diff --git a/src/GUI/gui_funcs.cxx b/src/GUI/gui_funcs.cxx index 06459a8f6..ccbd0a550 100644 --- a/src/GUI/gui_funcs.cxx +++ b/src/GUI/gui_funcs.cxx @@ -42,7 +42,6 @@ #include #include #include -#include #include #include
@@ -50,11 +49,8 @@ #include
#include
#include
-#include
-#include
#include - #ifdef _WIN32 # include #endif @@ -410,134 +406,9 @@ void fgHiResDumpWrapper () { fgHiResDump(); } -namespace -{ - using namespace flightgear; - - class GUISnapShotOperation : - public GraphicsContextOperation - { - public: - - // start new snap shot - static bool start() - { - // allow only one snapshot at a time - if (_snapShotOp.valid()) - return false; - _snapShotOp = new GUISnapShotOperation(); - /* register with graphics context so actual snap shot is done - * in the graphics context (thread) */ - osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault()); - WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA(); - osg::GraphicsContext* gc = 0; - if (guiCamera) - gc = guiCamera->getGraphicsContext(); - if (gc) { - gc->add(_snapShotOp.get()); - } else { - wsa->windows[0]->gc->add(_snapShotOp.get()); - } - return true; - } - - private: - // constructor to be executed in main loop's thread - GUISnapShotOperation() : - flightgear::GraphicsContextOperation(std::string("GUI snap shot")), - _master_freeze(fgGetNode("/sim/freeze/master", true)), - _freeze(_master_freeze->getBoolValue()), - _result(false), - _mouse(fgGetMouseCursor()) - { - if (!_freeze) - _master_freeze->setBoolValue(true); - - fgSetMouseCursor(MOUSE_CURSOR_NONE); - - string dir = fgGetString("/sim/paths/screenshot-dir"); - if (dir.empty()) - dir = fgGetString("/sim/fg-current"); - - _path.set(dir + '/'); - if (_path.create_dir( 0755 )) { - SG_LOG(SG_GENERAL, SG_ALERT, "Cannot create screenshot directory '" - << dir << "'. Trying home directory."); - dir = fgGetString("/sim/fg-home"); - } - - char filename[24]; - static int count = 1; - while (count < 1000) { - snprintf(filename, 24, "fgfs-screen-%03d.png", count++); - - SGPath p(dir); - p.append(filename); - if (!p.exists()) { - _path.set(p.str()); - break; - } - } - - _xsize = fgGetInt("/sim/startup/xsize"); - _ysize = fgGetInt("/sim/startup/ysize"); - - FGRenderer *renderer = globals->get_renderer(); - renderer->resize(_xsize, _ysize); - globals->get_event_mgr()->addTask("SnapShotTimer", - this, &GUISnapShotOperation::timerExpired, - 0.1, false); - } - - // to be executed in graphics context (maybe separate thread) - void run(osg::GraphicsContext* gc) - { - _result = sg_glDumpWindow(_path.c_str(), - _xsize, - _ysize); - } - - // timer method, to be executed in main loop's thread - virtual void timerExpired() - { - if (isFinished()) - { - globals->get_event_mgr()->removeTask("SnapShotTimer"); - - fgSetString("/sim/paths/screenshot-last", _path.c_str()); - fgSetBool("/sim/signals/screenshot", _result); - - fgSetMouseCursor(_mouse); - - if ( !_freeze ) - _master_freeze->setBoolValue(false); - - _snapShotOp = 0; - } - } - - static osg::ref_ptr _snapShotOp; - SGPropertyNode_ptr _master_freeze; - bool _freeze; - bool _result; - int _mouse; - int _xsize, _ysize; - SGPath _path; - }; - -} - -osg::ref_ptr GUISnapShotOperation::_snapShotOp; // do a screen snap shot -bool fgDumpSnapShot () -{ -#if 1 - // start snap shot operation, while needs to be executed in - // graphics context - return GUISnapShotOperation::start(); -#else - // obsolete code => remove when new code is stable +bool fgDumpSnapShot () { static SGConstPropertyNode_ptr master_freeze = fgGetNode("/sim/freeze/master"); bool freeze = master_freeze->getBoolValue(); @@ -584,7 +455,7 @@ bool fgDumpSnapShot () } } - bool result = sg_glDumpWindow(path.c_str(), + int result = sg_glDumpWindow(path.c_str(), fgGetInt("/sim/startup/xsize"), fgGetInt("/sim/startup/ysize")); @@ -596,8 +467,7 @@ bool fgDumpSnapShot () if ( !freeze ) { fgSetBool("/sim/freeze/master", false); } - return result; -#endif + return result != 0; } // do an entire scenegraph dump