Jim Wilson:
This patch adds an "interval-sec" property which allows fixing an interval in seconds (or fraction of seconds) for the repeats for emulated axis controls (digital hats) on joysticks.
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2 changed files with 21 additions and 13 deletions
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@ -195,7 +195,7 @@ void
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FGInput::update (double dt)
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{
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_update_keyboard();
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_update_joystick();
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_update_joystick(dt);
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_update_mouse();
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}
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@ -537,6 +537,8 @@ FGInput::_init_joystick ()
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_init_button(axis_node->getChild("high"), a.high, "high");
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a.high_threshold = axis_node->getDoubleValue("high-threshold", 0.9);
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a.interval_sec = axis_node->getDoubleValue("interval-sec",0.0);
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a.last_dt = 0.0;
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}
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//
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@ -690,7 +692,7 @@ FGInput::_update_keyboard ()
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void
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FGInput::_update_joystick ()
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FGInput::_update_joystick (double dt)
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{
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int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
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int buttons;
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@ -727,6 +729,8 @@ FGInput::_update_joystick ()
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}
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// do we have to emulate axis buttons?
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a.last_dt += dt;
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if(a.last_dt >= a.interval_sec) {
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if (a.low.bindings[modifiers].size())
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_update_button(_joystick_bindings[i].axes[j].low,
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modifiers,
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@ -738,6 +742,8 @@ FGInput::_update_joystick ()
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modifiers,
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axis_values[j] > a.high_threshold,
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-1, -1);
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a.last_dt -= a.interval_sec;
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}
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}
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// Fire bindings for the buttons.
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@ -297,6 +297,8 @@ private:
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float high_threshold;
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struct button low;
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struct button high;
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float interval_sec;
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double last_dt;
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};
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@ -381,7 +383,7 @@ private:
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/**
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* Update the joystick.
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*/
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void _update_joystick ();
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void _update_joystick (double dt);
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/**
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