
SHRectangle *rect;
VG_GETCONTEXT(VG_NO_RETVAL);
VG_RETURN_ERR_IF(!shIsValidImage(context, image),
VG_BAD_HANDLE_ERROR, VG_NO_RETVAL);
/* TODO: check if image is current render target */
/* Check whether scissoring is enabled and scissor
rectangle is valid */
if (context->scissoring == VG_TRUE) {
rect = &context->scissor.items[0];
if (context->scissor.size == 0) VG_RETURN( VG_NO_RETVAL );
if (rect->w <= 0.0f || rect->h <= 0.0f) VG_RETURN( VG_NO_RETVAL );
glScissor( (GLint)rect->x, (GLint)rect->y, (GLint)rect->w, (GLint)rect->h );
glEnable( GL_SCISSOR_TEST );
}
/* Apply image-user-to-surface transformation */
i = (SHImage*)image;
shMatrixToGL(&context->imageTransform, mgl);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glMultMatrixf(mgl);
/* Clamp to edge for proper filtering, modulate for multiply mode */
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, i->texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
/* Adjust antialiasing to settings */
if (context->imageQuality == VG_IMAGE_QUALITY_NONANTIALIASED) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glDisable(GL_MULTISAMPLE);
}else{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glEnable(GL_MULTISAMPLE);
}
/* Generate image texture coords automatically */
texGenS[0] = 1.0f / i->texwidth;
texGenT[1] = 1.0f / i->texheight;
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGenfv(GL_S, GL_OBJECT_PLANE, texGenS);
glTexGenfv(GL_T, GL_OBJECT_PLANE, texGenT);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
/* Pick fill paint */
fill = (context->fillPaint ? context->fillPaint : &context->defaultPaint);
/* Use paint color when multiplying with a color-paint */
if (context->imageMode == VG_DRAW_IMAGE_MULTIPLY &&
fill->type == VG_PAINT_TYPE_COLOR)
glColor4fv((GLfloat*)&fill->color);
else glColor4f(1,1,1,1);
/* Check image drawing mode */
if (context->imageMode == VG_DRAW_IMAGE_MULTIPLY &&
fill->type != VG_PAINT_TYPE_COLOR) {
/* Draw image quad into stencil */
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_ALWAYS, 1, 1);
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
glBegin(GL_QUADS);
glVertex2i(0, 0);
glVertex2i(i->width, 0);
glVertex2i(i->width, i->height);
glVertex2i(0, i->height);
glEnd();
/* Setup blending */
updateBlendingStateGL(context, 0);
/* Draw gradient mesh where stencil 1*/
glEnable(GL_TEXTURE_2D);
glStencilFunc(GL_EQUAL, 1, 1);
glStencilOp(GL_ZERO,GL_ZERO,GL_ZERO);
glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
SET2(min,0,0);
SET2(max, (SHfloat)i->width, (SHfloat)i->height);
if (fill->type == VG_PAINT_TYPE_RADIAL_GRADIENT) {
shDrawRadialGradientMesh(fill, &min, &max, VG_FILL_PATH, GL_TEXTURE1);
}else if (fill->type == VG_PAINT_TYPE_LINEAR_GRADIENT) {
shDrawLinearGradientMesh(fill, &min, &max, VG_FILL_PATH, GL_TEXTURE1);
}else if (fill->type == VG_PAINT_TYPE_PATTERN) {
shDrawPatternMesh(fill, &min, &max, VG_FILL_PATH, GL_TEXTURE1); }
glActiveTexture(GL_TEXTURE0);
glDisable(GL_TEXTURE_2D);
glDisable(GL_STENCIL_TEST);
}else if (context->imageMode == VG_DRAW_IMAGE_STENCIL) {
}else{/* Either normal mode or multiplying with a color-paint */
/* Setup blending */
updateBlendingStateGL(context, 0);
/* Draw textured quad */
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glVertex2i(0, 0);
glVertex2i(i->width, 0);
glVertex2i(i->width, i->height);
glVertex2i(0, i->height);
glEnd();
glDisable(GL_TEXTURE_2D);
}
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glPopMatrix();
if (context->scissoring == VG_TRUE)
glDisable( GL_SCISSOR_TEST );
VG_RETURN(VG_NO_RETVAL);
}

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@ -1,135 +0,0 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include "shVectors.h"
#define _ITEM_T SHVector2
#define _ARRAY_T SHVector2Array
#define _FUNC_T shVector2Array
#define _COMPARE_T(v1,v2) EQ2V(v1,v2)
#define _ARRAY_DEFINE
#include "shArrayBase.h"
void SHVector2_ctor(SHVector2 *v) {
v->x=0.0f; v->y=0.0f;
}
void SHVector2_dtor(SHVector2 *v) {
}
void SHVector3_ctor(SHVector3 *v) {
v->x=0.0f; v->y=0.0f; v->z=0.0f;
}
void SHVector3_dtor(SHVector3 *v) {
}
void SHVector4_ctor(SHVector4 *v) {
v->x=0.0f; v->y=0.0f; v->z=0.0f; v->w=0.0f;
}
void SHVector4_dtor(SHVector4 *v) {
}
void SHRectangle_ctor(SHRectangle *r) {
r->x=0.0f; r->y=0.0f; r->w=0.0f; r->h=0.0f;
}
void SHRectangle_dtor(SHRectangle *r) {
}
void shRectangleSet(SHRectangle *r, SHfloat x,
SHfloat y, SHfloat w, SHfloat h)
{
r->x=x; r->y=y; r->w=w; r->h=h;
}
void SHMatrix3x3_ctor(SHMatrix3x3 *mt)
{
IDMAT((*mt));
}
void SHMatrix3x3_dtor(SHMatrix3x3 *mt)
{
}
void shMatrixToGL(SHMatrix3x3 *m, SHfloat mgl[16])
{
/* When 2D vectors are specified OpenGL defaults Z to 0.0f so we
have to shift the third column of our 3x3 matrix to right */
mgl[0] = m->m[0][0]; mgl[4] = m->m[0][1]; mgl[8] = 0.0f; mgl[12] = m->m[0][2];
mgl[1] = m->m[1][0]; mgl[5] = m->m[1][1]; mgl[9] = 0.0f; mgl[13] = m->m[1][2];
mgl[2] = m->m[2][0]; mgl[6] = m->m[2][1]; mgl[10] = 1.0f; mgl[14] = m->m[2][1];
mgl[3] = 0.0f; mgl[7] = 0.0f; mgl[11] = 0.0f; mgl[15] = 1.0f;
}
int shInvertMatrix(SHMatrix3x3 *m, SHMatrix3x3 *mout)
{
/* Calculate determinant */
SHfloat D0 = m->m[1][1]*m->m[2][2] - m->m[2][1]*m->m[1][2];
SHfloat D1 = m->m[2][0]*m->m[1][2] - m->m[1][0]*m->m[2][2];
SHfloat D2 = m->m[1][0]*m->m[2][1] - m->m[2][0]*m->m[1][1];
SHfloat D = m->m[0][0]*D0 + m->m[0][1]*D1 + m->m[0][2]*D2;
/* Check if singular */
if( D == 0.0f ) return 0;
D = 1.0f / D;
/* Calculate inverse */
mout->m[0][0] = D * D0;
mout->m[1][0] = D * D1;
mout->m[2][0] = D * D2;
mout->m[0][1] = D * (m->m[2][1]*m->m[0][2] - m->m[0][1]*m->m[2][2]);
mout->m[1][1] = D * (m->m[0][0]*m->m[2][2] - m->m[2][0]*m->m[0][2]);
mout->m[2][1] = D * (m->m[2][0]*m->m[0][1] - m->m[0][0]*m->m[2][1]);
mout->m[0][2] = D * (m->m[0][1]*m->m[1][2] - m->m[1][1]*m->m[0][2]);
mout->m[1][2] = D * (m->m[1][0]*m->m[0][2] - m->m[0][0]*m->m[1][2]);
mout->m[2][2] = D * (m->m[0][0]*m->m[1][1] - m->m[1][0]*m->m[0][1]);
return 1;
}
SHfloat shVectorOrientation(SHVector2 *v) {
SHfloat norm = (SHfloat)NORM2((*v));
SHfloat cosa = v->x/norm;
SHfloat sina = v->y/norm;
return (SHfloat)(sina>=0 ? SH_ACOS(cosa) : 2*PI-SH_ACOS(cosa));
}
int shLineLineXsection(SHVector2 *o1, SHVector2 *v1,
SHVector2 *o2, SHVector2 *v2,
SHVector2 *xsection)
{
SHfloat rightU = o2->x - o1->x;
SHfloat rightD = o2->y - o1->y;
SHfloat D = v1->x * (-v2->y) - v1->y * (-v2->x);
SHfloat DX = rightU * (-v2->y) - rightD * (-v2->x);
/*SHfloat DY = v1.x * rightD - v1.y * rightU;*/
SHfloat t1 = DX / D;
if (D == 0.0f)
return 0;
xsection->x = o1->x + t1*v1->x;
xsection->y = o1->y + t1*v1->y;
return 1;
}

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@ -1,275 +0,0 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef __SHVECTORS_H
#define __SHVECTORS_H
#include "shDefs.h"
/* Vector structures
*--------------------------------------------------------------*/
typedef struct
{
SHfloat x,y;
} SHVector2;
void SHVector2_ctor(SHVector2 *v);
void SHVector2_dtor(SHVector2 *v);
typedef struct
{
SHfloat x,y,z;
} SHVector3;
void SHVector3_ctor(SHVector3 *v);
void SHVector3_dtor(SHVector3 *v);
typedef struct
{
SHfloat x,y,z,w;
} SHVector4;
void SHVector4_ctor(SHVector4 *v);
void SHVector4_dtor(SHVector4 *v);
typedef struct
{
SHfloat x,y,w,h;
} SHRectangle;
void SHRectangle_ctor(SHRectangle *r);
void SHRectangle_dtor(SHRectangle *r);
void shRectangleSet(SHRectangle *r, SHfloat x,
SHfloat y, SHfloat w, SHfloat h);
typedef struct
{
SHfloat m[3][3];
} SHMatrix3x3;
void SHMatrix3x3_ctor(SHMatrix3x3 *m);
void SHMatrix3x3_dtor(SHMatrix3x3 *m);
/*------------------------------------------------------------
* Vector Arrays
*------------------------------------------------------------*/
#define _ITEM_T SHVector2
#define _ARRAY_T SHVector2Array
#define _FUNC_T shVector2Array
#define _ARRAY_DECLARE
#include "shArrayBase.h"
/*--------------------------------------------------------
* Macros for typical vector operations. The only way to
* inline in C is to actually write a macro
*--------------------------------------------------------- */
#define SET2(v,xs,ys) { v.x=xs; v.y=ys; }
#define SET3(v,xs,ys,zs) { v.x=xs; v.y=ys; v.z=zs; }
#define SET4(v,xs,ys,zs,ws) { v.x=xs; v.y=ys; v.z=zs; v.w=ws; }
#define SET2V(v1,v2) { v1.x=v2.x; v1.y=v2.y; }
#define SET3V(v1,v2) { v1.x=v2.x; v1.y=v2.y; v1.z=v2.z; }
#define SET4V(v1,v2) { v1.x=v2.x; v1.y=v2.y; v1.z=v2.z; v1.w=v2.w; }
#define EQ2(v,xx,yy) ( v.x==xx && v.y==yy )
#define EQ3(v,xx,yy,zz) ( v.x==xx && v.y==yy && v.z==zz )
#define EQ4(v,xx,yy,zz,ww) ( v.x==xx && v.y==yy && v.z==zz && v.w==ww )
#define ISZERO2(v) ( v.x==0.0f && v.y==0.0f )
#define ISZERO3(v) ( v.x==0.0f && v.y==0.0f && v.z==0.0f)
#define ISZERO4(v) ( v.x==0.0f && v.y==0.0f && v.z==0.0f && v.w==0.0f )
#define EQ2V(v1,v2) ( v1.x==v2.x && v1.y==v2.y )
#define EQ3V(v1,v2) ( v1.x==v2.x && v1.y==v2.y && v1.z==v2.z )
#define EQ4V(v1,v2) ( v1.x==v2.x && v1.y==v2.y && v1.z==v2.z && v1.w==v2.w )
#define ADD2(v,xx,yy) { v.x+=xx; v.y+=yy; }
#define ADD3(v,xx,yy,zz) { v.x+=xx; v.y+=yy; v.z+=zz; }
#define ADD4(v,xx,yy,zz,ww) { v.x+=xx; v.y+=yy; v.z+=zz; v.w+=ww; }
#define ADD2V(v1,v2) { v1.x+=v2.x; v1.y+=v2.y; }
#define ADD3V(v1,v2) { v1.x+=v2.x; v1.y+=v2.y; v1.z+=v2.z; }
#define ADD4V(v1,v2) { v1.x+=v2.x; v1.y+=v2.y; v1.z+=v2.z; v1.w+=v2.w; }
#define SUB2(v,xx,yy) { v.x-=xx; v.y-=yy; }
#define SUB3(v,xx,yy,zz) { v.x-=xx; v.y-=yy; v.z-=zz; }
#define SUB4(v,xx,yy,zz,ww) { v.x-=xx; v.y-=yy; v.z-=zz; v.w-=v2.w; }
#define SUB2V(v1,v2) { v1.x-=v2.x; v1.y-=v2.y; }
#define SUB3V(v1,v2) { v1.x-=v2.x; v1.y-=v2.y; v1.z-=v2.z; }
#define SUB4V(v1,v2) { v1.x-=v2.x; v1.y-=v2.y; v1.z-=v2.z; v1.w-=v2.w; }
#define MUL2(v,f) { v.x*=f; v.y*=f; }
#define MUL3(v,f) { v.x*=f; v.y*=f; v.z*=z; }
#define MUL4(v,f) { v.x*=f; v.y*=f; v.z*=z; v.w*=w; }
#define DIV2(v,f) { v.x/=f; v.y/=f; }
#define DIV3(v,f) { v.x/=f; v.y/=f; v.z/=z; }
#define DIV4(v,f) { v.x/=f; v.y/=f; v.z/=z; v.w/=w; }
#define ABS2(v) { v.x=SH_ABS(v.x); v.y=SH_ABS(v.y); }
#define ABS3(v) { v.x=SH_ABS(v.x); v.y=SH_ABS(v.y); v.z=SH_ABS(v.z); }
#define ABS4(v) { v.x=SH_ABS(v.x); v.y=SH_ABS(v.y); v.z=SH_ABS(v.z); v.w=SH_ABS(v.w); }
#define NORMSQ2(v) (v.x*v.x + v.y*v.y)
#define NORMSQ3(v) (v.x*v.x + v.y*v.y + v.z*v.z)
#define NORMSQ4(v) (v.x*v.x + v.y*v.y + v.z*v.z + v.w*v.w)
#define NORM2(v) SH_SQRT(NORMSQ2(v))
#define NORM3(v) SH_SQRT(NORMSQ3(v))
#define NORM4(v) SH_SQRT(NORMSQ4(v))
#define NORMALIZE2(v) { SHfloat n=NORM2(v); v.x/=n; v.y/=n; }
#define NORMALIZE3(v) { SHfloat n=NORM3(v); v.x/=n; v.y/=n; v.z/=n; }
#define NORMALIZE4(v) { SHfloat n=NORM4(v); v.x/=n; v.y/=n; v.z/=n; v.w/=w; }
#define DOT2(v1,v2) (v1.x*v2.x + v1.y*v2.y)
#define DOT3(v1,v2) (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z)
#define DOT4(v1,v2) (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z + v1.w*v2.w)
#define CROSS2(v1,v2) (v1.x*v2.y - v2.x*v1.y)
#define ANGLE2(v1,v2) (SH_ACOS( DOT2(v1,v2) / (NORM2(v1)*NORM2(v2)) ))
#define ANGLE2N(v1,v2) (SH_ACOS( DOT2(v1,v2) ))
#define OFFSET2V(v, o, s) { v.x += o.x*s; v.y += o.y*s; }
#define OFFSET3V(v, o, s) { v.x += o.x*s; v.y += o.y*s; v.z += o.z*s; }
#define OFFSET4V(v, o, s) { v.x += o.x*s; v.y += o.y*s; v.z += o.z*s; v.w += o.w*s; }
/*-----------------------------------------------------
* Macros for matrix operations
*-----------------------------------------------------*/
#define SETMAT(mat, m00, m01, m02, m10, m11, m12, m20, m21, m22) { \
mat.m[0][0] = m00; mat.m[0][1] = m01; mat.m[0][2] = m02; \
mat.m[1][0] = m10; mat.m[1][1] = m11; mat.m[1][2] = m12; \
mat.m[2][0] = m20; mat.m[2][1] = m21; mat.m[2][2] = m22; }
#define SETMATMAT(m1, m2) { \
int i,j; \
for(i=0;i<3;i++) \
for(j=0;j<3;j++) \
m1.m[i][j] = m2.m[i][j]; }
#define MULMATS(mat, s) { \
int i,j; \
for(i=0;i<3;i++) \
for(j=0;j<3;j++) \
mat.m[i][j] *= s; }
#define DIVMATS(mat, s) { \
int i,j; \
for(i=0;i<3;i++) \
for(j=0;j<3;j++) \
mat.m[i][j] /= s; }
#define MULMATMAT(m1, m2, mout) { \
int i,j; \
for(i=0;i<3;i++) \
for(j=0;j<3;j++) \
mout.m[i][j] = \
m1.m[i][0] * m2.m[0][j] + \
m1.m[i][1] * m2.m[1][j] + \
m1.m[i][2] * m2.m[2][j]; }
#define IDMAT(mat) SETMAT(mat, 1,0,0, 0,1,0, 0,0,1)
#define TRANSLATEMATL(mat, tx, ty) { \
SHMatrix3x3 trans,temp; \
SETMAT(trans, 1,0,tx, 0,1,ty, 0,0,1); \
MULMATMAT(trans, mat, temp); \
SETMATMAT(mat, temp); }
#define TRANSLATEMATR(mat, tx, ty) { \
SHMatrix3x3 trans,temp; \
SETMAT(trans, 1,0,tx, 0,1,ty, 0,0,1); \
MULMATMAT(mat, trans, temp); \
SETMATMAT(mat, temp); }
#define SCALEMATL(mat, sx, sy) { \
SHMatrix3x3 scale, temp; \
SETMAT(scale, sx,0,0, 0,sy,0, 0,0,1); \
MULMATMAT(scale, mat, temp); \
SETMATMAT(mat, temp); }
#define SCALEMATR(mat, sx, sy) { \
SHMatrix3x3 scale, temp; \
SETMAT(scale, sx,0,0, 0,sy,0, 0,0,1); \
MULMATMAT(mat, scale, temp); \
SETMATMAT(mat, temp); }
#define SHEARMATL(mat, shx, shy) {\
SHMatrix3x3 shear, temp;\
SETMAT(shear, 1,shx,0, shy,1,0, 0,0,1); \
MULMATMAT(shear, mat, temp); \
SETMATMAT(mat, temp); }
#define SHEARMATR(mat, shx, shy) {\
SHMatrix3x3 shear, temp;\
SETMAT(shear, 1,shx,0, shy,1,0, 0,0,1); \
MULMATMAT(mat, shear, temp); \
SETMATMAT(mat, temp); }
#define ROTATEMATL(mat, a) { \
SHfloat cosa=SH_COS(a), sina=SH_SIN(a); \
SHMatrix3x3 rot, temp; \
SETMAT(rot, cosa,-sina,0, sina,cosa,0, 0,0,1); \
MULMATMAT(rot, mat, temp); \
SETMATMAT(mat, temp); }
#define ROTATEMATR(mat, a) { \
SHfloat cosa=SH_COS(a), sina=SH_SIN(a); \
SHMatrix3x3 rot, temp; \
SETMAT(rot, cosa,-sina,0, sina,cosa,0, 0,0,1); \
MULMATMAT(mat, rot, temp); \
SETMATMAT(mat, temp); }
#define TRANSFORM2TO(v, mat, vout) { \
vout.x = v.x*mat.m[0][0] + v.y*mat.m[0][1] + 1*mat.m[0][2]; \
vout.y = v.x*mat.m[1][0] + v.y*mat.m[1][1] + 1*mat.m[1][2]; }
#define TRANSFORM2(v, mat) { \
SHVector2 temp; TRANSFORM2TO(v, mat, temp); v = temp; }
#define TRANSFORM2DIRTO(v, mat, vout) { \
vout.x = v.x*mat.m[0][0] + v.y*mat.m[0][1]; \
vout.y = v.x*mat.m[1][0] + v.y*mat.m[1][1]; }
#define TRANSFORM2DIR(v, mat) { \
SHVector2 temp; TRANSFORM2DIRTO(v, mat, temp); v = temp; }
/*--------------------------------------------------------
* Additional functions
*--------------------------------------------------------- */
void shMatrixToGL(SHMatrix3x3 *m, SHfloat mgl[16]);
SHint shInvertMatrix(SHMatrix3x3 *m, SHMatrix3x3 *mout);
SHfloat shVectorOrientation(SHVector2 *v);
int shLineLineXsection(SHVector2 *o1, SHVector2 *v1,
SHVector2 *o2, SHVector2 *v2,
SHVector2 *xsection);
#endif/* __SHVECTORS_H */

