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- don't clamp when setting, but on request (allows to set an invalid color)

- adapt constness
- remove leftover debugging line
This commit is contained in:
mfranz 2005-07-12 16:48:16 +00:00
parent 387888862c
commit 275a9a5cc0
2 changed files with 11 additions and 11 deletions

View file

@ -666,7 +666,6 @@ FGDialog::setupGroup (puGroup * group, SGPropertyNode * props,
void void
FGDialog::setColor(puObject * object, SGPropertyNode * props, int which) FGDialog::setColor(puObject * object, SGPropertyNode * props, int which)
{ {
string label = props->getStringValue("label", "--");
string type = props->getName(); string type = props->getName();
string watch = "button"; string watch = "button";
FGColor c(_gui->getColor("background")); FGColor c(_gui->getColor("background"));
@ -694,6 +693,7 @@ FGDialog::setColor(puObject * object, SGPropertyNode * props, int which)
bool dirty = false; bool dirty = false;
c.clear(); c.clear();
c.setAlpha(1.0); c.setAlpha(1.0);
dirty |= c.merge(_gui->getColor(type + '-' + pucol[i].name)); dirty |= c.merge(_gui->getColor(type + '-' + pucol[i].name));
if (which & pucol[i].mask) if (which & pucol[i].mask)
dirty |= c.merge(props->getNode("color")); dirty |= c.merge(props->getNode("color"));

View file

@ -216,7 +216,7 @@ public:
bool set(const SGPropertyNode *prop) { clear(); return merge(prop); }; bool set(const SGPropertyNode *prop) { clear(); return merge(prop); };
bool set(const FGColor& color) { clear(); return merge(color); } bool set(const FGColor& color) { clear(); return merge(color); }
bool set(float r, float g, float b, float a = 1.0f) { bool set(float r, float g, float b, float a = 1.0f) {
_red = clamp(r), _green = clamp(g), _blue = clamp(b), _alpha = clamp(a); _red = r, _green = g, _blue = b, _alpha = a;
return true; return true;
} }
bool isValid() const { bool isValid() const {
@ -228,21 +228,21 @@ public:
<< ", blue=" << _blue << ", alpha=" << _alpha << std::endl; << ", blue=" << _blue << ", alpha=" << _alpha << std::endl;
} }
inline void setRed(float red) { _red = clamp(red); } inline void setRed(float red) { _red = red; }
inline void setGreen(float green) { _green = clamp(green); } inline void setGreen(float green) { _green = green; }
inline void setBlue(float blue) { _blue = clamp(blue); } inline void setBlue(float blue) { _blue = blue; }
inline void setAlpha(float alpha) { _alpha = clamp(alpha); } inline void setAlpha(float alpha) { _alpha = alpha; }
inline float red() const { return _red; } inline float red() const { return clamp(_red); }
inline float green() const { return _green; } inline float green() const { return clamp(_green); }
inline float blue() const { return _blue; } inline float blue() const { return clamp(_blue); }
inline float alpha() const { return _alpha; } inline float alpha() const { return clamp(_alpha); }
protected: protected:
float _red, _green, _blue, _alpha; float _red, _green, _blue, _alpha;
private: private:
float clamp(float f) { return f < 0.0 ? 0.0 : f > 1.0 ? 1.0 : f; } float clamp(float f) const { return f < 0.0 ? 0.0 : f > 1.0 ? 1.0 : f; }
}; };