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YASim solver convergence workaround

This commit is contained in:
Henning Stahlke 2018-02-21 01:41:13 +01:00
parent c2e7842110
commit 25e34cc49c
3 changed files with 28 additions and 3 deletions

View file

@ -877,6 +877,21 @@ float Airplane::_getDragForce(Config &cfg)
return cfg.weight * tmp[0]; return cfg.weight * tmp[0];
} }
// This is a heuristic approach to "force" solver converge due to numeric
// problems. To be replaced by a better solution later.
float Airplane::_checkConvergence(float prev, float current)
{
static int damping {0};
//different sign and almost same value -> oscilation;
if ((prev*current) < 0 && (abs(current + prev) < 0.01f)) {
if (!damping) fprintf(stderr,"YASim warning: possible convergence problem.\n");
damping++;
if (current < 1) current *= abs(current); // quadratic
else current = sqrt(current);
}
return current;
}
void Airplane::solveAirplane(bool verbose) void Airplane::solveAirplane(bool verbose)
{ {
static const float ARCMIN = 0.0002909f; static const float ARCMIN = 0.0002909f;
@ -899,6 +914,7 @@ void Airplane::solveAirplane(bool verbose)
fprintf(stdout,"i\tdAoa\tdTail\tcl0\tcp1\n"); fprintf(stdout,"i\tdAoa\tdTail\tcl0\tcp1\n");
} }
float prevTailDelta {0};
while(1) { while(1) {
if(_solutionIterations++ > _solverMaxIterations) { if(_solutionIterations++ > _solverMaxIterations) {
_failureMsg = "Solution failed to converge!"; _failureMsg = "Solution failed to converge!";
@ -920,9 +936,10 @@ void Airplane::solveAirplane(bool verbose)
float alift = _getLiftForce(_config[APPROACH]); float alift = _getLiftForce(_config[APPROACH]);
// Modify the cruise AoA a bit to get a derivative // Modify the cruise AoA a bit to get a derivative
float savedAoa = _config[CRUISE].aoa;
_config[CRUISE].aoa += ARCMIN; _config[CRUISE].aoa += ARCMIN;
runConfig(_config[CRUISE]); runConfig(_config[CRUISE]);
_config[CRUISE].aoa -= ARCMIN; _config[CRUISE].aoa = savedAoa;
float clift1 = _getLiftForce(_config[CRUISE]); float clift1 = _getLiftForce(_config[CRUISE]);
@ -978,7 +995,12 @@ void Airplane::solveAirplane(bool verbose)
// OK, now we can adjust the minor variables: // OK, now we can adjust the minor variables:
float aoaDelta = -clift0 * (ARCMIN/(clift1-clift0)); float aoaDelta = -clift0 * (ARCMIN/(clift1-clift0));
float tailDelta = -cpitch0 * (ARCMIN/(cpitch1-cpitch0)); float tailDelta = -cpitch0 * (ARCMIN/(cpitch1-cpitch0));
// following is a hack against oszilation variables,
// needs more research to get a fully understood - it works
if (_solverMode > 0) {
tailDelta = _checkConvergence(prevTailDelta, tailDelta);
prevTailDelta = tailDelta;
}
if (verbose) { if (verbose) {
fprintf(stdout,"%4d\t%f\t%f\t%f\t%f\n", _solutionIterations, aoaDelta, tailDelta, clift0, cpitch1); fprintf(stdout,"%4d\t%f\t%f\t%f\t%f\n", _solutionIterations, aoaDelta, tailDelta, clift0, cpitch1);
} }

View file

@ -137,6 +137,7 @@ public:
void setSolverTweak(float f) { _solverDelta = f; }; void setSolverTweak(float f) { _solverDelta = f; };
void setSolverThreshold(float threshold) { _solverThreshold = threshold; }; void setSolverThreshold(float threshold) { _solverThreshold = threshold; };
void setSolverMaxIterations(int i) { _solverMaxIterations = i; }; void setSolverMaxIterations(int i) { _solverMaxIterations = i; };
void setSolverMode(int i) { _solverMode = i; };
private: private:
struct Tank { struct Tank {
@ -198,6 +199,7 @@ private:
float _getPitch(Config &cfg); float _getPitch(Config &cfg);
float _getLiftForce(Config &cfg); float _getLiftForce(Config &cfg);
float _getDragForce(Config &cfg); float _getDragForce(Config &cfg);
float _checkConvergence(float prev, float current);
void solveAirplane(bool verbose = false); void solveAirplane(bool verbose = false);
void solveHelicopter(bool verbose = false); void solveHelicopter(bool verbose = false);
float compileWing(Wing* w); float compileWing(Wing* w);
@ -222,6 +224,7 @@ private:
/// set property name controling tail trim (incidence) /// set property name controling tail trim (incidence)
void setHstabTrimControl(const char* propName); void setHstabTrimControl(const char* propName);
int _solverMode {1};
float _solverDelta {0.3226f}; float _solverDelta {0.3226f};
// How close to the solution are we trying get? // How close to the solution are we trying get?
// Trying too hard can result in oscillations (no convergence). // Trying too hard can result in oscillations (no convergence).

View file

@ -283,7 +283,7 @@ void FGFDM::parseAirplane(const XMLAttributes* a)
if (a->hasAttribute("mtow-lbs")) { _airplane.setMTOW(attrf(a, "mtow-lbs") * LBS2KG); } if (a->hasAttribute("mtow-lbs")) { _airplane.setMTOW(attrf(a, "mtow-lbs") * LBS2KG); }
else if (a->hasAttribute("mtow-kg")) { _airplane.setMTOW(attrf(a, "mtow-kg")); } else if (a->hasAttribute("mtow-kg")) { _airplane.setMTOW(attrf(a, "mtow-kg")); }
if (a->hasAttribute("solver-mode")) { _airplane.setSolverMode(attri(a, "solver-mode")); }
} }
void FGFDM::parseApproachCruise(const XMLAttributes* a, const char* name) void FGFDM::parseApproachCruise(const XMLAttributes* a, const char* name)