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@ -1,425 +0,0 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include <vg/openvg.h>
#include <vg/vgu.h>
#include "shDefs.h"
#include "shContext.h"
#include <math.h>
static VGUErrorCode shAppend(VGPath path, SHint commSize, const VGubyte *comm,
SHint dataSize, const VGfloat *data)
{
VGErrorCode err = VG_NO_ERROR;
VGPathDatatype type = vgGetParameterf(path, VG_PATH_DATATYPE);
VGfloat scale = vgGetParameterf(path, VG_PATH_SCALE);
VGfloat bias = vgGetParameterf(path, VG_PATH_BIAS);
SH_ASSERT(dataSize <= 26);
switch(type)
{
case VG_PATH_DATATYPE_S_8: {
SHint8 data8[26]; int i;
for (i=0; i<dataSize; ++i)
data8[i] = (SHint8)SH_FLOOR((data[i] - bias) / scale + 0.5f);
vgAppendPathData(path, commSize, comm, data8);
break;}
case VG_PATH_DATATYPE_S_16: {
SHint16 data16[26]; int i;
for (i=0; i<dataSize; ++i)
data16[i] = (SHint16)SH_FLOOR((data[i] - bias) / scale + 0.5f);
vgAppendPathData(path, commSize, comm, data16);
break;}
case VG_PATH_DATATYPE_S_32: {
SHint32 data32[26]; int i;
for (i=0; i<dataSize; ++i)
data32[i] = (SHint32)SH_FLOOR((data[i] - bias) / scale + 0.5f);
vgAppendPathData(path, commSize, comm, data32);
break;}
default: {
VGfloat dataF[26]; int i;
for (i=0; i<dataSize; ++i)
dataF[i] = (data[i] - bias) / scale;
vgAppendPathData(path, commSize, comm, dataF);
break;}
}
err = vgGetError();
if (err == VG_PATH_CAPABILITY_ERROR)
return VGU_PATH_CAPABILITY_ERROR;
else if (err == VG_BAD_HANDLE_ERROR)
return VGU_BAD_HANDLE_ERROR;
else if (err == VG_OUT_OF_MEMORY_ERROR)
return VGU_OUT_OF_MEMORY_ERROR;
return VGU_NO_ERROR;
}
VGU_API_CALL VGUErrorCode vguLine(VGPath path,
VGfloat x0, VGfloat y0,
VGfloat x1, VGfloat y1)
{
VGUErrorCode err = VGU_NO_ERROR;
const VGubyte comm[] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS};
VGfloat data[4];
data[0] = x0; data[1] = y0;
data[2] = x1; data[3] = y1;
err = shAppend(path, 2, comm, 4, data);
return err;
}
VGU_API_CALL VGUErrorCode vguPolygon(VGPath path,
const VGfloat * points, VGint count,
VGboolean closed)
{
VGint i;
VGubyte *comm = NULL;
VGUErrorCode err = VGU_NO_ERROR;
if (points == NULL || count <= 0)
return VGU_ILLEGAL_ARGUMENT_ERROR;
/* TODO: check points array alignment */
comm = (VGubyte*)malloc( (count+1) * sizeof(VGubyte) );
if (comm == NULL) return VGU_OUT_OF_MEMORY_ERROR;
comm[0] = VG_MOVE_TO_ABS;
for (i=1; i<count; ++i)
comm[i] = VG_LINE_TO_ABS;
comm[count] = VG_CLOSE_PATH;
if (closed) err = shAppend(path, count+1, comm, count*2, points);
else err = shAppend(path, count, comm, count*2, points);
free(comm);
return err;
}
VGU_API_CALL VGUErrorCode vguRect(VGPath path,
VGfloat x, VGfloat y,
VGfloat width, VGfloat height)
{
VGUErrorCode err = VGU_NO_ERROR;
VGubyte comm[5] = {
VG_MOVE_TO_ABS, VG_HLINE_TO_REL,
VG_VLINE_TO_REL, VG_HLINE_TO_REL,
VG_CLOSE_PATH };
VGfloat data[5];
if (width <= 0 || height <= 0)
return VGU_ILLEGAL_ARGUMENT_ERROR;
data[0] = x; data[1] = y;
data[2] = width; data[3] = height;
data[4] = -width;
err = shAppend(path, 5, comm, 5, data);
return err;
}
VGU_API_CALL VGUErrorCode vguRoundRect(VGPath path,
VGfloat x, VGfloat y,
VGfloat width, VGfloat height,
VGfloat arcWidth, VGfloat arcHeight)
{
VGUErrorCode err = VGU_NO_ERROR;
VGubyte comm[10] = {
VG_MOVE_TO_ABS,
VG_HLINE_TO_REL, VG_SCCWARC_TO_REL,
VG_VLINE_TO_REL, VG_SCCWARC_TO_REL,
VG_HLINE_TO_REL, VG_SCCWARC_TO_REL,
VG_VLINE_TO_REL, VG_SCCWARC_TO_REL,
VG_CLOSE_PATH };
VGfloat data[26];
VGfloat rx, ry;
if (width <= 0 || height <= 0)
return VGU_ILLEGAL_ARGUMENT_ERROR;
SH_CLAMP(arcWidth, 0.0f, width);
SH_CLAMP(arcHeight, 0.0f, height);
rx = arcWidth/2;
ry = arcHeight/2;
data[0] = x + rx; data[1] = y;
data[2] = width - arcWidth;
data[3] = rx; data[4] = ry; data[5] = 0;
data[6] = rx; data[7] = ry;
data[8] = height - arcHeight;
data[9] = rx; data[10] = ry; data[11] = 0;
data[12] = -rx; data[13] = ry;
data[14] = -(width - arcWidth);
data[15] = rx; data[16] = ry; data[17] = 0;
data[18] = -rx; data[19] = -ry;
data[20] = -(height - arcHeight);
data[21] = rx; data[22] = ry; data[23] = 0;
data[24] = rx; data[25] = -ry;
err = shAppend(path, 10, comm, 26, data);
return err;
}
VGU_API_CALL VGUErrorCode vguEllipse(VGPath path,
VGfloat cx, VGfloat cy,
VGfloat width, VGfloat height)
{
VGUErrorCode err = VGU_NO_ERROR;
const VGubyte comm[] = {
VG_MOVE_TO_ABS, VG_SCCWARC_TO_REL,
VG_SCCWARC_TO_REL, VG_CLOSE_PATH};
VGfloat data[12];
if (width <= 0 || height <= 0)
return VGU_ILLEGAL_ARGUMENT_ERROR;
data[0] = cx + width/2; data[1] = cy;
data[2] = width/2; data[3] = height/2; data[4] = 0;
data[5] = -width; data[6] = 0;
data[7] = width/2; data[8] = height/2; data[9] = 0;
data[10] = width; data[11] = 0;
err = shAppend(path, 4, comm, 12, data);
return err;
}
#include <stdio.h>
VGU_API_CALL VGUErrorCode vguArc(VGPath path,
VGfloat x, VGfloat y,
VGfloat width, VGfloat height,
VGfloat startAngle, VGfloat angleExtent,
VGUArcType arcType)
{
VGUErrorCode err = VGU_NO_ERROR;
VGubyte commStart[1] = {VG_MOVE_TO_ABS};
VGfloat dataStart[2];
VGubyte commArcCCW[1] = {VG_SCCWARC_TO_ABS};
VGubyte commArcCW[1] = {VG_SCWARC_TO_ABS};
VGfloat dataArc[5];
VGubyte commEndPie[2] = {VG_LINE_TO_ABS, VG_CLOSE_PATH};
VGfloat dataEndPie[2];
VGubyte commEndChord[1] = {VG_CLOSE_PATH};
VGfloat dataEndChord[1] = {0.0f};
VGfloat alast, a = 0.0f;
VGfloat rx = width/2, ry = height/2;
if (width <= 0 || height <= 0)
return VGU_ILLEGAL_ARGUMENT_ERROR;
if (arcType != VGU_ARC_OPEN &&
arcType != VGU_ARC_CHORD &&
arcType != VGU_ARC_PIE)
return VGU_ILLEGAL_ARGUMENT_ERROR;
startAngle = SH_DEG2RAD(startAngle);
angleExtent = SH_DEG2RAD(angleExtent);
alast = startAngle + angleExtent;
dataStart[0] = x + SH_COS(startAngle) * rx;
dataStart[1] = y + SH_SIN(startAngle) * ry;
err = shAppend(path, 1, commStart, 2, dataStart);
if (err != VGU_NO_ERROR) return err;
dataArc[0] = rx;
dataArc[1] = ry;
dataArc[2] = 0.0f;
if (angleExtent > 0) {
a = startAngle + PI;
while (a < alast) {
dataArc[3] = x + SH_COS(a) * rx;
dataArc[4] = y + SH_SIN(a) * ry;
err = shAppend(path, 1, commArcCCW, 5, dataArc);
if (err != VGU_NO_ERROR) return err;
a += PI; }
dataArc[3] = x + SH_COS(alast) * rx;
dataArc[4] = y + SH_SIN(alast) * ry;
err = shAppend(path, 1, commArcCCW, 5, dataArc);
if (err != VGU_NO_ERROR) return err;
}else{
a = startAngle - PI;
while (a > alast) {
dataArc[3] = x + SH_COS(a) * rx;
dataArc[4] = y + SH_SIN(a) * ry;
err = shAppend(path, 1, commArcCW, 5, dataArc);
if (err != VGU_NO_ERROR) return err;
a -= PI; }
dataArc[3] = x + SH_COS(alast) * rx;
dataArc[4] = y + SH_SIN(alast) * ry;
err = shAppend(path, 1, commArcCW, 5, dataArc);
if (err != VGU_NO_ERROR) return err;
}
if (arcType == VGU_ARC_PIE) {
dataEndPie[0] = x; dataEndPie[1] = y;
err = shAppend(path, 2, commEndPie, 2, dataEndPie);
}else if (arcType == VGU_ARC_CHORD) {
err = shAppend(path, 1, commEndChord, 0, dataEndChord);
}
return err;
}
VGU_API_CALL VGUErrorCode vguComputeWarpQuadToSquare(VGfloat sx0, VGfloat sy0,
VGfloat sx1, VGfloat sy1,
VGfloat sx2, VGfloat sy2,
VGfloat sx3, VGfloat sy3,
VGfloat *matrix)
{
/* Basic idea taken from the reference implementation */
VGfloat mat[3][3];
VGfloat det, det00, det01, det02;
if( !matrix )
return VGU_ILLEGAL_ARGUMENT_ERROR;
if( vguComputeWarpSquareToQuad( sx0, sy0, sx1, sy1, sx2, sy2, sx3, sy3,
(VGfloat*)mat )
== VGU_BAD_WARP_ERROR )
return VGU_BAD_WARP_ERROR;
// Invert the matrix...
det00 = mat[1][1]*mat[2][2] - mat[2][1]*mat[1][2];
det01 = mat[2][0]*mat[1][2] - mat[1][0]*mat[2][2];
det02 = mat[1][0]*mat[2][1] - mat[2][0]*mat[1][1];
det = mat[0][0]*det00 + mat[0][1]*det01 + mat[0][2]*det02;
if( det == 0.0f )
return VGU_BAD_WARP_ERROR;
det = 1 / det;
matrix[0] = det * det00;
matrix[3] = det * det01;
matrix[6] = det * det02;
matrix[1] = det * (mat[2][1]*mat[0][2] - mat[0][1]*mat[2][2]);
matrix[4] = det * (mat[0][0]*mat[2][2] - mat[2][0]*mat[0][2]);
matrix[7] = det * (mat[2][0]*mat[0][1] - mat[0][0]*mat[2][1]);
matrix[2] = det * (mat[0][1]*mat[1][2] - mat[1][1]*mat[0][2]);
matrix[5] = det * (mat[1][0]*mat[0][2] - mat[0][0]*mat[1][2]);
matrix[8] = det * (mat[0][0]*mat[1][1] - mat[1][0]*mat[0][1]);
return VGU_NO_ERROR;
}
VGU_API_CALL VGUErrorCode vguComputeWarpSquareToQuad(VGfloat dx0, VGfloat dy0,
VGfloat dx1, VGfloat dy1,
VGfloat dx2, VGfloat dy2,
VGfloat dx3, VGfloat dy3,
VGfloat * matrix)
{
/* Taken from https://github.com/mvr/shivavg (who has taken it from the
reference implementation) */
VGfloat diffx1 = dx1 - dx3;
VGfloat diffy1 = dy1 - dy3;
VGfloat diffx2 = dx2 - dx3;
VGfloat diffy2 = dy2 - dy3;
VGfloat det = diffx1*diffy2 - diffx2*diffy1;
VGfloat sumx = dx0 - dx1 + dx3 - dx2;
VGfloat sumy = dy0 - dy1 + dy3 - dy2;
VGfloat g, h, oodet;
if(!matrix)
return VGU_ILLEGAL_ARGUMENT_ERROR;
if(det == 0.0f)
return VGU_BAD_WARP_ERROR;
if(sumx == 0.0f && sumy == 0.0f)
{
/* Affine mapping */
matrix[0] = dx1 - dx0;
matrix[1] = dy1 - dy0;
matrix[2] = 0.0f;
matrix[3] = dx3 - dx1;
matrix[4] = dy3 - dy1;
matrix[5] = 0.0f;
matrix[6] = dx0;
matrix[7] = dy0;
matrix[8] = 1.0f;
return VGU_NO_ERROR;
}
oodet = 1.0f / det;
g = (sumx*diffy2 - diffx2*sumy) * oodet;
h = (diffx1*sumy - sumx*diffy1) * oodet;
matrix[0] = dx1-dx0+g*dx1;
matrix[1] = dy1-dy0+g*dy1;
matrix[2] = g;
matrix[3] = dx2-dx0+h*dx2;
matrix[4] = dy2-dy0+h*dy2;
matrix[5] = h;
matrix[6] = dx0;
matrix[7] = dy0;
matrix[8] = 1.0f;
return VGU_NO_ERROR;
}
VGU_API_CALL VGUErrorCode vguComputeWarpQuadToQuad(VGfloat dx0, VGfloat dy0,
VGfloat dx1, VGfloat dy1,
VGfloat dx2, VGfloat dy2,
VGfloat dx3, VGfloat dy3,
VGfloat sx0, VGfloat sy0,
VGfloat sx1, VGfloat sy1,
VGfloat sx2, VGfloat sy2,
VGfloat sx3, VGfloat sy3,
VGfloat * matrix)
{
return VGU_NO_ERROR;
}

