Vivian Meazza:
I have added <Cd> and <weight> to the input parameters in the submodels.xml script. Raw data may be used, thus avoiding the need to guestimate <eda>. Eda remains, but should now be used to enter the proper cross-sectional area.
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8 changed files with 96 additions and 49 deletions
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@ -27,16 +27,17 @@
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#include "AIBallistic.hxx"
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FGAIBallistic::FGAIBallistic(FGAIManager* mgr) {
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manager = mgr;
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_type_str = "ballistic";
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_otype = otBallistic;
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drag_area = 0.007;
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life_timer = 0.0;
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gravity = 32;
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// buoyancy = 64;
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gravity = 32;
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// buoyancy = 64;
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no_roll = false;
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}
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}
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FGAIBallistic::~FGAIBallistic() {
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}
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@ -111,8 +112,16 @@ void FGAIBallistic::setWind_from_north(double fps) {
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void FGAIBallistic::setWind(bool val) {
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wind = val;
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}
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void FGAIBallistic::Run(double dt) {
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void FGAIBallistic::setCd(double c) {
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Cd = c;
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}
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void FGAIBallistic::setWeight(double w) {
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weight = w;
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}
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void FGAIBallistic::Run(double dt) {
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life_timer += dt;
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if (life_timer > life) setDie(true);
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@ -120,12 +129,22 @@ void FGAIBallistic::Run(double dt) {
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double speed_east_deg_sec;
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double wind_speed_from_north_deg_sec;
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double wind_speed_from_east_deg_sec;
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double mass;
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// the two drag calculations below assume sea-level density,
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// mass of 0.03 slugs, drag coeff of 0.295
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// adjust speed due to drag
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speed -= 0.0116918 * drag_area * speed * speed * dt;
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// the drag calculations below assume sea-level density,
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// rho = 0.023780 slugs/ft3
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// calculate mass
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mass = weight * lbs_to_slugs;
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// drag = Cd * 0.5 * rho * speed * speed * drag_area;
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// acceleration = drag/mass;
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// adjust speed by drag
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speed -= (Cd * 0.5 * rho * speed * speed * drag_area/mass) * dt;
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// don't let speed become negative
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if ( speed < 0.0 ) speed = 0.0;
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// calculate vertical and horizontal speed components
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vs = sin( pitch * SG_DEGREES_TO_RADIANS ) * speed;
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hs = cos( pitch * SG_DEGREES_TO_RADIANS ) * speed;
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@ -133,28 +152,21 @@ void FGAIBallistic::Run(double dt) {
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speed_north_deg_sec = cos(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lat;
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speed_east_deg_sec = sin(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lon;
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// convert wind speed (fps) to degrees per second
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// if wind not required, set to zero
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if (!wind){
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wind_from_north = 0;
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wind_from_east = 0;
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}
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}
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// convert wind speed (fps) to degrees per second
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wind_speed_from_north_deg_sec = wind_from_north / ft_per_deg_lat;
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wind_speed_from_east_deg_sec = wind_from_east / ft_per_deg_lon;
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// set new position
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// pos.setlat( pos.lat() + (speed_north_deg_sec * dt) );
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// pos.setlon( pos.lon() + (speed_east_deg_sec * dt) );
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// set new position
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pos.setlat( pos.lat() + (speed_north_deg_sec - wind_speed_from_north_deg_sec) * dt );
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pos.setlon( pos.lon() + (speed_east_deg_sec - wind_speed_from_east_deg_sec) * dt );
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// adjust vertical speed for acceleration of gravity
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// adjust vertical speed for acceleration of gravity and buoyancy
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vs -= (gravity - buoyancy) * dt;
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// adjust altitude (feet)
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@ -170,7 +182,7 @@ void FGAIBallistic::Run(double dt) {
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// set destruction flag if altitude less than sea level -1000
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if (altitude < -1000.0) setDie(true);
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}
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} // end Run
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double FGAIBallistic::_getTime() const {
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return life_timer;
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@ -38,7 +38,7 @@ public:
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void setAzimuth( double az );
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void setElevation( double el );
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void setRoll( double rl );
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void setRoll( double rl );
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void setStabilization( bool val );
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void setDragArea( double a );
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void setLife( double seconds );
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@ -46,6 +46,8 @@ public:
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void setWind_from_east( double fps );
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void setWind_from_north( double fps );
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void setWind( bool val );
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void setCd( double c );
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void setWeight( double w );
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double _getTime() const;
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@ -53,7 +55,7 @@ private:
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double azimuth; // degrees true
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double elevation; // degrees
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double rotation; // degrees
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double rotation; // degrees
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double hs; // horizontal speed (fps)
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bool aero_stabilized; // if true, object will point where it's going
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double drag_area; // equivalent drag area in ft2
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@ -63,6 +65,8 @@ private:
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double wind_from_east; // fps
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double wind_from_north; // fps
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bool wind; // if true, local wind will be applied to object
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double Cd; // drag coefficient
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double weight; // lbs
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void Run(double dt);
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};
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@ -43,6 +43,11 @@
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#include "AIBase.hxx"
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#include "AIManager.hxx"
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const double FGAIBase::rho = 0.023780; // sea level air density slugs/ft3
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const double FGAIBase::lbs_to_slugs = 0.031080950172; //conversion factor
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FGAIBase::FGAIBase()
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: fp( NULL ),
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model( NULL ),
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@ -1,4 +1,4 @@
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// FGAIBase - abstract base class for AI objects
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// FGAIBase.hxx - abstract base class for AI objects
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// Written by David Culp, started Nov 2003, based on
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// David Luff's FGAIEntity class.
