src/Viewer/view.cxx: View::recalcLookAt(): Use new view[]/config/eye-fixed tag.
We only look at config/eye-lon-deg-path etc if eye-fixed is true. This tag should be set to true for all views where the eye position is fixed - e.g. all Tower views plus Fly-By view in fgdata:defaults.xml. This allows b26 turret views to work without requiring modifications to the aircraft (which would break usage with older releases of fgfs).
This commit is contained in:
parent
368443a4b3
commit
25a64b2cba
1 changed files with 2 additions and 10 deletions
|
@ -1001,16 +1001,8 @@ View::recalcLookAt ()
|
|||
|
||||
_position = _target;
|
||||
|
||||
const std::string& tail = ViewPropertyEvaluator::getStringValue("(/sim/view[(/sim/current-view/view-number-raw)]/config/eye-lon-deg-path)");
|
||||
|
||||
if (tail != "") {
|
||||
/* <tail> will typically be /sim/tower/longitude-deg, so that this view's
|
||||
eye position is from the tower rather than relative to the aircraft.
|
||||
|
||||
If we are viewing a multiplayer aircraft, the nearest tower
|
||||
will be in /sim/view[]/config/root/sim/tower/longitude-deg (see
|
||||
FGEnvironmentMgr::updateClosestAirport()), so we use a prefix to select
|
||||
either /sim/tower/longitude-deg or multiplayer's tower. */
|
||||
bool eye_fixed = ViewPropertyEvaluator::getBoolValue("(/sim/view[(/sim/current-view/view-number-raw)]/config/eye-fixed)");
|
||||
if (eye_fixed) {
|
||||
_position.setLongitudeDeg(
|
||||
ViewPropertyEvaluator::getDoubleValue(
|
||||
"((/sim/view[(/sim/current-view/view-number-raw)]/config/root)(/sim/view[(/sim/current-view/view-number-raw)]/config/eye-lon-deg-path))",
|
||||
|
|
Loading…
Reference in a new issue