View file

@ -1,499 +0,0 @@
// The canvas for rendering with the 2d api
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "canvas.hxx"
#include "elements/group.hxx"
#include <Canvas/MouseEvent.hxx>
#include <Canvas/property_helper.hxx>
#include <Main/fg_props.hxx>
#include <Viewer/CameraGroup.hxx>
#include <Viewer/renderer.hxx>
#include <simgear/scene/util/RenderConstants.hxx>
#include <osg/Camera>
#include <osg/Geode>
#include <osgText/Text>
#include <osgViewer/Viewer>
#include <boost/algorithm/string/predicate.hpp>
#include <iostream>
/**
* Callback for resetting the render_dirty flag after rendering a frame.
*/
class Canvas::DrawCallback:
public osg::Camera::DrawCallback
{
public:
DrawCallback(Canvas* canvas):
_canvas(canvas)
{}
virtual void operator()(osg::RenderInfo& renderInfo) const
{
_canvas->_render_dirty = false;
}
protected:
Canvas *_canvas;
};
//----------------------------------------------------------------------------
Canvas::CameraCullCallback::CameraCullCallback():
_render( true ),
_render_frame( 0 )
{
}
//----------------------------------------------------------------------------
void Canvas::CameraCullCallback::enableRendering()
{
_render = true;
}
//----------------------------------------------------------------------------
void Canvas::CameraCullCallback::operator()( osg::Node* node,
osg::NodeVisitor* nv )
{
if( !_render && nv->getTraversalNumber() != _render_frame )
return;
traverse(node, nv);
_render = false;
_render_frame = nv->getTraversalNumber();
}
//----------------------------------------------------------------------------
Canvas::CullCallback::CullCallback(CameraCullCallback* camera_cull):
_camera_cull( camera_cull )
{
}
//----------------------------------------------------------------------------
void Canvas::CullCallback::operator()( osg::Node* node,
osg::NodeVisitor* nv )
{
if( (nv->getTraversalMask() & simgear::MODEL_BIT) && _camera_cull.valid() )
_camera_cull->enableRendering();
traverse(node, nv);
}
//------------------------------------------------------------------------------
Canvas::Canvas(SGPropertyNode* node):
PropertyBasedElement(node),
_size_x(-1),
_size_y(-1),
_view_width(-1),
_view_height(-1),
_status(node, "status"),
_status_msg(node, "status-msg"),
_mouse_x(node, "mouse/x"),
_mouse_y(node, "mouse/y"),
_mouse_dx(node, "mouse/dx"),
_mouse_dy(node, "mouse/dy"),
_mouse_button(node, "mouse/button"),
_mouse_state(node, "mouse/state"),
_mouse_mod(node, "mouse/mod"),
_mouse_scroll(node, "mouse/scroll"),
_mouse_event(node, "mouse/event"),
_sampling_dirty(false),
_color_dirty(true),
_render_dirty(true),
_root_group( new canvas::Group(node) ),
_render_always(false)
{
// Remove automatically created property listener as we forward them on our
// own
_root_group->removeListener();
_status = 0;
setStatusFlags(MISSING_SIZE_X | MISSING_SIZE_Y);
_camera_callback = new CameraCullCallback;
_cull_callback = new CullCallback(_camera_callback);
canvas::linkColorNodes
(
"color-background",
_node,
_color_background,
osg::Vec4f(0,0,0,1)
);
}
//------------------------------------------------------------------------------
Canvas::~Canvas()
{
}
//------------------------------------------------------------------------------
void Canvas::update(double delta_time_sec)
{
if( !_texture.serviceable() )
{
if( _status != STATUS_OK )
return;
_texture.setSize(_size_x, _size_y);
_texture.useImageCoords(true);
_texture.useStencil(true);
_texture.allocRT(_camera_callback);
osg::Camera* camera = _texture.getCamera();
camera->setClearColor(osg::Vec4(0.0f, 0.0f, 0.0f , 1.0f));
camera->addChild(_root_group->getMatrixTransform());
camera->setFinalDrawCallback(new DrawCallback(this));
// Ensure objects are drawn in order of traversal
camera->getOrCreateStateSet()->setBinName("TraversalOrderBin");
if( _texture.serviceable() )
{
setStatusFlags(STATUS_OK);
}
else
{
setStatusFlags(CREATE_FAILED);
return;
}
}
_texture.setRender(_render_dirty);
_root_group->update(delta_time_sec);
if( _sampling_dirty )
{
_texture.setSampling(
_node->getBoolValue("mipmapping"),
_node->getIntValue("coverage-samples"),
_node->getIntValue("color-samples")
);
_sampling_dirty = false;
_render_dirty = true;
}
if( _color_dirty )
{
_texture.getCamera()->setClearColor
(
osg::Vec4( _color_background[0]->getFloatValue(),
_color_background[1]->getFloatValue(),
_color_background[2]->getFloatValue(),
_color_background[3]->getFloatValue() )
);
_color_dirty = false;
_render_dirty = true;
}
while( !_dirty_placements.empty() )
{
SGPropertyNode *node = _dirty_placements.back();
_dirty_placements.pop_back();
if( node->getIndex() >= static_cast<int>(_placements.size()) )
// New placement
_placements.resize(node->getIndex() + 1);
else
// Remove possibly existing placements
_placements[ node->getIndex() ].clear();
// Get new placements
PlacementFactoryMap::const_iterator placement_factory =
_placement_factories.find( node->getStringValue("type", "object") );
if( placement_factory != _placement_factories.end() )
{
canvas::Placements& placements =
_placements[ node->getIndex() ] =
placement_factory->second
(
node,
boost::static_pointer_cast<Canvas>(_self.lock())
);
node->setStringValue
(
"status-msg",
placements.empty() ? "No match" : "Ok"
);
}
else
node->setStringValue("status-msg", "Unknown placement type");
}
if( _render_always )
_camera_callback->enableRendering();
}
//------------------------------------------------------------------------------
void Canvas::setSizeX(int sx)
{
if( _size_x == sx )
return;
_size_x = sx;
// TODO resize if texture already allocated
if( _size_x <= 0 )
setStatusFlags(MISSING_SIZE_X);
else
setStatusFlags(MISSING_SIZE_X, false);
// reset flag to allow creation with new size
setStatusFlags(CREATE_FAILED, false);
}
//------------------------------------------------------------------------------
void Canvas::setSizeY(int sy)
{
if( _size_y == sy )
return;
_size_y = sy;
// TODO resize if texture already allocated
if( _size_y <= 0 )
setStatusFlags(MISSING_SIZE_Y);
else
setStatusFlags(MISSING_SIZE_Y, false);
// reset flag to allow creation with new size
setStatusFlags(CREATE_FAILED, false);
}
//------------------------------------------------------------------------------
void Canvas::setViewWidth(int w)
{
if( _view_width == w )
return;
_view_width = w;
_texture.setViewSize(_view_width, _view_height);
}
//------------------------------------------------------------------------------
void Canvas::setViewHeight(int h)
{
if( _view_height == h )
return;
_view_height = h;
_texture.setViewSize(_view_width, _view_height);
}
//------------------------------------------------------------------------------
bool Canvas::handleMouseEvent(const canvas::MouseEvent& event)
{
_mouse_x = event.x;
_mouse_y = event.y;
_mouse_dx = event.dx;
_mouse_dy = event.dy;
_mouse_button = event.button;
_mouse_state = event.state;
_mouse_mod = event.mod;
_mouse_scroll = event.scroll;
// Always set event type last because all listeners are attached to it
_mouse_event = event.type;
return _root_group->handleMouseEvent(event);
}
//------------------------------------------------------------------------------
void Canvas::childAdded( SGPropertyNode * parent,
SGPropertyNode * child )
{
if( parent != _node )
return;
if( child->getNameString() == "placement" )
_dirty_placements.push_back(child);
else
static_cast<canvas::Element*>(_root_group.get())
->childAdded(parent, child);
}
//------------------------------------------------------------------------------
void Canvas::childRemoved( SGPropertyNode * parent,
SGPropertyNode * child )
{
_render_dirty = true;
if( parent != _node )
return;
if( child->getNameString() == "placement" )
_placements[ child->getIndex() ].clear();
else
static_cast<canvas::Element*>(_root_group.get())
->childRemoved(parent, child);
}
//----------------------------------------------------------------------------
void Canvas::valueChanged(SGPropertyNode* node)
{
if( boost::starts_with(node->getNameString(), "status")
|| node->getParent()->getNameString() == "bounding-box" )
return;
_render_dirty = true;
bool handled = true;
if( node->getParent()->getParent() == _node )
{
if( !_color_background.empty()
&& _color_background[0]->getParent() == node->getParent() )
{
_color_dirty = true;
}
else if( node->getParent()->getNameString() == "placement" )
{
// prevent double updates...
for( size_t i = 0; i < _dirty_placements.size(); ++i )
{
if( node->getParent() == _dirty_placements[i] )
return;
}
_dirty_placements.push_back(node->getParent());
}
else
handled = false;
}
else if( node->getParent() == _node )
{
if( node->getNameString() == "mipmapping"
|| node->getNameString() == "coverage-samples"
|| node->getNameString() == "color-samples" )
_sampling_dirty = true;
else if( node->getNameString() == "render-always" )
_render_always = node->getBoolValue();
else if( node->getNameString() == "size" )
{
if( node->getIndex() == 0 )
setSizeX( node->getIntValue() );
else if( node->getIndex() == 1 )
setSizeY( node->getIntValue() );
}
else if( node->getNameString() == "view" )
{
if( node->getIndex() == 0 )
setViewWidth( node->getIntValue() );
else if( node->getIndex() == 1 )
setViewHeight( node->getIntValue() );
}
else if( node->getNameString() == "freeze" )
_texture.setRender( node->getBoolValue() );
else
handled = false;
}
else
handled = false;
if( !handled )
_root_group->valueChanged(node);
}
//------------------------------------------------------------------------------
osg::Texture2D* Canvas::getTexture() const
{
return _texture.getTexture();
}
//------------------------------------------------------------------------------
GLuint Canvas::getTexId() const
{
osg::Texture2D* tex = _texture.getTexture();
if( !tex )
return 0;
// osgViewer::Viewer::Contexts contexts;
// globals->get_renderer()->getViewer()->getContexts(contexts);
//
// if( contexts.empty() )
// return 0;
osg::Camera* guiCamera =
flightgear::getGUICamera(flightgear::CameraGroup::getDefault());
osg::State* state = guiCamera->getGraphicsContext()->getState(); //contexts[0]->getState();
if( !state )
return 0;
osg::Texture::TextureObject* tobj =
tex->getTextureObject( state->getContextID() );
if( !tobj )
return 0;
return tobj->_id;
}
//------------------------------------------------------------------------------
Canvas::CameraCullCallbackPtr Canvas::getCameraCullCallback() const
{
return _camera_callback;
}
//----------------------------------------------------------------------------
Canvas::CullCallbackPtr Canvas::getCullCallback() const
{
return _cull_callback;
}
//------------------------------------------------------------------------------
void Canvas::addPlacementFactory( const std::string& type,
canvas::PlacementFactory factory )
{
if( _placement_factories.find(type) != _placement_factories.end() )
SG_LOG
(
SG_GENERAL,
SG_WARN,
"Canvas::addPlacementFactory: replace existing factor for type " << type
);
_placement_factories[type] = factory;
}
//------------------------------------------------------------------------------
void Canvas::setStatusFlags(unsigned int flags, bool set)
{
if( set )
_status = _status | flags;
else
_status = _status & ~flags;
// TODO maybe extend simgear::PropertyObject to allow |=, &= etc.
if( (_status & MISSING_SIZE_X) && (_status & MISSING_SIZE_Y) )
_status_msg = "Missing size";
else if( _status & MISSING_SIZE_X )
_status_msg = "Missing size-x";
else if( _status & MISSING_SIZE_Y )
_status_msg = "Missing size-y";
else if( _status & CREATE_FAILED )
_status_msg = "Creating render target failed";
else if( _status == STATUS_OK && !_texture.serviceable() )
_status_msg = "Creation pending...";
else
_status_msg = "Ok";
}
//------------------------------------------------------------------------------
Canvas::PlacementFactoryMap Canvas::_placement_factories;

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@ -1,171 +0,0 @@
// The canvas for rendering with the 2d api
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef CANVAS_HXX_
#define CANVAS_HXX_
#include "placement.hxx"
#include <Canvas/canvas_fwd.hpp>
#include <Cockpit/od_gauge.hxx>
#include <simgear/props/PropertyBasedElement.hxx>
#include <simgear/props/propertyObject.hxx>
#include <osg/NodeCallback>
#include <osg/observer_ptr>
#include <memory>
#include <string>
class Canvas:
public simgear::PropertyBasedElement
{
public:
enum StatusFlags
{
STATUS_OK,
MISSING_SIZE_X = 0x0001,
MISSING_SIZE_Y = 0x0002,
CREATE_FAILED = 0x0004
};
/**
* Callback used to disable/enable rendering to the texture if it is not
* visible
*/
class CameraCullCallback:
public osg::NodeCallback
{
public:
CameraCullCallback();
/**
* Enable rendering for the next frame
*/
void enableRendering();
private:
bool _render;
unsigned int _render_frame;
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
};
typedef osg::ref_ptr<CameraCullCallback> CameraCullCallbackPtr;
typedef osg::observer_ptr<CameraCullCallback> CameraCullCallbackWeakPtr;
/**
* This callback is installed on every placement of the canvas in the
* scene to only render the canvas if at least one placement is visible
*/
class CullCallback:
public osg::NodeCallback
{
public:
CullCallback(CameraCullCallback* camera_cull);
private:
CameraCullCallbackWeakPtr _camera_cull;
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
};
typedef osg::ref_ptr<CullCallback> CullCallbackPtr;
/**
* Callback for resetting the render_dirty flag after rendering a frame.
*/
class DrawCallback;
Canvas(SGPropertyNode* node);
virtual ~Canvas();
void update(double delta_time_sec);
int getSizeX() const
{ return _size_x; }
int getSizeY() const
{ return _size_y; }
void setSizeX(int sx);
void setSizeY(int sy);
void setViewWidth(int w);
void setViewHeight(int h);
bool handleMouseEvent(const canvas::MouseEvent& event);
virtual void childAdded( SGPropertyNode * parent,
SGPropertyNode * child );
virtual void childRemoved( SGPropertyNode * parent,
SGPropertyNode * child );
virtual void valueChanged (SGPropertyNode * node);
osg::Texture2D* getTexture() const;
GLuint getTexId() const;
CameraCullCallbackPtr getCameraCullCallback() const;
CullCallbackPtr getCullCallback() const;
static void addPlacementFactory( const std::string& type,
canvas::PlacementFactory factory );
private:
Canvas(const Canvas&); // = delete;
Canvas& operator=(const Canvas&); // = delete;
int _size_x,
_size_y,
_view_width,
_view_height;
simgear::PropertyObject<int> _status;
simgear::PropertyObject<std::string> _status_msg;
simgear::PropertyObject<int> _mouse_x, _mouse_y,
_mouse_dx, _mouse_dy,
_mouse_button,
_mouse_state,
_mouse_mod,
_mouse_scroll,
_mouse_event;
bool _sampling_dirty,
_color_dirty,
_render_dirty;
FGODGauge _texture;
std::auto_ptr<canvas::Group> _root_group;
std::vector<SGPropertyNode_ptr> _color_background;
CameraCullCallbackPtr _camera_callback;
CullCallbackPtr _cull_callback;
bool _render_always; //<! Used to disable automatic lazy rendering (culling)
std::vector<SGPropertyNode*> _dirty_placements;
std::vector<canvas::Placements> _placements;
typedef std::map<std::string, canvas::PlacementFactory> PlacementFactoryMap;
static PlacementFactoryMap _placement_factories;
void setStatusFlags(unsigned int flags, bool set = true);
};
#endif /* CANVAS_HXX_ */

View file

@ -19,29 +19,11 @@
#ifndef CANVAS_FWD_HPP_
#define CANVAS_FWD_HPP_
#include <boost/function.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/weak_ptr.hpp>
#include <vector>
class SGPropertyNode;
class Canvas;
typedef boost::shared_ptr<Canvas> CanvasPtr;
typedef boost::weak_ptr<Canvas> CanvasWeakPtr;
namespace canvas
{
class Group;
class Image;
class MouseEvent;
class Placement;
typedef boost::shared_ptr<Placement> PlacementPtr;
typedef std::vector<PlacementPtr> Placements;
typedef boost::function<Placements( const SGPropertyNode*,
CanvasPtr )> PlacementFactory;
class Window;
typedef boost::shared_ptr<Window> WindowPtr;
typedef boost::weak_ptr<Window> WindowWeakPtr;