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// - davidculp2@comcast.net
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@ -62,7 +62,9 @@ typedef struct {
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double buoyancy; // acceleration in ft per sec2
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double wind_from_east; // in feet per second
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double wind_from_north; // in feet per second
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bool wind;
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double cd; // coefficient of drag
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bool wind; // if true, model reacts to parent wind
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double weight; // in lbs
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} FGAIModelEntity;
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@ -177,6 +179,9 @@ public:
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double _getY_shift() const;
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double _getRotation() const;
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static const double rho;
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static const double lbs_to_slugs;
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int _getID() const;
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inline double _getRange() { return range; };
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@ -203,6 +203,8 @@ FGAIManager::createBallistic( FGAIModelEntity *entity ) {
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ai_ballistic->setWind_from_north(entity->wind_from_north);
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ai_ballistic->setWind(entity->wind);
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ai_ballistic->setRoll(entity->roll);
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ai_ballistic->setCd(entity->cd);
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ai_ballistic->setWeight(entity->weight);
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ai_ballistic->init();
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ai_ballistic->bind();
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return ai_ballistic;
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@ -316,3 +318,4 @@ void FGAIManager::processScenario( string filename ) {
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delete s;
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}
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//end AIManager.cxx
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@ -1,4 +1,4 @@
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// FGAIScenario - class for loading an AI scenario
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// FGAIScenario.cxx - class for loading an AI scenario
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// Written by David Culp, started May 2004
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// - davidculp2@comcast.net
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//
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@ -78,6 +78,8 @@ FGAIScenario::FGAIScenario(string filename)
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en->wind_from_east = entry_node->getDoubleValue("wind_from_east", 0);
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en->wind_from_north = entry_node->getDoubleValue("wind_from_north", 0);
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en->wind = entry_node->getBoolValue("wind", false);
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en->cd = entry_node->getDoubleValue ("cd", 0.029);
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en->weight = entry_node->getDoubleValue ("weight", 0.030);
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en->fp = NULL;
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}
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@ -108,4 +110,4 @@ int FGAIScenario::nEntries( void )
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return entries.size();
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}
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// end scenario.cxx
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@ -13,6 +13,8 @@
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#include <AIModel/AIManager.hxx>
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const double SubmodelSystem::lbs_to_slugs = 0.031080950172;
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SubmodelSystem::SubmodelSystem ()
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{
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@ -52,7 +54,7 @@ SubmodelSystem::init ()
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_user_speed_down_fps_node = fgGetNode("/velocities/speed-down-fps",true);
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_user_speed_east_fps_node = fgGetNode("/velocities/speed-east-fps",true);
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_user_speed_north_fps_node = fgGetNode("/velocities/speed-north-fps",true);
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_user_speed_north_fps_node = fgGetNode("/velocities/speed-north-fps",true);
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ai = (FGAIManager*)globals->get_subsystem("ai_model");
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@ -124,6 +126,8 @@ SubmodelSystem::release (submodel* sm, double dt)
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entity.wind_from_east = IC.wind_from_east;
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entity.wind_from_north = IC.wind_from_north;
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entity.wind = sm->wind;
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entity.cd = sm->cd;
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entity.weight = sm->weight;
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ai->createBallistic( &entity );
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if (sm->count > 0) (sm->count)--;
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@ -161,7 +165,7 @@ SubmodelSystem::load ()
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sm->trigger = fgGetNode(entry_node->getStringValue("trigger", "none"), true);
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sm->name = entry_node->getStringValue("name", "none_defined");
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sm->model = entry_node->getStringValue("model", "Models/Geometry/rocket.ac");
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sm->speed = entry_node->getDoubleValue("speed", 0.0);
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sm->speed = entry_node->getDoubleValue("speed", 2329.4 );
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sm->repeat = entry_node->getBoolValue ("repeat", false);
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sm->delay = entry_node->getDoubleValue("delay", 0.25);