View file

@ -17,25 +17,23 @@
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "canvas_mgr.hxx"
#include "canvas.hxx"
#include <Canvas/FGCanvasSystemAdapter.hxx>
#include <Cockpit/od_gauge.hxx>
#include <Main/fg_props.hxx>
#include <Viewer/CameraGroup.hxx>
#include <boost/bind.hpp>
typedef boost::shared_ptr<Canvas> CanvasPtr;
CanvasPtr canvasFactory(SGPropertyNode* node)
{
return CanvasPtr(new Canvas(node));
}
#include <simgear/canvas/Canvas.hxx>
//------------------------------------------------------------------------------
CanvasMgr::CanvasMgr():
PropertyBasedMgr( fgGetNode("/canvas/by-index", true),
"texture",
&canvasFactory )
simgear::canvas::CanvasMgr
(
fgGetNode("/canvas/by-index", true),
simgear::canvas::SystemAdapterPtr( new canvas::FGCanvasSystemAdapter )
)
{
using simgear::canvas::Canvas;
Canvas::addPlacementFactory
(
"object",
@ -49,22 +47,35 @@ CanvasMgr::CanvasMgr():
);
}
//------------------------------------------------------------------------------
CanvasPtr CanvasMgr::getCanvas(size_t index) const
{
if( index >= _elements.size()
|| !_elements[index] )
return CanvasPtr();
return boost::static_pointer_cast<Canvas>(_elements[index]);
}
//------------------------------------------------------------------------------
unsigned int CanvasMgr::getCanvasTexId(size_t index) const
{
CanvasPtr canvas = getCanvas(index);
if( canvas )
return canvas->getTexId();
else
simgear::canvas::CanvasPtr canvas = getCanvas(index);
if( !canvas )
return 0;
osg::Texture2D* tex = canvas->getTexture();
if( !tex )
return 0;
// osgViewer::Viewer::Contexts contexts;
// globals->get_renderer()->getViewer()->getContexts(contexts);
//
// if( contexts.empty() )
// return 0;
osg::Camera* guiCamera =
flightgear::getGUICamera(flightgear::CameraGroup::getDefault());
osg::State* state = guiCamera->getGraphicsContext()->getState(); //contexts[0]->getState();
if( !state )
return 0;
osg::Texture::TextureObject* tobj =
tex->getTextureObject( state->getContextID() );
if( !tobj )
return 0;
return tobj->_id;
}

View file

@ -19,22 +19,15 @@
#ifndef CANVAS_MGR_H_
#define CANVAS_MGR_H_
#include "canvas_fwd.hpp"
#include <simgear/canvas/CanvasMgr.hxx>
#include <simgear/props/PropertyBasedMgr.hxx>
class CanvasMgr:
public simgear::PropertyBasedMgr
public simgear::canvas::CanvasMgr
{
public:
CanvasMgr();
/**
* Get ::Canvas by index
*
* @param index Index of texture node in /canvas/by-index/
*/
CanvasPtr getCanvas(size_t index) const;
/**
* Get OpenGL texture name for given canvas
*

View file

@ -1,343 +0,0 @@
// An image on the canvas
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "CanvasImage.hxx"
#include <osgDB/ReadFile>
#include <Canvas/canvas.hxx>
#include <Canvas/canvas_mgr.hxx>
#include <Canvas/property_helper.hxx>
#include <osg/Array>
#include <osg/Geometry>
#include <osg/PrimitiveSet>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include <boost/algorithm/string/predicate.hpp>
/**
* Callback to enable/disable rendering of canvas displayed inside windows or
* other canvases.
*/
class CullCallback:
public osg::Drawable::CullCallback
{
public:
CullCallback(Canvas::CameraCullCallback* camera_cull);
private:
Canvas::CameraCullCallbackWeakPtr _camera_cull;
virtual bool cull( osg::NodeVisitor* nv,
osg::Drawable* drawable,
osg::RenderInfo* renderInfo ) const;
};
//------------------------------------------------------------------------------
CullCallback::CullCallback(Canvas::CameraCullCallback* camera_cull):
_camera_cull( camera_cull )
{
}
//------------------------------------------------------------------------------
bool CullCallback::cull( osg::NodeVisitor* nv,
osg::Drawable* drawable,
osg::RenderInfo* renderInfo ) const
{
if( _camera_cull.valid() )
_camera_cull->enableRendering();
// TODO check if window/image should be culled
return false;
}
namespace canvas
{
//----------------------------------------------------------------------------
Image::Image(SGPropertyNode_ptr node, const Style& parent_style):
Element(node, parent_style),
_texture(new osg::Texture2D),
_node_src_rect( node->getNode("source", 0, true) )
{
_geom = new osg::Geometry;
_geom->setUseDisplayList(false);
osg::StateSet *stateSet = _geom->getOrCreateStateSet();
stateSet->setTextureAttributeAndModes(0, _texture.get());
stateSet->setDataVariance(osg::Object::STATIC);
// allocate arrays for the image
_vertices = new osg::Vec3Array(4);
_vertices->setDataVariance(osg::Object::STATIC);
_geom->setVertexArray(_vertices);
_texCoords = new osg::Vec2Array(4);
_texCoords->setDataVariance(osg::Object::STATIC);
_geom->setTexCoordArray(0, _texCoords);
_colors = new osg::Vec4Array(4);
_colors->setDataVariance(osg::Object::STATIC);
_geom->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
_geom->setColorArray(_colors);
osg::DrawArrays* prim = new osg::DrawArrays(osg::PrimitiveSet::QUADS);
prim->set(osg::PrimitiveSet::QUADS, 0, 4);
prim->setDataVariance(osg::Object::STATIC);
_geom->addPrimitiveSet(prim);
setDrawable(_geom);
addStyle("fill", &Image::setFill, this);
setFill("#ffffff"); // TODO how should we handle default values?
setupStyle();
}
//----------------------------------------------------------------------------
Image::~Image()
{
}
//----------------------------------------------------------------------------
void Image::update(double dt)
{
Element::update(dt);
if( _attributes_dirty & DEST_SIZE )
{
(*_vertices)[0].set(_region.l(), _region.t(), 0);
(*_vertices)[1].set(_region.r(), _region.t(), 0);
(*_vertices)[2].set(_region.r(), _region.b(), 0);
(*_vertices)[3].set(_region.l(), _region.b(), 0);
_vertices->dirty();
_attributes_dirty &= ~DEST_SIZE;
_geom->dirtyBound();
setBoundingBox(_geom->getBound());
}
if( _attributes_dirty & SRC_RECT )
{
double u0 = _src_rect.l(),
u1 = _src_rect.r(),
v0 = _src_rect.b(),
v1 = _src_rect.t();
if( !_node_src_rect->getBoolValue("normalized", true) )
{
const Rect<int>& tex_dim = getTextureDimensions();
u0 /= tex_dim.width();
u1 /= tex_dim.width();
v0 /= tex_dim.height();
v1 /= tex_dim.height();
}
(*_texCoords)[0].set(u0, v0);
(*_texCoords)[1].set(u1, v0);
(*_texCoords)[2].set(u1, v1);
(*_texCoords)[3].set(u0, v1);
_texCoords->dirty();
_attributes_dirty &= ~SRC_RECT;
}
}
//----------------------------------------------------------------------------
void Image::setCanvas(CanvasPtr canvas)
{
_canvas = canvas;
_geom->getOrCreateStateSet()
->setTextureAttribute(0, canvas ? canvas->getTexture() : 0);
_geom->setCullCallback(
canvas ? new CullCallback(canvas->getCameraCullCallback()) : 0
);
if( !_canvas.expired() )
setupDefaultDimensions();
}
//----------------------------------------------------------------------------
CanvasWeakPtr Image::getCanvas() const
{
return _canvas;
}
//----------------------------------------------------------------------------
void Image::setImage(osg::Image *img)
{
// remove canvas...
setCanvas( CanvasPtr() );
_texture->setImage(img);
_geom->getOrCreateStateSet()
->setTextureAttributeAndModes(0, _texture);
if( img )
setupDefaultDimensions();
}
//----------------------------------------------------------------------------
void Image::setFill(const std::string& fill)
{
osg::Vec4 color = parseColor(fill);
for( int i = 0; i < 4; ++i )
(*_colors)[i] = color;
_colors->dirty();
}
//----------------------------------------------------------------------------
const Rect<float>& Image::getRegion() const
{
return _region;
}
//----------------------------------------------------------------------------
void Image::childChanged(SGPropertyNode* child)
{
const std::string& name = child->getNameString();
if( child->getParent() == _node_src_rect )
{
_attributes_dirty |= SRC_RECT;
if( name == "left" )
_src_rect.setLeft( child->getFloatValue() );
else if( name == "right" )
_src_rect.setRight( child->getFloatValue() );
else if( name == "top" )
_src_rect.setTop( child->getFloatValue() );
else if( name == "bottom" )
_src_rect.setBottom( child->getFloatValue() );
return;
}
else if( child->getParent() != _node )
return;
if( name == "x" )
{
_region.setX( child->getFloatValue() );
_attributes_dirty |= DEST_SIZE;
}
else if( name == "y" )
{
_region.setY( child->getFloatValue() );
_attributes_dirty |= DEST_SIZE;
}
else if( name == "size" )
{
if( child->getIndex() == 0 )
_region.setWidth( child->getFloatValue() );
else
_region.setHeight( child->getFloatValue() );
_attributes_dirty |= DEST_SIZE;
}
else if( name == "file" )
{
static const std::string CANVAS_PROTOCOL = "canvas://";
const std::string& path = child->getStringValue();
if( boost::starts_with(path, CANVAS_PROTOCOL) )
{
CanvasMgr* canvas_mgr =
dynamic_cast<CanvasMgr*>(globals->get_subsystem("Canvas"));
if( !canvas_mgr )
{
SG_LOG(SG_GL, SG_ALERT, "canvas::Image: Failed to get CanvasMgr");
return;
}
const SGPropertyNode* canvas_node =
canvas_mgr->getPropertyRoot()
->getParent()
->getNode( path.substr(CANVAS_PROTOCOL.size()) );
if( !canvas_node )
{
SG_LOG(SG_GL, SG_ALERT, "canvas::Image: No such canvas: " << path);
return;
}
// TODO add support for other means of addressing canvases (eg. by
// name)
CanvasPtr canvas = canvas_mgr->getCanvas( canvas_node->getIndex() );
if( !canvas )
{
SG_LOG(SG_GL, SG_ALERT, "canvas::Image: Invalid canvas: " << path);
return;
}
setCanvas(canvas);
}
else
{
SGPath tpath = globals->resolve_resource_path(path);
if( tpath.isNull() || !tpath.exists() )
{
SG_LOG(SG_GL, SG_ALERT, "canvas::Image: No such image: " << path);
return;
}
setImage( osgDB::readImageFile(tpath.c_str()) );
}
}
}
//----------------------------------------------------------------------------
void Image::setupDefaultDimensions()
{
if( !_src_rect.width() || !_src_rect.height() )
{
const Rect<int>& tex_dim = getTextureDimensions();
_node_src_rect->setBoolValue("normalized", false);
_node_src_rect->setFloatValue("right", tex_dim.width());
_node_src_rect->setFloatValue("bottom", tex_dim.height());
}
if( !_region.width() || !_region.height() )
{
_node->setFloatValue("size[0]", _src_rect.width());
_node->setFloatValue("size[1]", _src_rect.height());
}
}
//----------------------------------------------------------------------------
Rect<int> Image::getTextureDimensions() const
{
osg::Texture2D *texture = !_canvas.expired()
? _canvas.lock()->getTexture()
: _texture.get();
if( !texture )
return Rect<int>();
return Rect<int>
(
0,0,
texture->getTextureWidth(),
texture->getTextureHeight()
);
}
} // namespace canvas

View file

@ -1,84 +0,0 @@
// An image on the canvas
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef CANVAS_IMAGE_HXX_
#define CANVAS_IMAGE_HXX_
#include "element.hxx"
#include <Canvas/canvas_fwd.hpp>
#include <Canvas/rect.hxx>
#include <osg/Texture2D>
namespace canvas
{
class Image:
public Element
{
public:
/**
* @param node Property node containing settings for this image:
* rect/[left/right/top/bottom] Dimensions of source
* rect
* size[0-1] Dimensions of rectangle
* [x,y] Position of rectangle
*/
Image(SGPropertyNode_ptr node, const Style& parent_style);
virtual ~Image();
virtual void update(double dt);
void setCanvas(CanvasPtr canvas);
CanvasWeakPtr getCanvas() const;
void setImage(osg::Image *img);
void setFill(const std::string& fill);
const Rect<float>& getRegion() const;
protected:
enum ImageAttributes
{
SRC_RECT = LAST_ATTRIBUTE << 1, // Source image rectangle
DEST_SIZE = SRC_RECT << 1 // Element size
};
virtual void childChanged(SGPropertyNode * child);
void setupDefaultDimensions();
Rect<int> getTextureDimensions() const;
osg::ref_ptr<osg::Texture2D> _texture;
// TODO optionally forward events to canvas
CanvasWeakPtr _canvas;
osg::ref_ptr<osg::Geometry> _geom;
osg::ref_ptr<osg::Vec3Array> _vertices;
osg::ref_ptr<osg::Vec2Array> _texCoords;
osg::ref_ptr<osg::Vec4Array> _colors;
SGPropertyNode *_node_src_rect;
Rect<float> _src_rect,
_region;
};
} // namespace canvas
#endif /* CANVAS_IMAGE_HXX_ */

View file

@ -1,300 +0,0 @@
// Interface for 2D canvas element
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "element.hxx"
#include <Canvas/MouseEvent.hxx>
#include <Canvas/property_helper.hxx>
#include <osg/Drawable>
#include <osg/Geode>
#include <boost/foreach.hpp>
#include <cassert>
#include <cstring>
namespace canvas
{
const std::string NAME_TRANSFORM = "tf";
//----------------------------------------------------------------------------
void Element::removeListener()
{
_node->removeChangeListener(this);
}
//----------------------------------------------------------------------------
Element::~Element()
{
removeListener();
BOOST_FOREACH(osg::Group* parent, _transform->getParents())
{
parent->removeChild(_transform);
}
}
//----------------------------------------------------------------------------
void Element::update(double dt)
{
if( !_transform->getNodeMask() )
// Don't do anything if element is hidden
return;
if( _transform_dirty )
{
osg::Matrix m;
for( size_t i = 0; i < _transform_types.size(); ++i )
{
// Skip unused indizes...
if( _transform_types[i] == TT_NONE )
continue;
SGPropertyNode* tf_node = _node->getChild("tf", i, true);
// Build up the matrix representation of the current transform node
osg::Matrix tf;
switch( _transform_types[i] )
{
case TT_MATRIX:
tf = osg::Matrix( tf_node->getDoubleValue("m[0]", 1),
tf_node->getDoubleValue("m[1]", 0), 0, 0,
tf_node->getDoubleValue("m[2]", 0),
tf_node->getDoubleValue("m[3]", 1), 0, 0,
0, 0, 1, 0,
tf_node->getDoubleValue("m[4]", 0),
tf_node->getDoubleValue("m[5]", 0), 0, 1 );
break;
case TT_TRANSLATE:
tf.makeTranslate( osg::Vec3f( tf_node->getDoubleValue("t[0]", 0),
tf_node->getDoubleValue("t[1]", 0),
0 ) );
break;
case TT_ROTATE:
tf.makeRotate( tf_node->getDoubleValue("rot", 0), 0, 0, 1 );
break;
case TT_SCALE:
{
float sx = tf_node->getDoubleValue("s[0]", 1);
// sy defaults to sx...
tf.makeScale( sx, tf_node->getDoubleValue("s[1]", sx), 1 );
break;
}
default:
break;
}
m.postMult( tf );
}
_transform->setMatrix(m);
_transform_dirty = false;
}
}
//----------------------------------------------------------------------------
bool Element::handleMouseEvent(const canvas::MouseEvent& event)
{
// Transform event to local coordinates
const osg::Matrixd& m = _transform->getInverseMatrix();
canvas::MouseEvent local_event = event;
local_event.x = m(0, 0) * event.x + m(1, 0) * event.y + m(3, 0);
local_event.y = m(0, 1) * event.x + m(1, 1) * event.y + m(3, 1);
// Drawables have a bounding box...
if( _drawable )
{
if( !_drawable->getBound().contains(local_event.getPos3()) )
return false;
}
// ... for other elements, i.e. groups only a bounding sphere is available
else if( !_transform->getBound().contains(local_event.getPos3()) )
return false;
local_event.dx = m(0, 0) * event.dx + m(1, 0) * event.dy;
local_event.dy = m(0, 1) * event.dx + m(1, 1) * event.dy;
return handleLocalMouseEvent(local_event);
}
//----------------------------------------------------------------------------
osg::ref_ptr<osg::MatrixTransform> Element::getMatrixTransform()
{
return _transform;
}
//----------------------------------------------------------------------------
void Element::childAdded(SGPropertyNode* parent, SGPropertyNode* child)
{
if( parent == _node
&& child->getNameString() == NAME_TRANSFORM )
{
if( child->getIndex() >= static_cast<int>(_transform_types.size()) )
_transform_types.resize( child->getIndex() + 1 );
_transform_types[ child->getIndex() ] = TT_NONE;
_transform_dirty = true;
return;
}
else if( parent->getParent() == _node
&& parent->getNameString() == NAME_TRANSFORM )
{
assert(parent->getIndex() < static_cast<int>(_transform_types.size()));
const std::string& name = child->getNameString();
TransformType& type = _transform_types[parent->getIndex()];
if( name == "m" )
type = TT_MATRIX;
else if( name == "t" )
type = TT_TRANSLATE;
else if( name == "rot" )
type = TT_ROTATE;
else if( name == "s" )
type = TT_SCALE;
_transform_dirty = true;
return;
}
childAdded(child);
}
//----------------------------------------------------------------------------
void Element::childRemoved(SGPropertyNode* parent, SGPropertyNode* child)
{
if( parent == _node && child->getNameString() == NAME_TRANSFORM )
{
assert(child->getIndex() < static_cast<int>(_transform_types.size()));
_transform_types[ child->getIndex() ] = TT_NONE;
while( !_transform_types.empty() && _transform_types.back() == TT_NONE )
_transform_types.pop_back();
_transform_dirty = true;
return;
}
childRemoved(child);
}
//----------------------------------------------------------------------------
void Element::valueChanged(SGPropertyNode* child)
{
SGPropertyNode *parent = child->getParent();
if( parent == _node )
{
if( setStyle(child) )
return;
else if( child->getNameString() == "update" )
return update(0);
else if( child->getNameString() == "visible" )
// TODO check if we need another nodemask
return _transform->setNodeMask( child->getBoolValue() ? 0xffffffff : 0 );
}
else if( parent->getParent() == _node
&& parent->getNameString() == NAME_TRANSFORM )
{
_transform_dirty = true;
return;
}
childChanged(child);
}
//----------------------------------------------------------------------------
void Element::setBoundingBox(const osg::BoundingBox& bb)
{
if( _bounding_box.empty() )
{
SGPropertyNode* bb_node = _node->getChild("bounding-box", 0, true);
_bounding_box.resize(4);
_bounding_box[0] = bb_node->getChild("min-x", 0, true);
_bounding_box[1] = bb_node->getChild("min-y", 0, true);
_bounding_box[2] = bb_node->getChild("max-x", 0, true);
_bounding_box[3] = bb_node->getChild("max-y", 0, true);
}
_bounding_box[0]->setFloatValue(bb._min.x());
_bounding_box[1]->setFloatValue(bb._min.y());
_bounding_box[2]->setFloatValue(bb._max.x());
_bounding_box[3]->setFloatValue(bb._max.y());
}
//----------------------------------------------------------------------------
Element::Element( SGPropertyNode_ptr node,
const Style& parent_style ):
_transform_dirty( false ),
_transform( new osg::MatrixTransform ),
_node( node ),
_style( parent_style ),
_drawable( 0 )
{
assert( _node );
_node->addChangeListener(this);
SG_LOG
(
SG_GL,
SG_DEBUG,
"New canvas element " << node->getPath()
);
}
//----------------------------------------------------------------------------
bool Element::handleLocalMouseEvent(const canvas::MouseEvent& event)
{
std::cout << _node->getPath()
<< " local: pos=(" << event.x << "|" << event.y << ") "
<< "d=(" << event.dx << "|" << event.dx << ")"
<< std::endl;
return true;
}
//----------------------------------------------------------------------------
void Element::setDrawable( osg::Drawable* drawable )
{
_drawable = drawable;
assert( _drawable );
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
geode->addDrawable(_drawable);
_transform->addChild(geode);
}
//----------------------------------------------------------------------------
void Element::setupStyle()
{
BOOST_FOREACH( Style::value_type style, _style )
setStyle(style.second);
}
//----------------------------------------------------------------------------
bool Element::setStyle(const SGPropertyNode* child)
{
StyleSetters::const_iterator setter =
_style_setters.find(child->getNameString());
if( setter == _style_setters.end() )
return false;
setter->second(child);
return true;
}
} // namespace canvas

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// Interface for 2D canvas element
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef CANVAS_ELEMENT_HXX_
#define CANVAS_ELEMENT_HXX_
#include <simgear/props/props.hxx>
#include <simgear/misc/stdint.hxx> // for uint32_t
#include <osg/BoundingBox>
#include <osg/MatrixTransform>
#include <boost/bind.hpp>
#include <boost/function.hpp>
namespace osg
{
class Drawable;
}
namespace canvas
{
class MouseEvent;
class Element:
public SGPropertyChangeListener
{
public:
typedef std::map<std::string, const SGPropertyNode*> Style;
typedef boost::function<void(const SGPropertyNode*)> StyleSetter;
typedef std::map<std::string, StyleSetter> StyleSetters;
void removeListener();
virtual ~Element() = 0;
/**
* Called every frame to update internal state
*
* @param dt Frame time in seconds
*/
virtual void update(double dt);
virtual bool handleMouseEvent(const canvas::MouseEvent& event);
osg::ref_ptr<osg::MatrixTransform> getMatrixTransform();
virtual void childAdded( SGPropertyNode * parent,
SGPropertyNode * child );
virtual void childRemoved( SGPropertyNode * parent,
SGPropertyNode * child );
virtual void valueChanged(SGPropertyNode * child);
/**
* Write the given bounding box to the property tree
*/
void setBoundingBox(const osg::BoundingBox& bb);
protected:
enum Attributes
{
LAST_ATTRIBUTE = 0x0001
};
enum TransformType
{
TT_NONE,
TT_MATRIX,
TT_TRANSLATE,
TT_ROTATE,
TT_SCALE
};
uint32_t _attributes_dirty;
bool _transform_dirty;
osg::ref_ptr<osg::MatrixTransform> _transform;
std::vector<TransformType> _transform_types;
SGPropertyNode_ptr _node;
Style _style;
StyleSetters _style_setters;
std::vector<SGPropertyNode_ptr> _bounding_box;
Element( SGPropertyNode_ptr node,
const Style& parent_style );
template<typename T, class C1, class C2>
Element::StyleSetter
addStyle(const std::string& name, void (C1::*setter)(T), C2 instance)
{
return _style_setters[ name ] =
bindStyleSetter<T>(name, setter, instance);
}
template<typename T1, typename T2, class C1, class C2>
Element::StyleSetter
addStyle(const std::string& name, void (C1::*setter)(T2), C2 instance)
{
return _style_setters[ name ] =
bindStyleSetter<T1>(name, setter, instance);
}
template<class C1, class C2>
Element::StyleSetter
addStyle( const std::string& name,
void (C1::*setter)(const std::string&),
C2 instance )
{
return _style_setters[ name ] =
bindStyleSetter<const char*>(name, setter, instance);
}
template<typename T1, typename T2, class C1, class C2>
Element::StyleSetter
bindStyleSetter( const std::string& name,
void (C1::*setter)(T2),
C2 instance )
{
return boost::bind(setter, instance, boost::bind(&getValue<T1>, _1));
}
virtual bool handleLocalMouseEvent(const canvas::MouseEvent& event);
virtual void childAdded(SGPropertyNode * child) {}
virtual void childRemoved(SGPropertyNode * child){}
virtual void childChanged(SGPropertyNode * child){}
void setDrawable(osg::Drawable* drawable);
void setupStyle();
bool setStyle(const SGPropertyNode* child);
private:
osg::ref_ptr<osg::Drawable> _drawable;
Element(const Element&);// = delete
};
} // namespace canvas
#endif /* CANVAS_ELEMENT_HXX_ */

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@ -1,214 +0,0 @@
// A group of 2D canvas elements
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "group.hxx"
#include "map.hxx"
#include "path.hxx"
#include "text.hxx"
#include "CanvasImage.hxx"
#include <boost/foreach.hpp>
namespace canvas
{
//----------------------------------------------------------------------------
Group::Group(SGPropertyNode_ptr node, const Style& parent_style):
Element(node, parent_style)
{
}
//----------------------------------------------------------------------------
Group::~Group()
{
}
//----------------------------------------------------------------------------
void Group::update(double dt)
{
BOOST_FOREACH( ChildList::value_type child, _children )
child.second->update(dt);
Element::update(dt);
}
//----------------------------------------------------------------------------
bool Group::handleLocalMouseEvent(const canvas::MouseEvent& event)
{
// Iterate in reverse order as last child is displayed on top
BOOST_REVERSE_FOREACH( ChildList::value_type child, _children )
{
if( child.second->handleMouseEvent(event) )
return true;
}
return false;
}
//----------------------------------------------------------------------------
void Group::childAdded(SGPropertyNode* child)
{
if( child->getParent() != _node )
return;
boost::shared_ptr<Element> element;
// TODO create map of child factories and use also to check for element
// on deletion in ::childRemoved
if( child->getNameString() == "text" )
element.reset( new Text(child, _style) );
else if( child->getNameString() == "group" )
element.reset( new Group(child, _style) );
else if( child->getNameString() == "map" )
element.reset( new Map(child, _style) );
else if( child->getNameString() == "path" )
element.reset( new Path(child, _style) );
else if( child->getNameString() == "image" )
element.reset( new Image(child, _style) );
if( element )
{
// Add to osg scene graph...
_transform->addChild( element->getMatrixTransform() );
_children.push_back( ChildList::value_type(child, element) );
return;
}
_style[ child->getNameString() ] = child;
}
//----------------------------------------------------------------------------
struct ChildFinder
{
public:
ChildFinder(SGPropertyNode *node):
_node(node)
{}
bool operator()(const Group::ChildList::value_type& el) const
{
return el.first == _node;
}
private:
SGPropertyNode *_node;
};
//----------------------------------------------------------------------------
void Group::childRemoved(SGPropertyNode* node)
{
if( node->getParent() != _node )
return;
if( node->getNameString() == "text"
|| node->getNameString() == "group"
|| node->getNameString() == "map"
|| node->getNameString() == "path"
|| node->getNameString() == "image" )
{
ChildFinder pred(node);
ChildList::iterator child =
std::find_if(_children.begin(), _children.end(), pred);
if( child == _children.end() )
SG_LOG
(
SG_GL,
SG_WARN,
"can't removed unknown child " << node->getDisplayName()
);
else
{
_transform->removeChild( child->second->getMatrixTransform() );
_children.erase(child);
}
}
else
{
Style::iterator style = _style.find(node->getNameString());
if( style != _style.end() )
_style.erase(style);
}
}
//----------------------------------------------------------------------------
void Group::childChanged(SGPropertyNode* node)
{
if( node->getParent()->getParent() == _node
&& node->getNameString() == "z-index" )
return handleZIndexChanged(node->getParent(), node->getIntValue());
}
//----------------------------------------------------------------------------
void Group::handleZIndexChanged(SGPropertyNode* node, int z_index)
{
ChildFinder pred(node);
ChildList::iterator child =
std::find_if(_children.begin(), _children.end(), pred);
if( child == _children.end() )
return;
osg::Node* tf = child->second->getMatrixTransform();
int index = _transform->getChildIndex(tf),
index_new = index;
ChildList::iterator next = child;
++next;
while( next != _children.end()
&& next->first->getIntValue("z-index", 0) <= z_index )
{
++index_new;
++next;
}
if( index_new != index )
{
_children.insert(next, *child);
}
else
{
ChildList::iterator prev = child;
while( prev != _children.begin()
&& (--prev)->first->getIntValue("z-index", 0) > z_index)
{
--index_new;
}
if( index == index_new )
return;
_children.insert(prev, *child);
}
_transform->removeChild(index);
_transform->insertChild(index_new, tf);
_children.erase(child);
SG_LOG
(
SG_GENERAL,
SG_INFO,
"canvas::Group: Moved element " << index << " to position " << index_new
);
}
} // namespace canvas

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@ -1,61 +0,0 @@
// A group of 2D canvas elements
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef CANVAS_GROUP_HXX_
#define CANVAS_GROUP_HXX_
#include "element.hxx"
#include <boost/shared_ptr.hpp>
#include <list>
#include <map>
namespace canvas
{
typedef boost::shared_ptr<Element> ElementPtr;
class Group:
public Element
{
public:
typedef std::list< std::pair< const SGPropertyNode*,
ElementPtr
>
> ChildList;
Group(SGPropertyNode_ptr node, const Style& parent_style = Style());
virtual ~Group();
virtual void update(double dt);
protected:
ChildList _children;
virtual bool handleLocalMouseEvent(const canvas::MouseEvent& event);
virtual void childAdded(SGPropertyNode * child);
virtual void childRemoved(SGPropertyNode * child);
virtual void childChanged(SGPropertyNode * child);
void handleZIndexChanged(SGPropertyNode* node, int z_index);
};
} // namespace canvas
#endif /* CANVAS_GROUP_HXX_ */

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@ -1,226 +0,0 @@
// A group of 2D canvas elements which get automatically transformed according
// to the map parameters.
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "map.hxx"
#include "map/geo_node_pair.hxx"
#include "map/projection.hxx"
#include <Main/fg_props.hxx>
#include <cmath>
#include <boost/algorithm/string/predicate.hpp>
#define LOG_GEO_RET(msg) \
{\
SG_LOG\
(\
SG_GENERAL,\
SG_WARN,\
msg << " (" << child->getStringValue()\
<< ", " << child->getPath() << ")"\
);\
return;\
}
namespace canvas
{
const std::string GEO = "-geo";
//----------------------------------------------------------------------------
Map::Map(SGPropertyNode_ptr node, const Style& parent_style):
Group(node, parent_style),
// TODO make projection configurable
_projection(new SansonFlamsteedProjection),
_projection_dirty(true)
{
}
//----------------------------------------------------------------------------
Map::~Map()
{
}
//----------------------------------------------------------------------------
void Map::update(double dt)
{
for( GeoNodes::iterator it = _geo_nodes.begin();
it != _geo_nodes.end();
++it )
{
GeoNodePair* geo_node = it->second.get();
if( !geo_node->isComplete()
|| (!geo_node->isDirty() && !_projection_dirty) )
continue;
GeoCoord lat = parseGeoCoord(geo_node->getLat());
if( lat.type != GeoCoord::LATITUDE )
continue;
GeoCoord lon = parseGeoCoord(geo_node->getLon());
if( lon.type != GeoCoord::LONGITUDE )
continue;
Projection::ScreenPosition pos =
_projection->worldToScreen(lat.value, lon.value);
geo_node->setScreenPos(pos.x, pos.y);
// geo_node->print();
geo_node->setDirty(false);
}
_projection_dirty = false;
Group::update(dt);
}
//----------------------------------------------------------------------------
void Map::childAdded(SGPropertyNode* parent, SGPropertyNode* child)
{
if( !boost::ends_with(child->getNameString(), GEO) )
return Element::childAdded(parent, child);
_geo_nodes[child].reset(new GeoNodePair());
}
//----------------------------------------------------------------------------
void Map::childRemoved(SGPropertyNode* parent, SGPropertyNode* child)
{
if( !boost::ends_with(child->getNameString(), GEO) )
return Element::childRemoved(parent, child);
// TODO remove from other node
_geo_nodes.erase(child);
}
//----------------------------------------------------------------------------
void Map::valueChanged(SGPropertyNode * child)
{
const std::string& name = child->getNameString();
if( !boost::ends_with(name, GEO) )
return Group::valueChanged(child);
GeoNodes::iterator it_geo_node = _geo_nodes.find(child);
if( it_geo_node == _geo_nodes.end() )
LOG_GEO_RET("geo node not found!")
GeoNodePair* geo_node = it_geo_node->second.get();
geo_node->setDirty();
if( geo_node->getStatus() & GeoNodePair::INCOMPLETE )
{
// Detect lat, lon tuples...
GeoCoord coord = parseGeoCoord(child->getStringValue());
int index_other = -1;
switch( coord.type )
{
case GeoCoord::LATITUDE:
index_other = child->getIndex() + 1;
geo_node->setNodeLat(child);
break;
case GeoCoord::LONGITUDE:
index_other = child->getIndex() - 1;
geo_node->setNodeLon(child);
break;
default:
LOG_GEO_RET("Invalid geo coord")
}
SGPropertyNode *other = child->getParent()->getChild(name, index_other);
if( !other )
return;
GeoCoord coord_other = parseGeoCoord(other->getStringValue());
if( coord_other.type == GeoCoord::INVALID
|| coord_other.type == coord.type )
return;
GeoNodes::iterator it_geo_node_other = _geo_nodes.find(other);
if( it_geo_node_other == _geo_nodes.end() )
LOG_GEO_RET("other geo node not found!")
GeoNodePair* geo_node_other = it_geo_node_other->second.get();
// Let use both nodes use the same GeoNodePair instance
if( geo_node_other != geo_node )
it_geo_node_other->second = it_geo_node->second;
if( coord_other.type == GeoCoord::LATITUDE )
geo_node->setNodeLat(other);
else
geo_node->setNodeLon(other);
// Set name for resulting screen coordinate nodes
geo_node->setTargetName( name.substr(0, name.length() - GEO.length()) );
}
}
//----------------------------------------------------------------------------
void Map::childChanged(SGPropertyNode * child)
{
if( child->getParent() != _node )
return Group::childChanged(child);
if( child->getNameString() == "ref-lat"
|| child->getNameString() == "ref-lon" )
_projection->setWorldPosition( _node->getDoubleValue("ref-lat"),
_node->getDoubleValue("ref-lon") );
else if( child->getNameString() == "hdg" )
_projection->setOrientation(child->getFloatValue());
else if( child->getNameString() == "range" )
_projection->setRange(child->getDoubleValue());
else
return Group::childChanged(child);
_projection_dirty = true;
}
//----------------------------------------------------------------------------
Map::GeoCoord Map::parseGeoCoord(const std::string& val) const
{
GeoCoord coord;
if( val.length() < 2 )
return coord;
if( val[0] == 'N' || val[0] == 'S' )
coord.type = GeoCoord::LATITUDE;
else if( val[0] == 'E' || val[0] == 'W' )
coord.type = GeoCoord::LONGITUDE;
else
return coord;
char* end;
coord.value = strtod(&val[1], &end);
if( end != &val[val.length()] )
{
coord.type = GeoCoord::INVALID;
return coord;
}
if( val[0] == 'S' || val[0] == 'W' )
coord.value *= -1;
return coord;
}
} // namespace canvas