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sm->count = entry_node->getIntValue ("count", 1);
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@ -171,11 +175,13 @@ SubmodelSystem::load ()
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sm->z_offset = entry_node->getDoubleValue("z-offset", 0.0);
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sm->yaw_offset = entry_node->getDoubleValue("yaw-offset", 0.0);
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sm->pitch_offset = entry_node->getDoubleValue("pitch-offset", 0.0);
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sm->drag_area = entry_node->getDoubleValue("eda", 0.007);
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sm->drag_area = entry_node->getDoubleValue("eda", 0.034);
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sm->life = entry_node->getDoubleValue("life", 900.0);
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sm->buoyancy = entry_node->getDoubleValue("buoyancy", 0);
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sm->wind = entry_node->getBoolValue ("wind", false);
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sm->first_time = false;
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sm->cd = entry_node->getDoubleValue("cd", 0.295);
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sm->weight = entry_node->getDoubleValue("weight", 0.25);
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sm->trigger->setBoolValue(false);
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sm->timer = sm->delay;
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in[1] = sm->y_offset;
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in[2] = sm->z_offset;
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IC.mass = sm->weight * lbs_to_slugs;
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// pre-process the trig functions
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cosRx = cos(-IC.roll * SG_DEGREES_TO_RADIANS);
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@ -289,8 +297,8 @@ SubmodelSystem::transform( submodel* sm)
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// re-calculate speed, elevation and azimuth
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IC.speed = sqrt( IC.total_speed_north * IC.total_speed_north +
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IC.total_speed_east * IC.total_speed_east +
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IC.total_speed_down * IC.total_speed_down);
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IC.total_speed_east * IC.total_speed_east +
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IC.total_speed_down * IC.total_speed_down);
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IC.azimuth = atan(IC.total_speed_east/IC.total_speed_north) * SG_RADIANS_TO_DEGREES;
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@ -298,11 +306,11 @@ SubmodelSystem::transform( submodel* sm)
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if (IC.total_speed_north <= 0){
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IC.azimuth = 180 + IC.azimuth;
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}
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}
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else{
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if(IC.total_speed_east <= 0){
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IC.azimuth = 360 + IC.azimuth;
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}
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}
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}
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IC.elevation = -atan(IC.total_speed_down/sqrt(IC.total_speed_north *
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@ -29,6 +29,7 @@ public:
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typedef struct {
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SGPropertyNode* trigger;
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SGPropertyNode* prop;
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string name;
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string model;
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double speed;
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@ -47,6 +48,9 @@ public:
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double buoyancy;
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bool wind;
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bool first_time;
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double cd;
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double weight;
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// double mass;
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} submodel;
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typedef struct {
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double total_speed_down;
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double total_speed_east;
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double total_speed_north;
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double mass;
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} IC_struct;
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SubmodelSystem ();
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double x_offset, y_offset, z_offset;
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double pitch_offset, yaw_offset;
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static const double lbs_to_slugs; //conversion factor
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SGPropertyNode* _serviceable_node;
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SGPropertyNode* _user_lat_node;
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SGPropertyNode* _user_lon_node;
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SGPropertyNode* _user_speed_node;
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SGPropertyNode* _user_wind_from_east_node;
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SGPropertyNode* _user_wind_from_north_node;
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SGPropertyNode* _user_speed_down_fps_node;
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SGPropertyNode* _user_speed_east_fps_node;
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SGPropertyNode* _user_speed_north_fps_node;
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SGPropertyNode* _user_speed_down_fps_node;
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SGPropertyNode* _user_speed_east_fps_node;
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SGPropertyNode* _user_speed_north_fps_node;
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FGAIManager* ai;
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IC_struct IC;
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#endif // __SYSTEMS_SUBMODEL_HXX
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