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@ -1,77 +0,0 @@
// A group of 2D canvas elements which get automatically transformed according
// to the map parameters.
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef CANVAS_MAP_HXX_
#define CANVAS_MAP_HXX_
#include "group.hxx"
#include <boost/shared_ptr.hpp>
#include <boost/unordered_map.hpp>
namespace canvas
{
class GeoNodePair;
class HorizontalProjection;
class Map:
public Group
{
public:
Map(SGPropertyNode_ptr node, const Style& parent_style);
virtual ~Map();
virtual void update(double dt);
virtual void childAdded( SGPropertyNode * parent,
SGPropertyNode * child );
virtual void childRemoved( SGPropertyNode * parent,
SGPropertyNode * child );
virtual void valueChanged(SGPropertyNode * child);
protected:
virtual void childChanged(SGPropertyNode * child);
typedef boost::unordered_map< SGPropertyNode*,
boost::shared_ptr<GeoNodePair>
> GeoNodes;
GeoNodes _geo_nodes;
boost::shared_ptr<HorizontalProjection> _projection;
bool _projection_dirty;
struct GeoCoord
{
GeoCoord():
type(INVALID)
{}
enum
{
INVALID,
LATITUDE,
LONGITUDE
} type;
double value;
};
GeoCoord parseGeoCoord(const std::string& val) const;
};
} // namespace canvas
#endif /* CANVAS_MAP_HXX_ */

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/*
* geo_node_pair.hxx
*
* Created on: 11.07.2012
* Author: tom
*/
#ifndef CANVAS_GEO_NODE_PAIR_HXX_
#define CANVAS_GEO_NODE_PAIR_HXX_
namespace canvas
{
class GeoNodePair
{
public:
enum StatusFlags
{
LAT_MISSING = 1,
LON_MISSING = LAT_MISSING << 1,
INCOMPLETE = LAT_MISSING | LON_MISSING,
DIRTY = LON_MISSING << 1
};
GeoNodePair():
_status(INCOMPLETE),
_node_lat(0),
_node_lon(0)
{}
uint8_t getStatus() const
{
return _status;
}
void setDirty(bool flag = true)
{
if( flag )
_status |= DIRTY;
else
_status &= ~DIRTY;
}
bool isDirty() const
{
return (_status & DIRTY)!=0;
}
bool isComplete() const
{
return !(_status & INCOMPLETE);
}
void setNodeLat(SGPropertyNode* node)
{
_node_lat = node;
_status &= ~LAT_MISSING;
if( node == _node_lon )
{
_node_lon = 0;
_status |= LON_MISSING;
}
}
void setNodeLon(SGPropertyNode* node)
{
_node_lon = node;
_status &= ~LON_MISSING;
if( node == _node_lat )
{
_node_lat = 0;
_status |= LAT_MISSING;
}
}
const char* getLat() const
{
return _node_lat ? _node_lat->getStringValue() : "";
}
const char* getLon() const
{
return _node_lon ? _node_lon->getStringValue() : "";
}
void setTargetName(const std::string& name)
{
_target_name = name;
}
void setScreenPos(float x, float y)
{
assert( isComplete() );
SGPropertyNode *parent = _node_lat->getParent();
parent->getChild(_target_name, _node_lat->getIndex(), true)
->setDoubleValue(x);
parent->getChild(_target_name, _node_lon->getIndex(), true)
->setDoubleValue(y);
}
void print()
{
std::cout << "lat=" << (_node_lat ? _node_lat->getPath() : "")
<< ", lon=" << (_node_lon ? _node_lon->getPath() : "")
<< std::endl;
}
private:
uint8_t _status;
SGPropertyNode *_node_lat,
*_node_lon;
std::string _target_name;
};
} // namespace canvas
#endif /* CANVAS_GEO_NODE_PAIR_HXX_ */

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/*
* projection.hxx
*
* Created on: 12.07.2012
* Author: tom
*/
#ifndef CANVAS_MAP_PROJECTION_HXX_
#define CANVAS_MAP_PROJECTION_HXX_
const double DEG2RAD = M_PI / 180.0;
namespace canvas
{
/**
* Base class for all projections
*/
class Projection
{
public:
struct ScreenPosition
{
ScreenPosition() {}
ScreenPosition(double x, double y):
x(x),
y(y)
{}
double x, y;
};
virtual ~Projection() {}
void setScreenRange(double range)
{
_screen_range = range;
}
virtual ScreenPosition worldToScreen(double x, double y) = 0;
protected:
double _screen_range;
};
/**
* Base class for horizontal projections
*/
class HorizontalProjection:
public Projection
{
public:
HorizontalProjection():
_cos_rot(1),
_sin_rot(0),
_range(5)
{
setScreenRange(200);
}
/**
* Set world position of center point used for the projection
*/
void setWorldPosition(double lat, double lon)
{
_ref_lat = lat * DEG2RAD;
_ref_lon = lon * DEG2RAD;
}
/**
* Set up heading
*/
void setOrientation(float hdg)
{
hdg *= DEG2RAD;
_sin_rot = sin(hdg);
_cos_rot = cos(hdg);
}
void setRange(double range)
{
_range = range;
}
/**
* Transform given world position to screen position
*
* @param lat Latitude in degrees
* @param lon Longitude in degrees
*/
ScreenPosition worldToScreen(double lat, double lon)
{
lat *= DEG2RAD;
lon *= DEG2RAD;
ScreenPosition pos = project(lat, lon);
double scale = _screen_range / _range;
pos.x *= scale;
pos.y *= scale;
return ScreenPosition
(
_cos_rot * pos.x - _sin_rot * pos.y,
-_sin_rot * pos.x - _cos_rot * pos.y
);
}
protected:
/**
* Project given geographic world position to screen space
*
* @param lat Latitude in radians
* @param lon Longitude in radians
*/
virtual ScreenPosition project(double lat, double lon) const = 0;
double _ref_lat,
_ref_lon,
_cos_rot,
_sin_rot,
_range;
};
/**
* Sanson-Flamsteed projection, relative to the projection center
*/
class SansonFlamsteedProjection:
public HorizontalProjection
{
protected:
virtual ScreenPosition project(double lat, double lon) const
{
double d_lat = lat - _ref_lat,
d_lon = lon - _ref_lon;
double r = getEarthRadius(lat);
ScreenPosition pos;
pos.x = r * cos(lat) * d_lon;
pos.y = r * d_lat;
return pos;
}
/**
* Returns Earth radius at a given latitude (Ellipsoide equation with two
* equal axis)
*/
float getEarthRadius(float lat) const
{
const float rec = 6378137.f / 1852; // earth radius, equator (?)
const float rpol = 6356752.314f / 1852; // earth radius, polar (?)
double a = cos(lat) / rec;
double b = sin(lat) / rpol;
return 1.0f / sqrt( a * a + b * b );
}
};
} // namespace canvas
#endif /* CANVAS_MAP_PROJECTION_HXX_ */

View file

@ -1,393 +0,0 @@
// An OpenVG path on the canvas
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "path.hxx"
#include <Canvas/canvas_fwd.hpp>
#include <Canvas/property_helper.hxx>
#include <Main/fg_props.hxx>
#include <vg/openvg.h>
#include <osg/Drawable>
#include <osg/BlendFunc>
#include <cassert>
namespace canvas
{
typedef std::vector<VGubyte> CmdList;
typedef std::vector<VGfloat> CoordList;
class Path::PathDrawable:
public osg::Drawable
{
public:
PathDrawable(Path* path):
_path_element(path),
_path(VG_INVALID_HANDLE),
_paint(VG_INVALID_HANDLE),
_paint_fill(VG_INVALID_HANDLE),
_attributes_dirty(~0),
_mode(0),
_fill_rule(VG_EVEN_ODD),
_stroke_width(1),
_stroke_linecap(VG_CAP_BUTT)
{
setSupportsDisplayList(false);
setDataVariance(Object::DYNAMIC);
setUpdateCallback(new PathUpdateCallback());
}
virtual ~PathDrawable()
{
if( _path != VG_INVALID_HANDLE )
vgDestroyPath(_path);
if( _paint != VG_INVALID_HANDLE )
vgDestroyPaint(_paint);
if( _paint_fill != VG_INVALID_HANDLE )
vgDestroyPaint(_paint_fill);
}
virtual const char* className() const { return "PathDrawable"; }
virtual osg::Object* cloneType() const { return new PathDrawable(_path_element); }
virtual osg::Object* clone(const osg::CopyOp&) const { return new PathDrawable(_path_element); }
/**
* Replace the current path segments with the new ones
*
* @param cmds List of OpenVG path commands
* @param coords List of coordinates/parameters used by #cmds
*/
void setSegments(const CmdList& cmds, const CoordList& coords)
{
_cmds = cmds;
_coords = coords;
_attributes_dirty |= (PATH | BOUNDING_BOX);
}
/**
* Set path fill paint ("none" if not filled)
*/
void setFill(const std::string& fill)
{
if( fill == "none" )
{
_mode &= ~VG_FILL_PATH;
}
else
{
_fill_color = parseColor(fill);
_mode |= VG_FILL_PATH;
_attributes_dirty |= FILL_COLOR;
}
}
/**
* Set path fill rule ("pseudo-nonzero" or "evenodd")
*
* @warning As the current nonzero implementation causes sever artifacts
* for every concave path we call it pseudo-nonzero, so that
* everyone is warned that it won't work as expected :)
*/
void setFillRule(const std::string& fill_rule)
{
if( fill_rule == "pseudo-nonzero" )
_fill_rule = VG_NON_ZERO;
else // if( fill_rule == "evenodd" )
_fill_rule = VG_EVEN_ODD;
}
/**
* Set path stroke paint ("none" if no stroke)
*/
void setStroke(const std::string& stroke)
{
if( stroke == "none" )
{
_mode &= ~VG_STROKE_PATH;
}
else
{
_stroke_color = parseColor(stroke);
_mode |= VG_STROKE_PATH;
_attributes_dirty |= STROKE_COLOR;
}
}
/**
* Set stroke width
*/
void setStrokeWidth(float width)
{
_stroke_width = width;
_attributes_dirty |= BOUNDING_BOX;
}
/**
* Set stroke dash (line stipple)
*/
void setStrokeDashArray(const std::string& dash)
{
_stroke_dash = splitAndConvert(",\t\n ", dash);
}
/**
* Set stroke-linecap
*
* @see http://www.w3.org/TR/SVG/painting.html#StrokeLinecapProperty
*/
void setStrokeLinecap(const std::string& linecap)
{
if( linecap == "round" )
_stroke_linecap = VG_CAP_ROUND;
else if( linecap == "square" )
_stroke_linecap = VG_CAP_SQUARE;
else
_stroke_linecap = VG_CAP_BUTT;
}
/**
* Draw callback
*/
virtual void drawImplementation(osg::RenderInfo& renderInfo) const
{
if( _attributes_dirty & PATH )
return;
osg::State* state = renderInfo.getState();
assert(state);
state->setActiveTextureUnit(0);
state->setClientActiveTextureUnit(0);
state->disableAllVertexArrays();
glPushAttrib(~0u); // Don't use GL_ALL_ATTRIB_BITS as on my machine it
// eg. doesn't include GL_MULTISAMPLE_BIT
glPushClientAttrib(~0u);
// Initialize/Update the paint
if( _attributes_dirty & STROKE_COLOR )
{
if( _paint == VG_INVALID_HANDLE )
_paint = vgCreatePaint();
vgSetParameterfv(_paint, VG_PAINT_COLOR, 4, _stroke_color._v);
_attributes_dirty &= ~STROKE_COLOR;
}
// Initialize/update fill paint
if( _attributes_dirty & FILL_COLOR )
{
if( _paint_fill == VG_INVALID_HANDLE )
_paint_fill = vgCreatePaint();
vgSetParameterfv(_paint_fill, VG_PAINT_COLOR, 4, _fill_color._v);
_attributes_dirty &= ~FILL_COLOR;
}
// Setup paint
if( _mode & VG_STROKE_PATH )
{
vgSetPaint(_paint, VG_STROKE_PATH);
vgSetf(VG_STROKE_LINE_WIDTH, _stroke_width);
vgSeti(VG_STROKE_CAP_STYLE, _stroke_linecap);
vgSetfv( VG_STROKE_DASH_PATTERN,
_stroke_dash.size(),
_stroke_dash.empty() ? 0 : &_stroke_dash[0] );
}
if( _mode & VG_FILL_PATH )
{
vgSetPaint(_paint_fill, VG_FILL_PATH);
vgSeti(VG_FILL_RULE, _fill_rule);
}
// And finally draw the path
if( _mode )
vgDrawPath(_path, _mode);
VGErrorCode err = vgGetError();
if( err != VG_NO_ERROR )
SG_LOG(SG_GL, SG_ALERT, "vgError: " << err);
glPopAttrib();
glPopClientAttrib();
}
/**
* Compute the bounding box
*/
virtual osg::BoundingBox computeBound() const
{
if( _path == VG_INVALID_HANDLE || (_attributes_dirty & PATH) )
return osg::BoundingBox();
VGfloat min[2], size[2];
vgPathBounds(_path, &min[0], &min[1], &size[0], &size[1]);
_attributes_dirty &= ~BOUNDING_BOX;
// vgPathBounds doesn't take stroke width into account
float ext = 0.5 * _stroke_width;
osg::BoundingBox bb
(
min[0] - ext, min[1] - ext, -0.1,
min[0] + size[0] + ext, min[1] + size[1] + ext, 0.1
);
_path_element->setBoundingBox(bb);
return bb;
}
private:
enum Attributes
{
PATH = 0x0001,
STROKE_COLOR = PATH << 1,
FILL_COLOR = STROKE_COLOR << 1,
BOUNDING_BOX = FILL_COLOR << 1
};
Path *_path_element;
mutable VGPath _path;
mutable VGPaint _paint;
mutable VGPaint _paint_fill;
mutable uint32_t _attributes_dirty;
CmdList _cmds;
CoordList _coords;
VGbitfield _mode;
osg::Vec4f _fill_color;
VGFillRule _fill_rule;
osg::Vec4f _stroke_color;
VGfloat _stroke_width;
std::vector<VGfloat> _stroke_dash;
VGCapStyle _stroke_linecap;
/**
* Initialize/Update the OpenVG path
*/
void update()
{
if( _attributes_dirty & PATH )
{
const VGbitfield caps = VG_PATH_CAPABILITY_APPEND_TO
| VG_PATH_CAPABILITY_MODIFY
| VG_PATH_CAPABILITY_PATH_BOUNDS;
if( _path == VG_INVALID_HANDLE )
_path = vgCreatePath(
VG_PATH_FORMAT_STANDARD,
VG_PATH_DATATYPE_F,
1.f, 0.f, // scale,bias
_cmds.size(), _coords.size(),
caps
);
else
vgClearPath(_path, caps);
if( !_cmds.empty() && !_coords.empty() )
vgAppendPathData(_path, _cmds.size(), &_cmds[0], &_coords[0]);
_attributes_dirty &= ~PATH;
_attributes_dirty |= BOUNDING_BOX;
}
if( _attributes_dirty & BOUNDING_BOX )
dirtyBound();
}
struct PathUpdateCallback:
public osg::Drawable::UpdateCallback
{
virtual void update(osg::NodeVisitor*, osg::Drawable* drawable)
{
static_cast<PathDrawable*>(drawable)->update();
}
};
};
//----------------------------------------------------------------------------
Path::Path(SGPropertyNode_ptr node, const Style& parent_style):
Element(node, parent_style),
_path( new PathDrawable(this) )
{
setDrawable(_path);
PathDrawable *path = _path.get();
addStyle("fill", &PathDrawable::setFill, path);
addStyle("fill-rule", &PathDrawable::setFillRule, path);
addStyle("stroke", &PathDrawable::setStroke, path);
addStyle("stroke-width", &PathDrawable::setStrokeWidth, path);
addStyle("stroke-dasharray", &PathDrawable::setStrokeDashArray, path);
addStyle("stroke-linecap", &PathDrawable::setStrokeLinecap, path);
setupStyle();
}
//----------------------------------------------------------------------------
Path::~Path()
{
}
//----------------------------------------------------------------------------
void Path::update(double dt)
{
if( _attributes_dirty & (CMDS | COORDS) )
{
_path->setSegments
(
getVectorFromChildren<VGubyte, int>(_node, "cmd"),
getVectorFromChildren<VGfloat, float>(_node, "coord")
);
_attributes_dirty &= ~(CMDS | COORDS);
}
Element::update(dt);
}
//----------------------------------------------------------------------------
void Path::childRemoved(SGPropertyNode* child)
{
childChanged(child);
}
//----------------------------------------------------------------------------
void Path::childChanged(SGPropertyNode* child)
{
if( child->getParent() != _node )
return;
if( child->getNameString() == "cmd" )
_attributes_dirty |= CMDS;
else if( child->getNameString() == "coord" )
_attributes_dirty |= COORDS;
}
} // namespace canvas

View file

@ -1,52 +0,0 @@
// An OpenVG path on the canvas
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef CANVAS_PATH_HXX_
#define CANVAS_PATH_HXX_
#include "element.hxx"
namespace canvas
{
class Path:
public Element
{
public:
Path(SGPropertyNode_ptr node, const Style& parent_style);
virtual ~Path();
virtual void update(double dt);
protected:
enum PathAttributes
{
CMDS = LAST_ATTRIBUTE << 1,
COORDS = CMDS << 1
};
class PathDrawable;
osg::ref_ptr<PathDrawable> _path;
virtual void childRemoved(SGPropertyNode * child);
virtual void childChanged(SGPropertyNode * child);
};
} // namespace canvas
#endif /* CANVAS_PATH_HXX_ */

View file

@ -1,41 +0,0 @@
// Mapping between strings and osg text alignment flags
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef ENUM_MAPPING
# error "Only include with ENUM_MAPPING defined!"
#endif
ENUM_MAPPING(LEFT_TOP, "left-top")
ENUM_MAPPING(LEFT_CENTER, "left-center")
ENUM_MAPPING(LEFT_BOTTOM, "left-bottom")
ENUM_MAPPING(CENTER_TOP, "center-top")
ENUM_MAPPING(CENTER_CENTER, "center-center")
ENUM_MAPPING(CENTER_BOTTOM, "center-bottom")
ENUM_MAPPING(RIGHT_TOP, "right-top")
ENUM_MAPPING(RIGHT_CENTER, "right-center")
ENUM_MAPPING(RIGHT_BOTTOM, "right-bottom")
ENUM_MAPPING(LEFT_BASE_LINE, "left-baseline")
ENUM_MAPPING(CENTER_BASE_LINE, "center-baseline")
ENUM_MAPPING(RIGHT_BASE_LINE, "right-baseline")
ENUM_MAPPING(LEFT_BOTTOM_BASE_LINE, "left-bottom-baseline")
ENUM_MAPPING(CENTER_BOTTOM_BASE_LINE, "center-bottom-baseline")
ENUM_MAPPING(RIGHT_BOTTOM_BASE_LINE, "right-bottom-baseline")

View file

@ -1,318 +0,0 @@
// A text on the canvas
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "text.hxx"
#include <Canvas/property_helper.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include <osgText/Text>
namespace canvas
{
class Text::TextOSG:
public osgText::Text
{
public:
TextOSG(canvas::Text* text);
void setCharacterAspect(float aspect);
void setFill(const std::string& fill);
void setBackgroundColor(const std::string& fill);
osg::Vec2 handleHit(float x, float y);
virtual osg::BoundingBox computeBound() const;
protected:
canvas::Text *_text_element;
};
//----------------------------------------------------------------------------
Text::TextOSG::TextOSG(canvas::Text* text):
_text_element(text)
{
}
//----------------------------------------------------------------------------
void Text::TextOSG::setCharacterAspect(float aspect)
{
setCharacterSize(getCharacterHeight(), aspect);
}
//----------------------------------------------------------------------------
void Text::TextOSG::setFill(const std::string& fill)
{
// if( fill == "none" )
// TODO No text
// else
setColor( parseColor(fill) );
}
//----------------------------------------------------------------------------
void Text::TextOSG::setBackgroundColor(const std::string& fill)
{
setBoundingBoxColor( parseColor(fill) );
}
//----------------------------------------------------------------------------
osg::Vec2 Text::TextOSG::handleHit(float x, float y)
{
float line_height = _characterHeight + _lineSpacing;
// TODO check with align other than TOP
float first_line_y = -0.5 * _lineSpacing;//_offset.y() - _characterHeight;
size_t line = std::max<int>(0, (y - first_line_y) / line_height);
if( _textureGlyphQuadMap.empty() )
return osg::Vec2(-1, -1);
// TODO check when it can be larger
assert( _textureGlyphQuadMap.size() == 1 );
const GlyphQuads& glyphquad = _textureGlyphQuadMap.begin()->second;
const GlyphQuads::Glyphs& glyphs = glyphquad._glyphs;
const GlyphQuads::Coords2& coords = glyphquad._coords;
const GlyphQuads::LineNumbers& line_numbers = glyphquad._lineNumbers;
const float HIT_FRACTION = 0.6;
const float character_width = getCharacterHeight()
* getCharacterAspectRatio();
y = (line + 0.5) * line_height;
bool line_found = false;
for(size_t i = 0; i < line_numbers.size(); ++i)
{
if( line_numbers[i] != line )
{
if( !line_found )
{
if( line_numbers[i] < line )
// Wait for the correct line...
continue;
// We have already passed the correct line -> It's empty...
return osg::Vec2(0, y);
}
// Next line and not returned -> not before any character
// -> return position after last character of line
return osg::Vec2(coords[(i - 1) * 4 + 2].x(), y);
}
line_found = true;
// Get threshold for mouse x position for setting cursor before or after
// current character
float threshold = coords[i * 4].x()
+ HIT_FRACTION * glyphs[i]->getHorizontalAdvance()
* character_width;
if( x <= threshold )
{
if( i == 0 || line_numbers[i - 1] != line )
// first character of line
x = coords[i * 4].x();
else if( coords[(i - 1) * 4].x() == coords[(i - 1) * 4 + 2].x() )
// If previous character width is zero set to begin of next character
// (Happens eg. with spaces)
x = coords[i * 4].x();
else
// position at center between characters
x = 0.5 * (coords[(i - 1) * 4 + 2].x() + coords[i * 4].x());
return osg::Vec2(x, y);
}
}
// Nothing found -> return position after last character
return osg::Vec2
(
coords.back().x(),
(_lineCount - 0.5) * line_height
);
}
//----------------------------------------------------------------------------
osg::BoundingBox Text::TextOSG::computeBound() const
{
osg::BoundingBox bb = osgText::Text::computeBound();
if( !bb.valid() )
return bb;
// TODO bounding box still doesn't seem always right (eg. with center
// horizontal alignment not completely accurate)
bb._min.y() += _offset.y();
bb._max.y() += _offset.y();
_text_element->setBoundingBox(bb);
return bb;
}
//----------------------------------------------------------------------------
Text::Text(SGPropertyNode_ptr node, const Style& parent_style):
Element(node, parent_style),
_text( new Text::TextOSG(this) )
{
setDrawable(_text);
_text->setCharacterSizeMode(osgText::Text::OBJECT_COORDS);
_text->setAxisAlignment(osgText::Text::USER_DEFINED_ROTATION);
_text->setRotation(osg::Quat(osg::PI, osg::X_AXIS));
addStyle("fill", &TextOSG::setFill, _text);
addStyle("background", &TextOSG::setBackgroundColor, _text);
addStyle("character-size",
static_cast<void (TextOSG::*)(float)>(&TextOSG::setCharacterSize),
_text);
addStyle("character-aspect-ratio", &TextOSG::setCharacterAspect, _text);
addStyle("padding", &TextOSG::setBoundingBoxMargin, _text);
// TEXT = 1 default
// BOUNDINGBOX = 2
// FILLEDBOUNDINGBOX = 4
// ALIGNMENT = 8
addStyle<int>("draw-mode", &TextOSG::setDrawMode, _text);
addStyle("max-width", &TextOSG::setMaximumWidth, _text);
addStyle("font", &Text::setFont, this);
addStyle("alignment", &Text::setAlignment, this);
addStyle("text", &Text::setText, this);
setupStyle();
}
//----------------------------------------------------------------------------
Text::~Text()
{
}
//----------------------------------------------------------------------------
void Text::setText(const char* text)
{
_text->setText(text, osgText::String::ENCODING_UTF8);
}
//----------------------------------------------------------------------------
void Text::setFont(const char* name)
{
_text->setFont( getFont(name) );
}
//----------------------------------------------------------------------------
void Text::setAlignment(const char* align)
{
const std::string align_string(align);
if( 0 ) return;
#define ENUM_MAPPING(enum_val, string_val) \
else if( align_string == string_val )\
_text->setAlignment( osgText::Text::enum_val );
#include "text-alignment.hxx"
#undef ENUM_MAPPING
else
{
if( !align_string.empty() )
SG_LOG
(
SG_GENERAL,
SG_WARN,
"canvas::Text: unknown alignment '" << align_string << "'"
);
_text->setAlignment(osgText::Text::LEFT_BASE_LINE);
}
}
//----------------------------------------------------------------------------
#if 0
const char* Text::getAlignment() const
{
switch( _text->getAlignment() )
{
#define ENUM_MAPPING(enum_val, string_val) \
case osgText::Text::enum_val:\
return string_val;
#include "text-alignment.hxx"
#undef ENUM_MAPPING
default:
return "unknown";
}
}
#endif
//----------------------------------------------------------------------------
void Text::childChanged(SGPropertyNode* child)
{
if( child->getParent() != _node )
return;
const std::string& name = child->getNameString();
if( name == "hit-y" )
handleHit
(
_node->getFloatValue("hit-x"),
_node->getFloatValue("hit-y")
);
}
//----------------------------------------------------------------------------
void Text::handleHit(float x, float y)
{
const osg::Vec2& pos = _text->handleHit(x, y);
_node->setFloatValue("cursor-x", pos.x());
_node->setFloatValue("cursor-y", pos.y());
}
//----------------------------------------------------------------------------
Text::font_ptr Text::getFont(const std::string& name)
{
SGPath path = globals->resolve_resource_path("Fonts/" + name);
if( path.isNull() )
{
SG_LOG
(
SG_GL,
SG_ALERT,
"canvas::Text: No such font: " << name
);
return font_ptr();
}
SG_LOG
(
SG_GL,
SG_INFO,
"canvas::Text: using font file " << path.str()
);
font_ptr font = osgText::readFontFile(path.c_str());
if( !font )
SG_LOG
(
SG_GL,
SG_ALERT,
"canvas::Text: Failed to open font file " << path.c_str()
);
return font;
}
} // namespace canvas

View file

@ -1,57 +0,0 @@
// A text on the canvas
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef CANVAS_TEXT_HXX_
#define CANVAS_TEXT_HXX_
#include "element.hxx"
#include <osgText/Text>
#include <boost/shared_ptr.hpp>
#include <map>
#include <vector>
namespace canvas
{
class Text:
public Element
{
public:
Text(SGPropertyNode_ptr node, const Style& parent_style);
~Text();
void setText(const char* text);
void setFont(const char* name);
void setAlignment(const char* align);
protected:
class TextOSG;
osg::ref_ptr<TextOSG> _text;
virtual void childChanged(SGPropertyNode * child);
void handleHit(float x, float y);
typedef osg::ref_ptr<osgText::Font> font_ptr;
static font_ptr getFont(const std::string& name);
};
} // namespace canvas
#endif /* CANVAS_TEXT_HXX_ */

View file

@ -18,13 +18,15 @@
#include "gui_mgr.hxx"
#include <Canvas/window.hxx>
#include <Canvas/canvas.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Viewer/CameraGroup.hxx>
#include <Viewer/renderer.hxx>
#include <simgear/canvas/Canvas.hxx>
#include <simgear/canvas/CanvasPlacement.hxx>
#include <osg/BlendFunc>
#include <osgViewer/Viewer>
#include <osgGA/GUIEventHandler>
@ -58,11 +60,11 @@ class GUIEventHandler:
* Track a canvas placement on a window
*/
class WindowPlacement:
public canvas::Placement
public simgear::canvas::Placement
{
public:
WindowPlacement( canvas::WindowPtr window,
CanvasPtr canvas ):
simgear::canvas::CanvasPtr canvas ):
_window(window),
_canvas(canvas)
{}
@ -73,15 +75,15 @@ class WindowPlacement:
virtual ~WindowPlacement()
{
canvas::WindowPtr window = _window.lock();
CanvasPtr canvas = _canvas.lock();
simgear::canvas::CanvasPtr canvas = _canvas.lock();
if( window && canvas && canvas == window->getCanvas().lock() )
window->setCanvas( CanvasPtr() );
window->setCanvas( simgear::canvas::CanvasPtr() );
}
private:
canvas::WindowWeakPtr _window;
CanvasWeakPtr _canvas;
simgear::canvas::CanvasWeakPtr _canvas;
};
/**
@ -124,7 +126,7 @@ GUIMgr::GUIMgr():
osg::Viewport* vp = camera->getViewport();
handleResize(vp->x(), vp->y(), vp->width(), vp->height());
Canvas::addPlacementFactory
simgear::canvas::Canvas::addPlacementFactory
(
"window",
boost::bind(&GUIMgr::addPlacement, this, _1, _2)
@ -226,12 +228,13 @@ canvas::WindowPtr GUIMgr::getWindow(size_t i)
}
//------------------------------------------------------------------------------
canvas::Placements GUIMgr::addPlacement( const SGPropertyNode* node,
CanvasPtr canvas )
simgear::canvas::Placements
GUIMgr::addPlacement( const SGPropertyNode* node,
simgear::canvas::CanvasPtr canvas )
{
int placement_index = node->getIntValue("index", -1);
canvas::Placements placements;
simgear::canvas::Placements placements;
for( size_t i = 0; i < _elements.size(); ++i )
{
if( placement_index >= 0 && static_cast<int>(i) != placement_index )
@ -243,7 +246,7 @@ canvas::Placements GUIMgr::addPlacement( const SGPropertyNode* node,
window->setCanvas(canvas);
placements.push_back(
canvas::PlacementPtr(new WindowPlacement(window, canvas))
simgear::canvas::PlacementPtr(new WindowPlacement(window, canvas))
);
}
return placements;
@ -255,7 +258,7 @@ bool GUIMgr::handleMouse(const osgGA::GUIEventAdapter& ea)
if( !_transform->getNumChildren() )
return false;
canvas::MouseEvent event( ea.getEventType() );
simgear::canvas::MouseEvent event( ea.getEventType() );
event.x = 0.5 * (ea.getXnormalized() + 1) * _width + 0.5;
event.y = 0.5 * (ea.getYnormalized() + 1) * _height + 0.5;

View file

@ -19,9 +19,9 @@
#ifndef CANVAS_GUI_MGR_HXX_
#define CANVAS_GUI_MGR_HXX_
#include <Canvas/canvas_fwd.hpp>
#include <Canvas/placement.hxx>
#include "canvas_fwd.hpp"
#include <simgear/canvas/canvas_fwd.hxx>
#include <simgear/props/PropertyBasedMgr.hxx>
#include <simgear/props/propertyObject.hxx>
@ -60,8 +60,9 @@ class GUIMgr:
_last_y;
canvas::WindowPtr getWindow(size_t i);
canvas::Placements addPlacement( const SGPropertyNode*,
CanvasPtr canvas );
simgear::canvas::Placements
addPlacement( const SGPropertyNode*,
simgear::canvas::CanvasPtr canvas );
bool handleMouse(const osgGA::GUIEventAdapter& ea);
void handleResize(int x, int y, int width, int height);

View file

@ -1,36 +0,0 @@
// Base class for canvas placements
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "placement.hxx"
namespace canvas
{
//----------------------------------------------------------------------------
Placement::Placement()
{
}
//----------------------------------------------------------------------------
Placement::~Placement()
{
}
} // namespace canvas

View file

@ -1,38 +0,0 @@
// Base class for canvas placements
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef CANVAS_PLACEMENT_HXX_
#define CANVAS_PLACEMENT_HXX_
namespace canvas
{
class Placement
{
public:
Placement();
virtual ~Placement() = 0;
private:
Placement(const Placement&) /* = delete */;
Placement& operator=(const Placement&) /* = delete */;
};
} // namespace canvas
#endif /* CANVAS_PLACEMENT_HXX_ */

View file

@ -1,135 +0,0 @@
// Some helper functions for accessing the property tree
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "property_helper.hxx"
#include <boost/algorithm/string/predicate.hpp>
#include <boost/algorithm/string/trim.hpp>
#include <boost/lexical_cast.hpp>
#include <boost/tokenizer.hpp>
#include <cassert>
namespace canvas
{
//----------------------------------------------------------------------------
std::vector<float> splitAndConvert(const char del[], const std::string& str)
{
std::vector<float> values;
size_t pos = 0;
for(;;)
{
pos = str.find_first_not_of(del, pos);
if( pos == std::string::npos )
break;
char *end = 0;
float val = strtod(&str[pos], &end);
if( end == &str[pos] || !end )
break;
values.push_back(val);
pos = end - &str[0];
}
return values;
}
//----------------------------------------------------------------------------
osg::Vec4 parseColor(std::string str)
{
boost::trim(str);
osg::Vec4 color(0,0,0,1);
if( str.empty() )
return color;
// #rrggbb
if( str[0] == '#' )
{
const int offsets[] = {2,2,2};
const boost::offset_separator hex_separator( boost::begin(offsets),
boost::end(offsets) );
typedef boost::tokenizer<boost::offset_separator> offset_tokenizer;
offset_tokenizer tokens(str.begin() + 1, str.end(), hex_separator);
int comp = 0;
for( offset_tokenizer::const_iterator tok = tokens.begin();
tok != tokens.end() && comp < 4;
++tok, ++comp )
{
color._v[comp] = strtol(std::string(*tok).c_str(), 0, 16) / 255.f;
}
}
// rgb(r,g,b)
// rgba(r,g,b,a)
else if( boost::ends_with(str, ")") )
{
const std::string RGB = "rgb(",
RGBA = "rgba(";
size_t pos;
if( boost::starts_with(str, RGB) )
pos = RGB.length();
else if( boost::starts_with(str, RGBA) )
pos = RGBA.length();
else
return color;
typedef boost::tokenizer<boost::char_separator<char> > tokenizer;
const boost::char_separator<char> del(", \t\n");
tokenizer tokens(str.begin() + pos, str.end() - 1, del);
int comp = 0;
for( tokenizer::const_iterator tok = tokens.begin();
tok != tokens.end() && comp < 4;
++tok, ++comp )
{
color._v[comp] = boost::lexical_cast<float>(*tok)
// rgb = [0,255], a = [0,1]
/ (comp < 3 ? 255 : 1);
}
}
else
SG_LOG(SG_GENERAL, SG_WARN, "Unknown color: " << str);
return color;
}
//----------------------------------------------------------------------------
void linkColorNodes( const char* name,
SGPropertyNode* parent,
std::vector<SGPropertyNode_ptr>& nodes,
const osg::Vec4& def )
{
static const char* channels[] = {"red", "green", "blue", "alpha"};
static const size_t num_channels = sizeof(channels)/sizeof(channels[0]);
assert(name);
assert(parent);
// Don't tie to allow the usage of aliases
SGPropertyNode_ptr color = parent->getChild(name, 0, true);
// We need to be carefull do not get any unitialized nodes or null pointers
// because while creating the node a valueChanged event will be triggered.
nodes.clear();
nodes.reserve(num_channels);
for( size_t i = 0; i < num_channels; ++i )
nodes.push_back( getChildDefault(color, channels[i], def[i]) );
}
}

View file

@ -1,97 +0,0 @@
// Some helper functions for accessing the property tree
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef PROPERTY_HELPER_HXX_
#define PROPERTY_HELPER_HXX_
#include <simgear/props/props.hxx>
#include <osg/Vec4>
namespace canvas
{
/**
* Get property node with default value
*/
template<typename T>
SGPropertyNode* getChildDefault( SGPropertyNode* parent,
const char* name,
T def_val )
{
SGPropertyNode* node = parent->getNode(name);
if( node )
// also set value for existing nodes to enforce type...
def_val = getValue<T>(node);
else
node = parent->getChild(name, 0, true);
setValue(node, def_val);
return node;
}
/**
* Get vector of properties
*/
template<typename T, typename T_get /* = T */> // TODO use C++11 or traits
std::vector<T> getVectorFromChildren( const SGPropertyNode* parent,
const char* child_name )
{
const simgear::PropertyList& props = parent->getChildren(child_name);
std::vector<T> values( props.size() );
for( size_t i = 0; i < props.size(); ++i )
values[i] = getValue<T_get>(props[i]);
return values;
}
/**
* Split a string by a delimter and convert the values to float
*
* TODO do we need other types than float?
*/
std::vector<float> splitAndConvert(const char del[], const std::string& str);
/**
* Parse a (CSS) color
*/
osg::Vec4 parseColor(std::string str);
/**
* @param name Name of color node
* @param parent Parent for color channel nodes
* @param nodes Vector to push color nodes into
* @param def Default color
*
* @deprecated Use only a single property instead and parse with #parseColor
*
* <name>
* <red type="float">def[0] or existing value</red>
* <green type="float">def[1] or existing value</green>
* <blue type="float">def[2] or existing value</blue>
* <alpha type="float">def[3] or existing value</alpha>
* </name>
*/
void linkColorNodes( const char* name,
SGPropertyNode* parent,
std::vector<SGPropertyNode_ptr>& nodes,
const osg::Vec4& def = osg::Vec4(0,0,0,1) );
} // namespace canvas
#endif /* PROPERTY_HELPER_HXX_ */

View file

@ -1,83 +0,0 @@
// Class representing a rectangular region
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef CANVAS_RECT_HXX_
#define CANVAS_RECT_HXX_
#include <osg/Vec2>
namespace canvas
{
template<typename T>
class Rect
{
public:
Rect():
_x1(0),
_x2(0),
_y1(0),
_y2(0)
{}
Rect(T x, T y, T w, T h):
_x1(x),
_x2(x + w),
_y1(y),
_y2(y + h)
{}
void set(T x, T y, T w, T h)
{
_x1 = x;
_x2 = x + w;
_y1 = y;
_y2 = y + h;
}
T x() const { return _x1; }
T y() const { return _y1; }
T width() const { return _x2 - _x1; }
T height() const { return _y2 - _y1; }
void setX(T x) { T w = width(); _x1 = x; _x2 = x + w; }
void setY(T y) { T h = height(); _y1 = y; _y2 = y + h; }
void setWidth(T w) { _x2 = _x1 + w; }
void setHeight(T h) { _y2 = _y1 + h; }
T l() const { return _x1; }
T r() const { return _x2; }
T t() const { return _y1; }
T b() const { return _y2; }
void setLeft(T l) { _x1 = l; }
void setRight(T r) { _x2 = r; }
void setTop(T t) { _y1 = t; }
void setBottom(T b) { _y2 = b; }
bool contains(T x, T y) const
{
return _x1 <= x && x <= _x2
&& _y1 <= y && y <= _y2;
}
private:
T _x1, _x2, _y1, _y2;
};
} // namespace canvas
#endif /* CANVAS_RECT_HXX_ */

View file

@ -17,7 +17,7 @@
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "window.hxx"
#include <Canvas/canvas.hxx>
#include <simgear/canvas/Canvas.hxx>
#include <osgGA/GUIEventHandler>
@ -28,7 +28,9 @@ namespace canvas
//----------------------------------------------------------------------------
Window::Window(SGPropertyNode* node):
PropertyBasedElement(node),
_image(node, Element::Style())
_image( simgear::canvas::CanvasPtr(),
node,
simgear::canvas::Element::Style() )
{
_image.removeListener();
@ -71,25 +73,25 @@ namespace canvas
}
//----------------------------------------------------------------------------
const Rect<float>& Window::getRegion() const
const simgear::Rect<float>& Window::getRegion() const
{
return _image.getRegion();
}
//----------------------------------------------------------------------------
void Window::setCanvas(CanvasPtr canvas)
void Window::setCanvas(simgear::canvas::CanvasPtr canvas)
{
_image.setCanvas(canvas);
_image.setSrcCanvas(canvas);
}
//----------------------------------------------------------------------------
CanvasWeakPtr Window::getCanvas() const
simgear::canvas::CanvasWeakPtr Window::getCanvas() const
{
return _image.getCanvas();
return _image.getSrcCanvas();
}
//----------------------------------------------------------------------------
bool Window::handleMouseEvent(const MouseEvent& event)
bool Window::handleMouseEvent(const simgear::canvas::MouseEvent& event)
{
if( !getCanvas().expired() )
return getCanvas().lock()->handleMouseEvent(event);

View file

@ -19,9 +19,8 @@
#ifndef CANVAS_WINDOW_HXX_
#define CANVAS_WINDOW_HXX_
#include <Canvas/elements/CanvasImage.hxx>
#include <Canvas/MouseEvent.hxx>
#include <simgear/canvas/elements/CanvasImage.hxx>
#include <simgear/canvas/MouseEvent.hxx>
#include <simgear/props/PropertyBasedElement.hxx>
#include <simgear/props/propertyObject.hxx>
@ -41,16 +40,16 @@ namespace canvas
virtual void valueChanged (SGPropertyNode * node);
osg::Group* getGroup();
const Rect<float>& getRegion() const;
const simgear::Rect<float>& getRegion() const;
void setCanvas(CanvasPtr canvas);
CanvasWeakPtr getCanvas() const;
void setCanvas(simgear::canvas::CanvasPtr canvas);
simgear::canvas::CanvasWeakPtr getCanvas() const;
bool handleMouseEvent(const MouseEvent& event);
bool handleMouseEvent(const simgear::canvas::MouseEvent& event);
protected:
Image _image;
simgear::canvas::Image _image;
void doRaise(SGPropertyNode* node_raise);
};

View file

@ -47,30 +47,21 @@
#include <simgear/scene/material/EffectGeode.hxx>
#include <simgear/scene/util/RenderConstants.hxx>
#include <Canvas/FGCanvasSystemAdapter.hxx>
#include <Main/globals.hxx>
#include <Viewer/renderer.hxx>
#include <Scenery/scenery.hxx>
#include "od_gauge.hxx"
#include <cassert>
//------------------------------------------------------------------------------
static void cbAddCamera(osg::Camera* cam)
{
globals->get_renderer()->addCamera(cam, false);
}
static simgear::canvas::SystemAdapterPtr system_adapter(
new canvas::FGCanvasSystemAdapter
);
//------------------------------------------------------------------------------
static void cbRemoveCamera(osg::Camera* cam)
FGODGauge::FGODGauge()
{
globals->get_renderer()->removeCamera(cam);
}
//------------------------------------------------------------------------------
FGODGauge::FGODGauge():
simgear::ODGauge(cbAddCamera, cbRemoveCamera)
{
setSystemAdapter(system_adapter);
}
//------------------------------------------------------------------------------
@ -122,7 +113,7 @@ class ReplaceStaticTextureVisitor:
* Get a list of groups which have been inserted into the scene graph to
* replace the given texture
*/
canvas::Placements& getPlacements()
simgear::canvas::Placements& getPlacements()
{
return _placements;
}
@ -198,7 +189,7 @@ class ReplaceStaticTextureVisitor:
group->setCullCallback(_cull_callback);
_placements.push_back(
canvas::PlacementPtr(new ObjectPlacement(group))
simgear::canvas::PlacementPtr(new ObjectPlacement(group))
);
osg::StateSet* stateSet = group->getOrCreateStateSet();
@ -223,7 +214,7 @@ class ReplaceStaticTextureVisitor:
protected:
class ObjectPlacement:
public canvas::Placement
public simgear::canvas::Placement
{
public:
ObjectPlacement(osg::ref_ptr<osg::Group> group):
@ -259,12 +250,13 @@ class ReplaceStaticTextureVisitor:
osg::Texture2D *_new_texture;
osg::NodeCallback *_cull_callback;
canvas::Placements _placements;
simgear::canvas::Placements _placements;
};
//------------------------------------------------------------------------------
canvas::Placements FGODGauge::set_texture( const char* name,
osg::Texture2D* new_texture )
simgear::canvas::Placements
FGODGauge::set_texture( const char* name,
osg::Texture2D* new_texture )
{
osg::Group* root = globals->get_scenery()->get_aircraft_branch();
ReplaceStaticTextureVisitor visitor(name, new_texture);
@ -273,9 +265,10 @@ canvas::Placements FGODGauge::set_texture( const char* name,
}
//------------------------------------------------------------------------------
canvas::Placements FGODGauge::set_texture( const SGPropertyNode* placement,
osg::Texture2D* new_texture,
osg::NodeCallback* cull_callback )
simgear::canvas::Placements
FGODGauge::set_texture( const SGPropertyNode* placement,
osg::Texture2D* new_texture,
osg::NodeCallback* cull_callback )
{
osg::Group* root = globals->get_scenery()->get_aircraft_branch();
ReplaceStaticTextureVisitor visitor(placement, new_texture, cull_callback);

View file

@ -22,9 +22,9 @@
#define _OD_GAUGE_HXX
#include <Canvas/canvas_fwd.hpp>
#include <Canvas/placement.hxx>
#include <simgear/canvas/ODGauge.hxx>
#include <simgear/canvas/CanvasPlacement.hxx>
class SGPropertyNode;
@ -32,7 +32,7 @@ class SGPropertyNode;
* Owner Drawn Gauge helper class
*/
class FGODGauge:
public simgear::ODGauge
public simgear::canvas::ODGauge
{
public:
FGODGauge();
@ -46,8 +46,8 @@ class FGODGauge:
* @return A list of groups which override the given texture
*/
static
canvas::Placements set_texture( const char * name,
osg::Texture2D* new_texture );
simgear::canvas::Placements set_texture( const char * name,
osg::Texture2D* new_texture );
/**
* Replace an opengl texture name inside the aircraft scene graph.
@ -64,9 +64,10 @@ class FGODGauge:
* @return A list of groups which override the given texture
*/
static
canvas::Placements set_texture( const SGPropertyNode* placement,
osg::Texture2D* new_texture,
osg::NodeCallback* cull_callback = 0 );
simgear::canvas::Placements
set_texture( const SGPropertyNode* placement,
osg::Texture2D* new_texture,
osg::NodeCallback* cull_callback = 0 );
};

View file

@ -90,9 +90,6 @@ if(ENABLE_JSBSIM)
target_link_libraries(fgfs JSBSim)
endif()
include_directories(${PROJECT_SOURCE_DIR}/src/Canvas/ShivaVG/include)
add_definitions(-DVG_API_EXPORT)
target_link_libraries(fgfs
${SQLITE3_LIBRARY}
${SIMGEAR_LIBRARIES}
@ -105,7 +102,6 @@ target_link_libraries(fgfs
${SIMGEAR_CORE_LIBRARY_DEPENDENCIES}
${SIMGEAR_SCENE_LIBRARY_DEPENDENCIES}
${PLATFORM_LIBS}
ShivaVG
)
install(TARGETS fgfs RUNTIME DESTINATION bin)

View file

@ -33,8 +33,8 @@
#include <simgear/sg_inlines.h>
#include <Canvas/canvas.hxx>
#include <Canvas/elements/element.hxx>
#include <simgear/canvas/Canvas.hxx>
#include <simgear/canvas/elements/element.hxx>
static naRef canvasPrototype;
static naRef elementPrototype;
@ -88,17 +88,17 @@ static naRef eventTypeToNasal(naContext c, osgGA::GUIEventAdapter::EventType ty)
return naNil();
}
static canvas::Element* elementGhost(naRef r)
static simgear::canvas::Element* elementGhost(naRef r)
{
if (naGhost_type(r) == &ElementGhostType)
return (canvas::Element*) naGhost_ptr(r);
return (simgear::canvas::Element*) naGhost_ptr(r);
return 0;
}
static Canvas* canvasGhost(naRef r)
static simgear::canvas::Canvas* canvasGhost(naRef r)
{
if (naGhost_type(r) == &CanvasGhostType)
return (Canvas*) naGhost_ptr(r);
return (simgear::canvas::Canvas*) naGhost_ptr(r);
return 0;
}
@ -139,7 +139,7 @@ static const char* eventGhostGetMember(naContext c, void* g, naRef field, naRef*
static const char* canvasGhostGetMember(naContext c, void* g, naRef field, naRef* out)
{
const char* fieldName = naStr_data(field);
Canvas* cvs = (Canvas*) g;
simgear::canvas::Canvas* cvs = (simgear::canvas::Canvas*) g;
if (!strcmp(fieldName, "parents")) {
*out = naNewVector(c);
@ -156,7 +156,7 @@ static const char* canvasGhostGetMember(naContext c, void* g, naRef field, naRef
static const char* elementGhostGetMember(naContext c, void* g, naRef field, naRef* out)
{
const char* fieldName = naStr_data(field);
canvas::Element* e = (canvas::Element*) g;
simgear::canvas::Element* e = (simgear::canvas::Element*) g;
SG_UNUSED(e);
if (!strcmp(fieldName, "parents")) {
@ -172,7 +172,7 @@ static const char* elementGhostGetMember(naContext c, void* g, naRef field, naRe
static void elementGhostSetMember(naContext c, void* g, naRef field, naRef value)
{
const char* fieldName = naStr_data(field);
canvas::Element* e = (canvas::Element*) g;
simgear::canvas::Element* e = (simgear::canvas::Element*) g;
SG_UNUSED(fieldName);
SG_UNUSED(e);
}
@ -180,7 +180,7 @@ static void elementGhostSetMember(naContext c, void* g, naRef field, naRef value
static naRef f_canvas_getElement(naContext c, naRef me, int argc, naRef* args)
{
Canvas* cvs = canvasGhost(me);
simgear::canvas::Canvas* cvs = canvasGhost(me);
if (!cvs) {
naRuntimeError(c, "canvas.getElement called on non-canvas object");
}
@ -190,7 +190,7 @@ static naRef f_canvas_getElement(naContext c, naRef me, int argc, naRef* args)
static naRef f_element_addButtonCallback(naContext c, naRef me, int argc, naRef* args)
{
canvas::Element* e = elementGhost(me);
simgear::canvas::Element* e = elementGhost(me);
if (!e) {
naRuntimeError(c, "element.addButtonCallback called on non-canvas-element object");
}
@ -200,7 +200,7 @@ static naRef f_element_addButtonCallback(naContext c, naRef me, int argc, naRef*
static naRef f_element_addDragCallback(naContext c, naRef me, int argc, naRef* args)
{
canvas::Element* e = elementGhost(me);
simgear::canvas::Element* e = elementGhost(me);
if (!e) {
naRuntimeError(c, "element.addDragCallback called on non-canvas-element object");
}
@ -210,7 +210,7 @@ static naRef f_element_addDragCallback(naContext c, naRef me, int argc, naRef* a
static naRef f_element_addMoveCallback(naContext c, naRef me, int argc, naRef* args)
{
canvas::Element* e = elementGhost(me);
simgear::canvas::Element* e = elementGhost(me);
if (!e) {
naRuntimeError(c, "element.addMoveCallback called on non-canvas-element object");
}
@ -220,7 +220,7 @@ static naRef f_element_addMoveCallback(naContext c, naRef me, int argc, naRef* a
static naRef f_element_addScrollCallback(naContext c, naRef me, int argc, naRef* args)
{
canvas::Element* e = elementGhost(me);
simgear::canvas::Element* e = elementGhost(me);
if (!e) {
naRuntimeError(c, "element.addScrollCallback called on non-canvas-element object");
}